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UI Changes in Alpha of Patch 1.5 - Page 12

Forum Index > SC2 General
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AXygnus
Profile Blog Joined November 2010
Portugal1008 Posts
May 13 2012 11:01 GMT
#221
It's mostly empty because it's an alpha.
"To create, to recreate. To create, to recreate. Down to the last seed, I stand with a dark stare. Still silent. Still frighteningly silent."
Delta-V
Profile Joined March 2011
New Zealand43 Posts
May 13 2012 11:57 GMT
#222
On May 13 2012 10:17 semantics wrote:
Show nested quote +
On May 13 2012 10:02 Zorgaz wrote:
On May 13 2012 09:56 KrazyTrumpet wrote:

On May 13 2012 09:56 Zorgaz wrote:
I just want a custom game list like in wc3 where you can see all the games that are hosted......

Other stuff seems okay i guess


I still don't see why people want this...it was a god damn terrible system and I am glad it didn't come back.


What if i want to play a map that isn't ''popular''. If i don't have a couple of buddies to play it with then i can't play it =/.

The wc3 system was much better in that regard

lol it's not at all, wc3 popular years were dominated by maps like island defense, dota, various mauls, the sheep wolves one etc very few maps could be made and plaid outside of that unless you joined special channels and found groups, at least with sc2 system it pools all available people to fill the desired map. This was made much worse then game bots were introduced, maps outside of popular maps were pretty much impossible to fill. and the screen was filled with shiz like DoTa GG.net-apcm etc


What we need is a system that merges the two concepts. So instead of showing a seperate result for each lobby hosted, all lobbies of the same game are grouped into one.

E.g.

http://imgur.com/a/7BJ2f
(Default lobby when clicking game is the most filled one)
Jadu
Profile Joined April 2010
Sweden54 Posts
Last Edited: 2012-05-13 12:00:39
May 13 2012 11:59 GMT
#223
On May 13 2012 09:04 eviltomahawk wrote:
Apparently, you can download it from here:
http://us.media.battle.net.edgesuite.net/downloads/sc2-beta-installers/build1-96937bdf/StarCraft-II-Beta-enUS-Setup.exe

I'm installing it right now, but I'll tell you guys if I accidentally a virus.

that website is not trusted, kinda feel like a hoax. They might be looking for you password so its kind of risky.
Reval
Profile Joined January 2012
United States297 Posts
May 13 2012 12:05 GMT
#224
I like the custom game tile interface. The idea is good, should be an option to go back to classic view though.

I don't see them pushing anything through til HotS though. Hoping they make the UI orange for it =)
ragnorr
Profile Joined April 2011
Denmark6097 Posts
May 13 2012 12:07 GMT
#225
On May 13 2012 20:59 Jadu wrote:
Show nested quote +
On May 13 2012 09:04 eviltomahawk wrote:
Apparently, you can download it from here:
http://us.media.battle.net.edgesuite.net/downloads/sc2-beta-installers/build1-96937bdf/StarCraft-II-Beta-enUS-Setup.exe

I'm installing it right now, but I'll tell you guys if I accidentally a virus.

that website is not trusted, kinda feel like a hoax. They might be looking for you password so its kind of risky.

That is us bnets website
chargebomb
Profile Joined October 2011
8 Posts
May 13 2012 12:08 GMT
#226
On May 13 2012 20:59 Jadu wrote:
Show nested quote +
On May 13 2012 09:04 eviltomahawk wrote:
Apparently, you can download it from here:
http://us.media.battle.net.edgesuite.net/downloads/sc2-beta-installers/build1-96937bdf/StarCraft-II-Beta-enUS-Setup.exe

I'm installing it right now, but I'll tell you guys if I accidentally a virus.

that website is not trusted, kinda feel like a hoax. They might be looking for you password so its kind of risky.


that link is perfectly fine. edgesuite is just an application accelerator used a lot by blizzard and other companies.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-05-13 12:18:09
May 13 2012 12:12 GMT
#227
On May 13 2012 21:08 chargebomb wrote:
Show nested quote +
On May 13 2012 20:59 Jadu wrote:
On May 13 2012 09:04 eviltomahawk wrote:
Apparently, you can download it from here:
http://us.media.battle.net.edgesuite.net/downloads/sc2-beta-installers/build1-96937bdf/StarCraft-II-Beta-enUS-Setup.exe

I'm installing it right now, but I'll tell you guys if I accidentally a virus.

that website is not trusted, kinda feel like a hoax. They might be looking for you password so its kind of risky.


that link is perfectly fine. edgesuite is just an application accelerator used a lot by blizzard and other companies.


