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Active: 1659 users

UI Changes in Alpha of Patch 1.5 - Page 10

Forum Index > SC2 General
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kevinmon
Profile Joined January 2011
United States540 Posts
May 13 2012 08:05 GMT
#181
On May 13 2012 17:01 eviltomahawk wrote:
I found some more balance changes in the 1.5 Alpha.

Queen still has 3 range instead of 5 range. Observers still build in 40 seconds. I assume that the new patch has not been implemented in this Alpha.

Morph to Overseer cost changed to 50/100, up from 50/50.

Spawn Changeling cost changed to 75 energy, up from 50 energy.

Pneumatized Carapace (Overlord/Overseer speed upgrade) cost changed to 50/50, down from 100/100.

Broodlord HP/armor increased to 275 hp and 2 armor, up from 225 hp and 1 armor.

Hatchery health changed to 1250, down from 1500.

Lair health changed to 1800, down from 2000.

Spawning Pool health changed to 750, down from 1000.

Spine Crawler root time changed to 6 seconds, down from 12 seconds.
(The animation for one of my Spine Crawlers was bugged so that it showed a rooted Spine Crawler when the unrooted Spine Crawler was stationary. lmao).

Corruptor attack changed to 12 (22 vs massive), changed from 14 (20 vs massive).

Corruptors have energy again with 200 max energy, with Corruption costing 75 energy.

Spire health changed to to 800, decreased from 850.

Ultralisk Cavern health changed to 800, decreased from 850.

Ultralisk build time changed to 70 seconds, increased from 55 seconds.

Roach range changed to 3, decreased from 4.

ROACHES COST 1 SUPPLY LOLOLOLOLOLOL.

And of course, the Infestor and Ultralisk changes as described earlier in the thread.

IU is a fantastic singer.

I have not found any other obvious changes with Terran or Protoss, however. Maybe there might have been a few changed that slipped through my notice, however.

Well done sir
wangstra
Profile Joined March 2011
922 Posts
Last Edited: 2012-05-13 08:35:07
May 13 2012 08:06 GMT
#182
-Nuked-
Flummie
Profile Joined August 2010
Netherlands417 Posts
May 13 2012 08:12 GMT
#183
I don't see a big difference as there is still a whole lot of nothing on the screen. Just look at the DOTA 2 UI. This is also looking rather boring
ผมพยายามหาคำตอบอยู่ตลอดเวลา
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 13 2012 08:15 GMT
#184
The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.

I mean 1 Supply Roaches?
"Its easy, just trust your CPU".-Boxer on being good at games
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-05-13 08:19:38
May 13 2012 08:18 GMT
#185
On May 13 2012 17:15 windsupernova wrote:
The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.

I mean 1 Supply Roaches?


I don't know man, blizzard has done some really really stupid shit lately (ghost nerf could have been done so much better)

But yeah it's probably an old build, the buff to broodlord reflects their stats in a beta build.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 13 2012 08:20 GMT
#186
Looks like this is a StarCraft 2 v1.0 with 1.5 changes
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 13 2012 08:20 GMT
#187
On May 13 2012 17:15 windsupernova wrote:
The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.

I mean 1 Supply Roaches?

I doubt it's an old build. Phoenix Range is still in this client. So is the Ghost snipe nerf. And some of these changes aren't listed in any of the patch notes documented on Liquipedia.
ㅇㅅㅌㅅ
MugenXBanksy
Profile Joined April 2011
United States479 Posts
May 13 2012 08:22 GMT
#188
more dead space in the menus cool :/
we all hope to be like whitera one day
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-05-13 08:29:46
May 13 2012 08:25 GMT
#189
On May 13 2012 17:22 MugenXBanksy wrote:
more dead space in the menus cool :/


Did you just not read the label that says CURRENTLY UNDER DEVELOPMENT where the dead space is? it will likely be filled by the time this goes live, this is an alpha after all.

On May 13 2012 17:20 eviltomahawk wrote:
Show nested quote +
On May 13 2012 17:15 windsupernova wrote:
The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.

I mean 1 Supply Roaches?

I doubt it's an old build. Phoenix Range is still in this client. So is the Ghost snipe nerf. And some of these changes aren't listed in any of the patch notes documented on Liquipedia.


It's just a messed up build because of merging problems most likely, they needed a fully distributable beta to test the map editor differences, the old pylon radius is still in there for instance. It's just not worth getting concerned about the specifics of the balance changes.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 13 2012 08:26 GMT
#190
On May 13 2012 17:20 eviltomahawk wrote:
Show nested quote +
On May 13 2012 17:15 windsupernova wrote:
The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.

I mean 1 Supply Roaches?

I doubt it's an old build. Phoenix Range is still in this client. So is the Ghost snipe nerf. And some of these changes aren't listed in any of the patch notes documented on Liquipedia.


It makes zero sense to nerf ultras, buff broodlords and basically give replicants to Zerg when they just removed them from HotS though.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Peleus
Profile Joined March 2010
Australia420 Posts
May 13 2012 08:29 GMT
#191
Seriously these balance changes aren't real are they? It's like some type of mistake or buggy because it's on an alpha build?

