• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:55
CEST 13:55
KST 20:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners5Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] NBA General Discussion McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7750 users

Talking Balance with David Kim - Page 4

Forum Index > SC2 General
1416 CommentsPost a Reply
Prev 1 2 3 4 5 6 69 70 71 Next
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
Last Edited: 2012-04-27 02:21:42
April 27 2012 02:21 GMT
#61
On April 27 2012 11:17 windsupernova wrote:
Show nested quote +
On April 27 2012 11:12 SarcasmMonster wrote:
Every time David Kim does one of these, the community takes it as an opportunity to QQ. For the love of god, stop doing these Blizz.


Haha this.
Its especially baffling considering that now most of the QQ comes from T who.... are half and half with P in Code S, won Dreamhack, and last MLG?

P lategame may be powerful but the MU is obviously winnable.

its 5P 3T in code S atm, and a zerg won the last MLG
https://twitter.com/#!/IrisAnother
SolidMoose
Profile Joined June 2011
United States1240 Posts
April 27 2012 02:24 GMT
#62
On April 27 2012 10:19 Sajaki wrote:
Nothing about TvP lategame what a joke.


I'm secretly hoping every terran in GSL RO8 loses so they're forced to address this
BeeNu
Profile Joined June 2011
615 Posts
April 27 2012 02:24 GMT
#63
I'm honestly a little bit shocked it has taken soooooo long for Blizzard to recognize that Zerg early game scouting sucks and is a coin-flip whether it ever reveales useful information, especially since various pro Zerg players have been stating how bad it is for such a long time.

Oh well, better they notice it late than never.
nam nam
Profile Joined June 2010
Sweden4672 Posts
Last Edited: 2012-04-27 02:27:10
April 27 2012 02:26 GMT
#64
On April 27 2012 11:20 LlamaNamedOsama wrote:
Show nested quote +
On April 27 2012 10:30 Mirosuu wrote:
On April 27 2012 10:28 LlamaNamedOsama wrote:
I have the same concerns about TvP...also, I found their comment that Protoss had the lowest representation at the highest levels of tournaments. Huh? The majority of the top 8 in current code S are protoss...

Most represented race in GSL is terran. What's your point?


Do you have a problem reading, here? Both the above referenced statement from David Kim and my post specifically refer to the highest levels of tournaments. Code A/Ro32 aren't the highest level of the tournament, obviously.

I beg to differ. There's little support for saying the skill level between code a and code s are large enough to warrant any seperation in the statistics. Just look at what players currently are down in code a and you'd be hardpressed to make that case.
Jaegeru
Profile Joined February 2012
United Kingdom676 Posts
Last Edited: 2012-04-27 02:30:38
April 27 2012 02:27 GMT
#65
On April 27 2012 11:17 windsupernova wrote:
Show nested quote +
On April 27 2012 11:12 SarcasmMonster wrote:
Every time David Kim does one of these, the community takes it as an opportunity to QQ. For the love of god, stop doing these Blizz.


Haha this.
Its especially baffling considering that now most of the QQ comes from T who.... are half and half with P in Code S, won Dreamhack, and last MLG?

P lategame may be powerful but the MU is obviously winnable.


That may be true but as demuslim said on stream it seems unfair that terran has to do so many more things than protoss being dodging storm's, getting emp's off, sniping templar, microing vikings and microing bio. Whereas protoss has to split templars, try hit a storm and focus vikings when they can.

Don't misinterpret this as balance whine I'm just pointing out that you have to be so fast and have crazy apm to win. it's winnable if you play really well.
MVP on winning his Fourth GSL - "Yeah I know the routine, take the flowers and cheque, I will kiss the trophy for the photo"
GreyKnight
Profile Joined August 2010
United States4720 Posts
April 27 2012 02:28 GMT
#66
Yeah I'm surprised myself they didn't atleast discuss it. No changes need to be made yet but they dont even seem to acknowledge people's frustration
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
April 27 2012 02:28 GMT
#67
Lots of people in here seem to think the game should be balanced at all times (early game, mid game, late game etc). I disagree. And if that's what they're aiming for, it's an epic fail. Terran has no chance vs end game zerg and protoss armies. I assume when blizz nerfed ghosts they were aiming to kill Terran late game and force them to win in the mid game.

This isn't qq. I think the game is fine and they should wait much longer between patches.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2012-04-27 02:31:07
April 27 2012 02:29 GMT
#68
Slightly improved ovie speed might be a good fix for Z's early scouting. I always thought it's a bit silly that T's buildings float faster than (unupgraded) overlords. But to be frank, the current trend is that T doesn't really much care about being scouted. Simply aim for the 150+ food with 3/3 marines and a handful of seige tanks and from there Z has an uphill battle for the rest of the game.

Since changing unit stats will likely break the game, I think the easier route for better balance is map changes. Maps like Cloud Kindom, Entomed Valley, Antiga Shipyard are all too turtle-friendly. (main/2nd/3rd are triangle-shaped, pocketed in the corner)
Mayhemia-
Profile Joined February 2011
Finland58 Posts
April 27 2012 02:30 GMT
#69
Umm. No, you can't balance game on statistics or "ability to win MU".

