• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:38
CEST 04:38
KST 11:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out, overreactions imminent?0RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Weekly Cups (Aug 3-9): Protoss get shut out, overreactions imminent? SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion How FlaSh Nearly Forfeited MSL Finals being late Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
EVE Corporation General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4099 users

Talking Balance with David Kim - Page 69

Forum Index > SC2 General
1416 CommentsPost a Reply
Prev 1 67 68 69 70 71 Next
Svendsen
Profile Joined May 2012
Denmark3 Posts
May 03 2012 01:06 GMT
#1361
( I have not been able to find this idea yet so here goes !)

I have, like mostly many others zergie out there been having some trouble with getting that crucial scouting information which is needed since we are the adaptive race of sc2, even mr David Kim has been addressing this issue.
This however have been met with obvious conflict on how blizzard intent to do this, and as far as i can see it comes down to overlord speed. Other races say it will be highly OP if overlord speed could from the hatch itself, even with the cost it has now, reason is that it is an upgrade with little to no downside/risk even that early in the game.

This got me thinking, how about if queens got an extra ability which granted an overlord X more speed for X amount of time -> infinite time or so. This ability would however NOT be risk free is it would mess up with creep and inject timings as it could be a 50/50 if this little trick would kill you or not.

If you are unlucky, you just used an inject which you needed to hold that all in which are just now coming at you, or you just got saved because you saw that 10x 1 base starport banshee cloak tech inc and now you just got the information you needed.

I personally feel like this could mix up the very early game alot since (depending on energy cost) it is a very big decision to make cause queen energy is so very very crucial.

thoughts ? could this work ?
(btw i'm not born with English grammar so please look past that )
when i read about the evil of drinking, i gave up reading.
teamhozac
Profile Joined April 2012
404 Posts
May 03 2012 01:29 GMT
#1362
On May 03 2012 10:06 Svendsen wrote:
( I have not been able to find this idea yet so here goes !)

I have, like mostly many others zergie out there been having some trouble with getting that crucial scouting information which is needed since we are the adaptive race of sc2, even mr David Kim has been addressing this issue.
This however have been met with obvious conflict on how blizzard intent to do this, and as far as i can see it comes down to overlord speed. Other races say it will be highly OP if overlord speed could from the hatch itself, even with the cost it has now, reason is that it is an upgrade with little to no downside/risk even that early in the game.

This got me thinking, how about if queens got an extra ability which granted an overlord X more speed for X amount of time -> infinite time or so. This ability would however NOT be risk free is it would mess up with creep and inject timings as it could be a 50/50 if this little trick would kill you or not.

If you are unlucky, you just used an inject which you needed to hold that all in which are just now coming at you, or you just got saved because you saw that 10x 1 base starport banshee cloak tech inc and now you just got the information you needed.

I personally feel like this could mix up the very early game alot since (depending on energy cost) it is a very big decision to make cause queen energy is so very very crucial.

thoughts ? could this work ?
(btw i'm not born with English grammar so please look past that )


That is actually a great idea, I like it
Svendsen
Profile Joined May 2012
Denmark3 Posts
May 03 2012 01:38 GMT
#1363
I think it's reasonable idea tbh, but that could just be me
when i read about the evil of drinking, i gave up reading.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
May 03 2012 01:53 GMT
#1364
On May 03 2012 10:06 Svendsen wrote:
( I have not been able to find this idea yet so here goes !)

I have, like mostly many others zergie out there been having some trouble with getting that crucial scouting information which is needed since we are the adaptive race of sc2, even mr David Kim has been addressing this issue.
This however have been met with obvious conflict on how blizzard intent to do this, and as far as i can see it comes down to overlord speed. Other races say it will be highly OP if overlord speed could from the hatch itself, even with the cost it has now, reason is that it is an upgrade with little to no downside/risk even that early in the game.

This got me thinking, how about if queens got an extra ability which granted an overlord X more speed for X amount of time -> infinite time or so. This ability would however NOT be risk free is it would mess up with creep and inject timings as it could be a 50/50 if this little trick would kill you or not.

