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Talking Balance with David Kim - Page 66

Forum Index > SC2 General
1416 CommentsPost a Reply
Prev 1 64 65 66 67 68 71 Next
Bellazuk
Profile Joined December 2011
Canada146 Posts
May 01 2012 13:36 GMT
#1301
The fact is, I don't think david kim realize some people play this game for living and even slight imbalance for them would make a huge difference overall. There's a reason why u don't see zerg players dominating the scene and there's a reason why code s zerg players will be even lower next season. Good people , figured out how to deal vs Zerg players. Yeah some people may shine as Zerg and win touneys, thats perfect but it shouldnt representent the majority. With the incomming changes in HOTS I think zerg will be okay but for now at the hightest level of play, they truly need a slight buff.
“The only thing standing between you and your goal is the bullshit story you keep telling yourself as to why you can't achieve it.”
vthree
Profile Joined November 2011
Hong Kong8039 Posts
May 01 2012 15:52 GMT
#1302
Did Protoss players actually figure out pvt or pvz? Or did the maps get bigger so that early and mid game timings/ drops were less effective so protoss can take a faster third without be punished and thus moving the game to a mid/ late game phase where they have always been strong due to army efficiency per supply and warp gates.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-05-01 16:16:26
May 01 2012 16:16 GMT
#1303
On May 02 2012 00:52 vthree wrote:
Did Protoss players actually figure out pvt or pvz? Or did the maps get bigger so that early and mid game timings/ drops were less effective so protoss can take a faster third without be punished and thus moving the game to a mid/ late game phase where they have always been strong due to army efficiency per supply and warp gates.


the first one. Protoss players were actually struggling even on bigger maps like Terminus and TDA to get up fast thirds against Zerg, and they are actually doing quite OK on maps with medium rush distances like Antiga or Cloud Kingdom right now.
freetgy
Profile Joined November 2010
1720 Posts
May 01 2012 16:25 GMT
#1304
On May 02 2012 00:52 vthree wrote:
Did Protoss players actually figure out pvt or pvz? Or did the maps get bigger so that early and mid game timings/ drops were less effective so protoss can take a faster third without be punished and thus moving the game to a mid/ late game phase where they have always been strong due to army efficiency per supply and warp gates.


too far away bases always benefit zerg, they are the most mobile race.
Jojo131
Profile Joined January 2011
Brazil1631 Posts
May 01 2012 16:29 GMT
#1305
On May 01 2012 22:36 Bellazuk wrote:
The fact is, I don't think david kim realize some people play this game for living and even slight imbalance for them would make a huge difference overall. There's a reason why u don't see zerg players dominating the scene and there's a reason why code s zerg players will be even lower next season. Good people , figured out how to deal vs Zerg players. Yeah some people may shine as Zerg and win touneys, thats perfect but it shouldnt representent the majority. With the incomming changes in HOTS I think zerg will be okay but for now at the hightest level of play, they truly need a slight buff.

But there are also normal, casual players (ie. not pros, their primary target market) who also want to play this game. I dont like it either, but it's not unreasonable for Blizzard to consider their main source of income.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 01 2012 16:36 GMT
#1306
On May 01 2012 20:13 Yoduh wrote:
typical SC2 strategy thread:
"hey guys, I play X race and have trouble with Y race against Z unit, what do i do?"
community responds
"scout better and/or play better, don't let them mass up that unit and counter it".

typical SC2 balance thread:
"hey guys, I play T race and have trouble with P race against HT unit, what do i do?"
community responds
"OMG P IS SO OVERPOWERED, T NEEDS BUFFS, DAVID KIM IS INCOMPETENT, STATISTICS ARE A LIE!!!"


It is so true. The people in the strategy threads are really cutting their teeth on the hard part of SC2, which is figuring out what you are doing wrong. I think I lot of people just play until they stop going up on the ladder and then assume the reason they are not winning any more is because of some sort of imbalance. Never mind that on the way to diamond/masters they developed some really bad habits that are keeping them down, clearly it is the other races fault they are losing.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Toastie
Profile Joined April 2012
Netherlands104 Posts
May 01 2012 16:40 GMT
#1307
No adressing of PvT makes this laughable.
Never give up, never surrender!
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2012-05-01 16:46:31
May 01 2012 16:44 GMT
#1308
On May 01 2012 22:36 Bellazuk wrote:
The fact is, I don't think david kim realize some people play this game for living and even slight imbalance for them would make a huge difference overall. There's a reason why u don't see zerg players dominating the scene and there's a reason why code s zerg players will be even lower next season. Good people , figured out how to deal vs Zerg players. Yeah some people may shine as Zerg and win touneys, thats perfect but it shouldnt representent the majority. With the incomming changes in HOTS I think zerg will be okay but for now at the hightest level of play, they truly need a slight buff.


