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Soe's Corner - Page 10

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Vul
Profile Blog Joined April 2011
United States685 Posts
Last Edited: 2012-05-01 07:31:48
May 01 2012 07:29 GMT
#181
On May 01 2012 15:59 milodon wrote:
Just saying "This thread is not sexyst" does not give you a moral dispense and allows you to say anything whitouth being tagged as sexist... off course it is sexist; you are basically assuming things (like scripting) based on the fact that she is a girl. The show is was it is, there's no need to try to find a different role for it (its ovbiously not meant to be a really deep analysis).
Shows like this are good for e-sports, I think most people found it really interesting.


I don't think it has anything to do with sexism. The OP says it sounds scripted because it clearly was if you listen to the sound of her voice. She sounds way too unnatural for that to be improvised, especially while she's explaining details about the Sentry. She was either reading from a script or reciting scripted lines.

That said, I don't think it even matters. Programs use scripts for a reason, I'm sure she'll execute better over time.

One problem I did have with the OP is that I really thought the writing style took a lot of patience to read at times.

Edit: I'm just talking about about this kind of thing:

"Her discussion is suppose to be based on, well the units and how to use them, but they come off almost as if they needed someone to draw, and then someone to read and decided why not, we have an artist anyway"

It could have been more concise at times lol
bouhko
Profile Joined January 2012
193 Posts
May 01 2012 08:07 GMT
#182
I found it pretty cool. Entertaining and stick to the basics.
u sixpoll ?
milodon
Profile Joined January 2012
Chile42 Posts
Last Edited: 2012-05-01 08:27:24
May 01 2012 08:24 GMT
#183
On May 01 2012 16:29 Vul wrote:
Show nested quote +
On May 01 2012 15:59 milodon wrote:
Just saying "This thread is not sexyst" does not give you a moral dispense and allows you to say anything whitouth being tagged as sexist... off course it is sexist; you are basically assuming things (like scripting) based on the fact that she is a girl. The show is was it is, there's no need to try to find a different role for it (its ovbiously not meant to be a really deep analysis).
Shows like this are good for e-sports, I think most people found it really interesting.


I don't think it has anything to do with sexism. The OP says it sounds scripted because it clearly was if you listen to the sound of her voice. She sounds way too unnatural for that to be improvised, especially while she's explaining details about the Sentry. She was either reading from a script or reciting scripted lines.

That said, I don't think it even matters. Programs use scripts for a reason, I'm sure she'll execute better over time.

One problem I did have with the OP is that I really thought the writing style took a lot of patience to read at times.

Edit: I'm just talking about about this kind of thing:

"Her discussion is suppose to be based on, well the units and how to use them, but they come off almost as if they needed someone to draw, and then someone to read and decided why not, we have an artist anyway"

It could have been more concise at times lol


I also dont have a problem with a script. My point is that he is assuming things because she is a girl - thats the obvious undestatment of the thread; he trows even the example of Slayers EVE, contributing to the stereotipe that if a girl is placed in a spot usually male-dominated, it has to be because of positive discrimation. I personally find that reducing the "pro" features of the show to "she is atractive and speaks fluently" is also a little condescendent; probably the most important thing in a show is to have a good "feel" with the camera, with consists in more than speaking fluently and its actually a not so common talent.
If he felt that the scripting make the show look unnatural, or that it was a superficial show that adds nothing to the NASL, he could have said so and keep the rest of the implications to himself. But what`s the point in making those critics to a 4:00 minute show? Is like complaining about the tiny adds in the GSL where they explain korean words. No, the main purpose of the thread is (IMO) bringing attention to the fact that a (in the OP opinion) flawed show is hosted by a girl, who probably got there based on her looks.
That is sexist; its not a terrible crime; I expect the OP not to get offended, its not a personal attack. But I insist on my main point: saying at the beggining of a post that the post is not intended to be sexyst (or racist, or anything really) does not mean anything; sexism can sometimes be subtle (not the case here, IMO), and there`s nothing wrong with pointing it out when its there.
appletree
Profile Joined September 2010
Denmark109 Posts
May 01 2012 08:36 GMT
#184
Does it matter ? She talks about SC2, what she says is all facts, and the artwork is very well done. Enough to keep me entertained.


a
Ballack
Profile Joined April 2010
Norway821 Posts
Last Edited: 2012-05-01 09:35:33
May 01 2012 08:45 GMT
#185
I think it's premature to judge the show based off of the pilot. It seems pretty clear there's no solid structure, she's just gonna talk about a basic "SC2-thingy" every time. I agree that build was out of place, but I really liked the drawings and the history. Anyways, I'm gonna give it another few episodes before I write anymore about it, the concept is promising, and she is cute/an amazing artist.