If you are unlucky, you just used an inject which you needed to hold that all in which are just now coming at you, or you just got saved because you saw that 10x 1 base starport banshee cloak tech inc and now you just got the information you needed.

I personally feel like this could mix up the very early game alot since (depending on energy cost) it is a very big decision to make cause queen energy is so very very crucial.

thoughts ? could this work ?
(btw i'm not born with English grammar so please look past that )


so basically giving queen energy to make an OL move slightly faster? i can see how that's good but i doubt blizzard will like that
SmileZerg
Profile Joined March 2012
United States543 Posts
May 03 2012 01:55 GMT
#1365
On May 03 2012 10:06 Svendsen wrote:
( I have not been able to find this idea yet so here goes !)

I have, like mostly many others zergie out there been having some trouble with getting that crucial scouting information which is needed since we are the adaptive race of sc2, even mr David Kim has been addressing this issue.
This however have been met with obvious conflict on how blizzard intent to do this, and as far as i can see it comes down to overlord speed. Other races say it will be highly OP if overlord speed could from the hatch itself, even with the cost it has now, reason is that it is an upgrade with little to no downside/risk even that early in the game.

This got me thinking, how about if queens got an extra ability which granted an overlord X more speed for X amount of time -> infinite time or so. This ability would however NOT be risk free is it would mess up with creep and inject timings as it could be a 50/50 if this little trick would kill you or not.

If you are unlucky, you just used an inject which you needed to hold that all in which are just now coming at you, or you just got saved because you saw that 10x 1 base starport banshee cloak tech inc and now you just got the information you needed.

I personally feel like this could mix up the very early game alot since (depending on energy cost) it is a very big decision to make cause queen energy is so very very crucial.

thoughts ? could this work ?
(btw i'm not born with English grammar so please look past that )


It's not only horribly inelegant (how many other abilities are there in the game which only have an effect on a single form of unit? None.) but lacking in depth and rendered entirely pointless after the speed upgrade at Lair.
"Show me your teeth."
Svendsen
Profile Joined May 2012
Denmark3 Posts
May 03 2012 01:56 GMT
#1366
Why not ? atm they are trying to give queens 50 energy when they spawn, i feel thats more OP because of the insane creep spread, not sure tho.
when i read about the evil of drinking, i gave up reading.
SmileZerg
Profile Joined March 2012
United States543 Posts
May 03 2012 02:00 GMT
#1367
It's not about being overpowered or underpowered, it's just clumsy design.
"Show me your teeth."
Fleshy0320
Profile Joined October 2011
United States7 Posts
May 03 2012 04:54 GMT
#1368
would love spine to build faster, but zvz would be little annoying here and there haha
hi
Blackknight232
Profile Joined July 2011
United States169 Posts
May 03 2012 05:19 GMT
#1369
let terran get some buffs back for once Blizz. J.c Just one patch where we get one buff is that too hard to ask for?
rd
Profile Blog Joined July 2010
United States2586 Posts
May 03 2012 06:38 GMT
#1370
On May 03 2012 09:57 sunprince wrote:
Show nested quote +
On May 03 2012 09:45 teamhozac wrote:
On May 03 2012 09:41 sunprince wrote:
On May 02 2012 16:22 Big J wrote:
Hydralisks are weak, but this has nothing to do with any form of "incomplete design", they are simply not playable as a straight up combat unit right now.


Agreed. They just have awful stats; hydralisks in BW weren't anything special either, but their low mineral/gas/supply cost and speed upgrade made them an effective bread-and-butter unit.

On May 02 2012 16:22 Big J wrote:
Corruptors are boring, I agree, but they are needed.


Not necessarily. You could fill the same role with a less boring unit.

On May 02 2012 16:22 Big J wrote:
There is absolutly nothing, that makes Zerg (or Protoss) more "incomplete" than Terran.


The main reason Zerg feels "incomplete" is the lack of a disproportionately cost-effective defense to slow/stop attacks and counterattacks. Terrans revolve around this with siege tanks, repaired bunkers, and MMM, while Protoss have splash damage like Colossi, Storm, and Archons, but whereas Zerg had lurkers and dark swarm in BW, they have nothing of the sort now. This lack of defensive ability drastically reduces a SC2 Zerg player's strategic options, resulting in the race feeling "incomplete" and/or "unfun".


