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Developers Update : Heart of the Swarm - Page 91

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 89 90 91 92 93 Next
FlyingToilet
Profile Joined August 2011
United States840 Posts
April 22 2012 01:42 GMT
#1801
The amount of 2 raxes in mlg spring arena is just getting ridiculous, i understand terrans and zergs want a purely bio matchup like in brood war but this is just getting silly...
http://justin.tv/flyingtoilet
dragonsuper
Profile Joined October 2010
Liechtenstein222 Posts
April 22 2012 23:54 GMT
#1802
On April 20 2012 00:13 hugman wrote:
Oh god, SC2 without Roaches, Colossi and Marauders.
That would be something to behold.



Lol so true.

Thay basically introduced 3 horrible units
lol
dragonsuper
Profile Joined October 2010
Liechtenstein222 Posts
April 23 2012 00:06 GMT
#1803
On April 19 2012 17:36 Haze.884 wrote:
I really want marauders and collosus to be gone at hots...

those 2 units create really boring match ups -.-



They should replace browder With mentzen.

Sc2 sold 5 milion copies because of Bw legacy not because it is a good game.

It is so ridicolous that colossi are a star rave unit, it is a bad copy of war of worlds franchise

And marauders make me sick just watching Them Fire
lol
razy
Profile Joined February 2010
Russian Federation899 Posts
April 23 2012 00:08 GMT
#1804
On April 23 2012 08:54 dragonsuper wrote:
Show nested quote +
On April 20 2012 00:13 hugman wrote:
Oh god, SC2 without Roaches, Colossi and Marauders.
That would be something to behold.



Lol so true.

Thay basically introduced 3 horrible units


imho top5 actually consists of marauders, thors, broodlords, roaches, collosi.
Antimatterz
Profile Blog Joined October 2010
United States1010 Posts
April 23 2012 00:12 GMT
#1805
On April 23 2012 09:08 razy wrote:
Show nested quote +
On April 23 2012 08:54 dragonsuper wrote:
On April 20 2012 00:13 hugman wrote:
Oh god, SC2 without Roaches, Colossi and Marauders.
That would be something to behold.



Lol so true.

Thay basically introduced 3 horrible units


imho top5 actually consists of marauders, thors, broodlords, roaches, collosi.


Why broodlords? They are actually one of the better units imo, they create a more intense dynamic in the late game. The zerg has to constantly keep them spread out while preventing the other race from getting under them, while the other race has to backstab and snipe the zerg.
"HotBid [11:45 AM]: i dunno i kinda like the big muta shooting smaller mutas out"
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
April 23 2012 00:23 GMT
#1806
On April 20 2012 21:45 KULA_u wrote:
Show nested quote +
On April 20 2012 21:19 Velr wrote:

I think back in Beta Blizzard was to afraid to REALLY tweak the Roach and instead wasted to much time fiddling with it's supply/armor... Which made it bad until they gave it more range.. Which made it as friggin strong as it is now.

They should have tweaked it's HP, Damage and Size and leave it at 1 supply... Oh.. Let's put in SC/BW Hydras.. That would have been better anyway...


indeed. just like with the marauder, it was so terribly obvious that the roach was badly designed since the beginning of the beta.

the roach should have been made closed to it's basic design idea: a unit that has a high regeneration rate.

If this were the focus of the unit it would have been a much more interesting unit along the line of 50-75minerals, 25gas, 50-70HP, regen of ~2 HP/s (no bonus regen when burrowed), 1 supply, 0 armor, no armor type except biological, smaller size, burrow tier 1 tech, very slow tunneling possible as soon as burrow is researched, tunneling speed upgrade tier 2 tech (possibly also increasing normal movement speed), and maybe some kind of tier 3 upgrade like increased regeneration, resistance to spells (e.g. spells only do half of their effect) or something like that. I don't know what weapon it should have, as it shouldn't be to cloase to the sc/bw hydra, but I think a range of 2-3 with lower damage per shot or even melee with some damage over time would have been interesting. (something in that line of course, not exactly like this)


but instead they made a cheap and boring unit that takes the tank role away from the ultralisk and completetly changed zerg design, by relegating the hydra to a slowmoving glass cannon and the ultra to an antio armored AoE finisher.


If you want to see endless streams of Roaches die to 2/3 collosi than these changes would be great (even more than now that is though ).
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
Last Edited: 2012-04-23 00:28:46
April 23 2012 00:28 GMT
#1807
On April 23 2012 09:23 CruelZeratul wrote:
Show nested quote +
On April 20 2012 21:45 KULA_u wrote:
On April 20 2012 21:19 Velr wrote:

I think back in Beta Blizzard was to afraid to REALLY tweak the Roach and instead wasted to much time fiddling with it's supply/armor... Which made it bad until they gave it more range.. Which made it as friggin strong as it is now.

