Artwork and history of the sentry was really cool to watch.
Otherwise, why raise such a huge stink over this? Just cause she's a girl? :|
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Lunchador
United States776 Posts
Artwork and history of the sentry was really cool to watch. Otherwise, why raise such a huge stink over this? Just cause she's a girl? :| | ||
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JOJOsc2news
3000 Posts
However, I do see where you are coming from. The first episode did come across as a little awkward and the concept behind it didn't seem to be clear (the build order part was unnecessary and the segment didn't really seem like a "How To Do: X Build"). I really wouldn't want this segment to be cut though. Soe is a really cool person and once she gets comfortable I think it is going to be amazing. I wouldn't mind seeing a few more drawings/paintings and maybe less script. It will get more natural and I do think it's a great idea to pick out very specific aspects of StarCraft II and shine a light on them. I also like the idea of producing side content around the pure casting. It's entertaining and really makes for a great viewing experience. NASL seems to be scripting a lot of the side content. I don't like that. Have faith in your presenters and give them more freedom. | ||
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CPTBadAss
United States594 Posts
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mordek
United States12705 Posts
On May 01 2012 04:40 NeMeSiS3 wrote: Show nested quote + On May 01 2012 04:38 mordek wrote: On May 01 2012 04:34 NeMeSiS3 wrote: On May 01 2012 04:31 Schickysc wrote: I think its targetted to a specific part of the audience, that will really help out the game and the scene. Whether that's teenagers who want eye candy (shes very attractive, sex appeal sells), or newer players/viewers that don't really know the units/races/strategy but watch with friends because they like explosions and hype. Thumbs up from me. Sex appeal is exactly what we should avoid in the community, as any sport, it actually discriminates against women and alienates them as objects, gives the perspective "she got the job because of her looks, I'll never get into the scene" Alienating women is NOT good for esports, whether teenage boys are masturbating to it or not... She's also been active in the scene and a talented artist, wouldn't want to reverse discriminate against her looks either ![]() Haha, no I am not saying that, but there are around 3 posts so far saying "as long as shes good looking" or variations of that, as if the content doesnt matter. Combat-ex was around the scene for much longer, but I don't think I'd have him hosting the next MLG show on balance... Combat-ex's opinion on balance is not really comparable to her artistic talent at all. There are multiple components that are good and beneficial that make her a good fit for the position. One of those is attractiveness. I don't see any problem with that being a facet of what makes her good on the segment. If that was the only thing I would have a problem. | ||
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DystopiaX
United States16236 Posts
On May 01 2012 04:46 CPTBadAss wrote: This is obviously not aimed at a hardcore fan or player but that doesn't mean that it's not good for reeling in the newbies. Everyone's gotta start somewhere right? Only I don't think describing a sentry immortal push is going to draw new people in or be helpful to them at all. Anyone with the knowledge to know what that push is isn't going to need that info. No problems with the corner being there but I do agree at least that the way the info is presented is awkward. Not that she's awkward, just that it seems like she's reading a script and has no idea what she's talking about- which is fine, but then whoever's writing the script needs to be better. | ||
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IsraeL
United Kingdom172 Posts
The whole concept seems completely confused, she's kinda cute but I don't see that should have anything to do with it. Overall I think there are hundreds of people out there who could come up with a 4min video with vastly superior content, I'm surprised this seemed good enough for NASL. | ||
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Scufo
United States136 Posts
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NeMeSiS3
Canada2972 Posts
On May 01 2012 04:48 mordek wrote: Show nested quote + On May 01 2012 04:40 NeMeSiS3 wrote: On May 01 2012 04:38 mordek wrote: On May 01 2012 04:34 NeMeSiS3 wrote: On May 01 2012 04:31 Schickysc wrote: I think its targetted to a specific part of the audience, that will really help out the game and the scene. Whether that's teenagers who want eye candy (shes very attractive, sex appeal sells), or newer players/viewers that don't really know the units/races/strategy but watch with friends because they like explosions and hype. Thumbs up from me. Sex appeal is exactly what we should avoid in the community, as any sport, it actually discriminates against women and alienates them as objects, gives the perspective "she got the job because of her looks, I'll never get into the scene" Alienating women is NOT good for esports, whether teenage boys are masturbating to it or not... She's also been active in the scene and a talented artist, wouldn't want to reverse discriminate