• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:32
CET 11:32
KST 19:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh Recent recommended BW games TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
BWCL Season 64 Announcement The Casual Games of the Week Thread [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Online Quake Live Config Editor Tool Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2316 users

Match Making Rating Tool - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 205 206 207 Next
Greenei
Profile Joined November 2011
Germany1754 Posts
Last Edited: 2012-05-04 01:08:44
May 04 2012 01:07 GMT
#61
how is it even possible to calculate my mmr even when i lose? i mean how does the programm know the bonuspool of my opponent. only sometimes there is a gap in the plot.

edit: is it because their bonuspoint is "full" and they then get a set amount of bonus points?
IMBA IMBA IMBA IMBA IMBA IMBA
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
May 04 2012 01:12 GMT
#62
What's the point of knowing your MMR? Is the idea that it gives you a better approximation of your skill than league and point total? I would say it's still a bad way to measure skill...skill is much more nuanced than ladder results. So that still leaves me wondering what the benefit of knowing my MMR is.
Peleus
Profile Joined March 2010
Australia420 Posts
May 04 2012 01:37 GMT
#63
On May 04 2012 09:56 skeldark wrote:
Show nested quote +
On May 04 2012 09:47 Peleus wrote:
Hmm, tried my first game and unfortunately it seems as though it's got some type of bad data. I understand that the message says 'not my fault', but is there anything I can do to fix it?


Not your fault, nothing to fix. The game just dont have enough data to calculate the mmr of your opponent but enough to calculate yours.
Thats because you won and have no bonuspool. So i can not tell how much of your +22 was bonuspool and how much was gamewin.

Because your enemy is gm your mmr is not really -60
Thats a very interesting game you have there, we need such games to calculate the sea gm offset.



By all means I hope data that you gather can support this further, but I can tell you from manual tracking of my MMR over the last few days a value of (very) close to 430 would make sense for the offset. I'd say it's within 2-3 points of this.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-04 02:23:54
May 04 2012 02:22 GMT
#64
On May 04 2012 10:07 Greenei wrote:
how is it even possible to calculate my mmr even when i lose? i mean how does the programm know the bonuspool of my opponent. only sometimes there is a gap in the plot.

edit: is it because their bonuspoint is "full" and they then get a set amount of bonus points?

if they have bonus pool i know that he give them 1 bonus for 1 real. so all i have to do it change_points /2


On May 04 2012 10:12 Doodsmack wrote:
What's the point of knowing your MMR? Is the idea that it gives you a better approximation of your skill than league and point total? I would say it's still a bad way to measure skill...skill is much more nuanced than ladder results. So that still leaves me wondering what the benefit of knowing my MMR is.

perhaps skill is not ladder results. But the mmr is your ladderskill!
League and point total is a function of mmr + adding skill indipendent stuffl.
League and points = mmr +- random factor.
And we delete the random factor that blizzard put in to hide the skill.
They want you to show a a number that mostly increase so you don't notice if you are bad. Because they think we are little kids that cant handle the truth.

On May 04 2012 10:37 Peleus wrote:
Show nested quote +
On May 04 2012 09:56 skeldark wrote:
On May 04 2012 09:47 Peleus wrote:
Hmm, tried my first game and unfortunately it seems as though it's got some type of bad data. I understand that the message says 'not my fault', but is there anything I can do to fix it?


Not your fault, nothing to fix. The game just dont have enough data to calculate the mmr of your opponent but enough to calculate yours.
Thats because you won and have no bonuspool. So i can not tell how much of your +22 was bonuspool and how much was gamewin.

Because your enemy is gm your mmr is not really -60
Thats a very interesting game you have there, we need such games to calculate the sea gm offset.



By all means I hope data that you gather can support this further, but I can tell you from manual tracking of my MMR over the last few days a value of (very) close to 430 would make sense for the offset. I'd say it's within 2-3 points of this.


