too much bandaid fixing for the sake of appearances... much like WoW patching.
Call to Action: Balance Testing (live custom map) - Page 58
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Naphal
Germany2099 Posts
too much bandaid fixing for the sake of appearances... much like WoW patching. | ||
Diavlo
Belgium2915 Posts
They are in september 2010 ![]() Along with 5 rax reaper and blinkable stalkers while fungaled ![]() | ||
Zheryn
Sweden3653 Posts
On May 04 2012 03:49 Existor wrote: Add upgrade for 50 minerals and 50 gas at Lair or Hatchery (requiring Spawning Pool or Evolution Chamber), that will add 25 more starting energy to Queens. Problem solved. Wouldn't change anything since this change is done to help the EARLY game against rushes and stuff. Your queens will already be out before you would have a chance to do any upgrade. | ||
zerglingrodeo
United States910 Posts
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zmansman17
United States2567 Posts
On May 04 2012 05:26 zerglingrodeo wrote: The queen change actually makes it a lot more mechanically difficult for zerg because now we will feel obligated to spawn a creep tumor every time a new queen completes. And we will feel obligated to constantly make queens. Yeah I'd be complaining if I had an extra 50 energy on my OC as well. I might feel compelled to just scan a random part of the map. So many options. | ||
the_business_og
United States167 Posts
On May 04 2012 05:05 zmansman17 wrote: I can't see Terran lasting much longer. Queens with 50 energy is reprehensible. This sort of change is ridiculous and even takes away from the sort of decisions that make this a strategy game (i.e. When do I drop that creep tumor versus when do I inject?). That element of uncertainty and decision-making is what makes a good RTS. I'm a Rank 1 Master Terran and if all of these changes come into effect, I will quit this game. It's hard enough studying for the LSAT while trying to stay active on Sc2, but this will indeed be the final straw. The International win rates of TvP and TvZ are, at this moment, artificially higher than what they should be. Since so many Terrans have dropped from the race as a result of their inability to win (having either switched races, stopped ladder matches, or quit the game entirely), the Win % of the remaining Terrans has increased, but again this increase is artificial. This increase comes from the reduction of the weaker Terran players who have left. The win rate of the remaining Terran players could have still gone down, or remained the same. People should re-read that bit if they do not understand it. The evidence of this can be seen on NA and EU where Terrans count for 1/4 of the race selections in the GM and Master Leagues. This was not the case a few months ago. Additionally, Terrans are now winning in the Early or Mid-Game stages from All-in or Semi-All-in strategies. They recognize, as MVP did versus Naniwa, that opting for a Mid-Late to Late Game versus Protoss is to put yourself at a severe disadvantage. If only David Kim had released Win % per unit of Time, so that it could be in evidence that Terran players are winning more early and increasingly less later on. But of course he did not do this, because to do so would illuminate the already glaring problem of late game TvP (which he notoriously left out). It's my belief that over the next few months, Protoss will adapt to these Early and Mid-Game strategies (with safer builds like the 2 Gate we have been seeing in the GSL), and they will stave off these attacks, grant a Late Game scenario and mop up the Terran as a result. The Korean Win rates for April have been released and you can see that Terran is taking a swift fall. Expect this to continue because there is no unit or strategy that Terran has not employed that will change this outcome. Terrans can move more to the Early and Mid-Game timings, which indeed they will. But after these options become known and exhausted, Terran is left with nowhere to go. Great Balance! i agree completely about mvp... i used to love to play quick 3orb builds and go into macro games vs protoss but for the last 2 or 3 months ive evclusively played 1base stratetgies vs toss (either 3raxs or cloaked basnhee into 1-1-1) because i feel late game tvp is schewed in the tosses favour the changes for zerg should be limited to overload speed imo they do need the early scouting... the queen extra enegry will allow zergs to ignore the probable helions till lair tech because theoretically they should be able to get their creep to their third with the extra energy before the helions get there( on most maps probably). transfuses are helpful against marauder/helion pushes too, though i think if they scout properly w/ overloads they would be able to adequately prepare using lings or roaches in most instances and defend | ||
Beakyboo
United States485 Posts
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Gfire
United States1699 Posts
In the other matchups of course balance is a concern, and we'll see how it plays out I guess. | ||
Snowbear
Korea (South)1925 Posts
On May 04 2012 05:26 zerglingrodeo wrote: The queen change actually makes it a lot more mechanically difficult for zerg because now we will feel obligated to spawn a creep tumor every time a new queen completes. And we will feel obligated to constantly make queens. I just hope that you are joking, I really do. You would feel obligated to spawn a creep tumor, and this will make more mechanically? Wtf... | ||
