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Talking Balance with David Kim - Page 68

Forum Index > SC2 General
1416 CommentsPost a Reply
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Big J
Profile Joined March 2011
Austria16289 Posts
May 02 2012 14:21 GMT
#1341
On May 02 2012 21:58 SarcasmMonster wrote:
Show nested quote +
On May 02 2012 21:56 iglocska wrote:
On May 02 2012 21:39 SarcasmMonster wrote:
I don't think anyone's posted this yet. The tournament winrates of April 2012.

+ Show Spoiler +
[image loading]

And the korean ones:

+ Show Spoiler +
[image loading]


I should have posted both. Remember to look at sample sizes before drawing conclusions.


you don't need to, that's what the standard deviation in the graphs is for.
SarcasmMonster
Profile Joined October 2011
3136 Posts
May 02 2012 14:28 GMT
#1342
On May 02 2012 23:21 Big J wrote:
Show nested quote +
On May 02 2012 21:58 SarcasmMonster wrote:
On May 02 2012 21:56 iglocska wrote:
On May 02 2012 21:39 SarcasmMonster wrote:
I don't think anyone's posted this yet. The tournament winrates of April 2012.

+ Show Spoiler +
[image loading]

And the korean ones:

+ Show Spoiler +
[image loading]


I should have posted both. Remember to look at sample sizes before drawing conclusions.


you don't need to, that's what the standard deviation in the graphs is for.


Standard deviation presumes a binomial distribution, and that each game is independent of each other. For a small sample size, these assumptions can be dangerous.
MMA: The true King of Wings
Shiori
Profile Blog Joined July 2011
3815 Posts
May 02 2012 14:30 GMT
#1343
On May 02 2012 23:28 SarcasmMonster wrote:
Show nested quote +
On May 02 2012 23:21 Big J wrote:
On May 02 2012 21:58 SarcasmMonster wrote:
On May 02 2012 21:56 iglocska wrote:
On May 02 2012 21:39 SarcasmMonster wrote:
I don't think anyone's posted this yet. The tournament winrates of April 2012.

+ Show Spoiler +
[image loading]

And the korean ones:

+ Show Spoiler +
[image loading]


I should have posted both. Remember to look at sample sizes before drawing conclusions.


you don't need to, that's what the standard deviation in the graphs is for.


Standard deviation presumes a binomial distribution, and that each game is independent of each other. For a small sample size, these assumptions can be dangerous.

Not to mention that in the context of a BoX, the games are not independent of each other.
Rumpus
Profile Joined August 2011
United States136 Posts
May 02 2012 14:32 GMT
#1344
On May 02 2012 11:51 YosHGo wrote:
Show nested quote +
On May 02 2012 10:46 Rumpus wrote:
On May 02 2012 05:44 Big J wrote:
On May 02 2012 05:35 Rumpus wrote:
On May 02 2012 05:28 Big J wrote:
On May 02 2012 05:26 Rumpus wrote:
On May 02 2012 05:00 sieksdekciw wrote:
On May 01 2012 22:36 Bellazuk wrote:
they truly need a slight buff.

No, they need more better players. DRG and Stephano take almost every tournament there is anyway. If you buff zerg even more (I say it is slightly imbalanced against terran, looking at statistics which show a 4 to 6% win rate advantage for zerg in every region in ZvT), DRG and Stephano will take every tournament.

Also, adding to the fact that zerg race is again a very easy to control race where micro is almost not present, I believe that zerg needs no buff, and even should be T3 nerfed.





I don't know about anyone else but the last thing I want for Zerg is a buff, and I play Zerg. But what I would enjoy is the race to be fixed so that is ACTUALLY ENJOYABLE TO PLAY! Half the units are either boring, useless, or both.


Then don't play it if you don't like it.



If everyone played this game based purely off interesting mechanics and complete race design, Protoss and Zerg would be removed from the game.

Explain, in which way is Zerg incomplete? In which way is Zerg not interesting?