They should have tweaked it's HP, Damage and Size and leave it at 1 supply... Oh.. Let's put in SC/BW Hydras.. That would have been better anyway...


indeed. just like with the marauder, it was so terribly obvious that the roach was badly designed since the beginning of the beta.

the roach should have been made closed to it's basic design idea: a unit that has a high regeneration rate.

If this were the focus of the unit it would have been a much more interesting unit along the line of 50-75minerals, 25gas, 50-70HP, regen of ~2 HP/s (no bonus regen when burrowed), 1 supply, 0 armor, no armor type except biological, smaller size, burrow tier 1 tech, very slow tunneling possible as soon as burrow is researched, tunneling speed upgrade tier 2 tech (possibly also increasing normal movement speed), and maybe some kind of tier 3 upgrade like increased regeneration, resistance to spells (e.g. spells only do half of their effect) or something like that. I don't know what weapon it should have, as it shouldn't be to cloase to the sc/bw hydra, but I think a range of 2-3 with lower damage per shot or even melee with some damage over time would have been interesting. (something in that line of course, not exactly like this)


but instead they made a cheap and boring unit that takes the tank role away from the ultralisk and completetly changed zerg design, by relegating the hydra to a slowmoving glass cannon and the ultra to an antio armored AoE finisher.


If you want to see endless streams of Roaches die to 2/3 collosi than these changes would be great (even more than now that is though ).

that is why the collossus shouldnt have been there to begin with, and maybe even widened the ramp slightly so that more roaches can get up. (To make up for their less tanky-ness)
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
Scila
Profile Joined October 2010
Canada1849 Posts
April 23 2012 00:29 GMT
#1808
On April 23 2012 09:12 Antimatterz wrote:
Show nested quote +
On April 23 2012 09:08 razy wrote:
On April 23 2012 08:54 dragonsuper wrote:
On April 20 2012 00:13 hugman wrote:
Oh god, SC2 without Roaches, Colossi and Marauders.
That would be something to behold.



Lol so true.

Thay basically introduced 3 horrible units


imho top5 actually consists of marauders, thors, broodlords, roaches, collosi.


Why broodlords? They are actually one of the better units imo, they create a more intense dynamic in the late game. The zerg has to constantly keep them spread out while preventing the other race from getting under them, while the other race has to backstab and snipe the zerg.


Because they're ridiculously good, for a race that's supposed to have the weakest units since they can reproduce the best. Just think about it...Broodlord/Infestor is the best late game comp...on the race that's supposed to have the weakest/least efficient units due to ability to reproduce units quickly.
All we have to decide is what to do with the time that is given to us.
ejac
Profile Blog Joined January 2009
United States1195 Posts
April 23 2012 00:35 GMT
#1809
On April 22 2012 10:42 FlyingToilet wrote:
The amount of 2 raxes in mlg spring arena is just getting ridiculous, i understand terrans and zergs want a purely bio matchup like in brood war but this is just getting silly...

...god damnit. I don't mind sc2 players saying that they prefer one game to another or anything like that, but when sc2 players say things which are so incredibly wrong about bw it really gets on my nerves.
esq>n
windsupernova
Profile Joined October 2010
Mexico5280 Posts
April 23 2012 00:48 GMT
#1810
Yah they should remove Roaches and bring BW hydras. Then lets see how people whine about losing to hydra buswts like BW pros do all the time.

The Roach itself its fine, its a toned down BW Hydra. Why did they toned it down? Because it was too powerful against Zergs early on.

Marauders are fine too as an anti armoured unit(Although IMO they could do without concusive shell\toned down concussive shell).

The problem is that both of those units are too damn tanky for the damage they do(relative to stalkers Dragoons) as I have said before one thing that could help to deal with those units and take away from the deathball syndrome would be to BUFF splash damage like storm(I still think Colossi should brace or some kind of crap to get the extended range from Extended thermal lance or something)

The thing in SC2 is that since you don't have power units that can own an unmicroed force by themeselves is that you want your army to be together because you can't hold more with your splash units. So you are always super vulnerable to counterattacks if you split your forces.

In BW attacking up a ramp with 2 lurkers\HTs\Reavers\Siege Tanks was always a serious business that you had to be paying attenton to your army. In SC2 2 Siege tanks are a joke to break, same with unsupported Colossi and HTs(especially with the tanky Marauders and Roaches) so it doesn't make much sense to leave garrison units behind.In this regard bannelings and banneling mines are superbly designed. when bannelings are in play you can defeat a much larger force if you get some good hits.