Spine crawlers and spores are both great defensive units that can be uprooted and relocated wherever they are needed, not sure what exactly you want as defense but you probably have theb est defensive structure in the game


If you think that spines/spores are a cost-effective means of defending any sort of attack, on the level of the Terran/Protoss defenses or BW Zerg defenses I described, then you have no idea what you're talking about.


I guess hes never seen gigantic walls of spine crawlers.
Kharnage
Profile Joined September 2011
Australia920 Posts
Last Edited: 2012-05-03 07:21:33
May 03 2012 07:21 GMT
#1371
On May 03 2012 08:23 SupLilSon wrote:
Show nested quote +
On May 03 2012 08:02 convention wrote:
On May 03 2012 07:24 zmansman17 wrote:
On May 02 2012 22:18 jdsowa wrote:
Lyyna's got it right. People are stuck in a bio mindset. Bio units are throwaways, mech/air is more like playing the P deathball. You want to make expensive upgraded units, and hold onto them until you're maxed.

Early and mid-game, contain P with threat of hellion run-bys. Tech up to 3/3 and an ultimate unit composition of siege tanks, with a wall of thors in front, and banshee support. I'm not sure P can do anything against this. If you don't feel safe taking your 3rd, then maybe get a planetary or two.


This post lacks so much knowledge and clearly you do not play Terran. As has been stated on here numerous times by pro terrans and rank 1 master terrans like myself, mech does not work versus Protoss. If it did, you would see Terrans using it: plain and simple.

If you haven't noticed, as Terran we do have a very flexible race, so what we lack in raw power, we make up for in versatility. This leads to a certain type of player that is attracted to Terran and a certain style that jives well with the race. We are Always trying new things and that is why Terran has been successful. Part its player base and part the race design itself. Mech does not and will not work until adjustments are made. Any statement otherwise from a Protoss player is very mis-guided and un-informed of the panopoly of posts made on mech TvP


Applying your logic about why mech doesn't work in TvP would imply that mech doesn't work in TvZ either. Also applying your logic (about people not currently using mech), then the current strategy is always the best strategy, because if something else was the best everyone would already be doing it. But people find ways to make new strategies work all of the time. While I think that there might be problems with mech at the highest level, Lyyna has shown that Masters and below it is definitely viable, which I think really shows something. Everyone always says charlots + immortals + ... is why mech can't work. But if mech works at the lower levels, then it can't be that it is those units that make mech unusable (assuming masters protoss players use charlots)


Stop. Please. Stop. How many of these posts are there going to be? Yes, there are a few masters Terran players per server that use mech TvP. I've read the guide, I've tried mech. Yes, you can win games with it. Is it "viable"? I guess it's viable if your definition of viable is having over a 0% chance of success. The fact is, for all of bio's shortcomings, it is still the better choice. Why should we use an inferior strategy just because it has the potential to win? For the 1000th time. There is a reason mech seldom appears in professional matches. If you don't think Terran pros have tried mech and explored it as much as Lyyna, then you're hopeless. But yea, I mean, go ahead and keep questioning the collective knowledge of every professional Terran. I'm sure you have got it all figured out.


This is idiotic. How can you say 'Yes, you can win games with it. Is it "viable"? I guess it's viable if your definition of viable is having over a 0% chance of success.' if it was 0% chance it wouldn't win games would it.
Bio is a better choice for winning in the first 20 minutes. After that you're screwed. That's the deal.
It took protoss over a year to work out how to make protoss work in PvT and yes, it took some buffs to some units and some nerfs to terran to make it possible. that may be the case with mech, but MMMGV is a dead end after 20 minutes now.
Everyone knows it.