Interesting. NotHat think sea offset is smaller than us and eu.
The problem is you are in gm. So we only have data you to master.
A master guy who play alot of other master (so we know his stable mmr) who than play against you would be perfect.
But this is only one way to do it. i have the idea of a min max function, that calculate the offset range for every game and we than just take the average off it. Some data of us indicates that Excalibur dia tiers changed with the sessions.
we will see when we run data analysers.


Save gaming: kill esport
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 04 2012 02:28 GMT
#65
On May 04 2012 10:12 Doodsmack wrote:
What's the point of knowing your MMR? Is the idea that it gives you a better approximation of your skill than league and point total? I would say it's still a bad way to measure skill...skill is much more nuanced than ladder results. So that still leaves me wondering what the benefit of knowing my MMR is.

through enough data collection i think we could figure out the mmr cutoff of gm which would be valuable for those aspiring to make it in. seems a reasonable enough point
get rich or die mining
TL+ Member
Peleus
Profile Joined March 2010
Australia420 Posts
May 04 2012 02:37 GMT
#66

[/QUOTE]
By all means I hope data that you gather can support this further, but I can tell you from manual tracking of my MMR over the last few days a value of (very) close to 430 would make sense for the offset. I'd say it's within 2-3 points of this. [/QUOTE]

Interesting. NotHat think sea offset is smaller than us and eu.
The problem is you are in gm. So we only have data you to master.
A master guy who play alot of other master (so we know his stable mmr) who than play against you would be perfect.
But this is only one way to do it. i have the idea of a min max function, that calculate the offset range for every game and we than just take the average off it. Some data of us indicates that Excalibur dia tiers changed with the sessions.
we will see when we run data analysers.
[/QUOTE]

Not sure if I'm interpreting correctly, so sorry! But I'm in Masters (to my annoyance ). I've also played a lot of games ~420 this season, so I know my MMR is pretty stable. Let me know if I can help. Cheers.
NHL Fever
Profile Joined April 2011
Canada104 Posts
May 04 2012 02:42 GMT
#67
They probably don't give out the MMR ratio because of the inevitable storm of complaining that would result about how it "doesn't reflect my ability", "I beat xx in a row and my rating is still xx!!!!??" etc etc Basically the same stuff that already happens with leagues, points, and every single other piece of info you can think of.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 04 2012 03:43 GMT
#68
On May 04 2012 07:28 skeldark wrote:
Show nested quote +
On May 04 2012 07:22 Excalibur_Z wrote:
Does this tool take into account the bonus pool rollover time? For example, if I play against an opponent who has 0 bonus pool and I lose, and he wins +13 points, is the tool capable of identifying whether he won +13(+0) or +12(+1 bonus)? In this scenario, the bonus pool will have ticked over during the course of the game.

It does. Thats the reason for all the "Bad data not your fault".
There are ways to find out what the +x is. For 50% i will code it into next version.
For the rest 50% i would be forced to hack the sc2 ram. Dont know if i want to do this.
It also recalculate "under master bonus" because its wrong on the bnet page.



You don't need to "hack the sc2 ram" at all. You just sync the bonus pool with the Battle.net web server. That way, you already know exactly at what time it will tick over, and can take appropriate measures.

Also, the division tiers never changed from season to season.
Moderator
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-04 04:10:57
May 04 2012 03:57 GMT
#69
On May 04 2012 12:43 Excalibur_Z wrote:
Show nested quote +
On May 04 2012 07:28 skeldark wrote:
On May 04 2012 07:22 Excalibur_Z wrote:
Does this tool take into account the bonus pool rollover time? For example, if I play against an opponent who has 0 bonus pool and I lose, and he wins +13 points, is the tool capable of identifying whether he won +13(+0) or +12(+1 bonus)? In this scenario, the bonus pool will have ticked over during the course of the game.

It does. Thats the reason for all the "Bad data not your fault".
There are ways to find out what the +x is. For 50% i will code it into next version.
For the rest 50% i would be forced to hack the sc2 ram. Dont know if i want to do this.
It also recalculate "under master bonus" because its wrong on the bnet page.





You don't need to "hack the sc2 ram" at all. You just sync the bonus pool with the Battle.net web server. That way, you already know exactly at what time it will tick over, and can take appropriate measures.

