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Active: 1976 users

UI Changes in Alpha of Patch 1.5 - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 17 Next All
smash1
Profile Joined January 2012
60 Posts
May 14 2012 00:12 GMT
#261
On May 14 2012 08:21 zergporn wrote:
Its been noted already probably,but anyway - you can not spawn infested terrans with burrowed infestor anymore.
Only in unburrowed state.
There is no button for that even when ur infested is burrowed now,

share ur balance change findings


ur name is zergporn
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2012-05-14 00:20:16
May 14 2012 00:17 GMT
#262
If that's true that's a horrible change... I think being able to throw infestors while burrowed is an insanely strong ability, but not broken and definitely a lot of fun for the zerg.

If they feel it was too strong they should have changed something else...

EDIT: So it's some kind of weird hybrid mix of a build with random stat changes o_O?
Can't remember infestors being unable to cast infested terrans while burrowed... like, ever?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-05-14 00:19:33
May 14 2012 00:19 GMT
#263
On May 14 2012 06:25 Yoshi Kirishima wrote:
Show nested quote +
On May 13 2012 17:20 eviltomahawk wrote:
On May 13 2012 17:15 windsupernova wrote:
The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.

I mean 1 Supply Roaches?

I doubt it's an old build. Phoenix Range is still in this client. So is the Ghost snipe nerf. And some of these changes aren't listed in any of the patch notes documented on Liquipedia.


well it's certainly not a new one

it's probably a mix somehow

I mean, there's no reason to nerf Ultras even more and 3 range roaches is ridiculous. Same with 1 range roach and such. They wouldn't change/revert that many things.

I agree, actually. Looks like a Frankenstein of balance changes that probably was from throwing a stand-alone client together rather haphazardly. I kinda feel bad that I wasted a few hours trying to search for possible balance changes in this 1.5 alpha when actually it doesn't mean anything lol.

But maybe it might be fun to play around with these fucked up balance stats.

Oh yeah, the new fog of war edges looks sexy.
ㅇㅅㅌㅅ
di3alot
Profile Joined December 2011
172 Posts
May 14 2012 00:26 GMT
#264
On May 14 2012 09:19 eviltomahawk wrote:
Show nested quote +
On May 14 2012 06:25 Yoshi Kirishima wrote:
On May 13 2012 17:20 eviltomahawk wrote:
On May 13 2012 17:15 windsupernova wrote:
The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.

I mean 1 Supply Roaches?

I doubt it's an old build. Phoenix Range is still in this client. So is the Ghost snipe nerf. And some of these changes aren't listed in any of the patch notes documented on Liquipedia.


well it's certainly not a new one

it's probably a mix somehow

I mean, there's no reason to nerf Ultras even more and 3 range roaches is ridiculous. Same with 1 range roach and such. They wouldn't change/revert that many things.



Oh yeah, the new fog of war edges looks sexy.


what do you mean?
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-05-14 00:35:42
May 14 2012 00:28 GMT
#265
On May 14 2012 09:17 Liquid`Jinro wrote:
If that's true that's a horrible change... I think being able to throw infestors while burrowed is an insanely strong ability, but not broken and definitely a lot of fun for the zerg.

If they feel it was too strong they should have changed something else...

EDIT: So it's some kind of weird hybrid mix of a build with random stat changes o_O?
Can't remember infestors being unable to cast infested terrans while burrowed... like, ever?


http://wiki.teamliquid.net/starcraft2/Infestor#Patch_Changes

Beta Patch 16
Infested Terrans can now be cast while burrowed.


This thread needs a mod note, none of the melee map changes are legit, it's just a mishmash of different versions caused by a bad merge, the build is to test the arcade functionality and the map editor changes only. I went into why this might be the case a few pages back, it's just how software development goes sometimes.

They needed to do a stand-alone release rather than a PTR build because they don't have the ability to do a PTR only map editor, so they took all the changes they'd made to WOL and up until 1.5 and merged them with the 2009 beta, then didn't bother to fix any conflicts in the melee map settings because it wasn't necessary for what they were trying to test.
Shiori
Profile Blog Joined July 2011
3815 Posts
May 14 2012 00:33 GMT
#266
Phew; thank God those aren't legit changes. I would stop playing this game if Roaches were 1 supply.
Trotim
Profile Joined May 2011
Germany95 Posts
May 14 2012 00:37 GMT
#267
Oh my god, this is absolutely amazing. It's everything I as an old WC3 mapper wanted, and more. (To be fair the editor and custom map support was worse than WC3's before. This is gonna redeem it though.)
SarcasmMonster
Profile Joined October 2011
3136 Posts
May 14 2012 00:43 GMT
#268
I'm really liking the balance changes
MMA: The true King of Wings
urashimakt
Profile Joined October 2009
United States1591 Posts
May 14 2012 00:50 GMT
#269
The alpha client that you're looking at was only made available so that mapmakers could look at the arcade menu and give feedback. The melee library is not current and not tied to the version of the client in any way other than it's the one packaged with it.

