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Call to Action: Balance Testing (live custom map) - Page 58

Forum Index > SC2 General
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Naphal
Profile Joined December 2010
Germany2099 Posts
May 03 2012 20:22 GMT
#1141
i am kinda twisting my thumbs waiting for blizzard to finish fixing P and Z, and then they can work on T again...
too much bandaid fixing for the sake of appearances... much like WoW patching.
Diavlo
Profile Joined July 2011
Belgium2915 Posts
May 03 2012 20:22 GMT
#1142
On May 04 2012 05:07 symbolic wrote:
Show nested quote +
On May 04 2012 05:06 Diavlo wrote:
On May 04 2012 03:31 densha wrote:

Seriously, I know it's fashionable to completely over-react and pretend like little changes will destroy an entire part of the game (i.e. "protoss will never be able to FE against 4 range roaches!!11!!"), but in this case it's just silly what some people are claiming will happen.


Don't forget about the "4 range roaches make hellions worthless because they can't kite anymore"

Or the wonderful "Supply depot before barracks is stupid. It limits the terran early game too much".



roaches are 3 range...

They are in september 2010 .
Along with 5 rax reaper and blinkable stalkers while fungaled

"I don't know how many years on this Earth I got left. I'm gonna get real weird with it."
Zheryn
Profile Joined December 2010
Sweden3653 Posts
May 03 2012 20:23 GMT
#1143
On May 04 2012 03:49 Existor wrote:
Add upgrade for 50 minerals and 50 gas at Lair or Hatchery (requiring Spawning Pool or Evolution Chamber), that will add 25 more starting energy to Queens.

Problem solved.


Wouldn't change anything since this change is done to help the EARLY game against rushes and stuff. Your queens will already be out before you would have a chance to do any upgrade.
hundred thousand krouner
zerglingrodeo
Profile Joined September 2010
United States910 Posts
May 03 2012 20:26 GMT
#1144
The queen change actually makes it a lot more mechanically difficult for zerg because now we will feel obligated to spawn a creep tumor every time a new queen completes. And we will feel obligated to constantly make queens.
"This is how philosophers should salute one another: 'Take your time!'' - Wittgenstein
zmansman17
Profile Joined March 2011
United States2567 Posts
May 03 2012 20:28 GMT
#1145
On May 04 2012 05:26 zerglingrodeo wrote:
The queen change actually makes it a lot more mechanically difficult for zerg because now we will feel obligated to spawn a creep tumor every time a new queen completes. And we will feel obligated to constantly make queens.


Yeah I'd be complaining if I had an extra 50 energy on my OC as well. I might feel compelled to just scan a random part of the map. So many options.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
the_business_og
Profile Joined April 2012
United States167 Posts
May 03 2012 20:28 GMT
#1146
On May 04 2012 05:05 zmansman17 wrote:
Show nested quote +
On May 04 2012 04:32 Shiori wrote:
On May 04 2012 03:50 Leth0 wrote:
On May 04 2012 03:47 Hypemeup wrote:
Well, this means no more stargate play in PvZ and TvZ will be a weird(good zergs already have wicked Creepspread), Why would they want to fuck with TvZ, its really well balanced at the moment.


I remember when they were testing 4 range roaches and people would say

"well, this means no more fast expanding play in PvZ"

Point is, none of you know wtf you are talking about.

I remember when people said the Ghost nerf would make it useless against lategame Zerg.

Oops, looks like they were right.

Just because people over-estimated a change in BETA doesn't mean that bad ideas don't exist today.



I can't see Terran lasting much longer. Queens with 50 energy is reprehensible. This sort of change is ridiculous and even takes away from the sort of decisions that make this a strategy game (i.e. When do I drop that creep tumor versus when do I inject?). That element of uncertainty and decision-making is what makes a good RTS.

I'm a Rank 1 Master Terran and if all of these changes come into effect, I will quit this game. It's hard enough studying for the LSAT while trying to stay active on Sc2, but this will indeed be the final straw. The International win rates of TvP and TvZ are, at this moment, artificially higher than what they should be. Since so many Terrans have dropped from the race as a result of their inability to win (having either switched races, stopped ladder matches, or quit the game entirely), the Win % of the remaining Terrans has increased, but again this increase is artificial.

