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Matchmaking Changes Reverted - Page 4

Forum Index > SC2 General
303 CommentsPost a Reply
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Shartugal
Profile Joined September 2011
Denmark134 Posts
April 13 2012 08:52 GMT
#61
Does the same apply to the European ladder? I actually quite liked the change, it was fun to play against high masters for the challenge and then get to play against some high diamonds, thus making me feel better about myself.
Hot_Bid:" What are your longterm plans?" Seiplo:"Money, fame and bitches"
MShaw006
Profile Joined April 2011
United States74 Posts
April 13 2012 08:54 GMT
#62
On April 13 2012 16:20 darkness wrote:
Show nested quote +
On April 13 2012 16:19 Ogww wrote:
Yeah it was weird to play high golds and in the next match mid diamonds(i'm somewhat highish platinum). Games varied so much it was hard to get in the right tempo for me :/


Exactly. Changes should be gradual instead of from one league to another in a super short period.


I dunno, I felt like not knowing the skill of my opponent was helping me improve faster. I felt like I had to be on my A game in case I played someone a league up. Now, if I never improve, I'll still be in every game. If you sometimes play better people, though, you have to be on your toes, because you never know when you could be roflstomped.
Absentia
Profile Joined March 2011
United Kingdom973 Posts
April 13 2012 08:57 GMT
#63
Wonder why they didn't just tweak the parameters a little instead of completely reverting the change.
Outside of the fact that I encountered even more cheese than usual, I can't say I noticed the change too much, (although I probably wasn't paying enough attention).
kill619
Profile Joined December 2011
United States212 Posts
April 13 2012 08:57 GMT
#64
was starting to play diamonds and winning but listening to the people on forums who complain about everything is totally more important than being able to get promotions faster.

if blizzard had a better way of teaching everyone exactly how mmr and ladder points work, like having a video that you're forced to watch before playing your first ladder games or something, this change would have been a good idea because people would have realized that the only bad thing that comes from this is pouting when you lose to someone ranked higher than you insted of watching the replay and learning from your mistakes.
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2012-04-13 09:03:54
April 13 2012 08:59 GMT
#65
On April 13 2012 15:41 niteReloaded wrote:
This would be a perfectly good adition to the personal options....
"I don't mind playing weaker opponents" [ ]
"I don't mind playing stronger opponents" [X]

Sure, it would only work in cases where the weak and strong are looking for each other, but things like that make the service better.



The problem is that everyone wants to play stronger and not weaker. (well vast majority)


I was really enjoying the change. Played a few games where i was like WTF MAP HAX - how could he know i was going to do that?. Watched the replay and see that nope i just got completley pwnt.

Result I learnt more in that one game about zvt than i did through the most of last season of owning 1 basing nubs.


EDIT:

THere i s a big problem for the scoring mechanism though as you can end up in a situation where loses take off more than wins. There was a big tweak to the ladder early on to kind of avoid it. I think by opening up the matching range it resurfaced.

When i first started playing i couldnt get off 0 points until i could win 2/3 games - ie it was only bonus pool that enabled you to be +ve score if you won 50% of games
Bojas
Profile Joined December 2010
Netherlands2397 Posts
April 13 2012 09:07 GMT
#66
My mmr was suddenly changed into high masters whereas my skill wasn't. I was losing 70-80% of my games but still I kept playing the better master players. Happy that they reverted it this fast.
Cereb
Profile Joined November 2011
Denmark3388 Posts
April 13 2012 09:28 GMT
#67
This is good for pro players !
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
zhurai
Profile Blog Joined September 2010
United States5660 Posts
April 13 2012 09:29 GMT
#68
I think every like 10-20 games should be either still randomly weaker/stronger opponents kinda deal honestly (or a random number bigger than 10 games in a row) at least imo.
Twitter: @zhurai | Site: http://zhurai.com
Asturas
Profile Blog Joined September 2010
Finland587 Posts
Last Edited: 2012-04-13 09:47:08
April 13 2012 09:46 GMT
#69
I didn't play much on EU an NA recently but matchmaking on KR was ridiculous. I am in Gold and I was playing only either vs Silver or Platinum. So my history was like: win, lose, win, lose, win, lose... :D Maybe it suppose to be like that, but I rather prefer playing Gold and sometimes Platinum while being in Gold
There are no boundaries, that's the final conclusion.
Jamerrz
Profile Joined December 2011
United Kingdom21 Posts
April 13 2012 09:52 GMT
#70
I didn't notice much of a difference personally, being in silver playing mostly against silver-high gold.