Edit: I'm not saying there's something wrong with the lack of a solid structure.
Just when I thought I was out, Blizz pulled me back in..
pestilenz
Profile Blog Joined February 2011
Denmark379 Posts
May 01 2012 10:46 GMT
#186
I seriously do not understand the problems that has been suggested here.

As she said:
+ Show Spoiler +
"I will be choosing an aspect of the game to focus on, that can be a particular unit, a map, a play style, some bit of the lore, a player, basically anything (that has something) to do with Starcraft 2, an I very much hope to provide some useful insides, or at least entertain you with my random scribbles".


With this definition of the show in mind, I seriously cannot understand the rambling people are dishing up with. They show is clearly not meant for hard core analysis and strategic discussions, but more like a filler, to provide entertainment and maybe some insight on a more analytical level.

The way the presentation was made, may very well have been less ideal with the way she introduced it, but that is something that with feedback can be perfected. Everything else I believe she nailed right then and there.

Regarding the "she does not understand Starcraft well enough to talk about it, and someone else should have had the job" - thing, I would easily like to argue that for this type of show, you could easily have a person with no knowledge at all, explain in detail how a strategy or tactic is supposed to be executed, and or the purpose of it. With this being said, I do not believe that this is the way to follow, but just something for people to think about. Ranting about how she is not fit for this, is all a matter of structuring the presentation properly, and not a matter of how much knowledge she has of the game.
You can attack with this?!
Mentor
Profile Joined July 2010
Germany219 Posts
May 01 2012 11:09 GMT
#187
I think "Soe's Corner" is an ideal way to cater to the casual audience and even bring new fans in. If you use this 5 minute tidbid as a viewer friendly SC2 lesson, like unit history/purpose f.e., I think it's a great addition to the already improved look of the NASL.
And Soe as a host is absolutely fantastic. She's easy to listen, open, friendly and articulate. She has a pretty appearance and on top of all; she's highly talented.
I really don't see the problem here.
"Fame is like salty water, no last sip after the first, and before you drown you'll be dying of thirst." -Prezident-
MadVillian
Profile Joined September 2011
United States127 Posts
Last Edited: 2012-05-01 11:13:11
May 01 2012 11:12 GMT
#188
On May 01 2012 15:07 Liquid`NonY wrote:
+ Show Spoiler [off topic] +

On May 01 2012 05:59 NeMeSiS3 wrote:
Perhaps all of the negative feedback from player to pro is based on sarcastic remarks?

It's not all based on sarcastic remarks.

On May 01 2012 05:59 NeMeSiS3 wrote:
I have yet to insult any professional player, and/or caster I even refrain usually from making fun of Blizzard employee's until Mr. Kim decided "imbalanced maps make the game more fun" and that crossed the line...

You're the only person that cares about this. And you're probably offended by me saying that even though that's ridiculous.

On May 01 2012 05:59 NeMeSiS3 wrote:
Constantly you have been labeling me, and the community as these stereotypical idiot trolls...

I also label the community a lot of positive things. More often than negative things.

On May 01 2012 05:59 NeMeSiS3 wrote:
I'm sorry, but myself personally, cannot agree with that.

Your all-or-nothing statement makes this either obvious or ridiculous. Did you think that I think every individual making up the community is a "stereotypical idiot troll"? That's absurd. But on the other hand, you are being equally absurd if you think there isn't an individual in the community that is a stereotypical idiot troll. It's easy to provide a counterexample to disprove the former and an example to disprove the latter.

On May 01 2012 05:59 NeMeSiS3 wrote:
I have supported you as a professional player, and for the past 2 years in your horrendous slump I have always said "Nony's gonna come back" and I've been a loyal fan...

Not a slump. My results never got significantly worse. In BW, I was rapidly improving and destined for Proleague when I was in Korea. I quit playing and then briefly resumed about a year later to win TSL2. Then I switched games. I've never properly practiced SC2 and I've never gotten good at SC2. My results reflect that. If you want to compare my relative standing among non-Koreans between BW and SC2, then you can technically call it a slump. But that's just a useless technicality. Practically speaking, I've never slumped.

Thanks for the support.

