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UI Changes in Alpha of Patch 1.5 - Page 15

Forum Index > SC2 General
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SarcasmMonster
Profile Joined October 2011
3136 Posts
May 14 2012 14:55 GMT
#281
On May 14 2012 23:46 Laserist wrote:
Another re-spin of console style UI without any advancement.
Just fire those UI guys and hire some real designers with real PC game experience. We play with keyboards and mouse, not those darn game pads.
Or just obtain a Dota 2 beta key and look at the UI, even in beta, still by far more better that SC2 UI. Just copy/paste it.

Give some option to people to watch games when not playing, track proper statistics and a real working custom game system just like a real PC RTS game. I don't care Shattered Temple 1v1 fast that appear as one of the most popular maps. It is not as popular as you think. Just it creates its own fame by just standing there.

Finally what the hack is this Arcade button? Is it a preparation of Starcraft Dota? Otherwise it doesn't deserve to be there.

1/10


This patch is spefically for ARCADE, ie. custom games, which DOTA 2 doesn't have.
MMA: The true King of Wings
Laserist
Profile Joined September 2011
Turkey4269 Posts
May 14 2012 15:00 GMT
#282
On May 14 2012 23:55 SarcasmMonster wrote:
Show nested quote +
On May 14 2012 23:46 Laserist wrote:
Another re-spin of console style UI without any advancement.
Just fire those UI guys and hire some real designers with real PC game experience. We play with keyboards and mouse, not those darn game pads.
Or just obtain a Dota 2 beta key and look at the UI, even in beta, still by far more better that SC2 UI. Just copy/paste it.

Give some option to people to watch games when not playing, track proper statistics and a real working custom game system just like a real PC RTS game. I don't care Shattered Temple 1v1 fast that appear as one of the most popular maps. It is not as popular as you think. Just it creates its own fame by just standing there.

Finally what the hack is this Arcade button? Is it a preparation of Starcraft Dota? Otherwise it doesn't deserve to be there.

1/10


This patch is spefically for ARCADE, ie. custom games, which DOTA 2 doesn't have.


So custom game system is still a mess. Changing the layout without implementing any useful improvement? I am still behind my words.
“Are you with the Cartel? Because you’re definitely an Angel.”
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
May 14 2012 15:10 GMT
#283
Looks the same for the most part, was hoping it would change to be more like the old battle.net where you were thrown into a chat room. And a clan system would be nice
SarcasmMonster
Profile Joined October 2011
3136 Posts
May 14 2012 15:11 GMT
#284
On May 15 2012 00:00 Laserist wrote:
Show nested quote +
On May 14 2012 23:55 SarcasmMonster wrote:
On May 14 2012 23:46 Laserist wrote:
Another re-spin of console style UI without any advancement.
Just fire those UI guys and hire some real designers with real PC game experience. We play with keyboards and mouse, not those darn game pads.
Or just obtain a Dota 2 beta key and look at the UI, even in beta, still by far more better that SC2 UI. Just copy/paste it.

Give some option to people to watch games when not playing, track proper statistics and a real working custom game system just like a real PC RTS game. I don't care Shattered Temple 1v1 fast that appear as one of the most popular maps. It is not as popular as you think. Just it creates its own fame by just standing there.

Finally what the hack is this Arcade button? Is it a preparation of Starcraft Dota? Otherwise it doesn't deserve to be there.

1/10


This patch is spefically for ARCADE, ie. custom games, which DOTA 2 doesn't have.


So custom game system is still a mess. Changing the layout without implementing any useful improvement? I am still behind my words.


I guess I disagree with you. The layout is the problem, the default should list games that are currently open, like the BNet of olde (if the user's choose, then they can sort the games by popularity, genre, etc.). Arranging the games by which one is currently hosted will literally solve the problems that mapmakers have with the current system.
MMA: The true King of Wings
Mr Showtime
Profile Joined April 2011
United States1353 Posts
May 14 2012 15:14 GMT
#285
So this is what they've spent their time on...................... omg, I'm so thrilled......................
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
May 14 2012 15:51 GMT
#286
Just give us bnet1 style lobbies T_T
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
Vadrigar
Profile Joined January 2011
Bulgaria2379 Posts
May 14 2012 16:16 GMT
#287
On May 15 2012 00:51 NexUmbra wrote:
Just give us bnet1 style lobbies T_T


No! This is BNET 2.1, it's so social and modern, hence better!