My friend in Bronze however got faced up against a Platinum player and got crushed, he wasn't too impressed.
Blossom
Profile Joined May 2011
United Kingdom87 Posts
Last Edited: 2012-04-13 09:52:59
April 13 2012 09:52 GMT
#71
Edit: Wrong Thread - Apologies.
Win
Yndigo
Profile Joined December 2011
Austria17 Posts
April 13 2012 10:28 GMT
#72
On April 13 2012 17:31 Mendelfist wrote:
Show nested quote +
On April 13 2012 17:21 Yndigo wrote:Saying that you win often, you get promoted faster if you play more people with higher MMR.

Yes, but you shouldn't get matched against people with high MMR more often than low MMR, unless you are in low bronze. It can happen by chance of course, but not on average.

Why not? If I am as good as a high master player, why shouldnt it let me play against high master players?
I´ll catch you!
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
April 13 2012 10:32 GMT
#73
It was a really good change. Seeing how you can match up against much better players is good experience. Also it gives you a reason to try harder against everyone cause you know they might be way better than you.
I am Godzilla You are Japan
Yndigo
Profile Joined December 2011
Austria17 Posts
April 13 2012 10:34 GMT
#74
On April 13 2012 19:32 SigmaoctanusIV wrote:
It was a really good change. Seeing how you can match up against much better players is good experience. Also it gives you a reason to try harder against everyone cause you know they might be way better than you.

Exactly! Thats my point.
I´ll catch you!
Natespank
Profile Joined November 2011
Canada449 Posts
April 13 2012 10:45 GMT
#75
couldn't they just turn it off for bronze and masters? Why cancel it? stupid.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
April 13 2012 10:46 GMT
#76
On April 13 2012 17:30 Fragile51 wrote:
Show nested quote +
On April 13 2012 17:25 Malpractice.248 wrote:
On April 13 2012 15:41 niteReloaded wrote:
This would be a perfectly good adition to the personal options....
"I don't mind playing weaker opponents" [ ]
"I don't mind playing stronger opponents" [X]

Sure, it would only work in cases where the weak and strong are looking for each other, but things like that make the service better.


They cant, honestly.
Not because technology isnt there, but because you need people to play on one system.
Most would check "I dont mind playing weaker opponents" but not many would want to play higher.
Why? Because MOST the population wants promotions, and wants to feel good about winning. That would happen more often if you have a higher % to play only lower.
For a system to work, everyone needs to adhere to the same standards.


My thoughts exactly. If they implement something like that you might as well throw the entire ladder system out of the window because ranks and leagues will have even less meaning then they already did.

Well it works on chess... Maybe it's time they switch to a superior rating system...
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
April 13 2012 10:49 GMT
#77
I would like that option to play higher/lower skilled players for reasons mentioned already in this thread. Only way to get to play much higher skilled players is to sign up for a tournament. I've found those games particularly interesting because similar skilled players tend to give me more room for mistakes.

Getting steamrolled all the time isn't fun though. :p
Ketch
Profile Joined October 2010
Netherlands7285 Posts
April 13 2012 10:49 GMT
#78
On April 13 2012 19:45 Natespank wrote:
couldn't they just turn it off for bronze and masters? Why cancel it? stupid.


That's a good point. A distributed variance would be better, one that is very low for the end of the curve (so bronze and masters) and higher for the guys in the middle.
Roynalf
Profile Joined August 2011
Finland886 Posts
April 13 2012 10:50 GMT
#79
thank god, maybe I finally can beat someone
(V) (;,,;) (V) Woopwoopwoopwoop
mcc
Profile Joined October 2010
Czech Republic4646 Posts
April 13 2012 10:52 GMT
#80
Was it just me or did the matchmaking for team games completely suck ?

From what I noticed it seemed like they applied new rules regarding the whole teams, but the makeup of the teams was still done the old-fashioned way. So you had teams of bronz-silver against teams of diamond players. If they mixed also the teams themselves it might have worked, but as it was it was a slaughter
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