TvP messed up clearly. If one race has better chance for first N minutes to win the game, and then the chance starts rapidly deteriorating that's just not right.

In theory Terran should be able to win more games, however, Starcraft above all games should not be something like Red Alert (ie. either your race wins in 10 minutes or you lose). Then again, don't know how to fix this without creating more problems. Maybe nerf marauder and buff Terran lategame vs protoss? That could just work.
BeeNu
Profile Joined June 2011
615 Posts
April 27 2012 02:30 GMT
#70
On April 27 2012 10:47 tomatriedes wrote:
Show nested quote +
On April 27 2012 10:36 Dodgin wrote:
I'll be real, anyone who watches or plays enough sc2 knows that Protoss is too favored in the late game vs Terran at the moment. I'm not sure if there just needs to be a metagame shift or if they actually have to patch something or adjust maps, but It's starting to get kind of silly.

We'll see what happens, maybe a new biomech composition needs to be dreamed up or something.

edit: also this comes from a protoss player


Terran is still favored earlier game and has better overall win rates both in Korea and internationally at the highest level. Why would they patch it when terran still has better win rates at tournament level?

http://imgur.com/a/XmBDV


Eh, but that's not really a good way to balance out PvT imo, to just have Terran op in early game and Toss op in late game, yeah sure if it's done that way it might still even out to near 50% win/loss but that doesn't balance the matchup in an overall way.

Btw I'm not saying either race is op in any part of the matchup, I play Zerg so I dunno but if either race is consistantly especially stronger in a certain period of a typical game then imo it should be looked at.
Gentso
Profile Joined July 2010
United States2218 Posts
April 27 2012 02:31 GMT
#71
Balance hasn't been an issue for the majority of this year. It's all map issues these days. Every time you analyze a game you recognize why someone's lost because of their play, not because of some kind of balance issue.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
April 27 2012 02:34 GMT
#72
Just going to leave this here.

http://www.gomtv.net/records/index.gom?page=1&searchType=3&race=T&vsrace=P&season=2012&leaguetype=20&leagueid=27062&gamever=0&mapid=0&Go=30
the_business_og
Profile Joined April 2012
United States167 Posts
April 27 2012 02:35 GMT
#73
you gotta be fucking kidding me... i highly doubt that tvp at lower levels resembles anything close to 50%
shanti
Zerothegreat
Profile Joined September 2010
United States787 Posts
April 27 2012 02:35 GMT
#74
On April 27 2012 11:21 L3g3nd_ wrote:
Show nested quote +
On April 27 2012 11:17 windsupernova wrote:
On April 27 2012 11:12 SarcasmMonster wrote:
Every time David Kim does one of these, the community takes it as an opportunity to QQ. For the love of god, stop doing these Blizz.


Haha this.
Its especially baffling considering that now most of the QQ comes from T who.... are half and half with P in Code S, won Dreamhack, and last MLG?

P lategame may be powerful but the MU is obviously winnable.

its 5P 3T in code S atm, and a zerg won the last MLG


And FruitDealer won the first GSL, but that didn't mean anything. Zerg really needed buffing back then.

What was "obvious" is Zerg had a harder time winning. I think most people are pointing out how hard it is for Zerg to win because they are a very reactionary race and not being able to scout in early game can lead to them dying to timing attacks and early pressures.
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-04-27 02:37:49
April 27 2012 02:37 GMT
#75
On April 27 2012 11:34 HolyArrow wrote:
Just going to leave this here.

http://www.gomtv.net/records/index.gom?page=1&searchType=3&race=T&vsrace=P&season=2012&leaguetype=20&leagueid=27062&gamever=0&mapid=0&Go=30



That seems quite good for such a small sample size.
MMA: The true King of Wings
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
April 27 2012 02:37 GMT
#76
On April 27 2012 11:35 Zerothegreat wrote:
Show nested quote +
On April 27 2012 11:21 L3g3nd_ wrote:
On April 27 2012 11:17 windsupernova wrote:
On April 27 2012 11:12 SarcasmMonster wrote:
Every time David Kim does one of these, the community takes it as an opportunity to QQ. For the love of god, stop doing these Blizz.


Haha this.
Its especially baffling considering that now most of the QQ comes from T who.... are half and half with P in Code S, won Dreamhack, and last MLG?

P lategame may be powerful but the MU is obviously winnable.

its 5P 3T in code S atm, and a zerg won the last MLG


And FruitDealer won the first GSL, but that didn't mean anything. Zerg really needed buffing back then.

