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UI Changes in Alpha of Patch 1.5 - Page 13

Forum Index > SC2 General
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di3alot
Profile Joined December 2011
172 Posts
May 13 2012 17:11 GMT
#241
On May 14 2012 01:33 paralleluniverse wrote:
Show nested quote +
On May 13 2012 08:47 Nokshalees wrote:
On May 13 2012 08:01 coolcor wrote:
On May 13 2012 07:29 stormchaser wrote:
On May 13 2012 07:25 MorroW wrote:
oh because i thought they implemented some integrated huge streaming tool inside sc2 where you could stream data into a sc2 player rather than streaming the screen with xsplit into a website like twitch.

if they made something like this (if its possible, id imagine it would kinda be like live replays) youd be able to watch actual quality in some kind of sc2 player (or inside sc2 whatever) so it would lag less for everyone (because im assuming uploading sc2 data to sc2 thing takes less information than actual screen pixel frames uploading 25 times per second or whatever into a player like twich).
to paint a picture compare the size of a 20min video to a replay thats 20minutes. the difference is ridiculous

im dissapointed because this would been huge in so many ways, why doesnt this exist? does it exist in any game?

It exists in dota 2 in some sense. The spectating mode in that game allows you to see any player's movements down to the cursor movement so it's basically a stream minus the music/commentary.

You may also want to check this out:http://www.reddit.com/r/DotA2/comments/tgqnn/testing_my_free_high_quality_livestreaming/


There is also the league of legends spectator mode that they recently added with lots of cool features. Blizzard is really falling behind by not having this.




Why the fuck do you want a spectator mode in sc2?Just because dota2 and LoL has it automatically means sc2 should also have it.

It's unnecessary and very exploitable

Because it's very fun to spectate matches. It's not surprising that B.net 0.2 doesn't have this or any innovative features at all as it's completely stuck in the past. Although LoL's 3 minute delay won't suffice. For SC2, I would suggest 100% delay, i.e. only allow spectators in completed matches, but probably15 minute delay would be sufficient to prevent abuse.


i don't rly think a information about something that happened 3 minutes ago are relevant anymore.
but let say it is,you could just restrict it to one player so you would see it live but only from one perspective.

i pers. would like to spectate my friend playn a ladder game.
i hope they do something like this at least for the upcoming no ranked matches in hots.
EienShinwa
Profile Joined May 2010
United States655 Posts
Last Edited: 2012-05-13 17:27:20
May 13 2012 17:26 GMT
#242
On May 13 2012 20:57 Delta-V wrote:
Show nested quote +
On May 13 2012 10:17 semantics wrote:
On May 13 2012 10:02 Zorgaz wrote:
On May 13 2012 09:56 KrazyTrumpet wrote:

On May 13 2012 09:56 Zorgaz wrote:
I just want a custom game list like in wc3 where you can see all the games that are hosted......

Other stuff seems okay i guess


I still don't see why people want this...it was a god damn terrible system and I am glad it didn't come back.


What if i want to play a map that isn't ''popular''. If i don't have a couple of buddies to play it with then i can't play it =/.

The wc3 system was much better in that regard

lol it's not at all, wc3 popular years were dominated by maps like island defense, dota, various mauls, the sheep wolves one etc very few maps could be made and plaid outside of that unless you joined special channels and found groups, at least with sc2 system it pools all available people to fill the desired map. This was made much worse then game bots were introduced, maps outside of popular maps were pretty much impossible to fill. and the screen was filled with shiz like DoTa GG.net-apcm etc


What we need is a system that merges the two concepts. So instead of showing a seperate result for each lobby hosted, all lobbies of the same game are grouped into one.

E.g.

http://imgur.com/a/7BJ2f
(Default lobby when clicking game is the most filled one)


This would be mother fucking baller as shit. Not exactly what I was looking for, but it would suffice tremendously.
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
JackDT
Profile Joined January 2012
724 Posts
Last Edited: 2012-05-13 18:03:31
May 13 2012 18:02 GMT
#243
On May 13 2012 20:57 Delta-V wrote:
Show nested quote +
On May 13 2012 10:17 semantics wrote:
On May 13 2012 10:02 Zorgaz wrote:
On May 13 2012 09:56 KrazyTrumpet wrote:

On May 13 2012 09:56 Zorgaz wrote:
I just want a custom game list like in wc3 where you can see all the games that are hosted......

Other stuff seems okay i guess


I still don't see why people want this...it was a god damn terrible system and I am glad it didn't come back.