against her looks either ![]() Haha, no I am not saying that, but there are around 3 posts so far saying "as long as shes good looking" or variations of that, as if the content doesnt matter. Combat-ex was around the scene for much longer, but I don't think I'd have him hosting the next MLG show on balance... Combat-ex's opinion on balance is not really comparable to her artistic talent at all. There are multiple components that are good and beneficial that make her a good fit for the position. One of those is attractiveness. I don't see any problem with that being a facet of what makes her good on the segment. If that was the only thing I would have a problem. She can draw, she can speak fluently and she is attractive, they were listed on the pros vs cons, the issue is the lack of depth/knowledge... Many artistic people are all three of those things, but shouldn't some knowledge be needed when discussing things that players will be affected by? I'm sure many noobs will go, well don't make sentries PvP, and "well this immorta/+2/sentry timing bust at a time not specified for a situation not specified is a good idea, I'll do that a bunch of times" and then players substantially get worse. I'm all for attractive, smart, knowledgable women, but that last part imo is key. | ||
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NonY
8751 Posts
This is not inappropriate sex appeal. While she certainly looks good, her style isn't cranking up the sexuality. As a general rule, you put attractive people in front of the camera. That can be done without abusing sex appeal. I think Soe's Corner is pretty close to perfect in this respect. I think having a girl do it is great because it'll make girls viewing NASL a little more comfortable. I am a fan of diversifying content so that we can get as many people interested in SC2 as possible. I don't think we need to appease the core fans anymore. While they might prefer some Day[9] clone doing this segment, they can live without it. So this helps get girls into it. And as is completely clear from the whole thing, it helps ease new SC2 fans into the complexity of the game. I think she'll get more comfortable making these segments and become really good! | ||
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torm3ntin
Brazil2534 Posts
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Schickysc
Canada380 Posts
On May 01 2012 04:54 torm3ntin wrote: There are so many other places to get info for B.Os and get SC2 knowledge. We watch her because she is cute. Period. Her art is pretty awesome too.... Coming from a person with no artistic ability, that matters to me. Tyler hit it spot on. The hard core fans are getting their content from the games, the filler content should be pulling in as many new faces as possible. | ||
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NeMeSiS3
Canada2972 Posts
On May 01 2012 04:53 Liquid`NonY wrote: That seemed good to me. Soe has a genuine interest and a great personality. This is not inappropriate sex appeal. While she certainly looks good, her style isn't cranking up the sexuality. As a general rule, you put attractive people in front of the camera. That can be done without abusing sex appeal. I think Soe's Corner is pretty close to perfect in this respect. I think having a girl do it is great because it'll make girls viewing NASL a little more comfortable. I am a fan of diversifying content so that we can get as many people interested in SC2 as possible. I don't think we need to appease the core fans anymore. While they might prefer some Day[9] clone doing this segment, they can live without it. So this helps get girls into it. And as is completely clear from the whole thing, it helps ease new SC2 fans into the complexity of the game. I think she'll get more comfortable making these segments and become really good! I believe, sex appeal, was one of the smaller issues on the table, I'd be interested to get your opinions on the balance portion, specifically the sentry/immortal push, I feel as if that portion was the reason I posted this thread, it is A) teaching bad habits and B) not improving new players | ||
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Xeris
Iran17695 Posts
On May 01 2012 04:46 JOJOsc2news wrote: I find the wording in the OP quite condescending and the points aren't necessarily backed up very well. However, I do see where you are coming from. The first episode did come across as a little awkward and the concept behind it didn't seem to be clear (the build order part was unnecessary and the segment didn't really seem like a "How To Do: X Build"). I really wouldn't want this segment to be cut though. Soe is a really cool person and once she gets comfortable I think it is going to be amazing. I wouldn't mind seeing a few more drawings/paintings and maybe less script. It will get more natural and I do think it's a great idea to pick out very specific aspects of StarCraft II and shine a light on them. I also like the idea of producing side content around the pure casting. It's entertaining and really makes for a great viewing experience. NASL seems to be scripting a lot of the side content. I don't like that. Have faith in your presenters and give them more freedom. We dont script it at all. | ||
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figq
12519 Posts
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bLooD.