Too many businessmen in Blizzard, too few gamers...
johnny123
Profile Joined February 2012
521 Posts
Last Edited: 2012-05-14 16:19:31
May 14 2012 16:16 GMT
#288
fail UI is fail. I see alot of changes but nothing addressing the core issues of custom games such as.

- Still no way for a new map to be played , unless they go back to how warcraft 3 maps are presented, this will never be fixed. If they go back to that system of a refreshing game list and actually allow name filtering this time. That would be soooo much better than this piece of crap popularity system they are trying to shove down our throats no matter how much times we tell them we dont like it.


-still no way to name your custom map individually for each game played. For example how do you make a game like DOTA AP , or DOTA AR mode? without having to set up votes in the game and have potentially 30-40% of your playing guys upset that the mode that was majority voted on was not what they wanted to play. By having maps carry there own names in the custom game listing at discretion of the hoster solves issues like these. Once again nothing has been done. They dont even have to go back to the old system where you manually had to host them, All they have to do is set up an open lobby list with self title names after choosing the map from a browsing source.


-LAG Custom games are still held back by the way blizzard handles LAG on this new battlenet 2.0 which should be called battlenet .002 instead. Unlike warcraft 3, sc2 battlenet goes extra distance to make sure your game is spiking as much as possible when somebody is lagging. Even when you dont see the lag screen this fucking retarded battlenet still makes everybody spike massively in the game. This ruins custom maps. You put 12 players in a game, chances are 1 of them is going to make the life of everybody else miserable. Warcraft 3 never did this, When somebody lagged only the lag screen will show up, it never forced every single person in the game to see huge lag spikes 24/7. All you saw was a lag screen counting down when crap like this was happening.

Starcraft 2 battlenet is terrible for team games. I expect blizzard dota to flop so bad if they think they can get away with this.

I have to much bad things to say about battlenet that this post will be followed up by a TLDR response. I will end it here. Blizzard please fire your entire battlenet team, They suck at their jobs

Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
SugarBear
Profile Blog Joined June 2010
United States842 Posts
May 14 2012 18:11 GMT
#289
I agree it doesn't look like much of an improvement, but maybe by the time LotV comes out we will have all the changes we need to make Bnet 2.0 an actual improvement to previous versions.
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 14 2012 18:13 GMT
#290
There are main thing, that they are replaced all LOW yextures with sharpened and better quality variant.
Mtndrew
Profile Joined May 2011
United States174 Posts
May 14 2012 18:27 GMT
#291
It seems like a lot of people are forgetting that this is an alpha build... they can and probably will change a ton of stuff about this before the patch is actually released.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-05-14 18:38:04
May 14 2012 18:36 GMT
#292
according to screenshot, looks like they rearranged the layout...not implement something new like game lobbies.
what does 1.5 exactly change? (it's still sorted by blizzard's interpretation on whats popular and played, not what is actually being played)
ie. there will be no custom tags like "NR20, -AR, -Chaos mode, -expert, etc." which hinders many custom game's full potential.
age: 84 | location: california | sex: 잘함
Blyadischa
Profile Joined April 2010
419 Posts
May 14 2012 18:38 GMT
#293
On May 15 2012 01:16 Vadrigar wrote:
Show nested quote +
On May 15 2012 00:51 NexUmbra wrote:
Just give us bnet1 style lobbies T_T


No! This is BNET 2.1, it's so social and modern, hence better!