What if i want to play a map that isn't ''popular''. If i don't have a couple of buddies to play it with then i can't play it =/.

The wc3 system was much better in that regard

lol it's not at all, wc3 popular years were dominated by maps like island defense, dota, various mauls, the sheep wolves one etc very few maps could be made and plaid outside of that unless you joined special channels and found groups, at least with sc2 system it pools all available people to fill the desired map. This was made much worse then game bots were introduced, maps outside of popular maps were pretty much impossible to fill. and the screen was filled with shiz like DoTa GG.net-apcm etc


What we need is a system that merges the two concepts. So instead of showing a seperate result for each lobby hosted, all lobbies of the same game are grouped into one.

E.g.

http://imgur.com/a/7BJ2f
(Default lobby when clicking game is the most filled one)


Nice. There are lots of ways to avoid the problem of WC3. But most importantly, it must be at least possible to play the least popular map on the server without resorting to spamming chat channels.
SDream
Profile Blog Joined November 2010
Brazil896 Posts
May 13 2012 18:11 GMT
#244
WoW, just tested it in a real game and the game is soo much smoother for me, thank you Blizzard, can't wait for this patch and play with better FPS always
paralleluniverse
Profile Joined July 2010
4065 Posts
May 13 2012 18:20 GMT
#245
On May 14 2012 02:11 di3alot wrote:
Show nested quote +
On May 14 2012 01:33 paralleluniverse wrote:
On May 13 2012 08:47 Nokshalees wrote:
On May 13 2012 08:01 coolcor wrote:
On May 13 2012 07:29 stormchaser wrote:
On May 13 2012 07:25 MorroW wrote:
oh because i thought they implemented some integrated huge streaming tool inside sc2 where you could stream data into a sc2 player rather than streaming the screen with xsplit into a website like twitch.

if they made something like this (if its possible, id imagine it would kinda be like live replays) youd be able to watch actual quality in some kind of sc2 player (or inside sc2 whatever) so it would lag less for everyone (because im assuming uploading sc2 data to sc2 thing takes less information than actual screen pixel frames uploading 25 times per second or whatever into a player like twich).
to paint a picture compare the size of a 20min video to a replay thats 20minutes. the difference is ridiculous

im dissapointed because this would been huge in so many ways, why doesnt this exist? does it exist in any game?

It exists in dota 2 in some sense. The spectating mode in that game allows you to see any player's movements down to the cursor movement so it's basically a stream minus the music/commentary.

You may also want to check this out:http://www.reddit.com/r/DotA2/comments/tgqnn/testing_my_free_high_quality_livestreaming/


There is also the league of legends spectator mode that they recently added with lots of cool features. Blizzard is really falling behind by not having this.

http://www.youtube.com/watch?v=oqT14k6BsC0



Why the fuck do you want a spectator mode in sc2?Just because dota2 and LoL has it automatically means sc2 should also have it.

It's unnecessary and very exploitable

Because it's very fun to spectate matches. It's not surprising that B.net 0.2 doesn't have this or any innovative features at all as it's completely stuck in the past. Although LoL's 3 minute delay won't suffice. For SC2, I would suggest 100% delay, i.e. only allow spectators in completed matches, but probably15 minute delay would be sufficient to prevent abuse.


i don't rly think a information about something that happened 3 minutes ago are relevant anymore.
but let say it is,you could just restrict it to one player so you would see it live but only from one perspective.

i pers. would like to spectate my friend playn a ladder game.
i hope they do something like this at least for the upcoming no ranked matches in hots.

Hidden expansions.
Yaki
Profile Joined April 2011
France4234 Posts
May 13 2012 18:31 GMT
#246
pretty neet changes
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
BronzeKnee
Profile Joined March 2011
United States5226 Posts
Last Edited: 2012-05-13 18:33:21
May 13 2012 18:31 GMT
#247
I don't think Blizzard needed to re-invent the wheel here and I feel like they are in terms of game presentation. They just need to add more options to what they had, not create new menus. Either way it is good.

Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 13 2012 18:34 GMT
#248
There are no balance changes.

It's SC2:WoL v1.0 with UI and graphical tweaks from 1.5 and HotS
SDream
Profile Blog Joined November 2010
Brazil896 Posts
May 13 2012 19:29 GMT
#249
On May 14 2012 03:34 Existor wrote:
There are no balance changes.

