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Active: 1351 users

UI Changes in Alpha of Patch 1.5 - Page 8

Forum Index > SC2 General
Post a Reply
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Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
May 13 2012 03:50 GMT
#141
Although I do agree that there are huge empty spaces that could be used - ie. Tychus face that really should be a chat channel - I'm glad they are actually taking the time to test it on a closed-Alpha before throwing it into the PTR. Well, I surely hope they will try it on the PTR at least.

Also, SC2 as a streaming game like WoW/D3 is awesome. That means I don't have to DL useless stuff when playing, like the campaign.

Oh, and I think there should be an easier way to simply find your multiplayer game. There is no need to go tab-into-tab for that; add a small group of icons in one of the corners or w/e that has your race and game type(1v1/2v2/3v3/4v4/ffa) as well as a small "find match"(or an icon that represents that) and right-clicking would open the map options. nothing hard.
[image loading]

I mean, what I did was really ugly but using the Z/P/T/R icons would make a really cool small tab for quick match finding without having to go into section-inside-section.

Who is with me?
♥ The world needs more hearts! ♥
Nuclease
Profile Joined August 2011
United States1049 Posts
Last Edited: 2012-05-13 03:54:57
May 13 2012 03:52 GMT
#142
Argh. I don't care about any of this lol

I just want them to GIVE MEH CLANS!!!!

And unranked matchmaking. O.o

EDIT: To Zephirdd above me, I don't agree at all with anything you said about the matchmaking buttons, lol.....

I personally think it's already REALLY easy to find a match, I mean.....really, how hard can the current system be? O.o
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
JiN-Psi
Profile Joined December 2011
United States13 Posts
Last Edited: 2012-05-13 04:15:01
May 13 2012 04:02 GMT
#143
I'm trying to install 1.5.0 but it is stuck on 0% for like 30 mins
any ideas why?


Edit: It's fine now.
Zaqwert
Profile Joined June 2008
United States411 Posts
Last Edited: 2012-05-13 04:28:28
May 13 2012 04:24 GMT
#144
The ability to CREATE A NAMED GAME is something SC2 (and Diablo 3) deserately need.

Seriously, I don't understand why they feel the need to try to make BNET 2 so "revolutionary" and instead it's just awful.

WC3 BNET is still vastly superior in every way to SC2.

Heck even D2's BNET, which had a ton of major issues, is superior to D3's.

They've basically tried to simplify and streamline things too much and taken way too many powerful and useful tools away from the users.

Blizzard builds their games for the lowest common denominator these days, not gamers.
taldarimAltar
Profile Blog Joined April 2011
973 Posts
Last Edited: 2012-05-13 04:36:21
May 13 2012 04:34 GMT
#145
So this is what blizz has been doing o.O

Plz bring back WC3 custom maps, I want there to be actual lobby w real people so I can join... New maps will just die out cause they aren't on the first few pages let us name our own lobbies?

Someone actually HAS to ask why this isn't the case and what can be done in an interview. I'd like to see the blizz guys come up with an answer to that

I wholeheartedly agree with the guy above me
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
May 13 2012 04:41 GMT
#146
Why can't they just put two options, their system on one hand and then a box you could click like "live games being hosted" with a list similar to BW or WC3

Can't stand only playing 2 pages of customs, so annoying...
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
JackDT
Profile Joined January 2012
724 Posts
Last Edited: 2012-05-13 04:50:28
May 13 2012 04:49 GMT
#147
It doesn't even have to named though that would be cool. If they don't want people writing profantiy in map names or whatever then do it without naming. It would still be better to have an 'open lobbies' tab that shows a list of maps (not lobbies per map, but maps) with at least player waiting. Then if I pick an unpopular map it at least shows up SOMEWHERE and I have a chance of finding players.
nekoconeco
Profile Blog Joined May 2009
Australia359 Posts
May 13 2012 05:00 GMT
#148
On May 13 2012 06:52 coolguy7676 wrote:
o We’re making our internal art tools available to the public.

o StarTools is a set of plugins for Discreet®'s 3ds max®, these tools allow advanced users to create, modify, and quickly preview models and animations, including particle and ribbon effects, that can be used in StarCraft II custom maps.