Bagration
United States18282 Posts
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klops
United States674 Posts
On May 04 2012 05:26 zerglingrodeo wrote: The queen change actually makes it a lot more mechanically difficult for zerg because now we will feel obligated to spawn a creep tumor every time a new queen completes. And we will feel obligated to constantly make queens. my brain. so... why exactly do observers need a build time buff? what timing in their game is vital to this and hindered by their previous build time? feels like a blind change. + Show Spoiler + also, does blizzard not realize that 3 of the top 4 of code s are protoss? what is that comment about protoss not competing at the "tip-top" levels referring to? as far as this season of GSL is concerned, the "tip-top" terrans have fell to the "tip-top" protoss. | ||
-Archangel-
Croatia7457 Posts
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KrazyTrumpet
United States2520 Posts
On May 04 2012 05:26 zerglingrodeo wrote: The queen change actually makes it a lot more mechanically difficult for zerg because now we will feel obligated to spawn a creep tumor every time a new queen completes. And we will feel obligated to constantly make queens. Is this real life? | ||
Severus_
759 Posts
About obs change i think its bad because let say we are like in the mid game and you have 3/4 obs thats robo time spent not building colossuses or immortals. In time of the one battle dance where T has to scan and snipe obs it also gives a chance of T emping undetected after obs are killed. It will ruin I think some timings for PvP and ZvP. About queen change I think its silly and I don't know where this change is coming from. Zergs open with 4 queens in zvt,zvp so they have enough anti-air,transfuse for timing attacks (if scouted) and they can spread creep to their 3rd. | ||
tnud
Sweden2233 Posts
or is this just ![]() I feel much the same as the rest of the thread. Overlord buff is fine, queen energy is not. Dunno why protoss need 10 seconds faster observers. | ||
Akash1223
United States91 Posts
I can't see Terran lasting much longer. Queens with 50 energy is reprehensible. This sort of change is ridiculous and even takes away from the sort of decisions that make this a strategy game (i.e. When do I drop that creep tumor versus when do I inject?). That element of uncertainty and decision-making is what makes a good RTS. I'm a Rank 1 Master Terran and if all of these changes come into effect, I will quit this game. It's hard enough studying for the LSAT while trying to stay active on Sc2, but this will indeed be the final straw. The International win rates of TvP and TvZ are, at this moment, artificially higher than what they should be. Since so many Terrans have dropped from the race as a result of their inability to win (having either switched races, stopped ladder matches, or quit the game entirely), the Win % of the remaining Terrans has increased, but again this increase is artificial. This increase comes from the reduction of the weaker Terran players who have left. The win rate of the remaining Terran players could have still gone down, or remained the same. People should re-read that bit if they do not understand it. The evidence of this can be seen on NA and EU where Terrans count for 1/4 of the race selections in the GM and Master Leagues. This was not the case a few months ago. Additionally, Terrans are now winning in the Early or Mid-Game stages from All-in or Semi-All-in strategies. They recognize, as MVP did versus Naniwa, that opting for a Mid-Late to Late Game versus Protoss is to put yourself at a severe disadvantage. If only David Kim had released Win % per unit of Time, so that it could be in evidence that Terran players are winning more early and increasingly less later on. But of course he did not do this, because to do so would illuminate the already glaring problem of late game TvP (which he notoriously left out). It's my belief that over the next few months, Protoss will adapt to these Early and Mid-Game strategies (with safer builds like the 2 Gate we have been seeing in the GSL), and they will stave off these attacks, grant a Late Game scenario and mop up the Terran as a result. The Korean Win rates for April have been released and you can see that Terran is taking a swift fall. Expect this to continue because there is no unit or strategy that Terran has not employed that will change this outcome. Terrans can move more to the Early and Mid-Game timings, which indeed they will. But after these options become known and exhausted, Terran is left with nowhere to go. Great Balance! What a crazy string of statements. You can't see terran lasting much longer? What does that even mean. Every terran player is going to quit or race switch? No terran will ever win a tournament? Ladder win rates are fairly meaningless. Every section of the ladder has different win rates. Saying master league win rates give a good indication of balance is no different than saying bronze league win rates do. The idea that terran cannot win in the late game is crazy. MKP won 2 MLGs in a row, and was then in the finals of the 3rd. Alive won IPL. Thorzain won Dreamhack. MVP is in the semifinals of GSL. Yet now, suddenly, with no balance changes aside from a possible minor buff to overlords and observers, and a fairly significant buff to queens, terran can't win? I actually agree that the queen buff shouldn't go through, but it's far from the end of the world if it does. p.s. How exactly does one study for the lsat? It's a critical thinking and reading comprehension test...you don't study, you just take it. | ||
