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Developers Update : Heart of the Swarm - Page 5

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 91 92 93 Next
hifriend
Profile Blog Joined June 2009
China7935 Posts
April 11 2012 16:45 GMT
#81
I like the fact that they aren't hesitant to scrap units that don't play out the way they intended.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
April 11 2012 16:45 GMT
#82
On April 12 2012 01:40 Gator wrote:
i still don't see the point of making zerg have more seige options, seems like the complete opposite of zerg. the broodlord is already as anti-zerg feel unit possible why add more?

Swarm host and Brood lord really really need to go......
"Having your own haters means you are famous"
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
April 11 2012 16:45 GMT
#83
Sweet. Now it'll be range 50 missiles vs range 50 missiles instead of range 12 tanks vs 12 tanks.
just kidding. Supreme commander has a similar variance of missile launchers and artillery vs tanks dynamics that works well, it's just weird that we might see this in SC2.
Die tomorrow - Live today
rift
Profile Blog Joined September 2007
1819 Posts
April 11 2012 16:46 GMT
#84
On April 12 2012 01:34 shockaslim wrote:
Show nested quote +
On April 12 2012 01:25 rift wrote:
I don't want "cool" stuff, I want a well-designed esport.

I also never want to see a colossus again.


I don't think this is the attitude to have. Blizzard doesn't make games as an esport......they make them for a wider range of people than just you.

Why should I care about casuals? They can still make a good game for everyone with an esports focus, they aren't mutually exclusive. This is TL, not the Bnet forums.
TAMinator
Profile Joined February 2011
Australia2706 Posts
April 11 2012 16:46 GMT
#85
Vipers feeding off minerals? what if i just make mass vipers and feed off my opponents bases? o_O great updates though, especially removing the replicant and shredder sounds fantastic. cant wait ^^
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
Last Edited: 2012-04-11 16:47:54
April 11 2012 16:46 GMT
#86
On April 12 2012 01:41 Gescom wrote:
Show nested quote +
On April 12 2012 01:41 Kimaker wrote:
On April 12 2012 01:38 baldgye wrote:
so happy the shreader is gone, but I really don't agree with the phonex range negating the need for the tempest.. in the blizzcon build while totally OP the tempest gave P players to go stargate without having to build robo units aswell and allowed you to be an 'air protoss' with gateway units in tow... this is something phonex range dsnt at all allow and simply makes them a little better to deal with muta's...

...some good changes and some interesting ones... I wish they would just bring out a beta for us to play around with but by the sounds of the changes they have made and are still making, i can't see a beta being anywhere close to being ready...

I don't know that I want "air protoss" to be an option. It doesn't exactly fit with their particular idiom of being an honorable warrior culture with superior technology.

What is a carrier..

Fitting. It's huge, destructive, and an obvious display of Protoss superiority to the lesser races. I don't want to see swarms of protoss air units capable of winning the game with some zealot ground support.

Let me sum it up like this: I hate the idea of the Tempest and will do/say anything to ensure that it dies before arrival. Keep the Carrier, the phoenix isn't a BAD replacement for the Corsair, and Void Rays are infinitely more useful than Scouts ever were.



Also (unrelated to my response to the carrier bit) why not just give the Viper...oh...idk, an ability that we already know works and feels very Zergy...like...CONSUME.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
April 11 2012 16:46 GMT
#87
On April 12 2012 01:44 Czarnodziej wrote:
They want to make a Brood Lord out of Tempest after removing the Carrier.


?


.


Fixed*
Horseballs
Profile Joined July 2011
United States721 Posts
April 11 2012 16:47 GMT
#88
On April 12 2012 01:32 Bagi wrote:
Show nested quote +
On April 12 2012 01:28 Derez wrote:
All these new gimmicky units are wonderful, but how about they spend some time on making TvP a match-up that goes beyond MMM? ;/

I think they are trying to do exactly that with every new unit coming out of the factory.


Maybe they should try vultures, spider mines and tanks that actually do damage to protoss units. I don't get the desire to make a bunch of cartoony units when we've had vultures and mines for so long.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2012-04-11 16:50:11
April 11 2012 16:47 GMT
#89
Seems like they are just tossing ideas around. Don't overreact too much.
Cirn9
Profile Blog Joined May 2009
1117 Posts
April 11 2012 16:47 GMT
#90
Looking from the outside where we can only go on what they give us.

