On May 13 2012 17:01 eviltomahawk wrote: I found some more balance changes in the 1.5 Alpha.
Queen still has 3 range instead of 5 range. Observers still build in 40 seconds. I assume that the new patch has not been implemented in this Alpha.
Morph to Overseer cost changed to 50/100, up from 50/50.
Spawn Changeling cost changed to 75 energy, up from 50 energy.
Pneumatized Carapace (Overlord/Overseer speed upgrade) cost changed to 50/50, down from 100/100.
Broodlord HP/armor increased to 275 hp and 2 armor, up from 225 hp and 1 armor.
Hatchery health changed to 1250, down from 1500.
Lair health changed to 1800, down from 2000.
Spawning Pool health changed to 750, down from 1000.
Spine Crawler root time changed to 6 seconds, down from 12 seconds. (The animation for one of my Spine Crawlers was bugged so that it showed a rooted Spine Crawler when the unrooted Spine Crawler was stationary. lmao).
Corruptor attack changed to 12 (22 vs massive), changed from 14 (20 vs massive).
Corruptors have energy again with 200 max energy, with Corruption costing 75 energy.
Spire health changed to to 800, decreased from 850.
Ultralisk Cavern health changed to 800, decreased from 850.
Ultralisk build time changed to 70 seconds, increased from 55 seconds.
Roach range changed to 3, decreased from 4.
ROACHES COST 1 SUPPLY LOLOLOLOLOLOL.
And of course, the Infestor and Ultralisk changes as described earlier in the thread.
IU is a fantastic singer.
I have not found any other obvious changes with Terran or Protoss, however. Maybe there might have been a few changed that slipped through my notice, however.
On May 13 2012 17:15 windsupernova wrote: The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.
I mean 1 Supply Roaches?
I don't know man, blizzard has done some really really stupid shit lately (ghost nerf could have been done so much better)
But yeah it's probably an old build, the buff to broodlord reflects their stats in a beta build.
On May 13 2012 17:15 windsupernova wrote: The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.
I mean 1 Supply Roaches?
I doubt it's an old build. Phoenix Range is still in this client. So is the Ghost snipe nerf. And some of these changes aren't listed in any of the patch notes documented on Liquipedia.
On May 13 2012 17:22 MugenXBanksy wrote: more dead space in the menus cool :/
Did you just not read the label that says CURRENTLY UNDER DEVELOPMENT where the dead space is? it will likely be filled by the time this goes live, this is an alpha after all.
On May 13 2012 17:15 windsupernova wrote: The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.
I mean 1 Supply Roaches?
I doubt it's an old build. Phoenix Range is still in this client. So is the Ghost snipe nerf. And some of these changes aren't listed in any of the patch notes documented on Liquipedia.
It's just a messed up build because of merging problems most likely, they needed a fully distributable beta to test the map editor differences, the old pylon radius is still in there for instance. It's just not worth getting concerned about the specifics of the balance changes.
On May 13 2012 17:15 windsupernova wrote: The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.
I mean 1 Supply Roaches?
I doubt it's an old build. Phoenix Range is still in this client. So is the Ghost snipe nerf. And some of these changes aren't listed in any of the patch notes documented on Liquipedia.
It makes zero sense to nerf ultras, buff broodlords and basically give replicants to Zerg when they just removed them from HotS though.
I like the changes overall, the custom scene has been dead in the water for a long time because of the 'popularity' fiasco, but I like that they're trying to set things right. I remember the beta of SC2 and the outcries of the custom game modders on forums everywhere, and how Bliz just ignored them and seemed to have a policy of not speaking about the custom scene problems for a year. But now it seems that they've finally awaken and are trying to patch things up.
A few things are bothering me tho... First of all, B.net 2 keeps feeling desolate, there's just nothing going on. The chats are there but they feel so half-assed compared to Dota2 and the likes. Bnet 2 still feels like a system that's made to work on consoles, with minimal need to use the keyboard.
Also, I'd like to know what the percentage is of the playerbase that is still playing with a 4:3-screen. Why do we have a UI that's built for 4:3-screens and not widescreen?
I don't understand these changes....BLizzard, if you are reading, plz look at DOTA2 UI and plz learnnnnnnnnnnnn! It could be so sexy with dota2 type menus....IF you don't know what i mean, plz see Husky's youtube video:
Some comments from youtube page:
"What I love about Dota 2 is the possibility of spectate a game while waiting for a match." israellsantos 2 weeks ago 44 "Whoever worked on battlenet 2.0 should watch this video and be ashamed, if they aren't already. If you are listening Blizzard, bnet need a major update. Do it."
On May 13 2012 17:01 eviltomahawk wrote: I found some more balance changes in the 1.5 Alpha.
Queen still has 3 range instead of 5 range. Observers still build in 40 seconds. I assume that the new patch has not been implemented in this Alpha.
Morph to Overseer cost changed to 50/100, up from 50/50.
Spawn Changeling cost changed to 75 energy, up from 50 energy.
Pneumatized Carapace (Overlord/Overseer speed upgrade) cost changed to 50/50, down from 100/100.
Broodlord HP/armor increased to 275 hp and 2 armor, up from 225 hp and 1 armor.
Hatchery health changed to 1250, down from 1500.
Lair health changed to 1800, down from 2000.
Spawning Pool health changed to 750, down from 1000.
Spine Crawler root time changed to 6 seconds, down from 12 seconds. (The animation for one of my Spine Crawlers was bugged so that it showed a rooted Spine Crawler when the unrooted Spine Crawler was stationary. lmao).
Corruptor attack changed to 12 (22 vs massive), changed from 14 (20 vs massive).
Corruptors have energy again with 200 max energy, with Corruption costing 75 energy.
Spire health changed to to 800, decreased from 850.
Ultralisk Cavern health changed to 800, decreased from 850.
Ultralisk build time changed to 70 seconds, increased from 55 seconds.
Roach range changed to 3, decreased from 4.
ROACHES COST 1 SUPPLY LOLOLOLOLOLOL.
And of course, the Infestor and Ultralisk changes as described earlier in the thread.
IU is a fantastic singer.
I have not found any other obvious changes with Terran or Protoss, however. Maybe there might have been a few changed that slipped through my notice, however.
People, this balance build is the "Starcraft 2 Wings of Liberty BETA" build. It's the original Starcraft 2 Wings of Liberty BETA in like 2009. So, people, no need to list all the "balance changes", just go to check the original BETA build.
Many casuals would have been sticking to the game longer if the awful custom game system had been different from the beginning. I like everthing that improves it.
The UI is still clunky and awkward. It's painful to look at. A button is added that will lead to empty and idle chat rooms because the chat system is still essentially the same. The poster who claimed that these changes are like rearranging deck chairs on the Titanic was right.
I can only hope that since this is the alpha, the final product will not look much like what is pictured in these screenshots.