If you want queue mechanic with a human faction that is split in infantry/vehicles/air(/ships) you can basically play any strategy game that has ever been developed. If you want something unique, Zerg and since the introduction of Warp Gates Protoss are something for you.


First off look at the units and tech tree. If you think the race is okay, examine the Hydralisk, Roach, Corrupter, Ultralisk, and how many units we have compared to the other races. These units are all dull, or useless, with unimaginative design, terrible utility and extreme "situationalism." The flavor of the race, the Zerg theme of "the swarm," has been taken away entirely. Hell, not only is the Queen the source of a boring, mundane game-play chore, but is directly counter intuitive to that "swarm" style. Also, flexibility in composition and strategy is virtually nonexistent.

Warp Gates make sense for Protoss but it ruined that powerful "high cost, low count" army mystique. Oh and their tech trees are a mess too. Considering going down one of them (Stargate) is almost always a poor choice.


Oh yeah considering that stargate opener after FFE is pretty good way to mess with stephanos roach style so yeah i think i will just listen to MC and so should you before posting false statements


Lol seriously? That is your argument? An entire tech tree is validated because it can possibly fluster one play style in ZvP? It doesn't work at any other point in that match up, transitioning out is a massive risk, and it is quite easy to shut down entirely which is an immediate GG. And we didn't even get to TvP or PvP. So I don't think what I said is too far fetched or in any way a "false statement."
Grammin'
SarcasmMonster
Profile Joined October 2011
3136 Posts
May 02 2012 14:32 GMT
#1345
On May 02 2012 23:30 Shiori wrote:
Show nested quote +
On May 02 2012 23:28 SarcasmMonster wrote:
On May 02 2012 23:21 Big J wrote:
On May 02 2012 21:58 SarcasmMonster wrote:
On May 02 2012 21:56 iglocska wrote:
On May 02 2012 21:39 SarcasmMonster wrote:
I don't think anyone's posted this yet. The tournament winrates of April 2012.

+ Show Spoiler +
[image loading]

And the korean ones:

+ Show Spoiler +
[image loading]


I should have posted both. Remember to look at sample sizes before drawing conclusions.


you don't need to, that's what the standard deviation in the graphs is for.


Standard deviation presumes a binomial distribution, and that each game is independent of each other. For a small sample size, these assumptions can be dangerous.

Not to mention that in the context of a BoX, the games are not independent of each other.


Or when good players makes a very deep run in the few korean tournaments. They will overrepresent the data.
MMA: The true King of Wings
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-05-02 14:44:37
May 02 2012 14:43 GMT
#1346
On May 02 2012 23:28 SarcasmMonster wrote:
Show nested quote +
On May 02 2012 23:21 Big J wrote:
On May 02 2012 21:58 SarcasmMonster wrote:
On May 02 2012 21:56 iglocska wrote:
On May 02 2012 21:39 SarcasmMonster wrote:
I don't think anyone's posted this yet. The tournament winrates of April 2012.

+ Show Spoiler +
[image loading]

And the korean ones:

+ Show Spoiler +
[image loading]


I should have posted both. Remember to look at sample sizes before drawing conclusions.


you don't need to, that's what the standard deviation in the graphs is for.


Standard deviation presumes a binomial distribution, and that each game is independent of each other. For a small sample size, these assumptions can be dangerous.


Na, I don't think this is dangerous. I mean, binominal distribution is what we have here, it's just a question of the exact probability parameter. As long as the creator of those stats has chosen something that is somewhere around 0.4-0.6, it should be pretty exact.
And games are not independend, but they will never be, you will always have certain metagame influences, certain personality influences and influences of playing a set, but a lot of those things don't change if you had bigger sample sizes of the same time periode. F.e. the overall XvY metagame is the same if you have 100 matches in a month, or if you have 1000 matches in the same month.
(if anybody would take statistics that literally, then there would not be any form of applied statistics. At some point you will always have to put up with certain assumptions, and those that are made here, are pretty common for applied statistics)
Shiori
Profile Blog Joined July 2011
3815 Posts
May 02 2012 16:38 GMT
#1347
On May 02 2012 23:43 Big J wrote:
Show nested quote +
On May 02 2012 23:28 SarcasmMonster wrote:
On May 02 2012 23:21 Big J wrote:
On May 02 2012 21:58 SarcasmMonster wrote:
On May 02 2012 21:56 iglocska wrote:
On May 02 2012 21:39 SarcasmMonster wrote:
I don't think anyone's posted this yet. The tournament winrates of April 2012.

