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Call to Action: Balance Testing (live custom map) - Page 57

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 55 56 57 58 59 106 Next
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 03 2012 19:57 GMT
#1121
Remember, they will NEVER make energy, or any cost, that is not divided by 25.

Stop post suggestions for 35 energy, 33,7 energy, etc

Or 25, or 50... or 75, but last sounds more ridiculous
roym899
Profile Joined March 2011
Germany426 Posts
May 03 2012 19:57 GMT
#1122
I like these changes. Imho Terran air opening was very tough to hold and scout for a Zerg and pretty much forced them to go Spire because otherways it will be very hard to take a 3rd. Even with Infestors permanent Banshee herrass makes it very hard for a Zerg to moveout and deal with the Banshees efficiently. Although I'm not 100% sure if the energy buff might be a little bit to strong, i'm quite sure it's a step into the right direction.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 03 2012 19:59 GMT
#1123
With that buff and more creep we will be able to see more, and maybe new strategies with Queens. For example less roaches and some queens with them. That will be cheaper in gas and more expensive in minerals, but effectively expensive.
Leth0
Profile Joined February 2012
856 Posts
May 03 2012 19:59 GMT
#1124
On May 04 2012 04:55 Shiori wrote:
Show nested quote +
On May 04 2012 04:54 KimJongChill wrote:
Hopefully it goes through, best change since ghost nerd IMO. One cool thing is that with the Stephano style you get an extra inject cycle with your second queen that you typically use to plant a tumor at the natural and then send to the third. You also get to cOnnect main and nat with creep early on, which just looks nice and improves my general mood : )

You heard it here first, folks: best change since the most poorly thought out change in Sc2 history.



More well thought out then your posts. It must make you angry to see your race get nerfed yet the pro terran players continue to dominate no matter how much you cry "gamebreaking".
Shiori
Profile Blog Joined July 2011
3815 Posts
May 03 2012 20:02 GMT
#1125
On May 04 2012 04:59 Leth0 wrote:
Show nested quote +
On May 04 2012 04:55 Shiori wrote:
On May 04 2012 04:54 KimJongChill wrote:
Hopefully it goes through, best change since ghost nerd IMO. One cool thing is that with the Stephano style you get an extra inject cycle with your second queen that you typically use to plant a tumor at the natural and then send to the third. You also get to cOnnect main and nat with creep early on, which just looks nice and improves my general mood : )

You heard it here first, folks: best change since the most poorly thought out change in Sc2 history.



More well thought out then your posts. It must make you angry to see your race get nerfed yet the pro terran players continue to dominate no matter how much you cry "gamebreaking".

I'm not a Terran player. I'm Protoss. I have no reason to be biased against a Ghost nerf.
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2012-05-03 20:17:25
May 03 2012 20:05 GMT
#1126
On May 04 2012 04:32 Shiori wrote:
Show nested quote +
On May 04 2012 03:50 Leth0 wrote:
On May 04 2012 03:47 Hypemeup wrote:
Well, this means no more stargate play in PvZ and TvZ will be a weird(good zergs already have wicked Creepspread), Why would they want to fuck with TvZ, its really well balanced at the moment.


I remember when they were testing 4 range roaches and people would say

"well, this means no more fast expanding play in PvZ"

Point is, none of you know wtf you are talking about.

I remember when people said the Ghost nerf would make it useless against lategame Zerg.

Oops, looks like they were right.

Just because people over-estimated a change in BETA doesn't mean that bad ideas don't exist today.



I can't see Terran lasting much longer. Queens with 50 energy is reprehensible. This sort of change is ridiculous and even takes away from the sort of decisions that make this a strategy game (i.e. When do I drop that creep tumor versus when do I inject?). That element of uncertainty and decision-making is what makes a good RTS.

I'm a Rank 1 Master Terran and if all of these changes come into effect, I will quit this game. It's hard enough studying for the LSAT while trying to stay active on Sc2, but this will indeed be the final straw. The International win rates of TvP and TvZ are, at this moment, artificially higher than what they should be. Since so many Terrans have dropped from the race as a result of their inability to win (having either switched races, stopped ladder matches, or quit the game entirely), the Win % of the remaining Terrans has increased, but again this increase is artificial.