Also, the division tiers never changed from season to season.


i need minimum his points before the game.
To get data before the game i have to check the webpage.
To check the webpage i have to have his id before the replay is saved.
For this i have to read the ram
Because i know the id for one of the 2 players ( the guy who enter it in my settings ) i can kill at least 50% error with precheck without hack the ram.

--
we just had 1 data that say the top dia tier offset is min 3 higher than the highest in your list.
It can be that the algorithm is wrong. We already know he does not work always.
It was only 3 points tho. If we run min max analyse on diamonds we will see it.
In the end i think we can live with 10 points accuracy because we would work only on linear bases here.
Save gaming: kill esport
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-04 04:11:55
May 04 2012 04:04 GMT
#70
On May 04 2012 11:37 Peleus wrote:

Not sure if I'm interpreting correctly, so sorry! But I'm in Masters (to my annoyance ). I've also played a lot of games ~420 this season, so I know my MMR is pretty stable. Let me know if I can help. Cheers.


Ok than it should be easy to get sea gm.

i need a 2 games where mmr is calculated
1 against master and 1 against gm directly after each other.

if we have 10 of this sets. we should be able to set the gm offset +-5 points
you should give us good data to test it before we run the same system on everything.

However , notthats algo is a theorie. First of all we have to improve and check it to make sure its accurate or to filter out where its not.
Save gaming: kill esport
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 04 2012 05:05 GMT
#71
On May 04 2012 12:57 skeldark wrote:
Show nested quote +
On May 04 2012 12:43 Excalibur_Z wrote:
On May 04 2012 07:28 skeldark wrote:
On May 04 2012 07:22 Excalibur_Z wrote:
Does this tool take into account the bonus pool rollover time? For example, if I play against an opponent who has 0 bonus pool and I lose, and he wins +13 points, is the tool capable of identifying whether he won +13(+0) or +12(+1 bonus)? In this scenario, the bonus pool will have ticked over during the course of the game.

It does. Thats the reason for all the "Bad data not your fault".
There are ways to find out what the +x is. For 50% i will code it into next version.
For the rest 50% i would be forced to hack the sc2 ram. Dont know if i want to do this.
It also recalculate "under master bonus" because its wrong on the bnet page.





You don't need to "hack the sc2 ram" at all. You just sync the bonus pool with the Battle.net web server. That way, you already know exactly at what time it will tick over, and can take appropriate measures.

Also, the division tiers never changed from season to season.


i need minimum his points before the game.
To get data before the game i have to check the webpage.
To check the webpage i have to have his id before the replay is saved.
For this i have to read the ram
Because i know the id for one of the 2 players ( the guy who enter it in my settings ) i can kill at least 50% error with precheck without hack the ram.

--
we just had 1 data that say the top dia tier offset is min 3 higher than the highest in your list.
It can be that the algorithm is wrong. We already know he does not work always.
It was only 3 points tho. If we run min max analyse on diamonds we will see it.
In the end i think we can live with 10 points accuracy because we would work only on linear bases here.


You don't need his points before the game, just before the end of the current game. There are already tools for that, such as this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=328318 I'm not sure how much ram hacking is involved in tools like that or StarInfo, but they exist for your benefit and you can probably work with the creators or perform minor adjustments for them to suit your needs.
Moderator
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-04 05:22:59
May 04 2012 05:22 GMT
#72
On May 04 2012 14:05 Excalibur_Z wrote:
Show nested quote +
On May 04 2012 12:57 skeldark wrote:
On May 04 2012 12:43 Excalibur_Z wrote:
On May 04 2012 07:28 skeldark wrote:
On May 04 2012 07:22 Excalibur_Z wrote:
Does this tool take into account the bonus pool rollover time? For example, if I play against an opponent who has 0 bonus pool and I lose, and he wins +13 points, is the tool capable of identifying whether he won +13(+0) or +12(+1 bonus)? In this scenario, the bonus pool will have ticked over during the course of the game.