It sure feels like their development is a dartboard of bad ideas
Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out
Gescom
Profile Joined February 2010
Canada3420 Posts
April 11 2012 16:48 GMT
#91
On April 12 2012 01:35 Erik.TheRed wrote:
D. Browder really thinks the phoenix range buff was a success?

I think it was. I've seen it used many times (squirtle v stephano at IPL a couple of days ago, for one), and it's still developing.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Vetrocide
Profile Joined August 2010
Norway600 Posts
April 11 2012 16:48 GMT
#92
I really like the changes, bit skeptical about the tempest and terran nuke2.0 though
The worst form of inequality is to try to make unequal things equal
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
April 11 2012 16:49 GMT
#93
On April 12 2012 01:44 Zorkmid wrote:
Show nested quote +
On April 12 2012 01:40 Gator wrote:
i still don't see the point of making zerg have more seige options, seems like the complete opposite of zerg. the broodlord is already as anti-zerg feel unit possible why add more?


They need to have a way for Zergs to break bases, or weaken the overall strength of turtling, or complete re-think the way maps are created.


Show nested quote +
On April 12 2012 01:44 SirKibbleX wrote:
Wtf they removed the shredder instead of just fixing it? Whatever happened to area denial and aoe? Spider mines didn't work on workers or vultures, why not just make a somewhat similar exception? Jeeze everything else is awesome but I can't believe that shit.


I feel like between Siege Tanks, bunkers and PFs, that Terran has plenty of Area Control.


plaguuuuuuuuuuuuuuuuuuuuuuu
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
BlueLanterna
Profile Joined April 2011
291 Posts
April 11 2012 16:49 GMT
#94
What the fuck is with Blizzard's fixation on having a unit with an ability that makes no sense at all? Viper consuming minerals for energy? No other race has anything like that, it's absurd to think an opponent could make a few vipers and then roll out with full energy if they just walk over to their opponents third and rob their minerals. BRING BACK CONSUME JESUS
Lorch
Profile Joined June 2011
Germany3683 Posts
Last Edited: 2012-04-11 16:50:13
April 11 2012 16:49 GMT
#95
On April 12 2012 01:23 Moony wrote:
No replicant and shredder! yay. Glad Blizzard is taking this route. Hopefully we'll see some good innovations soon!


By far this.

Sounds like they didn't expect terran to be fairly compelte or something, figured that was the idea behind the first one being called wings of liberty afterall. Tempest sounds a lot better, a useable tier 3 siege unit sounds pretty awesome.

I hope protoss gets something else now that the ditto is gone, maybe reaver and remove colossi? One can only dream.
TBone-
Profile Blog Joined November 2010
United States2309 Posts
April 11 2012 16:49 GMT
#96
I really dislike how they are approaching this. For example, the long range missle is designed to break siege tank lines, but, what about the other matchups?

We could even look at the ghost change, and how incorrect that was. Blizzard set out to reduce snipe verse ultralisks and brood lords. But instead, they reduced the ghosts snipe verse almost everything in all matchups except high templars. If they said that the ghosts versatility was to strong and wanted to nerf it through all matchups, that would be okay, but thats not what they said.

The point I'm trying to make is that they are trying to insert units with extremely specific roles without looking at it throughout all matchups. Which is bad.
Eve online FC, lover of all competition
MountainGoat
Profile Blog Joined April 2011
United States507 Posts
April 11 2012 16:49 GMT
#97
Looks like they're headed in the right direction. Like others I'm pretty happy about the replicant and shredder being gone. I hope they do more to make Mech TvP viable, they seemed to indicate as much when they talked about changing Terran factory units.
a9arnn
Profile Blog Joined July 2009
United States1537 Posts
April 11 2012 16:49 GMT
#98
Cool, can't wait for viper drops lol
VOD finder guy for sc2ratings.com/ ! aka: ogndrahcir, a9azn2 | Go ZerO, Stork, Sea, and KawaiiRice :D | nesc2league.com/forum/index.php | youtube.com/watch?v=oaGtjWL5mZo
dragonborn
Profile Joined January 2012
4781 Posts
Last Edited: 2012-04-11 17:04:16
April 11 2012 16:49 GMT
#99
I don't think terrans have any problem against air :O

DayWalk3r
Profile Joined March 2012
Canada192 Posts
April 11 2012 16:50 GMT
#100
argh, time for zerg to be OP i guess ...
its a tough time to be a terran nowadays :-P
Protoss not imba ... KiwiKaki MC Polt Bomber Hwaiting!
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