This increase comes from the reduction of the weaker Terran players who have left. The win rate of the remaining Terran players could have still gone down, or remained the same. People should re-read that bit if they do not understand it. The evidence of this can be seen on NA and EU where Terrans count for 1/4 of the race selections in the GM and Master Leagues. This was not the case a few months ago.

Additionally, Terrans are now winning in the Early or Mid-Game stages from All-in or Semi-All-in strategies. They recognize, as MVP did versus Naniwa, that opting for a Mid-Late to Late Game versus Protoss is to put yourself at a severe disadvantage. If only David Kim had released Win % per unit of Time, so that it could be in evidence that Terran players are winning more early and increasingly less later on. But of course he did not do this, because to do so would illuminate the already glaring problem of late game TvP (which he notoriously left out).

It's my belief that over the next few months, Protoss will adapt to these Early and Mid-Game strategies (with safer builds like the 2 Gate we have been seeing in the GSL), and they will stave off these attacks, grant a Late Game scenario and mop up the Terran as a result.

The Korean Win rates for April have been released and you can see that Terran is taking a swift fall. Expect this to continue because there is no unit or strategy that Terran has not employed that will change this outcome. Terrans can move more to the Early and Mid-Game timings, which indeed they will. But after these options become known and exhausted, Terran is left with nowhere to go. Great Balance!
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Diavlo
Profile Joined July 2011
Belgium2915 Posts
May 03 2012 20:06 GMT
#1127
On May 04 2012 03:31 densha wrote:

Seriously, I know it's fashionable to completely over-react and pretend like little changes will destroy an entire part of the game (i.e. "protoss will never be able to FE against 4 range roaches!!11!!"), but in this case it's just silly what some people are claiming will happen.


Don't forget about the "4 range roaches make hellions worthless because they can't kite anymore"

Or the wonderful "Supply depot before barracks is stupid. It limits the terran early game too much".


"I don't know how many years on this Earth I got left. I'm gonna get real weird with it."
symbolic
Profile Joined August 2010
254 Posts
May 03 2012 20:07 GMT
#1128
On May 04 2012 05:06 Diavlo wrote:
Show nested quote +
On May 04 2012 03:31 densha wrote:

Seriously, I know it's fashionable to completely over-react and pretend like little changes will destroy an entire part of the game (i.e. "protoss will never be able to FE against 4 range roaches!!11!!"), but in this case it's just silly what some people are claiming will happen.


Don't forget about the "4 range roaches make hellions worthless because they can't kite anymore"

Or the wonderful "Supply depot before barracks is stupid. It limits the terran early game too much".



roaches are 3 range...
Powster
Profile Joined April 2010
United States650 Posts
Last Edited: 2012-05-03 20:10:06
May 03 2012 20:09 GMT
#1129
I think every queen with 50 energy is pretty crazy... that will make them WAY WAY better vs air when they are already really good. The first queen with 50 energy (how they would do that only to first queen without a huge change I have no idea) but the first queen with 50 energy I think would be good. 25 energy to inject and 25 energy to start creep early on.. that will help a lot for stopping rushes.

For the observer change.. thats not a very big deal.. I never felt like 10 seconds faster to have an observer is going to let me survive easier.. maybe cheaper / faster moving or something...
Leth0
Profile Joined February 2012
856 Posts
Last Edited: 2012-05-03 20:09:55
May 03 2012 20:09 GMT
#1130
On May 04 2012 05:07 symbolic wrote:
Show nested quote +
On May 04 2012 05:06 Diavlo wrote:
On May 04 2012 03:31 densha wrote:

Seriously, I know it's fashionable to completely over-react and pretend like little changes will destroy an entire part of the game (i.e. "protoss will never be able to FE against 4 range roaches!!11!!"), but in this case it's just silly what some people are claiming will happen.


Don't forget about the "4 range roaches make hellions worthless because they can't kite anymore"

Or the wonderful "Supply depot before barracks is stupid. It limits the terran early game too much".



roaches are 3 range...


If you are gonna '..." you should at least be right.....you're not.....

.....
.
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
May 03 2012 20:11 GMT
#1131
On May 04 2012 04:57 Existor wrote:
Remember, they will NEVER make energy, or any cost, that is not divided by 25.

