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Matchmaking Changes Reverted - Page 16

Forum Index > SC2 General
303 CommentsPost a Reply
Prev 1 14 15 16 All
QQKachoo
Profile Blog Joined December 2011
United States192 Posts
April 23 2012 21:44 GMT
#301
This season I have faced top 8 bronze, top 8 silver, top 8 plat and top 8 diamond. This week I have faced mostly top 8 plat and diamond. I am a top 8 gold right now. It is really frustrating to face these top 8 diamond and plat (i mostly beat the plat, occasionally the diamond) and still be in gold league. It is even more frustrating to be favored and lose to someone who is top 8 plat.
@QKachoo
TheCupholder
Profile Joined April 2012
Canada58 Posts
April 24 2012 11:58 GMT
#302
I'm high diamond (actually got promoted like 2 weeks ago but have 80% win rate over 50 games since then) and have also noticed that I have been playing a lot of plats and masters but, its kinda cool, I took out my first masters the other day and was so happy, when I lost to my first masters PVP i creeped his build after and at least learned something. I think this change is good, but I do agree that the +/- points system should be more normalized, losing a PvP to sum plat nub cannoner would seriously enrage me. Truthfully if you want to get better at high levels the ONLY way is to play against people who are better than you and lose so you can find out what went wrong!!! DONT BE SCARED OF THE LADDER!
<3 :) GO: HUK LEENOCK PARTING SEED SQUIRTLE :)
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2012-04-24 12:03:46
April 24 2012 12:02 GMT
#303
On April 22 2012 23:40 Baum wrote:
Show nested quote +
On April 22 2012 23:04 sleepingdog wrote:
On April 21 2012 22:03 Veriol wrote:
Im mid/high masters i dont get this I get favored/slightly favored who are my lvl or above and get +2 - +4 for beating them and in case i loose i get like -25 its retarded.. i can get 10 win streak for 20 and loose once to get -20

EDIT: these whole point gains/losses seem way off .. i see some people on ladder with records like 25-1 having 300 points and guy above him is 320 points and record 27-24 this is just silly.


Completely agree. This is yet another point where it would have been better to just implement the system of warcraft 3.


Why? The matchmaking before the changes was so much better than Warcraft 3 matchmaking. In fact the changes make the matchmaking more like the Warcraft 3 matchmaking where it was very common to play against a lot of different skill levels and ladder turned into a emotional rollercoaster because you either got stomped or stomped on someone while having an even skilled opponent wasn't the norm at all.


What I meant is, that in warcraft 3 it was much more transparent - you saw not only your level, but you saw EXACTLY how your points translated into how close you are to a promotion or demotion. Furthermore, the points you gained or lost were always calculated based on the difference of your level compared to your opponent's level. This "favored"-crap might or might not be true, I have no way of knowing why bnet now decides that my opponent is "favoured". It's all in the dark, calculated by some unknown highly complicated matrix that is apparently too complex to explain...ever.

I want to know why my opponent is favoured based on his ranking. His points mean nothing at all, since everything is based on MMR. Divisions mean less than nothing. And leagues mean nothing since every skilled player is in Masters. In warcraft 3 you had 50 levels, in sc2 you have 6/7 leagues - that's just not good enough to differentiate.
The bottom line is, that there's no way to ever tell how good your opponent is - hell, there's no way to tell how good you are, since the division-system is so incredibly useless.

Finally - even though that might just be me - I think it's GOOD to play against far better or far worse players time and time again. Admittedly, it sometimes was over the edge in warcraft 3, but bnet "overdoes" it in my opinion. Why is that the case? Because only against someone who is a superior player than you are you get the possibility to really test how stable your builds are. Maybe you lose in lategame, but if your build "holds" then you have something to rely on. And if you had played with an unsafe opening before, getting crushed by a superior player really makes you think about your playstyle. Concerning playing against far worse players: well, that's just the other side of things - to enable others to test theird builds, it is necessary for you to be the "better player" once in a while.
"You see....YOU SEE..." © 2010 Sen
AiurOG
Profile Joined March 2011
United States98 Posts
June 14 2012 00:59 GMT
#304
I liked it only if the increased range let me stomp on lowbie masters now and again
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