This increase comes from the reduction of the weaker Terran players who have left. The win rate of the remaining Terran players could have still gone down, or remained the same. People should re-read that bit if they do not understand it. The evidence of this can be seen on NA and EU where Terrans count for 1/4 of the race selections in the GM and Master Leagues. This was not the case a few months ago.

Additionally, Terrans are now winning in the Early or Mid-Game stages from All-in or Semi-All-in strategies. They recognize, as MVP did versus Naniwa, that opting for a Mid-Late to Late Game versus Protoss is to put yourself at a severe disadvantage. If only David Kim had released Win % per unit of Time, so that it could be in evidence that Terran players are winning more early and increasingly less later on. But of course he did not do this, because to do so would illuminate the already glaring problem of late game TvP (which he notoriously left out).

It's my belief that over the next few months, Protoss will adapt to these Early and Mid-Game strategies (with safer builds like the 2 Gate we have been seeing in the GSL), and they will stave off these attacks, grant a Late Game scenario and mop up the Terran as a result.

The Korean Win rates for April have been released and you can see that Terran is taking a swift fall. Expect this to continue because there is no unit or strategy that Terran has not employed that will change this outcome. Terrans can move more to the Early and Mid-Game timings, which indeed they will. But after these options become known and exhausted, Terran is left with nowhere to go. Great Balance!

i agree completely about mvp... i used to love to play quick 3orb builds and go into macro games vs protoss but for the last 2 or 3 months ive evclusively played 1base stratetgies vs toss (either 3raxs or cloaked basnhee into 1-1-1) because i feel late game tvp is schewed in the tosses favour
the changes for zerg should be limited to overload speed imo they do need the early scouting... the queen extra enegry will allow zergs to ignore the probable helions till lair tech because theoretically they should be able to get their creep to their third with the extra energy before the helions get there( on most maps probably). transfuses are helpful against marauder/helion pushes too, though i think if they scout properly w/ overloads they would be able to adequately prepare using lings or roaches in most instances and defend
shanti
Beakyboo
Profile Joined May 2010
United States485 Posts
May 03 2012 20:29 GMT
#1147
People would be complaining less if their race got equal attention. They should just hold off on the queen buff until they can address some T/P issues at the same time. The queen buff might not be "necessary," but anything to make all ins less effective and make the early game a little less volatile is a good thing imo, and it's certainly an early game defensive buff mostly.
Gfire
Profile Joined March 2011
United States1699 Posts
May 03 2012 20:30 GMT
#1148
I wonder how the energy on the queen will affect ZvZ. You can get creep to your ramp faster to get your queen there but your second queen won't need to drop a tumor, leaving you with an early transfuse. Generally I think it would increase the defender's advantage and make it harder to lose a queen early on. Seems like a good thing to me.

In the other matchups of course balance is a concern, and we'll see how it plays out I guess.
all's fair in love and melodies
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
May 03 2012 20:31 GMT
#1149
On May 04 2012 05:26 zerglingrodeo wrote:
The queen change actually makes it a lot more mechanically difficult for zerg because now we will feel obligated to spawn a creep tumor every time a new queen completes. And we will feel obligated to constantly make queens.


I just hope that you are joking, I really do. You would feel obligated to spawn a creep tumor, and this will make more mechanically? Wtf...
Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 03 2012 20:33 GMT
#1150
The energy buff really can be powerful, especially the 4 Queen openings that guys like Coca are doing, and can quickly lead to out of control creep spread if the Terran can't eliminate the initial rumors. But maybe this will incentivize more Raven usage.
Team Slayers, Axiom-Acer and Vile forever
klops
Profile Joined June 2010
United States674 Posts
Last Edited: 2012-05-03 20:51:53
May 03 2012 20:35 GMT
#1151
On May 04 2012 05:26 zerglingrodeo wrote:
The queen change actually makes it a lot more mechanically difficult for zerg because now we will feel obligated to spawn a creep tumor every time a new queen completes. And we will feel obligated to constantly make queens.


my brain.

so... why exactly do observers need a build time buff? what timing in their game is vital to this and hindered by their previous build time? feels like a blind change.