It's SC2:WoL v1.0 with UI and graphical tweaks from 1.5 and HotS


Yeap, it seems Blizzard doesn't need a patch to change balance anymore, they can just hotfix the changes in.
Davis23
Profile Joined May 2012
63 Posts
May 13 2012 20:10 GMT
#250
On May 13 2012 06:55 omk294 wrote:
why is the 1vs1 - 4vs4 switch around so that it is in decending order?
make little sense to me


Its from most played to least played.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
May 13 2012 21:25 GMT
#251
On May 13 2012 17:20 eviltomahawk wrote:
Show nested quote +
On May 13 2012 17:15 windsupernova wrote:
The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.

I mean 1 Supply Roaches?

I doubt it's an old build. Phoenix Range is still in this client. So is the Ghost snipe nerf. And some of these changes aren't listed in any of the patch notes documented on Liquipedia.


well it's certainly not a new one

it's probably a mix somehow

I mean, there's no reason to nerf Ultras even more and 3 range roaches is ridiculous. Same with 1 range roach and such. They wouldn't change/revert that many things.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Davis23
Profile Joined May 2012
63 Posts
May 13 2012 21:35 GMT
#252
I want advanced stats like in the old bnet! "overall playtime, overall win:loss ratio, overall XvX winratio... etc
That can't be too much to ask!
SarcasmMonster
Profile Joined October 2011
3136 Posts
May 13 2012 21:52 GMT
#253
On May 14 2012 03:11 SDream wrote:
WoW, just tested it in a real game and the game is soo much smoother for me, thank you Blizzard, can't wait for this patch and play with better FPS always


There's enough performance improvement that the FPS increase is really noticable? If that's the case, then I'm more excited about this change than all the other changes COMBINED.
MMA: The true King of Wings
stormchaser
Profile Joined January 2011
Canada1009 Posts
Last Edited: 2012-05-13 21:58:37
May 13 2012 21:58 GMT
#254
On May 14 2012 06:52 SarcasmMonster wrote:
Show nested quote +
On May 14 2012 03:11 SDream wrote:
WoW, just tested it in a real game and the game is soo much smoother for me, thank you Blizzard, can't wait for this patch and play with better FPS always


There's enough performance improvement that the FPS increase is really noticable? If that's the case, then I'm more excited about this change than all the other changes COMBINED.

I see absolutely no performance difference at all. O_O
hai2u
Profile Joined September 2011
688 Posts
May 13 2012 23:06 GMT
#255
menu still a giant empty void filled with Tychus dick face.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-05-13 23:21:10
May 13 2012 23:09 GMT
#256
On May 14 2012 06:58 stormchaser wrote:
Show nested quote +
On May 14 2012 06:52 SarcasmMonster wrote:
On May 14 2012 03:11 SDream wrote:
WoW, just tested it in a real game and the game is soo much smoother for me, thank you Blizzard, can't wait for this patch and play with better FPS always


There's enough performance improvement that the FPS increase is really noticable? If that's the case, then I'm more excited about this change than all the other changes COMBINED.

I see absolutely no performance difference at all. O_O


I don't know if there was an actual FPS difference, someone earlier said his fps almost halved, but to me it feels a lot more snappy the minimap movement zips faster as well as edge of screen scrolling. You kind of have to try it to see how it feels.
zergporn
Profile Joined April 2010
Estonia156 Posts
Last Edited: 2012-05-13 23:22:32
May 13 2012 23:21 GMT
#257
Its been noted already probably,but anyway - you can not spawn infested terrans with burrowed infestor anymore.
Only in unburrowed state.
There is no button for that even when ur infested is burrowed now,

share ur balance change findings
the game changes as you get higher
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 13 2012 23:22 GMT
#258
On May 14 2012 08:21 zergporn wrote:
Its been noted already probably,but anyway - you can not spawn infested terrans with burrowed infestor anymore.
Only in unburrowed state.
There is no button for that even when ur infested is burrowed now,

Man, you're playing WoL version 1.0 with 1.5 UI tweaks.

Stop write about that. There are NO BALANCE changes
zergporn
Profile Joined April 2010
Estonia156 Posts
May 13 2012 23:25 GMT
#259
and yea fps is fcking terrible
the game changes as you get higher
docvoc
Profile Blog Joined July 2011
United States5491 Posts
May 13 2012 23:27 GMT
#260
I think this is what is going to be the perfect solution to visual issues with custom games, BUT they still need to work on the presentation of it all because being a dev is still apparently WAY too fucking hard.
User was warned for too many mimes.
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