What you're doing is the equivalent of just gateway units + storm while ignoring both stargate and robo tech saying marines and vikings counter everything that comes out so we shouldn't use them.
It's stupid.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
May 03 2012 07:50 GMT
#1372
On May 03 2012 16:21 Kharnage wrote:
Show nested quote +
On May 03 2012 08:23 SupLilSon wrote:
On May 03 2012 08:02 convention wrote:
On May 03 2012 07:24 zmansman17 wrote:
On May 02 2012 22:18 jdsowa wrote:
Lyyna's got it right. People are stuck in a bio mindset. Bio units are throwaways, mech/air is more like playing the P deathball. You want to make expensive upgraded units, and hold onto them until you're maxed.

Early and mid-game, contain P with threat of hellion run-bys. Tech up to 3/3 and an ultimate unit composition of siege tanks, with a wall of thors in front, and banshee support. I'm not sure P can do anything against this. If you don't feel safe taking your 3rd, then maybe get a planetary or two.


This post lacks so much knowledge and clearly you do not play Terran. As has been stated on here numerous times by pro terrans and rank 1 master terrans like myself, mech does not work versus Protoss. If it did, you would see Terrans using it: plain and simple.

If you haven't noticed, as Terran we do have a very flexible race, so what we lack in raw power, we make up for in versatility. This leads to a certain type of player that is attracted to Terran and a certain style that jives well with the race. We are Always trying new things and that is why Terran has been successful. Part its player base and part the race design itself. Mech does not and will not work until adjustments are made. Any statement otherwise from a Protoss player is very mis-guided and un-informed of the panopoly of posts made on mech TvP


Applying your logic about why mech doesn't work in TvP would imply that mech doesn't work in TvZ either. Also applying your logic (about people not currently using mech), then the current strategy is always the best strategy, because if something else was the best everyone would already be doing it. But people find ways to make new strategies work all of the time. While I think that there might be problems with mech at the highest level, Lyyna has shown that Masters and below it is definitely viable, which I think really shows something. Everyone always says charlots + immortals + ... is why mech can't work. But if mech works at the lower levels, then it can't be that it is those units that make mech unusable (assuming masters protoss players use charlots)


Stop. Please. Stop. How many of these posts are there going to be? Yes, there are a few masters Terran players per server that use mech TvP. I've read the guide, I've tried mech. Yes, you can win games with it. Is it "viable"? I guess it's viable if your definition of viable is having over a 0% chance of success. The fact is, for all of bio's shortcomings, it is still the better choice. Why should we use an inferior strategy just because it has the potential to win? For the 1000th time. There is a reason mech seldom appears in professional matches. If you don't think Terran pros have tried mech and explored it as much as Lyyna, then you're hopeless. But yea, I mean, go ahead and keep questioning the collective knowledge of every professional Terran. I'm sure you have got it all figured out.


This is idiotic. How can you say 'Yes, you can win games with it. Is it "viable"? I guess it's viable if your definition of viable is having over a 0% chance of success.' if it was 0% chance it wouldn't win games would it.
Bio is a better choice for winning in the first 20 minutes. After that you're screwed. That's the deal.
It took protoss over a year to work out how to make protoss work in PvT and yes, it took some buffs to some units and some nerfs to terran to make it possible. that may be the case with mech, but MMMGV is a dead end after 20 minutes now.
Everyone knows it.

What you're doing is the equivalent of just gateway units + storm while ignoring both stargate and robo tech saying marines and vikings counter everything that comes out so we shouldn't use them.
It's stupid.


How is that idiotic at all? You hardly explained yourself. I'd rather play 1-2 base strategies and win or lose before the 20 minute mark than play long, drawn out mech games which will probably result in more losses than needed. The way the match up goes now, Terran has a clear advantage early/mid and a clear disadvantage in the late game. Why would any sane Terran choose to play a strategy that guarantees they will have to play into that late game stage? Just because mech has a possibility of working doesn't make it a better alternative than bio. The fact that no pros, none, zero, not even Goody Panzer General are using mech TvP should be a clear indication that it has issues.
CarelessPride
Profile Joined March 2011
United States146 Posts
May 03 2012 07:56 GMT
#1373
the fact that Top Masters/ Gm protosses outside for korea have horrible multitasking / 1 control group army and on average 50% less apm than the other 2 races hurts my brain. The fact that they have the abilty to harrass but dont. the fact that feedback if qued up hits before EMP making HT if microed right a counter to ghosts... how is this balance. We have a few protoss GMs who got there from cannon rushing / 4 gating. how is that balanced =.= how defenders advantage is nullified by warp gate mechanics. anyone have been warp prism harrassed knows how anoyying and powerful that is yet 99% of protosses can win without doing so. why? because they don't need to since they can always just 1a to victory 5 mins from now. =.= fuck this game
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2012-05-03 08:20:58
May 03 2012 08:16 GMT
#1374
There is a reason mech seldom appears in professional matches. If you don't think Terran pros have tried mech and explored it as much as Lyyna, then you're hopeless. But yea, I mean, go ahead and keep questioning the collective knowledge of every professional Terran. I'm sure you have got it all figured out.