+ Show Spoiler +
[image loading]

And the korean ones:

+ Show Spoiler +
[image loading]


I should have posted both. Remember to look at sample sizes before drawing conclusions.


you don't need to, that's what the standard deviation in the graphs is for.


Standard deviation presumes a binomial distribution, and that each game is independent of each other. For a small sample size, these assumptions can be dangerous.


Na, I don't think this is dangerous. I mean, binominal distribution is what we have here, it's just a question of the exact probability parameter. As long as the creator of those stats has chosen something that is somewhere around 0.4-0.6, it should be pretty exact.
And games are not independend, but they will never be, you will always have certain metagame influences, certain personality influences and influences of playing a set, but a lot of those things don't change if you had bigger sample sizes of the same time periode. F.e. the overall XvY metagame is the same if you have 100 matches in a month, or if you have 1000 matches in the same month.
(if anybody would take statistics that literally, then there would not be any form of applied statistics. At some point you will always have to put up with certain assumptions, and those that are made here, are pretty common for applied statistics)

We don't have large enough sample sizes (except maybe in the International winrates) to assume these things balance each other out, though...
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-05-02 17:09:43
May 02 2012 17:06 GMT
#1348
On May 02 2012 23:32 Rumpus wrote:
Show nested quote +
On May 02 2012 11:51 YosHGo wrote:
On May 02 2012 10:46 Rumpus wrote:
On May 02 2012 05:44 Big J wrote:
On May 02 2012 05:35 Rumpus wrote:
On May 02 2012 05:28 Big J wrote:
On May 02 2012 05:26 Rumpus wrote:
On May 02 2012 05:00 sieksdekciw wrote:
On May 01 2012 22:36 Bellazuk wrote:
they truly need a slight buff.

No, they need more better players. DRG and Stephano take almost every tournament there is anyway. If you buff zerg even more (I say it is slightly imbalanced against terran, looking at statistics which show a 4 to 6% win rate advantage for zerg in every region in ZvT), DRG and Stephano will take every tournament.

Also, adding to the fact that zerg race is again a very easy to control race where micro is almost not present, I believe that zerg needs no buff, and even should be T3 nerfed.





I don't know about anyone else but the last thing I want for Zerg is a buff, and I play Zerg. But what I would enjoy is the race to be fixed so that is ACTUALLY ENJOYABLE TO PLAY! Half the units are either boring, useless, or both.


Then don't play it if you don't like it.



If everyone played this game based purely off interesting mechanics and complete race design, Protoss and Zerg would be removed from the game.

Explain, in which way is Zerg incomplete? In which way is Zerg not interesting?

If you want queue mechanic with a human faction that is split in infantry/vehicles/air(/ships) you can basically play any strategy game that has ever been developed. If you want something unique, Zerg and since the introduction of Warp Gates Protoss are something for you.


First off look at the units and tech tree. If you think the race is okay, examine the Hydralisk, Roach, Corrupter, Ultralisk, and how many units we have compared to the other races. These units are all dull, or useless, with unimaginative design, terrible utility and extreme "situationalism." The flavor of the race, the Zerg theme of "the swarm," has been taken away entirely. Hell, not only is the Queen the source of a boring, mundane game-play chore, but is directly counter intuitive to that "swarm" style. Also, flexibility in composition and strategy is virtually nonexistent.