What was "obvious" is Zerg had a harder time winning. I think most people are pointing out how hard it is for Zerg to win because they are a very reactionary race and not being able to scout in early game can lead to them dying to timing attacks and early pressures.

how is this relevant to what i was saying? i just corrected his statistics
https://twitter.com/#!/IrisAnother
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
April 27 2012 02:38 GMT
#77
I feel as if these balance blogs are a giant troll. They've stated again and again that they see no need to address balance in terms of a patch until the release of HotS, which is projected to hit in 2013. The only thing they do is state that they seem to have achieved racial balance across all leagues due to hidden voodoo calculus, and they refuse to release the state of current map balance by matchup and statistics regarding results of high master/GM games. Ladder is probably the biggest pool from which people could draw information, and there are multiple parties that could benefit from it being public. Think about the valuable information mapmakers could glean from map stats.

I think racial balance is pretty even across the board but the only thing these blogs bring is balance whining, which I think is what Blizzard intends these blogs to prevent. I would absolutely LOVE for Blizzard to release GM results of each matchup scaled with time. It's really great to see the current GSL player's match wins based on gametime, and there are soooooo many games being played every day in GM comparatively, it would be nice to see. And to the people who'd say, well GM isn't pro level and this doesn't mean anything blargahragharhgarg...wouldn't you rather see it than a secretly calculated combination of all league w/rs?
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
April 27 2012 02:39 GMT
#78
On April 27 2012 11:37 SarcasmMonster wrote:
Show nested quote +
On April 27 2012 11:34 HolyArrow wrote:
Just going to leave this here.

http://www.gomtv.net/records/index.gom?page=1&searchType=3&race=T&vsrace=P&season=2012&leaguetype=20&leagueid=27062&gamever=0&mapid=0&Go=30



That seems quite good for such a small sample size.


Can't tell if you're being sarcastic or not given your username, but I figured it's a nice, convenient statistic for just seeing how things are going at the very highest levels of play in Code A and Code S. One would even expect it to be more skewed due to the sample size, but the fact that it's so close to 50% says that things are actually going quite well.
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
April 27 2012 02:40 GMT
#79
On April 27 2012 11:38 Badfatpanda wrote:
I feel as if these balance blogs are a giant troll. They've stated again and again that they see no need to address balance in terms of a patch until the release of HotS, which is projected to hit in 2013. The only thing they do is state that they seem to have achieved racial balance across all leagues due to hidden voodoo calculus, and they refuse to release the state of current map balance by matchup and statistics regarding results of high master/GM games. Ladder is probably the biggest pool from which people could draw information, and there are multiple parties that could benefit from it being public. Think about the valuable information mapmakers could glean from map stats.

I think racial balance is pretty even across the board but the only thing these blogs bring is balance whining, which I think is what Blizzard intends these blogs to prevent. I would absolutely LOVE for Blizzard to release GM results of each matchup scaled with time. It's really great to see the current GSL player's match wins based on gametime, and there are soooooo many games being played every day in GM comparatively, it would be nice to see. And to the people who'd say, well GM isn't pro level and this doesn't mean anything blargahragharhgarg...wouldn't you rather see it than a secretly calculated combination of all league w/rs?

100% agree. It's almost like they're saying "we got the secrets and therefore the power so shhhh kids."
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
usethis2
Profile Joined December 2010
2164 Posts
April 27 2012 02:42 GMT
#80
Despite the TvP late game, TvZ late game, and PvZ volatility, you have to hand it to Blizzard. Compared to the situation the game was in 2 years ago, the races are much more balanced today. And it will only get better.

I personally think Blizzard is doing a very good job at balancing. Impatient voices will always ring loud every other week when one race's showing is weak - my advice for them is to be patient. It is also foolish to think that Blizzard lacks the data or tool to measure the state of the game, balance-wise. Criticism such as "OMG they balance for the bronze," is completely misplaced.
Prev 1 2 3 4 5 6 69 70 71 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 3215
Shuttle 921
Jaedong 362
Soma 315
BeSt 311
EffOrt 309
Hyuk 303
Light 188
ggaemo 148
ToSsGirL 144
[ Show more ]
Rush 120
Hyun 102
Pusan 86
Dewaltoss 79
Leta 75
PianO 74
Liquid`Ret 54
Sacsri 36
[sc1f]eonzerg 35
Free 31
Sea.KH 31
soO 25
sorry 16
Barracks 14
Icarus 6
Dota 2
XcaliburYe301
Counter-Strike
fl0m5581
olofmeister2170
shoxiejesuss922
kennyS536
Other Games
Lowko741
B2W.Neo514
Sick251
DeMusliM190
crisheroes172
Beastyqt61
SortOf25
MindelVK13
Organizations
Other Games
BasetradeTV197
StarCraft: Brood War
UltimateBattle 41
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2367
• Nemesis1890
Upcoming Events
OSC
1h 5m
Maestros of the Game
2h 5m
Classic vs Maru
Serral vs herO
TBD vs Clem
TBD vs Rogue
Replay Cast
12h 5m
CranKy Ducklings
22h 5m
uThermal 2v2 Circuit
1d 3h
BSL22 NKC (BSL vs China)
1d 7h
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
1d 22h
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
2 days
[ Show More ]
Wardi Open
2 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.