On May 01 2012 05:59 NeMeSiS3 wrote:
You have continually been arrogant and rude, for no reason at all, and as I've said before you really just won't care, but I am no longer a fan...

How do you know I have no reason? I have lots of reasons. What do you mean by reason? Is a reason a justification or an explanation? Do things with no benefit have reasons for existing? If your only point here is that I've done something wrong it's useless because everyone has. You may as well dislike someone because you saw them sneeze once.

If you've got a particular gripe with arrogance and rudeness, then you should consider how much more time and attention I give to random community members than other pro players. Some of it is in a rude tone and even less of it is actually rude and arrogant. But that's nothing compared to the pros who are disgusted by TL.net discussions and are completely uninterested in interacting with any members of the community that way.

Also consider that you get only a tiny glimpse of the personalities of the people you are judging. There are many situations partially reported to the public of which I have known the full story and all the facts. There are always a ton of people (often a very strong majority) who get it wrong. It is fine to enjoy the bliss of ignorance but it is not helpful to be ignorantly indignant. The fact is that you don't know a person unless you know the person and even then you are seeing only one side of them. Know the limitations of your limited data. Learn when it is wise to truly reserve judgment (as opposed to judging and not telling anyone).

On May 01 2012 05:59 NeMeSiS3 wrote:
I tried to make this thread as unbias as possible, that doesn't matter...

Why do you say a random remark and then state that it doesn't matter? You're raving.

On May 01 2012 05:59 NeMeSiS3 wrote:
Perhaps instead of condeming the community as a group that "are bigger fans of stuff outside the game than the game itself"

Condemning isn't a very time consuming activity. But I didn't condemn the community. I just told MrBitter that he shouldn't tell the community that they're bigger fans of stuff outside the game than the game itself. That is one hypothesis for explaining the data he pointed out. But he shouldn't say it even if it's true. But even if he did say it, he still wouldn't be condemning. It's just a neutral observation and description.

On May 01 2012 05:59 NeMeSiS3 wrote:
you should perhaps invest your time in "the game itself, instead of stuff outside the game" to perhaps improve...

Wow three times perhaps. This is quite a contrast with some other bold statements you've made. Now it's all perhaps. It's funny though because you're advising that I spend more time practicing to get better. That's common knowledge. But you hide behind three times perhaps now. I agree that I should invest my time into the game itself. I do it on occasion already!

On May 01 2012 05:59 NeMeSiS3 wrote:
But what do I know, I'm not a professional player, so probably nothing.

If you aren't going to stand behind the things you say at all then you shouldn't say them. If you changed a few things without changing the meaning, like put this statement at the beginning and state it more simply, "I don't know what I'm talking about", then it's easier to see how ridiculous it is.


I think I just got a boner. Nony dropping knowledge bombs.
In there like swimwear.
pestilenz
Profile Blog Joined February 2011
Denmark379 Posts
May 01 2012 11:24 GMT
#189
On May 01 2012 20:12 EZBreeZ wrote:
I think I just got a boner. Nony dropping knowledge bombs.


this thread is like one bomb after another
You can attack with this?!
MrSandman
Profile Blog Joined November 2010
Australia188 Posts
May 01 2012 14:15 GMT
#190
What a crazy thread that's attracted two liquid pros, an admin, rekrul and Day[J]. I'm going to save some of these posts to remind myself why you guys are awesome.

With regards to the Corner, it's awesome to see the lore and also some cool artwork on sentries. I can't wait to see which unit/style/map she picks next. Keep it up please NASL!!
TeamLiquid: Teaching trolls latin since 2002 || Before every post ask yourself, how would I feel if someone else said it? ||
Kraulenth
Profile Joined December 2010
Canada59 Posts
May 01 2012 14:32 GMT
#191
I enjoyed the segment, I didn't get better at the game from it, but if filled the time. My biggest complaint is that this thread makes me (as a Starcraft 2 community member/fan/player) look like an idiot. She seemed knowledgeable enough and didn't stumble, enough that I'm happy to have her in the community.

My real problem is with any obvious fakes that don't even bother to read the "script" properly and make repeated errors about game facts/details. Basically, what I'm trying to say is, if you don't know anything about the game, but are diligent enough to make sure you're not always making mistakes in your dialogue, that is good enough for most production that isn't real-time analysis.
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
May 01 2012 15:33 GMT
#192
I find many things awkward in Starcraft 2 related content; this did not fall under that description. The sketches were a nice touch.
Vul
Profile Blog Joined April 2011
United States685 Posts
May 01 2012 21:46 GMT
#193
Oh yea, what is the first line supposed to mean?