To corroborate this, it's also the same top level domain as the Diablo 3 Installer:

http://us.media.battle.net.edgesuite.net/downloads/d3-installers/589acdb4-????-318a-b993-01528fad7da6/Diablo-III-xxxxx-enUS-?????.exe

I just edited some stuff out because i don't want to link directly to it, but as you can see, it also goes through us.media.battle.net.edgesuit.net/downloads.
paradoxOO9
Profile Joined January 2011
United Kingdom1123 Posts
May 13 2012 12:22 GMT
#228
The UI still looks bland and empty to me
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
May 13 2012 12:26 GMT
#229
On May 13 2012 21:22 paradoxOO9 wrote:
The UI still looks bland and empty to me


A lot of the empty space is stuff thats under construction, It's hard to say at this point, you can also just fill with resizable chat windows now at least, the newer parts like the custom game main page seems full enough.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-05-13 12:30:12
May 13 2012 12:29 GMT
#230
How do we know this is real?

There doesn't appear to be an open lobbies section as Blizzard has promised for 1.5. Also, the UI art is horrible, although the functionality appears to be much improved.

Without open lobbies, there's no point, as there would be no change to the popular maps that can be played. Nobody would know that you or your maps exists.
WArped
Profile Joined December 2010
United Kingdom4845 Posts
May 13 2012 12:36 GMT
#231
As long as the smooth it up a bit and that horrible delay, lag and wheel of death after every screen you go to disappears it will be a more friendly and enjoyable experience for me.
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
Last Edited: 2012-05-13 12:37:00
May 13 2012 12:36 GMT
#232
Urmph.. still look like a console UI. Hopefully more changes before release!
I have a beard. I'm unprofessional.
Mirosuu
Profile Blog Joined December 2010
England283 Posts
May 13 2012 12:42 GMT
#233
On May 13 2012 14:45 OpTiKDream wrote:
Show nested quote +
On May 13 2012 12:41 aeroblaster wrote:
All screenshots shown below are at the highest graphic settings.

Patch 1.5.0
+ Show Spoiler +
[image loading]

As you can see by this first image above, you get the cool black creep now.

+ Show Spoiler +
[image loading]

I'm also loving the new lighting, as seen in this screenshot. Fog of war so sexy.

+ Show Spoiler +
[image loading]

Also a possible severe balance issue. You can no longer Fungal Growth anywhere you want. You must now target a unit, it can be your own as well. (FG wont hurt your units of course)
The problem here is that now you can't Fungal undetected invisible units anymore. This could be very bad, because sometimes zerg relies on fungals when Overseers fail them.
EDIT: Major and I mean MAJOR balance changes to the Infestor have been made.

-Infestors now start with Neural Parasite no upgrade anymore (range 7 still) and the 15s time limit has been removed. Now you can keep that unit forever.
-Infestors can no longer shoot infested terrans while burrowed. HUGE
-Infestor move speed while burrowed is now INSANELY SLOW. Move speed is 1, almost as slow as a Queen off creep.
And when burrowed on creep is 1.3, still very slow.
-Infested Terrans now only last 20 seconds (down from 30s). They now move much faster. Move speed is now 1.5 off creep and 1.95 on creep!

Also ultralisk changes
-No frenzied
-60 dmg building ram attack
-18 dmg to units, no armor bonus atk
-600hp (instead of 500)
-2.25 move speed (2.92 on creep) slower than current build

On the plus side, range indicators (like the ones for siege tanks) are now shown. It's also shown when you use transfuse on Queens. I don't think creep tumors had it though. :\

Note: First two screenshots had AA on. 3rd screenshot had AA off. The graphics are notably better with anti-aliasing off.
Note Note: If anyone wants me to show something specific that they're curious about, just ask! :D

Note Note Note: Not sure but those balance changes do seem legit, as I checked them in game. Infested Terrans were never that fast, it must have been a conscious change. Also the really slow Infestor move speed is excruciating.

I thought they wont change the balance heavily anymore. Is this some kind of mistake?


You forget that 1.5 is a huge change to the game. (The last of it's kind before HOTS kicks in) So I'm not surprised there are balance changes, so this is a sneak peek at the balance of the patch 1.5 game as well as an alpha of the new UI.