Ive actually never seen any pro doing a defensive playstyle relying on mass abuse of sensor towers or macro orbitals , turtling untl you reach the best army in the game . . .When i see a pro playing mech, its usually a hellion/tank/viking army which will get A-move'd at a random timing or turtle on 2 bases. I've actually never seen anything that suggested that some pro (except goody and Thorzain) went beyond the "lets buiild pure factory units and play it like MMM, doing every thing the protoss wants me to do" thing.
I'm not saying that mech IS viable and that its impossible to deny it etc, im just saying that it's not as explored as some people try to claim since long . . . because every exploration attempt were made in a bad (bio?) way.


edit : and again that "goody isn't meching anymore" thing .. . guys, stop using that as a proof, as its easy to understand his choice due to his very personal playstyle of pure factories mech (which was killed by immo up and BFH nerf)
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
vthree
Profile Joined November 2011
Hong Kong8039 Posts
May 03 2012 08:27 GMT
#1375
I'm not saying that mech IS viable and that its impossible to deny it etc, im just saying that it's not as explored as some people try to claim since long . . . because every exploration attempt were made in a bad (bio?) way


Since Terrans mech in TvT and TvZ, it is pretty unlikely they haven't tried meching in TvP... I am sure a lot of the pro terrans are experimenting with it in house but just haven't been successful yet (could be due to balance, maps or strategies). But just because we don't see it in tournaments games, it is pretty naive to think pros aren't exploring it.
bittman
Profile Joined February 2011
Australia8759 Posts
May 03 2012 08:29 GMT
#1376
On May 03 2012 17:16 Lyyna wrote:
Show nested quote +
There is a reason mech seldom appears in professional matches. If you don't think Terran pros have tried mech and explored it as much as Lyyna, then you're hopeless. But yea, I mean, go ahead and keep questioning the collective knowledge of every professional Terran. I'm sure you have got it all figured out.

Ive actually never seen any pro doing a defensive playstyle relying on mass abuse of sensor towers or macro orbitals , turtling untl you reach the best army in the game . . .When i see a pro playing mech, its usually a hellion/tank/viking army which will get A-move'd at a random timing or turtle on 2 bases. I've actually never seen anything that suggested that some pro (except goody and Thorzain) went beyond the "lets buiild pure factory units and play it like MMM, doing every thing the protoss wants me to do" thing.
I'm not saying that mech IS viable and that its impossible to deny it etc, im just saying that it's not as explored as some people try to claim since long . . . because every exploration attempt were made in a bad (bio?) way.


edit : and again that "goody isn't meching anymore" thing .. . guys, stop using that as a proof, as its easy to understand his choice due to his very personal playstyle of pure factories mech (which was killed by immo up and BFH nerf)


I'm of course super interested in your style and have watched the VODs and have to agree with the sentiment that people are stuck in the bio mindset and far too critical on mech.

In addition to that, people basically just see it as "mech", and no other race tries to categorise itself so rigidly so why does terran? Lynna's style is defensive, yet responsive, mech with a mix of sky support. By opposition, most terran pros rely on mech for timings.