Stop post suggestions for 35 energy, 33,7 energy, etc

Or 25, or 50... or 75, but last sounds more ridiculous

actually, the high templar energy upgrade in starcraft 1 gave it 65 energy.
KangaRuthless
Profile Blog Joined August 2010
United States304 Posts
May 03 2012 20:11 GMT
#1132
As a Zerg, the Queen buff wasn't really necessary...

Overlord speed is pretty cool though
www.youtube.com/KangaRuthless
Jarree
Profile Joined January 2012
Finland1004 Posts
May 03 2012 20:11 GMT
#1133
On May 04 2012 05:05 zmansman17 wrote:
Queens with 50 energy is reprehensible. This sort of change is ridiculous and even takes away from the sort of decisions that make this a strategy game (i.e. When do I drop that creep tumor versus when do I inject?). That element of uncertainty and decision-making is what makes a good RTS.


This. Really well said. Let's give orbital command 100 starting energy so you can scan and use a mule. Or not.
NesquiKGG
Profile Joined February 2012
100 Posts
May 03 2012 20:15 GMT
#1134
This pool sucks.. cause all terran and protoss players are voting against the energy change ... :/
I cheated on my fears, broke up with my doubts, got engaged to my faith and now I'm marrying my dreams.
onPHYRE
Profile Joined October 2010
Bulgaria925 Posts
Last Edited: 2012-05-03 20:21:33
May 03 2012 20:16 GMT
#1135
On May 04 2012 05:09 Leth0 wrote:
Show nested quote +
On May 04 2012 05:07 symbolic wrote:
On May 04 2012 05:06 Diavlo wrote:
On May 04 2012 03:31 densha wrote:

Seriously, I know it's fashionable to completely over-react and pretend like little changes will destroy an entire part of the game (i.e. "protoss will never be able to FE against 4 range roaches!!11!!"), but in this case it's just silly what some people are claiming will happen.


Don't forget about the "4 range roaches make hellions worthless because they can't kite anymore"

Or the wonderful "Supply depot before barracks is stupid. It limits the terran early game too much".



roaches are 3 range...


If you are gonna '..." you should at least be right.....you're not.....

.....
.


Ya pretty sure they bumped it up from 3 to 4 a LONG time ago...


edit; yup patch 1.1.2

ahh how I miss the 2 armor 1 supply roaches... imagine that in todays meta game... ZvP stephano style.. would be nasty.
Livin' this life like it was written.
Zheryn
Profile Joined December 2010
Sweden3653 Posts
May 03 2012 20:16 GMT
#1136
On May 04 2012 05:05 zmansman17 wrote:

I'm a Rank 1 Master Terran and if all of these changes come into effect, I will quit this game.


You really can't be enjoying this game if you are quitting over zerg getting one additinal creep tumor per queen early game...
hundred thousand krouner
Jarree
Profile Joined January 2012
Finland1004 Posts
May 03 2012 20:17 GMT
#1137
On May 04 2012 05:15 NesquiKGG wrote:
This pool sucks.. cause all terran and protoss players are voting against the energy change ... :/

I didn't. I only voted against the observer buff, because i'm unsure about the other ones. And I play P and T. Not everyone is a retard on tl.
Josh_rakoons
Profile Joined December 2011
United Kingdom1158 Posts
May 03 2012 20:18 GMT
#1138
Maybe terrans will build a raven now. Maybe.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
May 03 2012 20:19 GMT
#1139
On May 04 2012 04:57 Existor wrote:

Or 25, or 50... or 75, but last sounds more ridiculous


*Either 25 or 50.

Anyway, in my opinion the overlord buff is required, the observer one shouldn't break the game, but perhaps drop it by just 5 seconds, not 10. The queen buff is unnecessary.
"Having your own haters means you are famous"
Animostas
Profile Blog Joined August 2009
United States568 Posts
May 03 2012 20:21 GMT
#1140
I'm ok with the Overlord buff. With the Queen buff I think that Transfusion should require more energy because it would make Stargate openings irrelevant. I like the Observer time change because I think it would make mid-game PvP less coinflippy.
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