It does. Thats the reason for all the "Bad data not your fault".
There are ways to find out what the +x is. For 50% i will code it into next version.
For the rest 50% i would be forced to hack the sc2 ram. Dont know if i want to do this.
It also recalculate "under master bonus" because its wrong on the bnet page.





You don't need to "hack the sc2 ram" at all. You just sync the bonus pool with the Battle.net web server. That way, you already know exactly at what time it will tick over, and can take appropriate measures.

Also, the division tiers never changed from season to season.


i need minimum his points before the game.
To get data before the game i have to check the webpage.
To check the webpage i have to have his id before the replay is saved.
For this i have to read the ram
Because i know the id for one of the 2 players ( the guy who enter it in my settings ) i can kill at least 50% error with precheck without hack the ram.

--
we just had 1 data that say the top dia tier offset is min 3 higher than the highest in your list.
It can be that the algorithm is wrong. We already know he does not work always.
It was only 3 points tho. If we run min max analyse on diamonds we will see it.
In the end i think we can live with 10 points accuracy because we would work only on linear bases here.


You don't need his points before the game, just before the end of the current game. There are already tools for that, such as this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=328318 I'm not sure how much ram hacking is involved in tools like that or StarInfo, but they exist for your benefit and you can probably work with the creators or perform minor adjustments for them to suit your needs.

This tool reads value from the ram.

I am a step ahead.
Messaged the maker of the tool 5 hour ago and he gave me the offsets of the data in the ram that i need.
Save gaming: kill esport
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2012-05-04 11:59:35
May 04 2012 10:35 GMT
#73
On May 04 2012 14:05 Excalibur_Z wrote:
Show nested quote +
On May 04 2012 12:57 skeldark wrote:
On May 04 2012 12:43 Excalibur_Z wrote:
On May 04 2012 07:28 skeldark wrote:
On May 04 2012 07:22 Excalibur_Z wrote:
Does this tool take into account the bonus pool rollover time? For example, if I play against an opponent who has 0 bonus pool and I lose, and he wins +13 points, is the tool capable of identifying whether he won +13(+0) or +12(+1 bonus)? In this scenario, the bonus pool will have ticked over during the course of the game.

It does. Thats the reason for all the "Bad data not your fault".
There are ways to find out what the +x is. For 50% i will code it into next version.
For the rest 50% i would be forced to hack the sc2 ram. Dont know if i want to do this.
It also recalculate "under master bonus" because its wrong on the bnet page.





You don't need to "hack the sc2 ram" at all. You just sync the bonus pool with the Battle.net web server. That way, you already know exactly at what time it will tick over, and can take appropriate measures.

Also, the division tiers never changed from season to season.


i need minimum his points before the game.
To get data before the game i have to check the webpage.
To check the webpage i have to have his id before the replay is saved.
For this i have to read the ram
Because i know the id for one of the 2 players ( the guy who enter it in my settings ) i can kill at least 50% error with precheck without hack the ram.

--
we just had 1 data that say the top dia tier offset is min 3 higher than the highest in your list.
It can be that the algorithm is wrong. We already know he does not work always.
It was only 3 points tho. If we run min max analyse on diamonds we will see it.
In the end i think we can live with 10 points accuracy because we would work only on linear bases here.


You don't need his points before the game, just before the end of the current game. There are already tools for that, such as this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=328318 I'm not sure how much ram hacking is involved in tools like that or StarInfo, but they exist for your benefit and you can probably work with the creators or perform minor adjustments for them to suit your needs.


Yes. All of them are hacks according to Blizzard's TOS as there are no other way to automatically gain opponent's name & bnet id during a match than reading them from RAM. Shame that many of these programs don't even warn their users about this, which leads that many are now 'hacking' without knowing it.

After the match opponent info is available from files (replay file & s2gs file). sc2gears is clean as it only uses replays (and likely in the future s2gs files too).

On May 04 2012 14:22 skeldark wrote:
I am a step ahead.
Messaged the maker of the tool 5 hour ago and he gave me the offsets of the data in the ram that i need.