Yes!!! Can't wait for this.
My Photoshop stream (requests welcome) --> http://www.teamliquid.net/forum/viewmessage.php?topic_id=304143
PlosionCornu
Profile Joined August 2010
Italy814 Posts
May 13 2012 05:08 GMT
#149
On May 13 2012 13:24 Zaqwert wrote:
The ability to CREATE A NAMED GAME is something SC2 (and Diablo 3) deserately need.

Seriously, I don't understand why they feel the need to try to make BNET 2 so "revolutionary" and instead it's just awful.

WC3 BNET is still vastly superior in every way to SC2.

Heck even D2's BNET, which had a ton of major issues, is superior to D3's.

They've basically tried to simplify and streamline things too much and taken way too many powerful and useful tools away from the users.

Blizzard builds their games for the lowest common denominator these days, not gamers.


While I do agree with the "games for non gamers part" I cannot understand why would you want the obscene "insert random characters + DOTA- AP NO NOOBS+ insert random characters" list ofr the doom back.

To be honest, that was horrible, not to say the current system is necessarily better, but I cannot see how bringing back that would be helpful.

A chat channel for every custom map is pretty decent though, and the matchmaker spams the refresh button for you, instead of having to manually filter through thousands of dota games, to find a single element td.

Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
May 13 2012 05:18 GMT
#150
Blizzard working on the custom game UI seems so sad.

Its like watching a blind kid trying to paint a picture, but fails every time.
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
May 13 2012 05:45 GMT
#151
On May 13 2012 12:41 aeroblaster wrote:
All screenshots shown below are at the highest graphic settings.

Patch 1.5.0
+ Show Spoiler +
[image loading]

As you can see by this first image above, you get the cool black creep now.

+ Show Spoiler +
[image loading]

I'm also loving the new lighting, as seen in this screenshot. Fog of war so sexy.

+ Show Spoiler +
[image loading]

Also a possible severe balance issue. You can no longer Fungal Growth anywhere you want. You must now target a unit, it can be your own as well. (FG wont hurt your units of course)
The problem here is that now you can't Fungal undetected invisible units anymore. This could be very bad, because sometimes zerg relies on fungals when Overseers fail them.
EDIT: Major and I mean MAJOR balance changes to the Infestor have been made.

-Infestors now start with Neural Parasite no upgrade anymore (range 7 still) and the 15s time limit has been removed. Now you can keep that unit forever.
-Infestors can no longer shoot infested terrans while burrowed. HUGE
-Infestor move speed while burrowed is now INSANELY SLOW. Move speed is 1, almost as slow as a Queen off creep.
And when burrowed on creep is 1.3, still very slow.
-Infested Terrans now only last 20 seconds (down from 30s). They now move much faster. Move speed is now 1.5 off creep and 1.95 on creep!

Also ultralisk changes
-No frenzied
-60 dmg building ram attack
-18 dmg to units, no armor bonus atk
-600hp (instead of 500)
-2.25 move speed (2.92 on creep) slower than current build

On the plus side, range indicators (like the ones for siege tanks) are now shown. It's also shown when you use transfuse on Queens. I don't think creep tumors had it though. :\

Note: First two screenshots had AA on. 3rd screenshot had AA off. The graphics are notably better with anti-aliasing off.
Note Note: If anyone wants me to show something specific that they're curious about, just ask! :D

Note Note Note: Not sure but those balance changes do seem legit, as I checked them in game. Infested Terrans were never that fast, it must have been a conscious change. Also the really slow Infestor move speed is excruciating.

I thought they wont change the balance heavily anymore. Is this some kind of mistake?
Spawkuring
Profile Joined July 2008
United States755 Posts
May 13 2012 05:48 GMT
#152
On May 13 2012 14:08 PlosionCornu wrote:
Show nested quote +
On May 13 2012 13:24 Zaqwert wrote:
The ability to CREATE A NAMED GAME is something SC2 (and Diablo 3) deserately need.

Seriously, I don't understand why they feel the need to try to make BNET 2 so "revolutionary" and instead it's just awful.

WC3 BNET is still vastly superior in every way to SC2.

Heck even D2's BNET, which had a ton of major issues, is superior to D3's.

They've basically tried to simplify and streamline things too much and taken way too many powerful and useful tools away from the users.

Blizzard builds their games for the lowest common denominator these days, not gamers.