Hello mate, wake up, we are not in the BETA anymore! http://www.teamliquid.net/tlpd/sc2-international/individual-leagues

Zergs are doing perfectly fine. I know that zergs are doing bad in the GSL, but I remember zvz finals too... It's just 1 season. Besides that we see zergs performing very well in tournaments.

Ask ANY terran pro about TvZ lategame and you will find words as "joke", "so damn hard" and "broodlord + infestor" in their answer.

Zergs actually figured out how to hold terran timing attacks, so they can survive till lategame. And please don't tell me that zerg lategame is perfectly fine...

Zerg at the lower level is hard and maybe a little UP, yes, but the higher you get in master league, the more stronger zerg becomes.
Let it Raine
Profile Joined August 2010
Canada1245 Posts
Last Edited: 2012-05-01 16:52:43
May 01 2012 16:52 GMT
#1309
you can't read this topic and not get angry

if i were david kim i'd be spending my time calling people retarded instead of doing my job

if you're not pro you can't speak definitively, and even then, there are pros who are just as bad.

people have general opinions taken from others and keep yelling about them as if they are correct, and then yell at david kim for not balancing based on those general (and often times wrong) opinions.

Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
DanceSC
Profile Blog Joined March 2008
United States751 Posts
May 01 2012 17:17 GMT
#1310
I respect their decision to push protoss away from the 1-2 base warpgate play, but I feel that it is a reaction to the other races. You want to get protoss away from 2base warpgate play, create a viable method to handling the roach a-click, that will allow the protoss to tech or expand. You t3 to quickly you lose to the tier 1 zerg, you dont have enough warpgates, they trade with you all day... :/ you take a third, their 12 min 200 supply timing is going to suicide and destroy it anyway. The only solution is to apply pressure early on, yet no matter what you do, they hold with just roaches -> 4gate timing, 6gate blink timing, immortal 5gate, voidray 6gate. :/ If you can't kill the 3rd, it is basically gg and you hear even casters say that.
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
sieksdekciw
Profile Joined April 2012
240 Posts
May 01 2012 20:00 GMT
#1311
On May 01 2012 22:36 Bellazuk wrote:
they truly need a slight buff.

No, they need more better players. DRG and Stephano take almost every tournament there is anyway. If you buff zerg even more (I say it is slightly imbalanced against terran, looking at statistics which show a 4 to 6% win rate advantage for zerg in every region in ZvT), DRG and Stephano will take every tournament.

Also, adding to the fact that zerg race is again a very easy to control race where micro is almost not present, I believe that zerg needs no buff, and even should be T3 nerfed.


Rumpus
Profile Joined August 2011
United States136 Posts
May 01 2012 20:26 GMT
#1312
On May 02 2012 05:00 sieksdekciw wrote:
Show nested quote +
On May 01 2012 22:36 Bellazuk wrote:
they truly need a slight buff.

No, they need more better players. DRG and Stephano take almost every tournament there is anyway. If you buff zerg even more (I say it is slightly imbalanced against terran, looking at statistics which show a 4 to 6% win rate advantage for zerg in every region in ZvT), DRG and Stephano will take every tournament.

Also, adding to the fact that zerg race is again a very easy to control race where micro is almost not present, I believe that zerg needs no buff, and even should be T3 nerfed.





I don't know about anyone else but the last thing I want for Zerg is a buff, and I play Zerg. But what I would enjoy is the race to be fixed so that is ACTUALLY ENJOYABLE TO PLAY! Half the units are either boring, useless, or both.
Grammin'
Big J
Profile Joined March 2011
Austria16289 Posts
May 01 2012 20:28 GMT
#1313
On May 02 2012 05:26 Rumpus wrote:
Show nested quote +
On May 02 2012 05:00 sieksdekciw wrote:
On May 01 2012 22:36 Bellazuk wrote:
they truly need a slight buff.

No, they need more better players. DRG and Stephano take almost every tournament there is anyway. If you buff zerg even more (I say it is slightly imbalanced against terran, looking at statistics which show a 4 to 6% win rate advantage for zerg in every region in ZvT), DRG and Stephano will take every tournament.

Also, adding to the fact that zerg race is again a very easy to control race where micro is almost not present, I believe that zerg needs no buff, and even should be T3 nerfed.





I don't know about anyone else but the last thing I want for Zerg is a buff, and I play Zerg. But what I would enjoy is the race to be fixed so that is ACTUALLY ENJOYABLE TO PLAY! Half the units are either boring, useless, or both.