loginn
France815 Posts
I don't understand why wouldn't we speak about that 50-50 upgrade in the spawning pool for +25 energy. It seems like a good idea. I'll try to make the map tonight. I made the map. It's published on EU as Antiga Shipyard Queen Test. I don't have a NA or KR account but if anyone is willing to publish it to NA or KR i'll gladly upload the map. Also, the price for the upgrade is 50-50 and the research time is 40. It is researched at the spawning pool. The icon for the research is the frenzy one and the description is wrong. However it will provide +25 energy to queens as they spawn. Cheers ! | ||
denzelz
United States604 Posts
On May 04 2012 05:05 zmansman17 wrote: I can't see Terran lasting much longer. Queens with 50 energy is reprehensible. This sort of change is ridiculous and even takes away from the sort of decisions that make this a strategy game (i.e. When do I drop that creep tumor versus when do I inject?). That element of uncertainty and decision-making is what makes a good RTS. I'm a Rank 1 Master Terran and if all of these changes come into effect, I will quit this game. It's hard enough studying for the LSAT while trying to stay active on Sc2, but this will indeed be the final straw. The International win rates of TvP and TvZ are, at this moment, artificially higher than what they should be. Since so many Terrans have dropped from the race as a result of their inability to win (having either switched races, stopped ladder matches, or quit the game entirely), the Win % of the remaining Terrans has increased, but again this increase is artificial. This increase comes from the reduction of the weaker Terran players who have left. The win rate of the remaining Terran players could have still gone down, or remained the same. People should re-read that bit if they do not understand it. The evidence of this can be seen on NA and EU where Terrans count for 1/4 of the race selections in the GM and Master Leagues. This was not the case a few months ago. Additionally, Terrans are now winning in the Early or Mid-Game stages from All-in or Semi-All-in strategies. They recognize, as MVP did versus Naniwa, that opting for a Mid-Late to Late Game versus Protoss is to put yourself at a severe disadvantage. If only David Kim had released Win % per unit of Time, so that it could be in evidence that Terran players are winning more early and increasingly less later on. But of course he did not do this, because to do so would illuminate the already glaring problem of late game TvP (which he notoriously left out). It's my belief that over the next few months, Protoss will adapt to these Early and Mid-Game strategies (with safer builds like the 2 Gate we have been seeing in the GSL), and they will stave off these attacks, grant a Late Game scenario and mop up the Terran as a result. The Korean Win rates for April have been released and you can see that Terran is taking a swift fall. Expect this to continue because there is no unit or strategy that Terran has not employed that will change this outcome. Terrans can move more to the Early and Mid-Game timings, which indeed they will. But after these options become known and exhausted, Terran is left with nowhere to go. Great Balance! Quit the game, go study your LSATs bud. You are complaining about a potential change that you haven't even played against yet. Then you gave a bunch of examples that does not even prove that two early creep tumors will make ZvT imbalanced. You just used this opportunity to complain about PvT, which has NOTHING to do with the balance change. Good luck becoming a lawyer. | ||
Aunvilgod
2653 Posts
This whole test- map is actually not very useful. The skill gap between top GSL players and even EU/NA GM is just too stupidly big to get any at least remotely useful data. | ||
denzelz
United States604 Posts
On May 04 2012 05:28 the_business_og wrote: i agree completely about mvp... i used to love to play quick 3orb builds and go into macro games vs protoss but for the last 2 or 3 months ive evclusively played 1base stratetgies vs toss (either 3raxs or cloaked basnhee into 1-1-1) because i feel late game tvp is schewed in the tosses favour the changes for zerg should be limited to overload speed imo they do need the early scouting... the queen extra enegry will allow zergs to ignore the probable helions till lair tech because theoretically they should be able to get their creep to their third with the extra energy before the helions get there( on most maps probably). transfuses are helpful against marauder/helion pushes too, though i think if they scout properly w/ overloads they would be able to adequately prepare using lings or roaches in most instances and defend Guess what, I've already been stopping hellions in ZvT by making 2 additional queens. That pushes the creep just as well while giving me additional defense. With this change, I will probably only make 1 more queen instead of 2 more, saving me 150 minerals. That's the ONLY adjustment I foresee myself making with this new patch. | ||
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