NASL has recently with NASL season 3, introduced a new ESPN'esc desk format, and one of the corners are well, Soe's Corner.


NASL "introduced a new ESPN'esc desk format" ?
Rustug
Profile Joined October 2010
1488 Posts
May 02 2012 10:04 GMT
#194
Looking forward to Soe's next contribution.
Couldn't care less about NeMeSiS3 past, current or future posts.
Casual StarCraft contributions FTW! <3
Curious that we spend more time congratulating people who have succeeded than encouraging people who have not. 파이팅! ᕦ(ò_óˇ)ᕤ"
EchelonTee
Profile Joined February 2011
United States5255 Posts
May 02 2012 10:36 GMT
#195
On May 01 2012 13:14 Day[9] wrote:
+ Show Spoiler +
On May 01 2012 06:26 NeMeSiS3 wrote:
Show nested quote +
On May 01 2012 06:21 Day[9] wrote:
Oh dude that segment was awesome! A+ :D.

Pretty nifty history on the sentry too. I barely remember when it was called the nullifier, and I would personally love to be able to lift units w/ the sentry LOL. I wonder if you could go zealot sentry all game long in PvZ hahaha :D.


I wish I could go back and alter the way I posted it, it wasn't that the entire show wasn't good... I suppose you're the expert on everything eSport, what is your take on the specific portion of build discussion and how it relates to lower level players? Most people have generally said that, it is fine for low leagues, but I still hold my reservations especially from wtaching enough of your dailies way back in BW when I went from D- to B in a matter of months, where you said the biggest problem was getting a build order when your learning (or at least a major issue) and having no execution or endgoal (midgame) to look at, which is what was given.

So I suppose, what is your take on the build discussion.


I think Soe did an appropriate job w/ her presentation, but I understand how you might have apprehension. Fortunately, in answering your question, I can shed some light on the problems that commentators have to solve w/ their word choice!

In commentary, you have to be super aware of what you're actually trying to do in any cast, or at any moment within that cast. This will greatly color the way the commentator speaks. For example:

Situation A Terran player opens with an aggressive attacking play vs an early expoing protoss. He needs to finish his warpgate research so his 3gates can get an extra warpin of 3 stalkers to defend the push. Suppose that, with this particular build, if Protoss chronos 4 times on his warp gate, he'll finish the warpgates just in time to defend the push. In the game, warpgate is half done, Protoss has already spent 2 chronos on the warpgate, and Protoss sees the push gathering at the Terran front.

Case 1 - I'm doing an educational daily: My goal is to be educating people. As someone who's played StarCraft competitively for 12 years, I know that a 5 second window can actually be plenty of time. I want my viewers to know that so they can feel comfortable doing it too.

In this circumstance, I can say "Ok Protoss needs to spend 4 chrono on warpgate total to defend this push. So, as long as he uses this stalker to delay the push by 10 seconds, he'll get the warpgate finished + stalkers warped in with 5 seconds to spare." If I can point out this particular issue (the 4chrono on the warpgate), tons of players who chrono probes too much are now able to defend early pushes. Moreover, they'll be able to spot situations where they can devote that chrono to probes instead. Huzzah!

Case 2 - I'm casting a major tournament: My goal is to be a storyteller and to build excitement. A 5 second window might be enough for a pro to feel safe, but 5 seconds is a REALLY short amount of time!!! It would be a HUGE error to say "oh this is going to be no problem at all. He just chrono boosts twice and warps in with 5 seconds to spare." That would kill all tension immediately. If Protoss lands the 2 chrono boosts, nobody would ever realize it was a close call. Worse, in the circumstance that Protoss misses the 2 chronos and loses, I'm now in a weird corner. The only thing that makes sense is to say "well Protoss messed that up." Though true, that makes the Protoss look bad, doesn't give due credit to the Terran, and the viewer is left kinda going "oh I guess that guy made a dumb mistake."

A much smarter play is to say "Oh man this is going to be razor close. He needs to get that warp gate chronoboosting NOW if he wants to hold up in time!!" Suddenly, the audience can sense that tension. They may have never known that there's a 5 second window with 4 chronos on the warpgate, but they feel excitement with me saying things like "It's going to come down to seconds!!"

I could share that information about the 4 chrono boosts on the warpgate and look knowledgeable, but that's not my job. The cast isn't about me dropping knowledge bombs at every opportunity. Sure dropping SOME knowledge helps make for a cleaner show, but you have to consider the case you're in.