If you implement features that require memory reading please state it clearly and warn the users. The users should be able to make the decision if they willing to violate the TOS. Also a setting where the user could choose if the feature is on or off would be beneficial.
skeldark
Profile Joined April 2010
Germany2223 Posts
May 04 2012 12:32 GMT
#74
On May 04 2012 19:35 korona wrote:
If you implement features that require memory reading please state it clearly and warn the users. The users should be able to make the decision if they willing to violate the TOS. Also a setting where the user could choose if the feature is on or off would be beneficial.


Th plugin works anyways this option only make all data valid.
So you can toggle it on/off in the settings and get a warning if you turn it on.
Save gaming: kill esport
mnck
Profile Joined April 2010
Denmark1518 Posts
May 04 2012 13:11 GMT
#75
This is cool! Sc2gears just keep getting improved, and these contributions are amazing ^_^
@Munck
korona
Profile Joined October 2009
1098 Posts
May 04 2012 13:33 GMT
#76
On May 04 2012 21:32 skeldark wrote:
Show nested quote +
On May 04 2012 19:35 korona wrote:
If you implement features that require memory reading please state it clearly and warn the users. The users should be able to make the decision if they willing to violate the TOS. Also a setting where the user could choose if the feature is on or off would be beneficial.


Th plugin works anyways this option only make all data valid.
So you can toggle it on/off in the settings and get a warning if you turn it on.

Yes. Meant if you add validation feature that uses memory reads there would be a toggle setting to turn it off (default off). The tool is beneficial to users even if the validation feature that requires memory reading is off.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-04 15:55:42
May 04 2012 13:59 GMT
#77
On May 04 2012 22:11 mnck wrote:
This is cool! Sc2gears just keep getting improved, and these contributions are amazing ^_^

wrong time i read this. sc2gear dont want to call my pregame trigger. Argh...

Looks like the user have to enable apm alert.
I dont want this so i will write my own game detector.
Save gaming: kill esport
Geos13
Profile Joined May 2011
437 Posts
May 04 2012 20:11 GMT
#78
Hmm I hope this project is getting enough participants to provide meaningful data. I'm surprised there hasn't been more attention focused on this effort. Good luck!
AcesAnoka
Profile Joined April 2011
Belgium262 Posts
May 04 2012 21:02 GMT
#79
WOW

This is truly amazing
masters terran eu
Archontas
Profile Joined September 2010
United States319 Posts
May 05 2012 00:50 GMT
#80
Plugin loaded and uploading data sir :-) Will make an effort to get at least 10 games a day in for this.
If you ban me, I will become more powerful than you can possibly imagine.
Prev 1 2 3 4 5 6 205 206 207 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
WardiTV Mondays #73
CranKy Ducklings127
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 321
StarCraft: Brood War
Sea 45095
Rain 3714
Flash 1744
Jaedong 1403
GuemChi 1338
actioN 398
firebathero 389
Light 370
Stork 335
Mini 287
[ Show more ]
Mong 256
Shuttle 201
PianO 193
Hyuk 161
Dewaltoss 158
Soulkey 119
Soma 114
ToSsGirL 107
Leta 90
Pusan 70
ZerO 47
Sea.KH 46
Rush 40
GoRush 29
Backho 25
soO 18
Free 15
910 14
zelot 14
ajuk12(nOOB) 8
Sacsri 6
JulyZerg 3
Dota 2
XaKoH 443
NeuroSwarm92
Counter-Strike
olofmeister1581
Stewie2K984
shoxiejesuss775
allub168
Super Smash Bros
Westballz45
Other Games
summit1g8582
ceh9666
crisheroes165
Mew2King37
ZerO(Twitch)8
Organizations
Other Games
gamesdonequick674
Counter-Strike
PGL215
StarCraft: Brood War
lovetv 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
1h 29m
Monday Night Weeklies
6h 29m
Replay Cast
13h 29m
Replay Cast
1d 22h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
Ultimate Battle
4 days
Light vs ZerO
Replay Cast
4 days
[ Show More ]
CranKy Ducklings
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS5
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.