While I do agree with the "games for non gamers part" I cannot understand why would you want the obscene "insert random characters + DOTA- AP NO NOOBS+ insert random characters" list ofr the doom back.

To be honest, that was horrible, not to say the current system is necessarily better, but I cannot see how bringing back that would be helpful.

A chat channel for every custom map is pretty decent though, and the matchmaker spams the refresh button for you, instead of having to manually filter through thousands of dota games, to find a single element td.



Put WC3 custom game UI in SC2.
Add a filter so you don't have to see maps you don't want.

Problem solved.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2012-05-13 05:55:51
May 13 2012 05:53 GMT
#153
On May 13 2012 12:41 aeroblaster wrote:
All screenshots shown below are at the highest graphic settings.

Patch 1.5.0
+ Show Spoiler +
[image loading]

As you can see by this first image above, you get the cool black creep now.

+ Show Spoiler +
[image loading]

I'm also loving the new lighting, as seen in this screenshot. Fog of war so sexy.

+ Show Spoiler +
[image loading]

Also a possible severe balance issue. You can no longer Fungal Growth anywhere you want. You must now target a unit, it can be your own as well. (FG wont hurt your units of course)
The problem here is that now you can't Fungal undetected invisible units anymore. This could be very bad, because sometimes zerg relies on fungals when Overseers fail them.
EDIT: Major and I mean MAJOR balance changes to the Infestor have been made.

-Infestors now start with Neural Parasite no upgrade anymore (range 7 still) and the 15s time limit has been removed. Now you can keep that unit forever.
-Infestors can no longer shoot infested terrans while burrowed. HUGE
-Infestor move speed while burrowed is now INSANELY SLOW. Move speed is 1, almost as slow as a Queen off creep.
And when burrowed on creep is 1.3, still very slow.
-Infested Terrans now only last 20 seconds (down from 30s). They now move much faster. Move speed is now 1.5 off creep and 1.95 on creep!

Also ultralisk changes
-No frenzied
-60 dmg building ram attack
-18 dmg to units, no armor bonus atk
-600hp (instead of 500)
-2.25 move speed (2.92 on creep) slower than current build

On the plus side, range indicators (like the ones for siege tanks) are now shown. It's also shown when you use transfuse on Queens. I don't think creep tumors had it though. :\

Note: First two screenshots had AA on. 3rd screenshot had AA off. The graphics are notably better with anti-aliasing off.
Note Note: If anyone wants me to show something specific that they're curious about, just ask! :D

Note Note Note: Not sure but those balance changes do seem legit, as I checked them in game. Infested Terrans were never that fast, it must have been a conscious change. Also the really slow Infestor move speed is excruciating.


those aren't balance changes.
the beta simply isn't loading all the multiplayer balance patches.
im sure you'll find khaydarin amulet and other stuff in there aswell.
siege tanks probably do 60 damage?
the game is basically 1.0 in the 1.5 beta.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
ragnorr
Profile Joined April 2011
Denmark6097 Posts
May 13 2012 05:57 GMT
#154
On May 13 2012 12:41 aeroblaster wrote:
All screenshots shown below are at the highest graphic settings.

Patch 1.5.0
+ Show Spoiler +
[image loading]

As you can see by this first image above, you get the cool black creep now.

+ Show Spoiler +
[image loading]

I'm also loving the new lighting, as seen in this screenshot. Fog of war so sexy.

+ Show Spoiler +
[image loading]

Also a possible severe balance issue. You can no longer Fungal Growth anywhere you want. You must now target a unit, it can be your own as well. (FG wont hurt your units of course)
The problem here is that now you can't Fungal undetected invisible units anymore. This could be very bad, because sometimes zerg relies on fungals when Overseers fail them.
EDIT: Major and I mean MAJOR balance changes to the Infestor have been made.

-Infestors now start with Neural Parasite no upgrade anymore (range 7 still) and the 15s time limit has been removed. Now you can keep that unit forever.
-Infestors can no longer shoot infested terrans while burrowed. HUGE
-Infestor move speed while burrowed is now INSANELY SLOW. Move speed is 1, almost as slow as a Queen off creep.
And when burrowed on creep is 1.3, still very slow.
-Infested Terrans now only last 20 seconds (down from 30s). They now move much faster. Move speed is now 1.5 off creep and 1.95 on creep!