They'd never release the whole alpha melee state anyways. People would constantly complain at what's missing or what's been changed, and when things are changed people would complain about broken promises. When they think it's at a point where that's not something they have to worry about: beta.
Who dat ninja?
imanoobcs
Profile Joined January 2012
184 Posts
May 14 2012 02:24 GMT
#270
Excited to see the new visual changes. I play on maxed settings already and new graphics and physics would be awesome!
prOpVikingBB2
Profile Joined January 2011
Sweden273 Posts
Last Edited: 2012-05-14 12:11:35
May 14 2012 11:55 GMT
#271
The new client is fail LOL, i beat a GM in my placement match and got placed in Silver.


Edit: And now i met a guy name IIIIIIIIIIIIII that said he was Korean and 1:1 vs LiquidJinro, he then proceeded to 5 gate off 1 base.
I wondered why the baseball was getting bigger, then it hit me.
SDream
Profile Blog Joined November 2010
Brazil896 Posts
May 14 2012 13:30 GMT
#272
On May 14 2012 20:55 StarcraftNerd1547 wrote:
The new client is fail LOL, i beat a GM in my placement match and got placed in Silver.


Edit: And now i met a guy name IIIIIIIIIIIIII that said he was Korean and 1:1 vs LiquidJinro, he then proceeded to 5 gate off 1 base.


It is the same matchmaking, they just have way less than 200 players there and everyone will get GM as soon as they spend their bonus pool ^^

It always happens on PTR.
jfourz
Profile Joined August 2009
Ireland421 Posts
May 14 2012 13:36 GMT
#273
why are they so stubborn that they wont just list custom games in the same way they did in wc3

custom games had great community then, ice troll tribes, dota, aos, dark deeds, sheep tag etc... the list is pretty much endless

now there is no custom game community whatsoever, and the amount of maps available has shrunk from near infinite to the 3 most popular when you log in

what kind of idiots does blizzard employ that they can't just fix their mistake. trying something new is fine, but not accepting that it isn't working and forcing it anyway is a different story
it is said that your life flashes before your eyes just before you die. that is true, it's called life.
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-05-14 13:38:36
May 14 2012 13:37 GMT
#274
On May 14 2012 20:55 StarcraftNerd1547 wrote:
The new client is fail LOL, i beat a GM in my placement match and got placed in Silver.


Edit: And now i met a guy name IIIIIIIIIIIIII that said he was Korean and 1:1 vs LiquidJinro, he then proceeded to 5 gate off 1 base.


So what ? MMR counts , not vs who you win. You should know that already.
Your knowledge of Sc2 ladder system is fail.
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
prOpVikingBB2
Profile Joined January 2011
Sweden273 Posts
Last Edited: 2012-05-14 13:52:43
May 14 2012 13:52 GMT
#275
On May 14 2012 22:37 pallad wrote:
Show nested quote +
On May 14 2012 20:55 StarcraftNerd1547 wrote:
The new client is fail LOL, i beat a GM in my placement match and got placed in Silver.


Edit: And now i met a guy name IIIIIIIIIIIIII that said he was Korean and 1:1 vs LiquidJinro, he then proceeded to 5 gate off 1 base.


So what ? MMR counts , not vs who you win. You should know that already.
Your knowledge of Sc2 ladder system is fail.

Yea i know i just found it kind of funny.
I wondered why the baseball was getting bigger, then it hit me.
SDream
Profile Blog Joined November 2010
Brazil896 Posts
May 14 2012 13:58 GMT
#276
I don't see anyone commentating it so, here I go.

There is a new option to display health bars like this:

[image loading]

It's the "team colored" health bars, you can enable it, but I am not sure if it's better, worst, it is different for sure.
lambda-
Profile Joined May 2010
Germany147 Posts
Last Edited: 2012-05-14 14:19:21
May 14 2012 14:18 GMT
#277
On May 14 2012 22:58 SDream wrote:
I don't see anyone commentating it so, here I go.

There is a new option to display health bars like this:

+ Show Spoiler +
[image loading]


It's the "team colored" health bars, you can enable it, but I am not sure if it's better, worst, it is different for sure.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=337170&currentpage=6#107

I don't think I would use those health bars, kinda got used to green.
Will help for observer mode though, especially in ling/bling wars.
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-05-14 14:20:10
May 14 2012 14:19 GMT
#278
On May 14 2012 22:58 SDream wrote:
I don't see anyone commentating it so, here I go.

There is a new option to display health bars like this:

+ Show Spoiler +
[image loading]


It's the "team colored" health bars, you can enable it, but I am not sure if it's better, worst, it is different for sure.


Someone posted pics earlier here. As long as its optional, everyone should be satisfied.
MMA: The true King of Wings
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
May 14 2012 14:36 GMT
#279
i didnt dislike the UI before, but change is cool!
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Laserist
Profile Joined September 2011
Turkey4269 Posts
May 14 2012 14:46 GMT
#280
Another re-spin of console style UI without any advancement.
Just fire those UI guys and hire some real designers with real PC game experience. We play with keyboards and mouse, not those darn game pads.
Or just obtain a Dota 2 beta key and look at the UI, even in beta, still by far more better that SC2 UI. Just copy/paste it.

Give some option to people to watch games when not playing, track proper statistics and a real working custom game system just like a real PC RTS game. I don't care Shattered Temple 1v1 fast that appear as one of the most popular maps. It is not as popular as you think. Just it creates its own fame by just standing there.

Finally what the hack is this Arcade button? Is it a preparation of Starcraft Dota? Otherwise it doesn't deserve to be there.

1/10
“Are you with the Cartel? Because you’re definitely an Angel.”
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