On May 14 2012 08:21 zergporn wrote: Its been noted already probably,but anyway - you can not spawn infested terrans with burrowed infestor anymore. Only in unburrowed state. There is no button for that even when ur infested is burrowed now,
If that's true that's a horrible change... I think being able to throw infestors while burrowed is an insanely strong ability, but not broken and definitely a lot of fun for the zerg.
If they feel it was too strong they should have changed something else...
EDIT: So it's some kind of weird hybrid mix of a build with random stat changes o_O? Can't remember infestors being unable to cast infested terrans while burrowed... like, ever?
On May 13 2012 17:15 windsupernova wrote: The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.
I mean 1 Supply Roaches?
I doubt it's an old build. Phoenix Range is still in this client. So is the Ghost snipe nerf. And some of these changes aren't listed in any of the patch notes documented on Liquipedia.
well it's certainly not a new one
it's probably a mix somehow
I mean, there's no reason to nerf Ultras even more and 3 range roaches is ridiculous. Same with 1 range roach and such. They wouldn't change/revert that many things.
I agree, actually. Looks like a Frankenstein of balance changes that probably was from throwing a stand-alone client together rather haphazardly. I kinda feel bad that I wasted a few hours trying to search for possible balance changes in this 1.5 alpha when actually it doesn't mean anything lol.
But maybe it might be fun to play around with these fucked up balance stats.
On May 13 2012 17:15 windsupernova wrote: The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.
I mean 1 Supply Roaches?
I doubt it's an old build. Phoenix Range is still in this client. So is the Ghost snipe nerf. And some of these changes aren't listed in any of the patch notes documented on Liquipedia.
well it's certainly not a new one
it's probably a mix somehow
I mean, there's no reason to nerf Ultras even more and 3 range roaches is ridiculous. Same with 1 range roach and such. They wouldn't change/revert that many things.
On May 14 2012 09:17 Liquid`Jinro wrote: If that's true that's a horrible change... I think being able to throw infestors while burrowed is an insanely strong ability, but not broken and definitely a lot of fun for the zerg.
If they feel it was too strong they should have changed something else...
EDIT: So it's some kind of weird hybrid mix of a build with random stat changes o_O? Can't remember infestors being unable to cast infested terrans while burrowed... like, ever?
Beta Patch 16 Infested Terrans can now be cast while burrowed.
This thread needs a mod note, none of the melee map changes are legit, it's just a mishmash of different versions caused by a bad merge, the build is to test the arcade functionality and the map editor changes only. I went into why this might be the case a few pages back, it's just how software development goes sometimes.
They needed to do a stand-alone release rather than a PTR build because they don't have the ability to do a PTR only map editor, so they took all the changes they'd made to WOL and up until 1.5 and merged them with the 2009 beta, then didn't bother to fix any conflicts in the melee map settings because it wasn't necessary for what they were trying to test.
Oh my god, this is absolutely amazing. It's everything I as an old WC3 mapper wanted, and more. (To be fair the editor and custom map support was worse than WC3's before. This is gonna redeem it though.)
The alpha client that you're looking at was only made available so that mapmakers could look at the arcade menu and give feedback. The melee library is not current and not tied to the version of the client in any way other than it's the one packaged with it.
They'd never release the whole alpha melee state anyways. People would constantly complain at what's missing or what's been changed, and when things are changed people would complain about broken promises. When they think it's at a point where that's not something they have to worry about: beta.
why are they so stubborn that they wont just list custom games in the same way they did in wc3
custom games had great community then, ice troll tribes, dota, aos, dark deeds, sheep tag etc... the list is pretty much endless
now there is no custom game community whatsoever, and the amount of maps available has shrunk from near infinite to the 3 most popular when you log in
what kind of idiots does blizzard employ that they can't just fix their mistake. trying something new is fine, but not accepting that it isn't working and forcing it anyway is a different story
Another re-spin of console style UI without any advancement. Just fire those UI guys and hire some real designers with real PC game experience. We play with keyboards and mouse, not those darn game pads. Or just obtain a Dota 2 beta key and look at the UI, even in beta, still by far more better that SC2 UI. Just copy/paste it.
Give some option to people to watch games when not playing, track proper statistics and a real working custom game system just like a real PC RTS game. I don't care Shattered Temple 1v1 fast that appear as one of the most popular maps. It is not as popular as you think. Just it creates its own fame by just standing there.
Finally what the hack is this Arcade button? Is it a preparation of Starcraft Dota? Otherwise it doesn't deserve to be there.