Matchmaking Changes Reverted - Page 16
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QQKachoo
United States192 Posts
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TheCupholder
Canada58 Posts
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sleepingdog
Austria6145 Posts
On April 22 2012 23:40 Baum wrote: Why? The matchmaking before the changes was so much better than Warcraft 3 matchmaking. In fact the changes make the matchmaking more like the Warcraft 3 matchmaking where it was very common to play against a lot of different skill levels and ladder turned into a emotional rollercoaster because you either got stomped or stomped on someone while having an even skilled opponent wasn't the norm at all. What I meant is, that in warcraft 3 it was much more transparent - you saw not only your level, but you saw EXACTLY how your points translated into how close you are to a promotion or demotion. Furthermore, the points you gained or lost were always calculated based on the difference of your level compared to your opponent's level. This "favored"-crap might or might not be true, I have no way of knowing why bnet now decides that my opponent is "favoured". It's all in the dark, calculated by some unknown highly complicated matrix that is apparently too complex to explain...ever. I want to know why my opponent is favoured based on his ranking. His points mean nothing at all, since everything is based on MMR. Divisions mean less than nothing. And leagues mean nothing since every skilled player is in Masters. In warcraft 3 you had 50 levels, in sc2 you have 6/7 leagues - that's just not good enough to differentiate. The bottom line is, that there's no way to ever tell how good your opponent is - hell, there's no way to tell how good you are, since the division-system is so incredibly useless. Finally - even though that might just be me - I think it's GOOD to play against far better or far worse players time and time again. Admittedly, it sometimes was over the edge in warcraft 3, but bnet "overdoes" it in my opinion. Why is that the case? Because only against someone who is a superior player than you are you get the possibility to really test how stable your builds are. Maybe you lose in lategame, but if your build "holds" then you have something to rely on. And if you had played with an unsafe opening before, getting crushed by a superior player really makes you think about your playstyle. Concerning playing against far worse players: well, that's just the other side of things - to enable others to test theird builds, it is necessary for you to be the "better player" once in a while. | ||
AiurOG
United States98 Posts
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