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Developers Update : Heart of the Swarm - Page 3

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 2 3 4 5 91 92 93 Next
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
April 11 2012 16:35 GMT
#41
D. Browder really thinks the phoenix range buff was a success?
"See you space cowboy"
Hier
Profile Blog Joined November 2009
2391 Posts
April 11 2012 16:35 GMT
#42
On April 12 2012 01:27 Tsenister wrote:
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."

Makes me believe they don't really have players on the development team. I mean they already have ghosts for nukes to make people move siege lines. It would also be a bit weird if the turret was indirect fire and make the game feel less "starcrafty". It would probably be built defensively against tank pushes making the game even more gridlocked.

Dustin Browder bringing back some ideas from... older projects.
+ Show Spoiler +
[image loading]
"But on a more serious note..." -everyone on this forum at some point.
FrozenFrotie
Profile Joined January 2011
Singapore156 Posts
April 11 2012 16:36 GMT
#43
The fact that there isn't a mention of the carrier makes my protoss heart die a little inside...
p1cKLes
Profile Joined November 2010
United States342 Posts
April 11 2012 16:36 GMT
#44
Hell it's about time.
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
April 11 2012 16:36 GMT
#45
The different types of Nydus worm sound awesome.
Join the Liquipedia Zerg Project ! PM me for more information :).
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 11 2012 16:37 GMT
#46
I personally loved the siege lines of SC2. It makes each of the matchups different in its feel, and gives it more of a chess-like quality, focusing on long-term strategic decision on which territory to take, just like BW TvT. Sometimes, it would be boring, but other times, it would give birth to the best of games, notably Flash vs. FBH on Medusa.
decaf
Profile Joined October 2010
Austria1797 Posts
April 11 2012 16:37 GMT
#47
Being caught out of position is a good thing for esports, there have to be mistakes to be made. The recall must be cut.
Conti
Profile Joined November 2010
Germany2516 Posts
April 11 2012 16:37 GMT
#48
W00t, I get to keep my trusty overseer after all!

And, guys, the game is still not even in the beta phase, so please don't act like this will be the final product and whine about how much it will suck.
Virtue
Profile Joined July 2010
United States318 Posts
April 11 2012 16:37 GMT
#49
I want another factory unit that will make mech a strong late game strat. Something that helps a pure mech army actually get a good amount of power for all of the mobility that it is sacrificing. Maybe just regular spider mines instead of floating barrage bombs
TheWorldToCome
Profile Joined January 2012
United States452 Posts
April 11 2012 16:37 GMT
#50
On April 12 2012 01:34 PeZuY wrote:
They really should just ditch blizzard dota. I don't just see any point investing in it since there are other games that are only focused to MOBA aspect.


Wait is Blizz Dota real? Wasn't it some April fools joke by Blizz or something?
Starcraft 2 was designed to have a best race. You play the worst one.
Zorkmid
Profile Joined November 2008
4410 Posts
April 11 2012 16:37 GMT
#51
Thank god the shredder is out.
baldgye
Profile Joined April 2011
United Kingdom1092 Posts
April 11 2012 16:38 GMT
#52
so happy the shreader is gone, but I really don't agree with the phonex range negating the need for the tempest.. in the blizzcon build while totally OP the tempest gave P players to go stargate without having to build robo units aswell and allowed you to be an 'air protoss' with gateway units in tow... this is something phonex range dsnt at all allow and simply makes them a little better to deal with muta's...

...some good changes and some interesting ones... I wish they would just bring out a beta for us to play around with but by the sounds of the changes they have made and are still making, i can't see a beta being anywhere close to being ready...
Wrathsc2
Profile Joined March 2011
United States2025 Posts
April 11 2012 16:38 GMT
#53
i just want the battle hellion, im fucking sick of zealots
A marine walks into a bar and asks, "Wheres the counter?"
FlamingForce
Profile Joined September 2011
Netherlands701 Posts
April 11 2012 16:38 GMT
#54
That mineral feeding for the viper sounds like one hell of an improvised harassment tactic.
magnaflow
Profile Joined August 2011
Canada1521 Posts
April 11 2012 16:38 GMT
#55
On April 12 2012 01:34 shockaslim wrote:
Show nested quote +
On April 12 2012 01:25 rift wrote:
I don't want "cool" stuff, I want a well-designed esport.

I also never want to see a colossus again.


I don't think this is the attitude to have. Blizzard doesn't make games as an esport......they make them for a wider range of people than just you.



You can tell who does and doesn't pay attenition to the SC2 scene much


Blizzard made this game to be an e-sport, from the ground up that is exactly what their intentions were.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
April 11 2012 16:39 GMT
#56
Holy shit this is huge, I really think these are good changes though
dragonborn
Profile Joined January 2012
4781 Posts
April 11 2012 16:39 GMT
#57
On April 12 2012 01:37 TheWorldToCome wrote:
Show nested quote +
On April 12 2012 01:34 PeZuY wrote:
They really should just ditch blizzard dota. I don't just see any point investing in it since there are other games that are only focused to MOBA aspect.


Wait is Blizz Dota real? Wasn't it some April fools joke by Blizz or something?

No, its real.

scarrow
Profile Joined March 2012
United Kingdom30 Posts
April 11 2012 16:39 GMT
#58
On April 12 2012 01:36 FrozenFrotie wrote:
The fact that there isn't a mention of the carrier makes my protoss heart die a little inside...



The tempest was a powerful splash anti-air capital ship at BlizzCon. With the addition of the range upgrade on phoenix in Wings of Liberty we no longer feel like a splash anti-air weapon is necessary on the protoss, but we would still like to give the protoss some additional firepower in the air. The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.


Sounds pretty much like the carrier to me but with guaranteed damage (no interceptors to be killed).
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-04-11 16:41:36
April 11 2012 16:39 GMT
#59
On April 12 2012 01:27 Tsenister wrote:
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."

Makes me believe they don't really have players on the development team. I mean they already have ghosts for nukes to make people move siege lines. It would also be a bit weird if the turret was indirect fire and make the game feel less "starcrafty". It would probably be built defensively against tank pushes making the game even more gridlocked.

Players want to win, developers want to make it hard for everybody to win. I think that too much player input in the early stages is bad. I guess Blizzard had and still asks players for input, but you cannot just go an please the players. Most players consider their own race being the hardest and asks for more and stronger options for their race.
You don't choose to play zerg. The zerg choose you.
Gator
Profile Blog Joined February 2011
United States3432 Posts
April 11 2012 16:40 GMT
#60
i still don't see the point of making zerg have more seige options, seems like the complete opposite of zerg. the broodlord is already as anti-zerg feel unit possible why add more?
TSM
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