Like, really?
cnas
Profile Joined June 2010
Sweden640 Posts
May 13 2012 08:32 GMT
#192
I like the changes overall, the custom scene has been dead in the water for a long time because of the 'popularity' fiasco, but I like that they're trying to set things right. I remember the beta of SC2 and the outcries of the custom game modders on forums everywhere, and how Bliz just ignored them and seemed to have a policy of not speaking about the custom scene problems for a year. But now it seems that they've finally awaken and are trying to patch things up.

A few things are bothering me tho... First of all, B.net 2 keeps feeling desolate, there's just nothing going on. The chats are there but they feel so half-assed compared to Dota2 and the likes. Bnet 2 still feels like a system that's made to work on consoles, with minimal need to use the keyboard.

Also, I'd like to know what the percentage is of the playerbase that is still playing with a 4:3-screen. Why do we have a UI that's built for 4:3-screens and not widescreen?
One more game, bro's!
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
May 13 2012 08:33 GMT
#193
Well this is only Alpha build, but to be honest they really should take a look at Valve DoTA2 front end, Thats the direction they should be moving too
DaNom
Profile Joined December 2010
Poland144 Posts
Last Edited: 2012-05-13 08:40:38
May 13 2012 08:37 GMT
#194
Why this isn't on PTR?
DaNom.211 BNet EU
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
Last Edited: 2012-05-13 08:50:05
May 13 2012 08:49 GMT
#195
lol, what?

Why do they re-change almost EVERYTHING they implemented over the past few months? o.O
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 13 2012 08:52 GMT
#196
On May 13 2012 17:49 enemy2010 wrote:
lol, what?

Why do they re-change almost EVERYTHING they implemented over the past few months? o.O

Probably because it's an alpha of beta? And there are no applied changes from last patches? Wait, they're working on it
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
Last Edited: 2012-05-13 08:54:17
May 13 2012 08:53 GMT
#197
I don't understand these changes....BLizzard, if you are reading, plz look at DOTA2 UI and plz learnnnnnnnnnnnn! It could be so sexy with dota2 type menus....IF you don't know what i mean, plz see Husky's youtube video:


Some comments from youtube page:

"What I love about Dota 2 is the possibility of spectate a game while waiting for a match."
israellsantos 2 weeks ago 44
"Whoever worked on battlenet 2.0 should watch this video and be ashamed, if they aren't already. If you are listening Blizzard, bnet need a major update. Do it."


Sigh...if only we had these things...
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-05-13 08:56:38
May 13 2012 08:55 GMT
#198
On May 13 2012 17:01 eviltomahawk wrote:
I found some more balance changes in the 1.5 Alpha.

Queen still has 3 range instead of 5 range. Observers still build in 40 seconds. I assume that the new patch has not been implemented in this Alpha.

Morph to Overseer cost changed to 50/100, up from 50/50.

Spawn Changeling cost changed to 75 energy, up from 50 energy.

Pneumatized Carapace (Overlord/Overseer speed upgrade) cost changed to 50/50, down from 100/100.

Broodlord HP/armor increased to 275 hp and 2 armor, up from 225 hp and 1 armor.

Hatchery health changed to 1250, down from 1500.

Lair health changed to 1800, down from 2000.

Spawning Pool health changed to 750, down from 1000.

Spine Crawler root time changed to 6 seconds, down from 12 seconds.
(The animation for one of my Spine Crawlers was bugged so that it showed a rooted Spine Crawler when the unrooted Spine Crawler was stationary. lmao).

Corruptor attack changed to 12 (22 vs massive), changed from 14 (20 vs massive).

Corruptors have energy again with 200 max energy, with Corruption costing 75 energy.

Spire health changed to to 800, decreased from 850.

Ultralisk Cavern health changed to 800, decreased from 850.

Ultralisk build time changed to 70 seconds, increased from 55 seconds.

Roach range changed to 3, decreased from 4.

ROACHES COST 1 SUPPLY LOLOLOLOLOLOL.

And of course, the Infestor and Ultralisk changes as described earlier in the thread.

IU is a fantastic singer.

I have not found any other obvious changes with Terran or Protoss, however. Maybe there might have been a few changed that slipped through my notice, however.


People, this balance build is the "Starcraft 2 Wings of Liberty BETA" build. It's the original Starcraft 2 Wings of Liberty BETA in like 2009. So, people, no need to list all the "balance changes", just go to check the original BETA build.
Leviance
Profile Joined November 2009
Germany4079 Posts
May 13 2012 08:56 GMT
#199
Many casuals would have been sticking to the game longer if the awful custom game system had been different from the beginning. I like everthing that improves it.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Kitchen.Sink
Profile Blog Joined April 2012
26 Posts
May 13 2012 08:58 GMT
#200
The UI is still clunky and awkward. It's painful to look at. A button is added that will lead to empty and idle chat rooms because the chat system is still essentially the same. The poster who claimed that these changes are like rearranging deck chairs on the Titanic was right.

I can only hope that since this is the alpha, the final product will not look much like what is pictured in these screenshots.
Thinking always ahead, thinking always of trying to do more, brings a state of mind in which nothing is impossible. The moment one gets into the "expert" state of mind a great number of things become impossible. --Henry Ford
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