Probably is true.
The more things change, the more they stay the same.
Delta-V
Profile Joined March 2011
New Zealand43 Posts
May 13 2012 13:02 GMT
#234
On May 13 2012 21:42 Mirosuu wrote:
Show nested quote +
On May 13 2012 14:45 OpTiKDream wrote:
On May 13 2012 12:41 aeroblaster wrote:
All screenshots shown below are at the highest graphic settings.

Patch 1.5.0
+ Show Spoiler +
[image loading]

As you can see by this first image above, you get the cool black creep now.

+ Show Spoiler +
[image loading]

I'm also loving the new lighting, as seen in this screenshot. Fog of war so sexy.

+ Show Spoiler +
[image loading]

Also a possible severe balance issue. You can no longer Fungal Growth anywhere you want. You must now target a unit, it can be your own as well. (FG wont hurt your units of course)
The problem here is that now you can't Fungal undetected invisible units anymore. This could be very bad, because sometimes zerg relies on fungals when Overseers fail them.
EDIT: Major and I mean MAJOR balance changes to the Infestor have been made.

-Infestors now start with Neural Parasite no upgrade anymore (range 7 still) and the 15s time limit has been removed. Now you can keep that unit forever.
-Infestors can no longer shoot infested terrans while burrowed. HUGE
-Infestor move speed while burrowed is now INSANELY SLOW. Move speed is 1, almost as slow as a Queen off creep.
And when burrowed on creep is 1.3, still very slow.
-Infested Terrans now only last 20 seconds (down from 30s). They now move much faster. Move speed is now 1.5 off creep and 1.95 on creep!

Also ultralisk changes
-No frenzied
-60 dmg building ram attack
-18 dmg to units, no armor bonus atk
-600hp (instead of 500)
-2.25 move speed (2.92 on creep) slower than current build

On the plus side, range indicators (like the ones for siege tanks) are now shown. It's also shown when you use transfuse on Queens. I don't think creep tumors had it though. :\

Note: First two screenshots had AA on. 3rd screenshot had AA off. The graphics are notably better with anti-aliasing off.
Note Note: If anyone wants me to show something specific that they're curious about, just ask! :D

Note Note Note: Not sure but those balance changes do seem legit, as I checked them in game. Infested Terrans were never that fast, it must have been a conscious change. Also the really slow Infestor move speed is excruciating.

I thought they wont change the balance heavily anymore. Is this some kind of mistake?


You forget that 1.5 is a huge change to the game. (The last of it's kind before HOTS kicks in) So I'm not surprised there are balance changes, so this is a sneak peek at the balance of the patch 1.5 game as well as an alpha of the new UI.

Probably is true.



Isn't the build a mixture of an old build and some new changes, as someone else said?

Besides, Browder said this less than a month ago: "Assuming nothing drastic changes in the meta game that would shift the win rates further out of balance, there’s a strong likelihood that it won’t be necessary to make balance changes until Heart of the Swarm arrives. Still, if a significant issue arises that is beyond the reach of metagame changes to resolve, then we will react as quickly as possible to make the adjustments necessary to restore balance."
Source: http://us.battle.net/sc2/en/blog/5202424

I doubt they would make this many major changes in such a short amount of time especially when HotS isn't too far away.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 13 2012 13:04 GMT
#235
That Arcade servise will be a door to HotS beta. From that Arcade HotS beta-testing story will begin
Kaleidos
Profile Joined October 2010
Italy172 Posts
May 13 2012 13:08 GMT
#236
I just played a custom game vs AI in the Alpha server, and except the queen and ovi changes ..everything else was updated.
Jackbo
Profile Joined December 2010
Korea (South)102 Posts
May 13 2012 13:22 GMT
#237
On May 13 2012 21:42 Mirosuu wrote:
Show nested quote +
On May 13 2012 14:45 OpTiKDream wrote:
On May 13 2012 12:41 aeroblaster wrote:
All screenshots shown below are at the highest graphic settings.

Patch 1.5.0
+ Show Spoiler +
[image loading]

As you can see by this first image above, you get the cool black creep now.

+ Show Spoiler +
[image loading]

I'm also loving the new lighting, as seen in this screenshot. Fog of war so sexy.

