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Matchmaking Changes Reverted - Page 4
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Shartugal
Denmark134 Posts
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MShaw006
United States74 Posts
On April 13 2012 16:20 darkness wrote: Exactly. Changes should be gradual instead of from one league to another in a super short period. I dunno, I felt like not knowing the skill of my opponent was helping me improve faster. I felt like I had to be on my A game in case I played someone a league up. Now, if I never improve, I'll still be in every game. If you sometimes play better people, though, you have to be on your toes, because you never know when you could be roflstomped. | ||
Absentia
United Kingdom973 Posts
Outside of the fact that I encountered even more cheese than usual, I can't say I noticed the change too much, (although I probably wasn't paying enough attention). | ||
kill619
United States212 Posts
if blizzard had a better way of teaching everyone exactly how mmr and ladder points work, like having a video that you're forced to watch before playing your first ladder games or something, this change would have been a good idea because people would have realized that the only bad thing that comes from this is pouting when you lose to someone ranked higher than you insted of watching the replay and learning from your mistakes. | ||
MrTortoise
1388 Posts
On April 13 2012 15:41 niteReloaded wrote: This would be a perfectly good adition to the personal options.... "I don't mind playing weaker opponents" [ ] "I don't mind playing stronger opponents" [X] Sure, it would only work in cases where the weak and strong are looking for each other, but things like that make the service better. The problem is that everyone wants to play stronger and not weaker. (well vast majority) I was really enjoying the change. Played a few games where i was like WTF MAP HAX - how could he know i was going to do that?. Watched the replay and see that nope i just got completley pwnt. Result I learnt more in that one game about zvt than i did through the most of last season of owning 1 basing nubs. EDIT: THere i s a big problem for the scoring mechanism though as you can end up in a situation where loses take off more than wins. There was a big tweak to the ladder early on to kind of avoid it. I think by opening up the matching range it resurfaced. When i first started playing i couldnt get off 0 points until i could win 2/3 games - ie it was only bonus pool that enabled you to be +ve score if you won 50% of games | ||
Bojas
Netherlands2397 Posts
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Cereb
Denmark3388 Posts
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zhurai
United States5660 Posts
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Asturas
Finland587 Posts
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Jamerrz
United Kingdom21 Posts
My friend in Bronze however got faced up against a Platinum player and got crushed, he wasn't too impressed. | ||
Blossom
United Kingdom87 Posts
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Yndigo
Austria17 Posts
On April 13 2012 17:31 Mendelfist wrote: Yes, but you shouldn't get matched against people with high MMR more often than low MMR, unless you are in low bronze. It can happen by chance of course, but not on average. Why not? If I am as good as a high master player, why shouldnt it let me play against high master players? | ||
SigmaoctanusIV
United States3313 Posts
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Yndigo
Austria17 Posts
On April 13 2012 19:32 SigmaoctanusIV wrote: It was a really good change. Seeing how you can match up against much better players is good experience. Also it gives you a reason to try harder against everyone cause you know they might be way better than you. Exactly! Thats my point. | ||
Natespank
Canada449 Posts
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niteReloaded
Croatia5281 Posts
On April 13 2012 17:30 Fragile51 wrote: My thoughts exactly. If they implement something like that you might as well throw the entire ladder system out of the window because ranks and leagues will have even less meaning then they already did. Well it works on chess... Maybe it's time they switch to a superior rating system... | ||
nukkuj
Finland403 Posts
![]() Getting steamrolled all the time isn't fun though. :p | ||
Ketch
Netherlands7285 Posts
On April 13 2012 19:45 Natespank wrote: couldn't they just turn it off for bronze and masters? Why cancel it? stupid. That's a good point. A distributed variance would be better, one that is very low for the end of the curve (so bronze and masters) and higher for the guys in the middle. | ||
Roynalf
Finland886 Posts
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mcc
Czech Republic4646 Posts
From what I noticed it seemed like they applied new rules regarding the whole teams, but the makeup of the teams was still done the old-fashioned way. So you had teams of bronz-silver against teams of diamond players. If they mixed also the teams themselves it might have worked, but as it was it was a slaughter ![]() | ||
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