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Matchmaking Changes Reverted - Page 5

Forum Index > SC2 General
303 CommentsPost a Reply
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Mendelfist
Profile Joined September 2010
Sweden356 Posts
April 13 2012 11:02 GMT
#81
On April 13 2012 19:28 Yndigo wrote:
Show nested quote +
On April 13 2012 17:31 Mendelfist wrote:
On April 13 2012 17:21 Yndigo wrote:Saying that you win often, you get promoted faster if you play more people with higher MMR.

Yes, but you shouldn't get matched against people with high MMR more often than low MMR, unless you are in low bronze. It can happen by chance of course, but not on average.

Why not? If I am as good as a high master player, why shouldnt it let me play against high master players?

Because the system doesn't know you are as good as a high master player. Your MMR is what the system thinks your skill level is at. Why should the system give you more opponents above your MMR than below?
Heouf
Profile Joined March 2012
Netherlands787 Posts
Last Edited: 2012-04-13 11:20:53
April 13 2012 11:20 GMT
#82
Well I didnt noticed it cause I only play 1 game a month. And I am only platinum.
Gokba Alhakel
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
Last Edited: 2012-04-13 11:21:45
April 13 2012 11:21 GMT
#83
changed that fast, why not enable lan settings while their at it.
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
April 13 2012 11:24 GMT
#84
I guess everyone was quite unhappy about it. Many rants about fighting people ranked higher and losing.
xd
Caltu
Profile Joined May 2011
60 Posts
April 13 2012 11:27 GMT
#85
On April 13 2012 19:32 SigmaoctanusIV wrote:
It was a really good change. Seeing how you can match up against much better players is good experience. Also it gives you a reason to try harder against everyone cause you know they might be way better than you.

This was the reason that this was an awesome change!
I am not saying it wasnt bad for forever Bronze players and IdrA's, because it was.
But for everyone else this was the best thing to happen, you'll get a better sense of the game if that Terran 10min tank push comes at 8 when you have better players playing you and you get steam rolled. You'll be like "Woah I normally own that, better accommodate this new timing" and BOOM your working at a much faster pace than if another player came with a 9:30 and you barely survive.

I still think they should just work around the top/ bottom end of MMR not the rest of us
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
April 13 2012 11:28 GMT
#86
I liked it :/ The main complaints i could find about it were from bronzies and team gamers. Making it optional and only for 1v1 would be perfect but that might be hard to have the matchmaking system working with everyone preferring something different.
dr Helvetica <3
boppel
Profile Joined March 2012
140 Posts
April 13 2012 11:36 GMT
#87
anyone on EU played already?

did they change it for EU already?
Krallman
Profile Joined February 2011
Sweden713 Posts
April 13 2012 11:38 GMT
#88
Damn it, I liked the changes
Im better than Stefan
Rainmansc
Profile Joined August 2011
Netherlands216 Posts
April 13 2012 11:50 GMT
#89
boppel its the same on EU. Ive been playing 1100 point master from previous season alot now. Personally, i dont like it.
zul
Profile Blog Joined February 2010
Germany5427 Posts
April 13 2012 11:58 GMT
#90
I didn`t mind Blizzard trying it and I give them props for taking it back fast, after realising this isn`t helpful at all.
keep it deep! @zulison
mark05
Profile Joined March 2009
Canada807 Posts
April 13 2012 12:32 GMT
#91
i dont know how i feel about the changes yet, but nice reaction time if rly it didnt work :/
yes, I'm MarkOhFive
crydee
Profile Joined October 2011
92 Posts
April 13 2012 12:53 GMT
#92
On April 13 2012 15:41 niteReloaded wrote:
This would be a perfectly good adition to the personal options....
"I don't mind playing weaker opponents" [ ]
"I don't mind playing stronger opponents" [X]

Sure, it would only work in cases where the weak and strong are looking for each other, but things like that make the service better.


This would require an interface change, which simply cannot be done.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46516 Posts
April 13 2012 12:54 GMT
#93
They tried something, gathered data, and found it didn't work so they stopped doing it.

Sounds perfectly logical and worth a shot

Good work ^^
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
AllSalesFinal
Profile Blog Joined October 2010
United States211 Posts
April 13 2012 13:08 GMT
#94
I am glad about this. I was getting 6 points for a win and 16 for a loss TT.
| MMA | Flash | Polt |
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
April 13 2012 13:08 GMT
#95
I actually thought it was brilliant and i was happy that it was implemented.

I've been playing way better then against my mmr opponents, just because i know i can do better but slack alot when i play my mmr opponents. From all the favored people i still have a 58% winrate over them, and against only my own mmr opponents it's only 59% :S
Twitch.tv/TechGTV / Twitter.com/TechGTV
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
April 13 2012 13:31 GMT
#96
Lol it was fun playing really weak players one moment, and then playing that one random masters player. I just wish it would have told me when i was playing someone in a lower league.
Hulavuta
Profile Blog Joined December 2011
United States1252 Posts
April 13 2012 13:31 GMT
#97
Are you sure they changed it back yet? Yesterday (when it was announced) I did play several players that were VERY noticeably better than what I had played before.

Done with Team Liquid for a while. Don't expect to find me here.
Kazahk
Profile Blog Joined April 2012
United States385 Posts
April 13 2012 13:35 GMT
#98
This doesn't have anything to do with the match making system; but has anyone noticed the increase in zerg players? It looks like there are more this season... anyways, back on topic. It was a good idea tho, maybe if the players went against people in their own league but at higher levels? Like it would be possible for a low silver to go against a high silver, just not often.
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
covetousrat
Profile Joined October 2010
2109 Posts
April 13 2012 13:42 GMT
#99
[image loading]

Thanks Blizzard back to square one. Lol. Search time is too good.
boppel
Profile Joined March 2012
140 Posts
April 13 2012 13:43 GMT
#100
On April 13 2012 22:42 covetousrat wrote:
[image loading]

Thanks Blizzard back to square one. Lol. Search time is too good.


4vs4.. serious shit
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