Relating back to Soe's bit, consider what she's producing and where it's being placed. It's clearly a bit more broadly focused. Should she be going into heavy in depth information? Probably not. The content that flanks her show is game casting, content littered with in depth information from Gretorp, FrodaN, Bitterdam etc. If she did too much in depth stuff, the overall NASL look would be fairly one dimensional. So, it seems pretty reasonable to say it's more broad, introductory SC2 type stuff, or just "miscellaneous" type content. Moreover, with the time limitation, there can only be so much that's stated. What to do now?

Soe smartly accounts for this by having a simple topic "the sentry," and then breaks it into two halves: history + gameplay. I think anyone would appreciate the history stuff (I didn't know any of the info she mentioned). So, let's examine the gameplay stuff (I'll pick just the PvZ portion n' whatnot) in the same way I did before.

Situation: Soe wants to present the basic idea that immortal+sentry is a key core composition in PvZ midgame. Stalkers + upgrades round off the mixture to be pretty deadly, particularly vs roaches. Our target is the non-core SC2 players.

Possibility 1 - Speak in generalities: I could say "a few immortals" and "a lot of sentries" but a non-core player might not have any clue what this means. Sure, most players know that "a few immortals" is 2-4 and "a lot of sentries" is ~7-12 for a normal midgame, but the non-core player might not know that. He might only play 4v4 games and might attack with 15 immortals at a time. It's not clear enough.

Possibility 2 - Speak in ranges: I could say "2-4 immortals" and "7-12 sentries" and it may work pretty decently. But, if you use too many numbers/ranges, it distracts from the core goal. You're trying to highlight immortal+sentry as a strong composition, not nail down the exact ranges. It can sound clunky. Just say this sentence out loud: "2 to 3 potatoes, 4 to 6 leeks, 1 to 5 sticks of celery, 1 to 2 cups of creme." Now say "2 potatoes, 4 leeks, 3 sticks of celery, and 1 cup of creme." Notice how in the first instance, you can hear how much more emphasis is on the numbers and in the second case, it ends up being on the ingredients (for potato leek soup no less xD). I'm not saying that the "range way" is bad, but I have a personal preference to steer clear from it unless it's super relevant.

Possibility 3 - Give some exact(ish) numbers: It sounds the cleanest to say "3 immortals and 10 sentries," but does this break our goal? We want a non-core player to understand the basic composition of immortal+sentry in approximately the correct proportions. I would argue that this does satisfy our original goal by considering the different possibilities. If Naniwa performed a 2 immortal, 8 sentry push, would the non-core player think to himself "This must be a completely different attack than Soe was talking about" ?? Probably not. The non-core player would probably think "Oh, this must be kinda like what that Soe girl was talking about." I mean, hell, think about how YOU first got into StarCraft. You probably heard all kinds of stuff that you processed, thought about, considered when you saw slightly different spots etc. The average viewer is pretty damn smart about translating and building understanding.

So, all in all, I really commend Soe for how she presented it. Nothing she said was particularly deep from a "oh shit I didn't know that" perspective. But, consider how brilliantly it's stated to both be true to core strategy, but also be understandable to someone who is a non-core player. It's funny to remember that Soe has been commentating for about 3 years longer than I have. And, she's done a huge variety of games to a huge variety of audiences. Cool to see her apply her knowledge to SC2!

Oh and her drawings are cute xD


Day9 wins the thread. Re-read this before posting, IMO.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Atoissen
Profile Joined July 2011
Norway1737 Posts
May 02 2012 10:48 GMT
#196
I think Soe's Corner was cool, loved the backstory for the Sentry, and AMAGAD can she draw? =D
“Strength lies not in defense but in attack.”
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
May 03 2012 03:31 GMT
#197
Totally loved the whole section, I didn't know most of the history behind the sentry. Even as a long time good player I still enjoyed it. Great casual yet informative bit.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Daudr
Profile Joined November 2009
Sweden275 Posts
May 03 2012 18:05 GMT
#198
I thoroughly enjoyed it, especially the bit with the Sentry's development history, had totally forgotten about that. Looking forward to future segments.

I love these little things that NASL has started doing (even though the Mining Out segment with Sen and ToD was just crazy weird... :D).
☜(゚ヮ゚☜)
dacimvrl
Profile Joined December 2011
Vatican City State582 Posts
May 03 2012 18:56 GMT
#199
this section is awesomeness, willing to watch again
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