Also ultralisk changes
-No frenzied
-60 dmg building ram attack
-18 dmg to units, no armor bonus atk
-600hp (instead of 500)
-2.25 move speed (2.92 on creep) slower than current build

On the plus side, range indicators (like the ones for siege tanks) are now shown. It's also shown when you use transfuse on Queens. I don't think creep tumors had it though. :\

Note: First two screenshots had AA on. 3rd screenshot had AA off. The graphics are notably better with anti-aliasing off.
Note Note: If anyone wants me to show something specific that they're curious about, just ask! :D

Note Note Note: Not sure but those balance changes do seem legit, as I checked them in game. Infested Terrans were never that fast, it must have been a conscious change. Also the really slow Infestor move speed is excruciating.

It is a alpha build, dont give much into balance stuff just yet. They might have just been playing around with random balance changes.
GT350
Profile Joined May 2012
United States270 Posts
May 13 2012 05:58 GMT
#155
Someone translate this in english please. I dont get it.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
Last Edited: 2012-05-13 06:15:47
May 13 2012 06:15 GMT
#156
On May 13 2012 13:24 Zaqwert wrote:
The ability to CREATE A NAMED GAME is something SC2 (and Diablo 3) deserately need.

Seriously, I don't understand why they feel the need to try to make BNET 2 so "revolutionary" and instead it's just awful.


Posts like these make me think people haven't used Bnet 1.0 in a while. Most people on Bnet didn't name their maps "1v1 Destination D- Zerg only please". They named them "xXViagr@ WarzXx".

This is also the same reason there's no big default chat channel any more. ICCUP's D board is all angry spanish people, and Diablo II's chat is literally 1000+ spambots. It's terrible.
MeeMeesiko
Profile Blog Joined March 2011
United States40 Posts
May 13 2012 06:15 GMT
#157
I think that some of the new SCII Editor Tools are absolutely awesome. There are tools in there (Managing 3D Models, Particle and Physics engines, etc.) that people pay hundreds or even thousands of dollars to have available in other programs. Making your own Custom Cinematics!? Jesus this makes me want to pick apart the Editor and make some awesome stuff.

The UI is so... Unfinished. And people are criticizing the living hell out of it. Why are people treating it like it's a finished product and jumping on the hate wagon when it's in its alpha stage of development? Blizzard releases information on work they're doing and then gets completely jumped by the same people the requested that information. It's disheartening to see. Yeah, this stuff should have been available at release. But Blizzard is listening to feedback from us and trying to realistically integrate all of it into a single, epic update. What more couod we want than... Everything we've been asking for? Between their stated plans for 1.5 and HotS, the only feature I can think of that's been ignored is lack of LAN, which we all know is not going to be included in SCII for probably years, if ever. But every other concern the community has raised hell over is actively being worked on. And the second Blizzard says "Hey this is the first look at a completely Unfinished idea of what we want to give all of you" they get bashed on endlessly.

And then we wonder and bitch when Blizzard leaves us in the dark about stuff. This bothers me a lot.

New features look fantastic to me. My only concern is relearning the UI because it looks like a lot of things have moved around. But that's small compared to finally getting features we've all been wanting integrated.
Zaqwert
Profile Joined June 2008
United States411 Posts
May 13 2012 06:18 GMT
#158
I'm not saying replace all the existing functionality with the old named game system, I'm saying give us the ability to use the name game system if we want, it should be there as another option.
dextrin303
Profile Joined May 2011
Sweden320 Posts
Last Edited: 2012-05-13 06:22:23
May 13 2012 06:22 GMT
#159
I hope that they can implement a lobby of games like in WC3. For instance I would really want to try BGH in SC2 but nobody is playing it so I can't. With the browser you can..
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
May 13 2012 06:23 GMT
#160
Some more interesting stuff:

There no longer appears to be a public lobby option at all for arcade games, you either click Join Game similar to psuedo matchmaking but it just waits for opponents, or you do private lobby, but it doesn't have the option to "open to public". This is a little bit worrying, because at least before you could get an idea about how many people were waiting by joining the lobby, now it just waits until you have enough, or don't as is usually the case in the beta right now.

The Starcraft2 custom games can still be opened to public as normal, just not the arcade games.
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