The issue here is not nerfing tanky units, its about buffing power units.With that I assure you guys we will see more small unit squads all over the place and battles taking over several screens.

SC2 still has the potential, when you see the best games they are awesome, but the mediocre ones area shitfest that end in one battle.
"Its easy, just trust your CPU".-Boxer on being good at games
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
April 23 2012 00:50 GMT
#1811
On April 22 2012 10:42 FlyingToilet wrote:
The amount of 2 raxes in mlg spring arena is just getting ridiculous, i understand terrans and zergs want a purely bio matchup like in brood war but this is just getting silly...

2rax is a valid opening and doesn't have to be an all in. The fact that 99% of the protoss players go FFE is much worse imho
Uhh Negative
Profile Joined May 2010
United States1090 Posts
April 23 2012 00:54 GMT
#1812
On April 23 2012 09:29 Scila wrote:
Show nested quote +
On April 23 2012 09:12 Antimatterz wrote:
On April 23 2012 09:08 razy wrote:
On April 23 2012 08:54 dragonsuper wrote:
On April 20 2012 00:13 hugman wrote:
Oh god, SC2 without Roaches, Colossi and Marauders.
That would be something to behold.



Lol so true.

Thay basically introduced 3 horrible units


imho top5 actually consists of marauders, thors, broodlords, roaches, collosi.


Why broodlords? They are actually one of the better units imo, they create a more intense dynamic in the late game. The zerg has to constantly keep them spread out while preventing the other race from getting under them, while the other race has to backstab and snipe the zerg.


Because they're ridiculously good, for a race that's supposed to have the weakest units since they can reproduce the best. Just think about it...Broodlord/Infestor is the best late game comp...on the race that's supposed to have the weakest/least efficient units due to ability to reproduce units quickly.

The weakness though is the extremely limited mobility of the army. Brood lords are SLOOWW.
Skwid1g
Profile Joined April 2011
United States953 Posts
Last Edited: 2012-04-23 00:56:20
April 23 2012 00:54 GMT
#1813
On April 23 2012 09:29 Scila wrote:
Show nested quote +
On April 23 2012 09:12 Antimatterz wrote:
On April 23 2012 09:08 razy wrote:
On April 23 2012 08:54 dragonsuper wrote:
On April 20 2012 00:13 hugman wrote:
Oh god, SC2 without Roaches, Colossi and Marauders.
That would be something to behold.



Lol so true.

Thay basically introduced 3 horrible units


imho top5 actually consists of marauders, thors, broodlords, roaches, collosi.


Why broodlords? They are actually one of the better units imo, they create a more intense dynamic in the late game. The zerg has to constantly keep them spread out while preventing the other race from getting under them, while the other race has to backstab and snipe the zerg.


Because they're ridiculously good, for a race that's supposed to have the weakest units since they can reproduce the best. Just think about it...Broodlord/Infestor is the best late game comp...on the race that's supposed to have the weakest/least efficient units due to ability to reproduce units quickly.


But they aren't. And it isn't. BL/infestor loses to so many different compositions that it's laughable. You can try it in the unit editor if you don't believe it. It's strong because it's the easiest to tech into, Terran can't switch from marine tank into anything starport related as easily as Zerg can switch into ultras --> BL --> ultras --> BL. Same can be said for Protoss. Not to mention that you can just drop everywhere since the composition is awful in non-ball format and is slow as hell, but that's besides the point. Besides, everything you said is balanced related, which is irrelevant. The BL isn't flawed from a design stand-point imo, which is why the unit is fine. You can always tone up/down things if necessary, but you can't fix a terrible mechanic without heavy changes/removal.

NaDa/Fantasy/Zero/Soulkey pls
Ragados
Profile Joined November 2011
30 Posts
April 23 2012 00:57 GMT
#1814
Why do some Brood War players always bash WoL (and vice versa ofc)? Threads are an ideal place for everyone's opinions and thoughts, but why do some insist that their OPINIONS are correct when someone has a rebuttal? Just play your own damn game and stop pestering each other's side.
FlyingToilet
Profile Joined August 2011
United States840 Posts
Last Edited: 2012-04-23 07:03:29
April 23 2012 07:00 GMT
#1815
On April 23 2012 09:50 KeksX wrote:
Show nested quote +
On April 22 2012 10:42 FlyingToilet wrote:
The amount of 2 raxes in mlg spring arena is just getting ridiculous, i understand terrans and zergs want a purely bio matchup like in brood war but this is just getting silly...