Warp Gates make sense for Protoss but it ruined that powerful "high cost, low count" army mystique. Oh and their tech trees are a mess too. Considering going down one of them (Stargate) is almost always a poor choice.


Oh yeah considering that stargate opener after FFE is pretty good way to mess with stephanos roach style so yeah i think i will just listen to MC and so should you before posting false statements


Lol seriously? That is your argument? An entire tech tree is validated because it can possibly fluster one play style in ZvP? It doesn't work at any other point in that match up, transitioning out is a massive risk, and it is quite easy to shut down entirely which is an immediate GG. And we didn't even get to TvP or PvP. So I don't think what I said is too far fetched or in any way a "false statement."


It works at other points in that match-up. Maxing and dropping a few stargates in anticipation of broodlords. Carriers in late game armies see high level play but don't really see pro play yet. Phoenixes in PvP. Phoenix openings are still viable in PvT. Voidray all-ins are always fun, but I guess if they don't work then bunkers are invalidated too because you can only bunker rush TvP: forcefields invalidate using them defensively, apparently.

Definitely a far-fetched statement.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-05-02 17:16:51
May 02 2012 17:16 GMT
#1349
On May 03 2012 01:38 Shiori wrote:
Show nested quote +
On May 02 2012 23:43 Big J wrote:
On May 02 2012 23:28 SarcasmMonster wrote:
On May 02 2012 23:21 Big J wrote:
On May 02 2012 21:58 SarcasmMonster wrote:
On May 02 2012 21:56 iglocska wrote:
On May 02 2012 21:39 SarcasmMonster wrote:
I don't think anyone's posted this yet. The tournament winrates of April 2012.

+ Show Spoiler +
[image loading]

And the korean ones:

+ Show Spoiler +
[image loading]


I should have posted both. Remember to look at sample sizes before drawing conclusions.


you don't need to, that's what the standard deviation in the graphs is for.


Standard deviation presumes a binomial distribution, and that each game is independent of each other. For a small sample size, these assumptions can be dangerous.


Na, I don't think this is dangerous. I mean, binominal distribution is what we have here, it's just a question of the exact probability parameter. As long as the creator of those stats has chosen something that is somewhere around 0.4-0.6, it should be pretty exact.
And games are not independend, but they will never be, you will always have certain metagame influences, certain personality influences and influences of playing a set, but a lot of those things don't change if you had bigger sample sizes of the same time periode. F.e. the overall XvY metagame is the same if you have 100 matches in a month, or if you have 1000 matches in the same month.
(if anybody would take statistics that literally, then there would not be any form of applied statistics. At some point you will always have to put up with certain assumptions, and those that are made here, are pretty common for applied statistics)

We don't have large enough sample sizes (except maybe in the International winrates) to assume these things balance each other out, though...

Do you really want to discuss to which degree the approximated deviation is wrong? For Korea the shown deviation is ~6%, which means if the approximation is hugely off, the true deviation is still somewhat around 5% or 7%. That's basically the same "size" for a deviation. It basically gives us the same measure for how "far off" our values are. There is no use in considering the samplesize again, because that's already what the approximated deviation is for.
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
May 02 2012 17:18 GMT
#1350
I'm actually surprised that the percentages are that close. I'm excited for HoTs now
Life's good :D
zmansman17
Profile Joined March 2011
United States2567 Posts
May 02 2012 22:24 GMT
#1351
On May 02 2012 22:18 jdsowa wrote:
Lyyna's got it right. People are stuck in a bio mindset. Bio units are throwaways, mech/air is more like playing the P deathball. You want to make expensive upgraded units, and hold onto them until you're maxed.

Early and mid-game, contain P with threat of hellion run-bys. Tech up to 3/3 and an ultimate unit composition of siege tanks, with a wall of thors in front, and banshee support. I'm not sure P can do anything against this. If you don't feel safe taking your 3rd, then maybe get a planetary or two.