Germany470 Posts
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NonY
8751 Posts
The thing is, the basic idea of going sentry/immortal/stalker against roach is an excellent way to demonstrate the sentry's main purpose. That situation is perhaps the one where sentries are most effective across all matchups and strategies (barring FF's on ramps, which they also show). It doesn't really matter what the exact details of the build are. In fact you can probably take MC Huk and Naniwa and ask them each to do that strat and they'd each do it differently. But the next time some new fan watches this approximate situation, they're gonna see how important sentries are and how they tie the whole thing together. They're not gonna see two immortals and nine sentries and think NASL is feeding them a bunch of bullshit. | ||
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nkr
Sweden5451 Posts
Actually, for someone who watches the show, but doesn't play the game, the level of "analysis" presented could probably be on the right level. If you go too deep you will easily lose people who aren't as familiar with the strategy part of the game. To grow the game you need to appeal to a wider audience, and we already got deeper analysis for people who understand the game well. This was a very small segment and surely shouldn't bother anyone that much, especially since it was presented in an entertaining way. Also, unless I'm mistaken, this was the first 'episode' of Soe's Corner. Give it some time and it will improve from what was already a good start. | ||
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Fragile51
Netherlands15767 Posts
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NeMeSiS3
Canada2972 Posts
On May 01 2012 05:00 Liquid`NonY wrote: And to let you guys in on a secret, pros laugh at and insult and shit on the opinions of hardcore players/fans posting on forums just as much as hardcore players posting on forums might shit on the strategical insight offered by this clip. The thing is, the basic idea of going sentry/immortal/stalker against roach is an excellent way to demonstrate the sentry's main purpose. That situation is perhaps the one where sentries are most effective across all matchups and strategies (barring FF's on ramps, which they also show). It doesn't really matter what the exact details of the build are. In fact you can probably take MC Huk and Naniwa and ask them each to do that strat and they'd each do it differently. But the next time some new fan watches this approximate situation, they're gonna see how important sentries are and how they tie the whole thing together. They're not gonna see two immortals and nine sentries and think NASL is feeding them a bunch of bullshit. I don't understand why you are being so Hostile... Not once did I ever laugh or insult, I just stated my opinion... In fact I took your comment in high regard, reposted it on the main thread page, and agreed with the substance of your post while trying to keep a very unbiased thread throughout... No one (or at least myself) has denied that FF's on ramps are no the core purpose, but simply the slopped together aspect of the balance discussion... I do not know why you decided to comment in such a profoundly unprofessional way, but I will not invest much time into it anymore Tyler, obviously that wont matter to you because "pros laugh at and insult and shit on the opinions of hardcore plays/fans"... | ||
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Bigtony
United States1606 Posts
I watched Soe's Corner in the live broadcast and then watched it again here to make sure I remembered it correctly. I was going to try and add to the discussion, but Nony has summed up my thoughts perfectly. It is not supposed to be a high level analysis and it certainly isn't going to lead a new player astray. Soe is pretty, funny, an excellent artist, and also relatively well known in eSports circles. I enjoyed the segment and applaud NASL for adding actual CONTENT to their downtime (MLG/IPL TAKE NOTE!!). If I was going to complain about something for NASL, this wouldn't even make the top 5. | ||
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