Then don't play it if you don't like it.
Rumpus
Profile Joined August 2011
United States136 Posts
May 01 2012 20:35 GMT
#1314
On May 02 2012 05:28 Big J wrote:
Show nested quote +
On May 02 2012 05:26 Rumpus wrote:
On May 02 2012 05:00 sieksdekciw wrote:
On May 01 2012 22:36 Bellazuk wrote:
they truly need a slight buff.

No, they need more better players. DRG and Stephano take almost every tournament there is anyway. If you buff zerg even more (I say it is slightly imbalanced against terran, looking at statistics which show a 4 to 6% win rate advantage for zerg in every region in ZvT), DRG and Stephano will take every tournament.

Also, adding to the fact that zerg race is again a very easy to control race where micro is almost not present, I believe that zerg needs no buff, and even should be T3 nerfed.





I don't know about anyone else but the last thing I want for Zerg is a buff, and I play Zerg. But what I would enjoy is the race to be fixed so that is ACTUALLY ENJOYABLE TO PLAY! Half the units are either boring, useless, or both.


Then don't play it if you don't like it.



If everyone played this game based purely off interesting mechanics and complete race design, Protoss and Zerg would be removed from the game.
Grammin'
Big J
Profile Joined March 2011
Austria16289 Posts
May 01 2012 20:44 GMT
#1315
On May 02 2012 05:35 Rumpus wrote:
Show nested quote +
On May 02 2012 05:28 Big J wrote:
On May 02 2012 05:26 Rumpus wrote:
On May 02 2012 05:00 sieksdekciw wrote:
On May 01 2012 22:36 Bellazuk wrote:
they truly need a slight buff.

No, they need more better players. DRG and Stephano take almost every tournament there is anyway. If you buff zerg even more (I say it is slightly imbalanced against terran, looking at statistics which show a 4 to 6% win rate advantage for zerg in every region in ZvT), DRG and Stephano will take every tournament.

Also, adding to the fact that zerg race is again a very easy to control race where micro is almost not present, I believe that zerg needs no buff, and even should be T3 nerfed.





I don't know about anyone else but the last thing I want for Zerg is a buff, and I play Zerg. But what I would enjoy is the race to be fixed so that is ACTUALLY ENJOYABLE TO PLAY! Half the units are either boring, useless, or both.


Then don't play it if you don't like it.



If everyone played this game based purely off interesting mechanics and complete race design, Protoss and Zerg would be removed from the game.

Explain, in which way is Zerg incomplete? In which way is Zerg not interesting?

If you want queue mechanic with a human faction that is split in infantry/vehicles/air(/ships) you can basically play any strategy game that has ever been developed. If you want something unique, Zerg and since the introduction of Warp Gates Protoss are something for you.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
May 01 2012 21:02 GMT
#1316
Warp Gates cooldowns should be changed so that units take their build time to warp in instead of 4 seconds.

That way Protoss can't deathball so easily.
I am Terranfying.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
May 01 2012 21:06 GMT
#1317
On May 02 2012 06:02 Zombo Joe wrote:
Warp Gates cooldowns should be changed so that units take their build time to warp in instead of 4 seconds.

That way Protoss can't deathball so easily.


And watch how protoss falls below 20% winrates in every matchup.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
zmansman17
Profile Joined March 2011
United States2567 Posts
May 01 2012 21:51 GMT
#1318
On May 01 2012 12:21 Rumpus wrote:
Show nested quote +
On May 01 2012 12:15 zmansman17 wrote:
Rank 1 master Terran here and I'm astounded DK would not address Late game TvP. I've kept track of my win % on sc2gears and passed 20 in-game minutes -- I have only won a single TvP this entire season.

Given this disparity on an anecdotal level (my own), it may not have much significance. However, coupled with many other Rank 1-8 Master Terrans who also fail to win passed 20 in-game minutes, and have tracked a similar rate of failure on sc2gears, I'm guessing that this data exists within the released win rates per MU at least on our level, if not elsewhere.

A few explanations of the win rates: Many of the weaker Terran players have left the race entirely and switched to Protoss or Zerg. The evidence of this is in the proportion of Terran players to their Zerg and Protoss counterparts in the GM and Master leagues within NA and EU. Terran players have dropped to 1/4 of the race selections. (In KR, the Korean Terrans are on another level, and yet their representation is only equal).

Note that it is a possibility that the win rate of the remaining Terrans never changed, but the overall win rate of Terran simply increased from the reduction of the weaker Terran players.

Thus, this is one explanation of relatively even win rates TvP.