+ Show Spoiler +
also, does blizzard not realize that 3 of the top 4 of code s are protoss? what is that comment about protoss not competing at the "tip-top" levels referring to? as far as this season of GSL is concerned, the "tip-top" terrans have fell to the "tip-top" protoss.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 03 2012 20:44 GMT
#1152
I tried to play some 1v1 on this map and I would either get ZvZ or 2v2 version of the map was available while you needed to search hard for 1v1 version of map
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
May 03 2012 20:45 GMT
#1153
On May 04 2012 05:26 zerglingrodeo wrote:
The queen change actually makes it a lot more mechanically difficult for zerg because now we will feel obligated to spawn a creep tumor every time a new queen completes. And we will feel obligated to constantly make queens.


Is this real life?
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Severus_
Profile Blog Joined October 2010
759 Posts
May 03 2012 20:46 GMT
#1154
I don't like the obs change and queen change the other one is fine.

About obs change i think its bad because let say we are like in the mid game and you have 3/4 obs thats robo time spent not building colossuses or immortals. In time of the one battle dance where T has to scan and snipe obs it also gives a chance of T emping undetected after obs are killed. It will ruin I think some timings for PvP and ZvP.

About queen change I think its silly and I don't know where this change is coming from. Zergs open with 4 queens in zvt,zvp so they have enough anti-air,transfuse for timing attacks (if scouted) and they can spread creep to their 3rd.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2012-05-03 20:53:37
May 03 2012 20:48 GMT
#1155
On May 04 2012 05:45 KrazyTrumpet wrote:
Show nested quote +
On May 04 2012 05:26 zerglingrodeo wrote:
The queen change actually makes it a lot more mechanically difficult for zerg because now we will feel obligated to spawn a creep tumor every time a new queen completes. And we will feel obligated to constantly make queens.


Is this real life?

or is this just [image loading]
I feel much the same as the rest of the thread. Overlord buff is fine, queen energy is not. Dunno why protoss need 10 seconds faster observers.
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Akash1223
Profile Joined March 2011
United States91 Posts
May 03 2012 20:53 GMT
#1156



I can't see Terran lasting much longer. Queens with 50 energy is reprehensible. This sort of change is ridiculous and even takes away from the sort of decisions that make this a strategy game (i.e. When do I drop that creep tumor versus when do I inject?). That element of uncertainty and decision-making is what makes a good RTS.

I'm a Rank 1 Master Terran and if all of these changes come into effect, I will quit this game. It's hard enough studying for the LSAT while trying to stay active on Sc2, but this will indeed be the final straw. The International win rates of TvP and TvZ are, at this moment, artificially higher than what they should be. Since so many Terrans have dropped from the race as a result of their inability to win (having either switched races, stopped ladder matches, or quit the game entirely), the Win % of the remaining Terrans has increased, but again this increase is artificial.

This increase comes from the reduction of the weaker Terran players who have left. The win rate of the remaining Terran players could have still gone down, or remained the same. People should re-read that bit if they do not understand it. The evidence of this can be seen on NA and EU where Terrans count for 1/4 of the race selections in the GM and Master Leagues. This was not the case a few months ago.

Additionally, Terrans are now winning in the Early or Mid-Game stages from All-in or Semi-All-in strategies. They recognize, as MVP did versus Naniwa, that opting for a Mid-Late to Late Game versus Protoss is to put yourself at a severe disadvantage. If only David Kim had released Win % per unit of Time, so that it could be in evidence that Terran players are winning more early and increasingly less later on. But of course he did not do this, because to do so would illuminate the already glaring problem of late game TvP (which he notoriously left out).

It's my belief that over the next few months, Protoss will adapt to these Early and Mid-Game strategies (with safer builds like the 2 Gate we have been seeing in the GSL), and they will stave off these attacks, grant a Late Game scenario and mop up the Terran as a result.

The Korean Win rates for April have been released and you can see that Terran is taking a swift fall. Expect this to continue because there is no unit or strategy that Terran has not employed that will change this outcome. Terrans can move more to the Early and Mid-Game timings, which indeed they will. But after these options become known and exhausted, Terran is left with nowhere to go. Great Balance!


What a crazy string of statements.

You can't see terran lasting much longer? What does that even mean. Every terran player is going to quit or race switch? No terran will ever win a tournament?

Ladder win rates are fairly meaningless. Every section of the ladder has different win rates. Saying master league win rates give a good indication of balance is no different than saying bronze league win rates do.

The idea that terran cannot win in the late game is crazy. MKP won 2 MLGs in a row, and was then in the finals of the 3rd. Alive won IPL. Thorzain won Dreamhack. MVP is in the semifinals of GSL. Yet now, suddenly, with no balance changes aside from a possible minor buff to overlords and observers, and a fairly significant buff to queens, terran can't win?