Too many businessmen in Blizzard, too few gamers...


lol, so true

"it's so social and modern, hence no chatrooms"
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
May 14 2012 19:38 GMT
#294
This is fake. All of it.
https://repmastered.icza.net
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-05-15 01:00:02
May 15 2012 00:59 GMT
#295
On May 15 2012 01:16 johnny123 wrote:
-still no way to name your custom map individually for each game played. For example how do you make a game like DOTA AP , or DOTA AR mode? without having to set up votes in the game and have potentially 30-40% of your playing guys upset that the mode that was majority voted on was not what they wanted to play. By having maps carry there own names in the custom game listing at discretion of the hoster solves issues like these. Once again nothing has been done. They dont even have to go back to the old system where you manually had to host them, All they have to do is set up an open lobby list with self title names after choosing the map from a browsing source.





This actually has been changed, you now have sub categories, that can be set by the map developer from a drop down, so you can for example do Dota choose AR from the drop down menu, then click Find Match, and you will only get other people looking for Dota AR mode, this also works for things like different sized games (1v1, 2v2, 3v3) but I believe it's up to the map developers discretion.
Glasse
Profile Joined July 2010
Canada1237 Posts
May 15 2012 01:08 GMT
#296
why cant we just have a game list
Bareleon
Profile Blog Joined May 2011
371 Posts
May 15 2012 01:09 GMT
#297
How is the chat channel font size? Is it still painfully small?
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-05-15 01:19:18
May 15 2012 01:15 GMT
#298
On May 15 2012 10:08 Glasse wrote:
why cant we just have a game list


They're putting one in, though it will likely be different from War 3, it's also not in this build yet because this is an alpha to get the map developers prepared.

On Mar 12 2012 Dustin Browder wrote:
To help players find games more easily in patch 1.5, we intend to include an “open games list.” To be clear, this will not be every open game that is on the service. Instead, the open games list will deliver to you a selection of games from the many hundreds or thousands that are currently open. We are currently working on different ways to determine how the list you’ll see is generated.


A large reason why they're hesitant to do full on named lobbies is moderation, they try to keep it to a minimum these days because otherwise they have to massively scale their support staff and then lay them off when the game cools down. They're okay having more static stuff like custom game names and descriptions because people can report it and it's reasonably easy to check and remove from the service.


On May 15 2012 10:09 Bareleon wrote:
How is the chat channel font size? Is it still painfully small?


It's exactly the same as it is right now, only now you can scale the actual window to whatever size you want. No idea if there is a setting to change it.
Glasse
Profile Joined July 2010
Canada1237 Posts
May 15 2012 22:22 GMT
#299
On May 15 2012 10:15 Dingobloo wrote:
They're putting one in, though it will likely be different from War 3, it's also not in this build yet because this is an alpha to get the map developers prepared.


Source? Also it's too late anyway, they won't win me back now that they basically ruined what the map making community could've been.
Delta-V
Profile Joined March 2011
New Zealand43 Posts
Last Edited: 2012-05-15 23:17:59
May 15 2012 23:15 GMT
#300
On May 15 2012 04:38 Dakota_Fanning wrote:
This is fake. All of it.


http://us.battle.net/sc2/en/forum/topic/4926492822?page=2#23

On May 14 2012 14:35 Daxxarri wrote:
I know that the matter is pretty much settled in this thread, but I wanted to drop a note here anyway to confirm that yes, the email is real. The Arcade update is pretty unique, and we opted to take an unconventional approach to testing it - one that we’re very unlikely to utilize again in the future. I am glad to note that you guys were cautious about the link though - while this one is legitimate, it’s always a good idea to make sure that you’re not dealing with a phishing attempt of some sort.

After the mod makers have a chance to tool around in there, the wider community will get a chance to experiment with the new interface, play those games, and see what the Arcade is all about in the relatively near future. In reference to the videos and screenshots that are getting passed around, I also want to take this opportunity to remind everyone that we’re looking at an alpha build of this project. So, it’s unfinished and should be viewed in that light.

As a side note: for those who are checking out the alpha and want to publish a map, don't forget to delete the “Battle.net” folder from C:\ProgramData, if you've got one. It can cause publishing issues in some cases.
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