An alternative explanation of these win rates is that Terrans are opting for more All-in or Semi all-in mid game timings. Most good Terran players recognize that our Win % peters out as the game goes on, and so we go for timings when we have the greatest chance to win.

A more thorough discussion on balance would occur when Win % of Races were determined per unit of time (0-3 minutes, 3-6 minutes, etc.) and also by League and Server.

I feel that Terran has been pigeonholed into the Terran that we have today. All races should be able to perform relatively evenly at all points in the game, and the winner should be determined by the criterion of his skill, not overwhelmingly by the strength of a race at a certain point in time. If Blizzard finds that Terran has a disproportionate win rate from the 6-9 minute mark, but also a disproportionate loss ratio passed 20 minutes, then there should be adjustments made to weaken Terran at the 6-9 minute mark and strengthen Terran's late game options. I'll take another Rax/add-on timing nerf (given all of the implications) if it means Ravens get faster movement and HSM speed and something is done with BCs.


Blizz gutted Terran because it is far easier to ruin a complete race than fix two completely fucked races. =/


Zerg really does need more options. I understand that HoTs will bring those options, but the race just doesn't have the same utility or flexibility as the other races.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Bellazuk
Profile Joined December 2011
Canada146 Posts
Last Edited: 2012-05-02 00:45:29
May 02 2012 00:43 GMT
#1319
On May 02 2012 01:44 Snowbear wrote:
Show nested quote +
On May 01 2012 22:36 Bellazuk wrote:
The fact is, I don't think david kim realize some people play this game for living and even slight imbalance for them would make a huge difference overall. There's a reason why u don't see zerg players dominating the scene and there's a reason why code s zerg players will be even lower next season. Good people , figured out how to deal vs Zerg players. Yeah some people may shine as Zerg and win touneys, thats perfect but it shouldnt representent the majority. With the incomming changes in HOTS I think zerg will be okay but for now at the hightest level of play, they truly need a slight buff.


Hello mate, wake up, we are not in the BETA anymore! http://www.teamliquid.net/tlpd/sc2-international/individual-leagues

Zergs are doing perfectly fine. I know that zergs are doing bad in the GSL, but I remember zvz finals too... It's just 1 season. Besides that we see zergs performing very well in tournaments.

Ask ANY terran pro about TvZ lategame and you will find words as "joke", "so damn hard" and "broodlord + infestor" in their answer.

Zergs actually figured out how to hold terran timing attacks, so they can survive till lategame. And please don't tell me that zerg lategame is perfectly fine...

Zerg at the lower level is hard and maybe a little UP, yes, but the higher you get in master league, the more stronger zerg becomes.


I don't agree with you, Stephano said in an interview he doesn't go broodlord infestor because it has no mobility and terran will just take all his army and drop in your bases. Thats exactly the kind of reaction of someone who didnt figured how to deal vs Z. It's not coincidence, even David Kim said it so, he said Zergs were doing fine until very recently and theres a reason for that. Let me explain my point.

Koreans play for living, Koreans are very dedicated to the game, Koreans never blame imba and try to fix their play b4 blaming anything else, they studied how to deal with Zerg and now their doing perfect. I'm not saying the situation is critical like ZERG need a buff so much! I'm just saying, if they could add somethig about the zerg scouting that may be the solution.

edit : I played BW and zerg wasnt really as much fragile that it is now in sc2, you can loose the game by a bad engage even if your multi-task , creep spread, scouting and all that stuff was perfect and thats imo what i think it is very silly but i deal with it and i don't blame balance.
“The only thing standing between you and your goal is the bullshit story you keep telling yourself as to why you can't achieve it.”
archon256
Profile Joined August 2010
United States363 Posts
Last Edited: 2012-05-02 01:39:35
May 02 2012 01:36 GMT
#1320
On May 02 2012 05:44 Big J wrote:
Explain, in which way is Zerg incomplete? In which way is Zerg not interesting?

If you want queue mechanic with a human faction that is split in infantry/vehicles/air(/ships) you can basically play any strategy game that has ever been developed. If you want something unique, Zerg and since the introduction of Warp Gates Protoss are something for you.

I'm pretty tired of how Roach-heavy ZvP is right now. Pretty much every game involves building a ton of Roaches with very little variation, because every other mid-game choice is so risky in comparison. It's no surprise that Blizzard are focusing on the Zerg midgame with their HotS changes.

On May 02 2012 09:43 Bellazuk wrote:
Koreans never blame imba and try to fix their play b4 blaming anything else

This isn't true at all.
Just off the top of my head, Fruitdealer, Nestea and DRG have all complained about imbalance in Zerg matchups.
You shouldn't make such sweeping generalizations.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
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