2rax is a valid opening and doesn't have to be an all in. The fact that 99% of the protoss players go FFE is much worse imho

wth, how am i wrong and not a bw player? and when did i say it was an all in? i just think its really boring to watch, its like the most volatile early pressure to watch imo... i just don't like seeing little groups of rines or scv's going back and forth it's just extremely tedious to me! sorry about having an opinion -_-

And soulkey terran was like the only thing i liked about brood war, sure there is mech but soul key was like the heart of the tvz matchup and they should bring back heavy micro multitasking oriented builds... not some stutter stepping considered early pressure
http://justin.tv/flyingtoilet
Garmer
Profile Joined October 2010
1286 Posts
April 23 2012 08:16 GMT
#1816
On April 23 2012 09:08 razy wrote:
Show nested quote +
On April 23 2012 08:54 dragonsuper wrote:
On April 20 2012 00:13 hugman wrote:
Oh god, SC2 without Roaches, Colossi and Marauders.
That would be something to behold.



Lol so true.

Thay basically introduced 3 horrible units


imho top5 actually consists of marauders, thors, corruptor, roaches, collosi.


fixed, corruptor is much worse trust me.
RogerChillingworth
Profile Joined March 2010
2830 Posts
Last Edited: 2012-04-23 08:30:52
April 23 2012 08:29 GMT
#1817
On April 23 2012 09:29 Scila wrote:
Show nested quote +
On April 23 2012 09:12 Antimatterz wrote:
On April 23 2012 09:08 razy wrote:
On April 23 2012 08:54 dragonsuper wrote:
On April 20 2012 00:13 hugman wrote:
Oh god, SC2 without Roaches, Colossi and Marauders.
That would be something to behold.



Lol so true.

Thay basically introduced 3 horrible units


imho top5 actually consists of marauders, thors, broodlords, roaches, collosi.


Why broodlords? They are actually one of the better units imo, they create a more intense dynamic in the late game. The zerg has to constantly keep them spread out while preventing the other race from getting under them, while the other race has to backstab and snipe the zerg.


Because they're ridiculously good, for a race that's supposed to have the weakest units since they can reproduce the best. Just think about it...Broodlord/Infestor is the best late game comp...on the race that's supposed to have the weakest/least efficient units due to ability to reproduce units quickly.


they're ridiculously expensive, and ridiculiously slow, with ridiculous counters if not protected percectly. The only way to maintain that comp is to sustain a great economy, and that's the whole show for t and p to prevent from the get-go anyhow. If you're pumping bl/infestor off 3-4 mining bases, then that should be your trap card...otherwise it isn't that strong. It's just the go-to comp, like any other go-to comp of stalker/colossus/ with ht or voidray or bio/mech.

It's a lot easier to kill a queen than it is 2-3 barracks with add-ons. So the argument that they can prdouce larva quickly isn't a good argument, especially given the larva only functions at its best with an amazing economy which, again, is the focal point of the match-up from the beginning of the game.

excited for hots
aka wilted_kale
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
April 23 2012 08:35 GMT
#1818
I wonder how the Swarm Host will work in ZvZ and if it will make the matchup less volatile. It sitll will be pretty wild in engagement with banelings and stuff. But I can see pro's microing the broodlings from the swarm hosts (can you micro them?) to hit banelings.
Pokemon Master
Yoshi Kirishima
Profile Blog Joined July 2009
United States10321 Posts
April 23 2012 08:41 GMT
#1819
Sorry but Thor is actually one of my favorite units. Very mech-y. Colossi and roaches are both failed designs (basically, or at least relatively). However, the Marauder is needed. What's wrong with it? How is it boring? You could say the same with Marines. It's like a different version of the Marine (hey, it IS a bio unit), but can only attack ground, but it does more damage vs some units and can even slow. It also is more tanky and good against AOE units unlike the marine.

You have the marine and the marauder, they are like two opposites of each other but still bio units. I don't understand the hate with them. Though if Roaches and Colossi are gone/fixed/changed, there could be less Marauders. So I would blame a-move colossus and not-zergy-but-very-protoss-esque-and-a-move-once-again Roaches.


Also how would you deal with Ultralisks without Marauders? Marines? No way...
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
April 23 2012 09:07 GMT
#1820
On April 23 2012 17:41 Yoshi Kirishima wrote:

Also how would you deal with Ultralisks without Marauders? Marines? No way...


How did they deal with ultralisks in broodwars?
there wasn't marauders back then.
moo...for DRG
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