This post lacks so much knowledge and clearly you do not play Terran. As has been stated on here numerous times by pro terrans and rank 1 master terrans like myself, mech does not work versus Protoss. If it did, you would see Terrans using it: plain and simple.

If you haven't noticed, as Terran we do have a very flexible race, so what we lack in raw power, we make up for in versatility. This leads to a certain type of player that is attracted to Terran and a certain style that jives well with the race. We are Always trying new things and that is why Terran has been successful. Part its player base and part the race design itself. Mech does not and will not work until adjustments are made. Any statement otherwise from a Protoss player is very mis-guided and un-informed of the panopoly of posts made on mech TvP
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
TORTOISE
Profile Joined December 2010
United States515 Posts
May 02 2012 22:36 GMT
#1352
Give us increased Tank damage. PLEASE AND THANNK YOU , BLIZZARD ♥
◕ ‿‿ ◕ ๑•́ ₃ •̀๑ ( ͡ ° ͜ ʖ ͡°)
Sein
Profile Blog Joined September 2010
United States1811 Posts
May 02 2012 22:47 GMT
#1353
On May 03 2012 07:36 TORTOISE wrote:
Give us increased Tank damage. PLEASE AND THANNK YOU , BLIZZARD ♥


That would cause problems in TvZ and wouldn't really solve anything for TvP either. The problem with tanks in TvP lategame is its immobility and that it fares awfully against chargelot/archons.
convention
Profile Joined October 2011
United States622 Posts
May 02 2012 23:02 GMT
#1354
On May 03 2012 07:24 zmansman17 wrote:
Show nested quote +
On May 02 2012 22:18 jdsowa wrote:
Lyyna's got it right. People are stuck in a bio mindset. Bio units are throwaways, mech/air is more like playing the P deathball. You want to make expensive upgraded units, and hold onto them until you're maxed.

Early and mid-game, contain P with threat of hellion run-bys. Tech up to 3/3 and an ultimate unit composition of siege tanks, with a wall of thors in front, and banshee support. I'm not sure P can do anything against this. If you don't feel safe taking your 3rd, then maybe get a planetary or two.


This post lacks so much knowledge and clearly you do not play Terran. As has been stated on here numerous times by pro terrans and rank 1 master terrans like myself, mech does not work versus Protoss. If it did, you would see Terrans using it: plain and simple.

If you haven't noticed, as Terran we do have a very flexible race, so what we lack in raw power, we make up for in versatility. This leads to a certain type of player that is attracted to Terran and a certain style that jives well with the race. We are Always trying new things and that is why Terran has been successful. Part its player base and part the race design itself. Mech does not and will not work until adjustments are made. Any statement otherwise from a Protoss player is very mis-guided and un-informed of the panopoly of posts made on mech TvP


Applying your logic about why mech doesn't work in TvP would imply that mech doesn't work in TvZ either. Also applying your logic (about people not currently using mech), then the current strategy is always the best strategy, because if something else was the best everyone would already be doing it. But people find ways to make new strategies work all of the time. While I think that there might be problems with mech at the highest level, Lyyna has shown that Masters and below it is definitely viable, which I think really shows something. Everyone always says charlots + immortals + ... is why mech can't work. But if mech works at the lower levels, then it can't be that it is those units that make mech unusable (assuming masters protoss players use charlots)
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
May 02 2012 23:23 GMT
#1355
On May 03 2012 08:02 convention wrote:
Show nested quote +
On May 03 2012 07:24 zmansman17 wrote:
On May 02 2012 22:18 jdsowa wrote:
Lyyna's got it right. People are stuck in a bio mindset. Bio units are throwaways, mech/air is more like playing the P deathball. You want to make expensive upgraded units, and hold onto them until you're maxed.

Early and mid-game, contain P with threat of hellion run-bys. Tech up to 3/3 and an ultimate unit composition of siege tanks, with a wall of thors in front, and banshee support. I'm not sure P can do anything against this. If you don't feel safe taking your 3rd, then maybe get a planetary or two.