+ Show Spoiler +
[image loading]

Also a possible severe balance issue. You can no longer Fungal Growth anywhere you want. You must now target a unit, it can be your own as well. (FG wont hurt your units of course)
The problem here is that now you can't Fungal undetected invisible units anymore. This could be very bad, because sometimes zerg relies on fungals when Overseers fail them.
EDIT: Major and I mean MAJOR balance changes to the Infestor have been made.

-Infestors now start with Neural Parasite no upgrade anymore (range 7 still) and the 15s time limit has been removed. Now you can keep that unit forever.
-Infestors can no longer shoot infested terrans while burrowed. HUGE
-Infestor move speed while burrowed is now INSANELY SLOW. Move speed is 1, almost as slow as a Queen off creep.
And when burrowed on creep is 1.3, still very slow.
-Infested Terrans now only last 20 seconds (down from 30s). They now move much faster. Move speed is now 1.5 off creep and 1.95 on creep!

Also ultralisk changes
-No frenzied
-60 dmg building ram attack
-18 dmg to units, no armor bonus atk
-600hp (instead of 500)
-2.25 move speed (2.92 on creep) slower than current build

On the plus side, range indicators (like the ones for siege tanks) are now shown. It's also shown when you use transfuse on Queens. I don't think creep tumors had it though. :\

Note: First two screenshots had AA on. 3rd screenshot had AA off. The graphics are notably better with anti-aliasing off.
Note Note: If anyone wants me to show something specific that they're curious about, just ask! :D

Note Note Note: Not sure but those balance changes do seem legit, as I checked them in game. Infested Terrans were never that fast, it must have been a conscious change. Also the really slow Infestor move speed is excruciating.

I thought they wont change the balance heavily anymore. Is this some kind of mistake?


You forget that 1.5 is a huge change to the game. (The last of it's kind before HOTS kicks in) So I'm not surprised there are balance changes, so this is a sneak peek at the balance of the patch 1.5 game as well as an alpha of the new UI.

Probably is true.


These aren't patch changes. The build being used for testing the Arcade Alpha is the WoL BETA BUILD. This means that the playable game that you can access through the Arcade is the version that was playable in the beta of WoL. These are not patch changes.
Fealthas
Profile Joined May 2011
607 Posts
May 13 2012 13:37 GMT
#238
I don't like how they switched the order of 1v1,2v2,3v3 etc. It's backwards now??
FutureLiquidTeg
Profile Blog Joined April 2012
United States21 Posts
May 13 2012 13:52 GMT
#239
uhhhg, this seems like a lot of work. I was looking through the pictures, and it seems impossible to navigate through :\
Best in The World
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-05-13 16:33:51
May 13 2012 16:33 GMT
#240
On May 13 2012 08:47 Nokshalees wrote:
Show nested quote +
On May 13 2012 08:01 coolcor wrote:
On May 13 2012 07:29 stormchaser wrote:
On May 13 2012 07:25 MorroW wrote:
oh because i thought they implemented some integrated huge streaming tool inside sc2 where you could stream data into a sc2 player rather than streaming the screen with xsplit into a website like twitch.

if they made something like this (if its possible, id imagine it would kinda be like live replays) youd be able to watch actual quality in some kind of sc2 player (or inside sc2 whatever) so it would lag less for everyone (because im assuming uploading sc2 data to sc2 thing takes less information than actual screen pixel frames uploading 25 times per second or whatever into a player like twich).
to paint a picture compare the size of a 20min video to a replay thats 20minutes. the difference is ridiculous

im dissapointed because this would been huge in so many ways, why doesnt this exist? does it exist in any game?

It exists in dota 2 in some sense. The spectating mode in that game allows you to see any player's movements down to the cursor movement so it's basically a stream minus the music/commentary.

You may also want to check this out:http://www.reddit.com/r/DotA2/comments/tgqnn/testing_my_free_high_quality_livestreaming/


There is also the league of legends spectator mode that they recently added with lots of cool features. Blizzard is really falling behind by not having this.




Why the fuck do you want a spectator mode in sc2?Just because dota2 and LoL has it automatically means sc2 should also have it.

It's unnecessary and very exploitable

Because it's very fun to spectate matches. It's not surprising that B.net 0.2 doesn't have this or any innovative features at all as it's completely stuck in the past. Although LoL's 3 minute delay won't suffice. For SC2, I would suggest 100% delay, i.e. only allow spectators in completed matches, but probably15 minute delay would be sufficient to prevent abuse.
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