I actually agree that the queen buff shouldn't go through, but it's far from the end of the world if it does.

p.s. How exactly does one study for the lsat? It's a critical thinking and reading comprehension test...you don't study, you just take it.
loginn
Profile Blog Joined January 2011
France815 Posts
May 03 2012 20:54 GMT
#1157
Hey guys. As I said earlier :
I don't understand why wouldn't we speak about that 50-50 upgrade in the spawning pool for +25 energy. It seems like a good idea. I'll try to make the map tonight.


I made the map. It's published on EU as Antiga Shipyard Queen Test. I don't have a NA or KR account but if anyone is willing to publish it to NA or KR i'll gladly upload the map.
Also, the price for the upgrade is 50-50 and the research time is 40. It is researched at the spawning pool. The icon for the research is the frenzy one and the description is wrong. However it will provide +25 energy to queens as they spawn.

Cheers !
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
denzelz
Profile Blog Joined November 2009
United States604 Posts
May 03 2012 20:54 GMT
#1158
On May 04 2012 05:05 zmansman17 wrote:
Show nested quote +
On May 04 2012 04:32 Shiori wrote:
On May 04 2012 03:50 Leth0 wrote:
On May 04 2012 03:47 Hypemeup wrote:
Well, this means no more stargate play in PvZ and TvZ will be a weird(good zergs already have wicked Creepspread), Why would they want to fuck with TvZ, its really well balanced at the moment.


I remember when they were testing 4 range roaches and people would say

"well, this means no more fast expanding play in PvZ"

Point is, none of you know wtf you are talking about.

I remember when people said the Ghost nerf would make it useless against lategame Zerg.

Oops, looks like they were right.

Just because people over-estimated a change in BETA doesn't mean that bad ideas don't exist today.



I can't see Terran lasting much longer. Queens with 50 energy is reprehensible. This sort of change is ridiculous and even takes away from the sort of decisions that make this a strategy game (i.e. When do I drop that creep tumor versus when do I inject?). That element of uncertainty and decision-making is what makes a good RTS.

I'm a Rank 1 Master Terran and if all of these changes come into effect, I will quit this game. It's hard enough studying for the LSAT while trying to stay active on Sc2, but this will indeed be the final straw. The International win rates of TvP and TvZ are, at this moment, artificially higher than what they should be. Since so many Terrans have dropped from the race as a result of their inability to win (having either switched races, stopped ladder matches, or quit the game entirely), the Win % of the remaining Terrans has increased, but again this increase is artificial.

This increase comes from the reduction of the weaker Terran players who have left. The win rate of the remaining Terran players could have still gone down, or remained the same. People should re-read that bit if they do not understand it. The evidence of this can be seen on NA and EU where Terrans count for 1/4 of the race selections in the GM and Master Leagues. This was not the case a few months ago.

Additionally, Terrans are now winning in the Early or Mid-Game stages from All-in or Semi-All-in strategies. They recognize, as MVP did versus Naniwa, that opting for a Mid-Late to Late Game versus Protoss is to put yourself at a severe disadvantage. If only David Kim had released Win % per unit of Time, so that it could be in evidence that Terran players are winning more early and increasingly less later on. But of course he did not do this, because to do so would illuminate the already glaring problem of late game TvP (which he notoriously left out).

It's my belief that over the next few months, Protoss will adapt to these Early and Mid-Game strategies (with safer builds like the 2 Gate we have been seeing in the GSL), and they will stave off these attacks, grant a Late Game scenario and mop up the Terran as a result.

The Korean Win rates for April have been released and you can see that Terran is taking a swift fall. Expect this to continue because there is no unit or strategy that Terran has not employed that will change this outcome. Terrans can move more to the Early and Mid-Game timings, which indeed they will. But after these options become known and exhausted, Terran is left with nowhere to go. Great Balance!


Quit the game, go study your LSATs bud. You are complaining about a potential change that you haven't even played against yet. Then you gave a bunch of examples that does not even prove that two early creep tumors will make ZvT imbalanced. You just used this opportunity to complain about PvT, which has NOTHING to do with the balance change.