This post lacks so much knowledge and clearly you do not play Terran. As has been stated on here numerous times by pro terrans and rank 1 master terrans like myself, mech does not work versus Protoss. If it did, you would see Terrans using it: plain and simple.

If you haven't noticed, as Terran we do have a very flexible race, so what we lack in raw power, we make up for in versatility. This leads to a certain type of player that is attracted to Terran and a certain style that jives well with the race. We are Always trying new things and that is why Terran has been successful. Part its player base and part the race design itself. Mech does not and will not work until adjustments are made. Any statement otherwise from a Protoss player is very mis-guided and un-informed of the panopoly of posts made on mech TvP


Applying your logic about why mech doesn't work in TvP would imply that mech doesn't work in TvZ either. Also applying your logic (about people not currently using mech), then the current strategy is always the best strategy, because if something else was the best everyone would already be doing it. But people find ways to make new strategies work all of the time. While I think that there might be problems with mech at the highest level, Lyyna has shown that Masters and below it is definitely viable, which I think really shows something. Everyone always says charlots + immortals + ... is why mech can't work. But if mech works at the lower levels, then it can't be that it is those units that make mech unusable (assuming masters protoss players use charlots)


Stop. Please. Stop. How many of these posts are there going to be? Yes, there are a few masters Terran players per server that use mech TvP. I've read the guide, I've tried mech. Yes, you can win games with it. Is it "viable"? I guess it's viable if your definition of viable is having over a 0% chance of success. The fact is, for all of bio's shortcomings, it is still the better choice. Why should we use an inferior strategy just because it has the potential to win? For the 1000th time. There is a reason mech seldom appears in professional matches. If you don't think Terran pros have tried mech and explored it as much as Lyyna, then you're hopeless. But yea, I mean, go ahead and keep questioning the collective knowledge of every professional Terran. I'm sure you have got it all figured out.
teamhozac
Profile Joined April 2012
404 Posts
May 02 2012 23:40 GMT
#1356
On May 02 2012 10:46 Rumpus wrote:
Show nested quote +
On May 02 2012 05:44 Big J wrote:
On May 02 2012 05:35 Rumpus wrote:
On May 02 2012 05:28 Big J wrote:
On May 02 2012 05:26 Rumpus wrote:
On May 02 2012 05:00 sieksdekciw wrote:
On May 01 2012 22:36 Bellazuk wrote:
they truly need a slight buff.

No, they need more better players. DRG and Stephano take almost every tournament there is anyway. If you buff zerg even more (I say it is slightly imbalanced against terran, looking at statistics which show a 4 to 6% win rate advantage for zerg in every region in ZvT), DRG and Stephano will take every tournament.

Also, adding to the fact that zerg race is again a very easy to control race where micro is almost not present, I believe that zerg needs no buff, and even should be T3 nerfed.





I don't know about anyone else but the last thing I want for Zerg is a buff, and I play Zerg. But what I would enjoy is the race to be fixed so that is ACTUALLY ENJOYABLE TO PLAY! Half the units are either boring, useless, or both.


Then don't play it if you don't like it.



If everyone played this game based purely off interesting mechanics and complete race design, Protoss and Zerg would be removed from the game.

Explain, in which way is Zerg incomplete? In which way is Zerg not interesting?

If you want queue mechanic with a human faction that is split in infantry/vehicles/air(/ships) you can basically play any strategy game that has ever been developed. If you want something unique, Zerg and since the introduction of Warp Gates Protoss are something for you.


First off look at the units and tech tree. If you think the race is okay, examine the Hydralisk, Roach, Corrupter, Ultralisk, and how many units we have compared to the other races. These units are all dull, or useless, with unimaginative design, terrible utility and extreme "situationalism." The flavor of the race, the Zerg theme of "the swarm," has been taken away entirely. Hell, not only is the Queen the source of a boring, mundane game-play chore, but is directly counter intuitive to that "swarm" style. Also, flexibility in composition and strategy is virtually nonexistent.