I'm not with Artosis in saying that "mech is the pinnacle of terran", but saying that it is a viable build in TvP is far less crazy than saying MMM is the counter to storms and collosii.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Lyyna
Profile Joined June 2011
France776 Posts
May 03 2012 08:35 GMT
#1377
On May 03 2012 17:27 vthree wrote:
Show nested quote +
I'm not saying that mech IS viable and that its impossible to deny it etc, im just saying that it's not as explored as some people try to claim since long . . . because every exploration attempt were made in a bad (bio?) way


Since Terrans mech in TvT and TvZ, it is pretty unlikely they haven't tried meching in TvP... I am sure a lot of the pro terrans are experimenting with it in house but just haven't been successful yet (could be due to balance, maps or strategies). But just because we don't see it in tournaments games, it is pretty naive to think pros aren't exploring it.

Not seeing it in tournaments games is "normal", as they only want to use the best strats in it, but i was mainly thinking about streams, pratice games,etc. I often see a terran say "hey lets go mech TvP this game", massing 10+tanks with hellions and vikings,and then getting crushed by the stalker/immortal/colossus army of his opponent, then saying "you see, mech is terribad", but i NEVER saw a terran trying to play defensive, abusing the strength of your defensive-based army supported by sensor towers and orbitals to reach lategame and the unbeatable deathball
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
vthree
Profile Joined November 2011
Hong Kong8039 Posts
May 03 2012 08:40 GMT
#1378
Not seeing it in tournaments games is "normal", as they only want to use the best strats in it, but i was mainly thinking about streams, pratice games,etc.


Well, for the pro koreans, I am sure streaming is just playing casually for their fans and some mechanics. I don't think you will see them trying to refine 'new' builds on stream just because they want to keep strategies hidden.
bearhug
Profile Joined September 2010
United States999 Posts
May 03 2012 09:10 GMT
#1379
On May 03 2012 17:35 Lyyna wrote:
Show nested quote +
On May 03 2012 17:27 vthree wrote:
I'm not saying that mech IS viable and that its impossible to deny it etc, im just saying that it's not as explored as some people try to claim since long . . . because every exploration attempt were made in a bad (bio?) way


Since Terrans mech in TvT and TvZ, it is pretty unlikely they haven't tried meching in TvP... I am sure a lot of the pro terrans are experimenting with it in house but just haven't been successful yet (could be due to balance, maps or strategies). But just because we don't see it in tournaments games, it is pretty naive to think pros aren't exploring it.

Not seeing it in tournaments games is "normal", as they only want to use the best strats in it, but i was mainly thinking about streams, pratice games,etc. I often see a terran say "hey lets go mech TvP this game", massing 10+tanks with hellions and vikings,and then getting crushed by the stalker/immortal/colossus army of his opponent, then saying "you see, mech is terribad", but i NEVER saw a terran trying to play defensive, abusing the strength of your defensive-based army supported by sensor towers and orbitals to reach lategame and the unbeatable deathball


"to let protoss reach lategame and the unbeatable deathball". Edited.
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
Grim Hatter
Profile Joined September 2010
Poland52 Posts
May 03 2012 09:19 GMT
#1380
Yea terren is in good spot... Look terran is very strong early game. Kim how to fix it? No problem man i will just nerf terran late game...
I just hope HOS will make terran late game playable.
Prev 1 67 68 69 70 71 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech87
PattyMac 45
StarCraft: Brood War
Rain 3897
GuemChi 2721
Artosis 575
Terrorterran 7
Dota 2
NeuroSwarm193
LuMiX0
League of Legends
JimRising 465
Counter-Strike
summit1g8292
m0e_tv534
taco 320
minikerr42
Super Smash Bros
Mew2King107
Other Games
C9.Mang0505
Day[9].tv424
Organizations
Other Games
gamesdonequick1010
[ Show 17 non-featured ]
StarCraft 2
• mYiSmile151
• davetesta26
• OhrlRock 1
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• IndyKCrew
StarCraft: Brood War
• iopq 3
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2622
League of Legends
• Scarra1722
• Stunt438
Other Games
• Day9tv424
Upcoming Events
Sparkling Tuna Cup
7h 22m
PiG Sty Festival
9h 22m
PiGosaur Cup
21h 22m
Replay Cast
1d 6h
Kung Fu Cup
1d 8h
Replay Cast
1d 21h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
The Patches Monday
6 days
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.