Good luck becoming a lawyer.
Aunvilgod
Profile Joined December 2011
2653 Posts
May 03 2012 20:56 GMT
#1159
The amount of nooby comments in this thread is astounding. I am no Grandmaster and that is why I don´t have anything to say about this matter aside from OMG NO ZERGS LEFT IN GSL. I know that zergs are struggling, but don´t ask a non GM why.

This whole test- map is actually not very useful. The skill gap between top GSL players and even EU/NA GM is just too stupidly big to get any at least remotely useful data.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
denzelz
Profile Blog Joined November 2009
United States604 Posts
May 03 2012 20:57 GMT
#1160
On May 04 2012 05:28 the_business_og wrote:
Show nested quote +
On May 04 2012 05:05 zmansman17 wrote:
On May 04 2012 04:32 Shiori wrote:
On May 04 2012 03:50 Leth0 wrote:
On May 04 2012 03:47 Hypemeup wrote:
Well, this means no more stargate play in PvZ and TvZ will be a weird(good zergs already have wicked Creepspread), Why would they want to fuck with TvZ, its really well balanced at the moment.


I remember when they were testing 4 range roaches and people would say

"well, this means no more fast expanding play in PvZ"

Point is, none of you know wtf you are talking about.

I remember when people said the Ghost nerf would make it useless against lategame Zerg.

Oops, looks like they were right.

Just because people over-estimated a change in BETA doesn't mean that bad ideas don't exist today.



I can't see Terran lasting much longer. Queens with 50 energy is reprehensible. This sort of change is ridiculous and even takes away from the sort of decisions that make this a strategy game (i.e. When do I drop that creep tumor versus when do I inject?). That element of uncertainty and decision-making is what makes a good RTS.

I'm a Rank 1 Master Terran and if all of these changes come into effect, I will quit this game. It's hard enough studying for the LSAT while trying to stay active on Sc2, but this will indeed be the final straw. The International win rates of TvP and TvZ are, at this moment, artificially higher than what they should be. Since so many Terrans have dropped from the race as a result of their inability to win (having either switched races, stopped ladder matches, or quit the game entirely), the Win % of the remaining Terrans has increased, but again this increase is artificial.

This increase comes from the reduction of the weaker Terran players who have left. The win rate of the remaining Terran players could have still gone down, or remained the same. People should re-read that bit if they do not understand it. The evidence of this can be seen on NA and EU where Terrans count for 1/4 of the race selections in the GM and Master Leagues. This was not the case a few months ago.

Additionally, Terrans are now winning in the Early or Mid-Game stages from All-in or Semi-All-in strategies. They recognize, as MVP did versus Naniwa, that opting for a Mid-Late to Late Game versus Protoss is to put yourself at a severe disadvantage. If only David Kim had released Win % per unit of Time, so that it could be in evidence that Terran players are winning more early and increasingly less later on. But of course he did not do this, because to do so would illuminate the already glaring problem of late game TvP (which he notoriously left out).

It's my belief that over the next few months, Protoss will adapt to these Early and Mid-Game strategies (with safer builds like the 2 Gate we have been seeing in the GSL), and they will stave off these attacks, grant a Late Game scenario and mop up the Terran as a result.

The Korean Win rates for April have been released and you can see that Terran is taking a swift fall. Expect this to continue because there is no unit or strategy that Terran has not employed that will change this outcome. Terrans can move more to the Early and Mid-Game timings, which indeed they will. But after these options become known and exhausted, Terran is left with nowhere to go. Great Balance!

i agree completely about mvp... i used to love to play quick 3orb builds and go into macro games vs protoss but for the last 2 or 3 months ive evclusively played 1base stratetgies vs toss (either 3raxs or cloaked basnhee into 1-1-1) because i feel late game tvp is schewed in the tosses favour
the changes for zerg should be limited to overload speed imo they do need the early scouting... the queen extra enegry will allow zergs to ignore the probable helions till lair tech because theoretically they should be able to get their creep to their third with the extra energy before the helions get there( on most maps probably). transfuses are helpful against marauder/helion pushes too, though i think if they scout properly w/ overloads they would be able to adequately prepare using lings or roaches in most instances and defend


Guess what, I've already been stopping hellions in ZvT by making 2 additional queens. That pushes the creep just as well while giving me additional defense. With this change, I will probably only make 1 more queen instead of 2 more, saving me 150 minerals. That's the ONLY adjustment I foresee myself making with this new patch.
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