Warp Gates make sense for Protoss but it ruined that powerful "high cost, low count" army mystique. Oh and their tech trees are a mess too. Considering going down one of them (Stargate) is almost always a poor choice.


The Roach, ultralisk, and corruptor are all USELESS? Put down the crack pipe mang
teamhozac
Profile Joined April 2012
404 Posts
May 03 2012 00:13 GMT
#1357
On May 03 2012 08:23 SupLilSon wrote:
Show nested quote +
On May 03 2012 08:02 convention wrote:
On May 03 2012 07:24 zmansman17 wrote:
On May 02 2012 22:18 jdsowa wrote:
Lyyna's got it right. People are stuck in a bio mindset. Bio units are throwaways, mech/air is more like playing the P deathball. You want to make expensive upgraded units, and hold onto them until you're maxed.

Early and mid-game, contain P with threat of hellion run-bys. Tech up to 3/3 and an ultimate unit composition of siege tanks, with a wall of thors in front, and banshee support. I'm not sure P can do anything against this. If you don't feel safe taking your 3rd, then maybe get a planetary or two.


This post lacks so much knowledge and clearly you do not play Terran. As has been stated on here numerous times by pro terrans and rank 1 master terrans like myself, mech does not work versus Protoss. If it did, you would see Terrans using it: plain and simple.

If you haven't noticed, as Terran we do have a very flexible race, so what we lack in raw power, we make up for in versatility. This leads to a certain type of player that is attracted to Terran and a certain style that jives well with the race. We are Always trying new things and that is why Terran has been successful. Part its player base and part the race design itself. Mech does not and will not work until adjustments are made. Any statement otherwise from a Protoss player is very mis-guided and un-informed of the panopoly of posts made on mech TvP


Applying your logic about why mech doesn't work in TvP would imply that mech doesn't work in TvZ either. Also applying your logic (about people not currently using mech), then the current strategy is always the best strategy, because if something else was the best everyone would already be doing it. But people find ways to make new strategies work all of the time. While I think that there might be problems with mech at the highest level, Lyyna has shown that Masters and below it is definitely viable, which I think really shows something. Everyone always says charlots + immortals + ... is why mech can't work. But if mech works at the lower levels, then it can't be that it is those units that make mech unusable (assuming masters protoss players use charlots)


Stop. Please. Stop. How many of these posts are there going to be? Yes, there are a few masters Terran players per server that use mech TvP. I've read the guide, I've tried mech. Yes, you can win games with it. Is it "viable"? I guess it's viable if your definition of viable is having over a 0% chance of success. The fact is, for all of bio's shortcomings, it is still the better choice. Why should we use an inferior strategy just because it has the potential to win? For the 1000th time. There is a reason mech seldom appears in professional matches. If you don't think Terran pros have tried mech and explored it as much as Lyyna, then you're hopeless. But yea, I mean, go ahead and keep questioning the collective knowledge of every professional Terran. I'm sure you have got it all figured out.


x 1 million... Why do people keep insisting that factory units can be viable in TvP other than in a 1/1/1 or two base timing push? Any knowledgable, thinking protoss player will counter any mech play so bad it would be hilarious. The only time mech works is if the protoss does not scout at all, which is pretty much imposible considering they basically have a 25/75 map hack
sunprince
Profile Joined January 2011
United States2258 Posts
Last Edited: 2012-05-03 00:43:29
May 03 2012 00:41 GMT
#1358
On May 02 2012 16:22 Big J wrote:
Hydralisks are weak, but this has nothing to do with any form of "incomplete design", they are simply not playable as a straight up combat unit right now.


Agreed. They just have awful stats; hydralisks in BW weren't anything special either, but their low mineral/gas/supply cost and speed upgrade made them an effective bread-and-butter unit.

On May 02 2012 16:22 Big J wrote:
Corruptors are boring, I agree, but they are needed.


Not necessarily. You could fill the same role with a less boring unit.

On May 02 2012 16:22 Big J wrote:
There is absolutly nothing, that makes Zerg (or Protoss) more "incomplete" than Terran.


The main reason Zerg feels "incomplete" is the lack of a disproportionately cost-effective defense to slow/stop attacks and counterattacks. Terrans revolve around this with siege tanks, repaired bunkers, and MMM, while Protoss have splash damage like Colossi, Storm, and Archons, but whereas Zerg had lurkers and dark swarm in BW, they have nothing of the sort now. This lack of defensive ability drastically reduces a SC2 Zerg player's strategic options, resulting in the race feeling "incomplete" and/or "unfun".
teamhozac
Profile Joined April 2012
404 Posts
May 03 2012 00:45 GMT
#1359
On May 03 2012 09:41 sunprince wrote:
Show nested quote +
On May 02 2012 16:22 Big J wrote:
Hydralisks are weak, but this has nothing to do with any form of "incomplete design", they are simply not playable as a straight up combat unit right now.


Agreed. They just have awful stats; hydralisks in BW weren't anything special either, but their low mineral/gas/supply cost and speed upgrade made them an effective bread-and-butter unit.

Show nested quote +
On May 02 2012 16:22 Big J wrote:
Corruptors are boring, I agree, but they are needed.


Not necessarily. You could fill the same role with a less boring unit.

Show nested quote +
On May 02 2012 16:22 Big J wrote:
There is absolutly nothing, that makes Zerg (or Protoss) more "incomplete" than Terran.


The main reason Zerg feels "incomplete" is the lack of a disproportionately cost-effective defense to slow/stop attacks and counterattacks. Terrans revolve around this with siege tanks, repaired bunkers, and MMM, while Protoss have splash damage like Colossi, Storm, and Archons, but whereas Zerg had lurkers and dark swarm in BW, they have nothing of the sort now. This lack of defensive ability drastically reduces a SC2 Zerg player's strategic options, resulting in the race feeling "incomplete" and/or "unfun".


Spine crawlers and spores are both great defensive units that can be uprooted and relocated wherever they are needed, not sure what exactly you want as defense but you probably have theb est defensive structure in the game
sunprince
Profile Joined January 2011
United States2258 Posts
Last Edited: 2012-05-03 00:57:46
May 03 2012 00:57 GMT
#1360
On May 03 2012 09:45 teamhozac wrote:
Show nested quote +
On May 03 2012 09:41 sunprince wrote:
On May 02 2012 16:22 Big J wrote:
Hydralisks are weak, but this has nothing to do with any form of "incomplete design", they are simply not playable as a straight up combat unit right now.


Agreed. They just have awful stats; hydralisks in BW weren't anything special either, but their low mineral/gas/supply cost and speed upgrade made them an effective bread-and-butter unit.

On May 02 2012 16:22 Big J wrote:
Corruptors are boring, I agree, but they are needed.


Not necessarily. You could fill the same role with a less boring unit.

On May 02 2012 16:22 Big J wrote:
There is absolutly nothing, that makes Zerg (or Protoss) more "incomplete" than Terran.


The main reason Zerg feels "incomplete" is the lack of a disproportionately cost-effective defense to slow/stop attacks and counterattacks. Terrans revolve around this with siege tanks, repaired bunkers, and MMM, while Protoss have splash damage like Colossi, Storm, and Archons, but whereas Zerg had lurkers and dark swarm in BW, they have nothing of the sort now. This lack of defensive ability drastically reduces a SC2 Zerg player's strategic options, resulting in the race feeling "incomplete" and/or "unfun".


Spine crawlers and spores are both great defensive units that can be uprooted and relocated wherever they are needed, not sure what exactly you want as defense but you probably have theb est defensive structure in the game


If you think that spines/spores are a cost-effective means of defending any sort of attack, on the level of the Terran/Protoss defenses or BW Zerg defenses I described, then you have no idea what you're talking about.
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