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Developers Update : Heart of the Swarm - Page 4

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 2 3 4 5 6 91 92 93 Next
Conti
Profile Joined November 2010
Germany2516 Posts
April 11 2012 16:40 GMT
#61
On April 12 2012 01:37 TheWorldToCome wrote:
Show nested quote +
On April 12 2012 01:34 PeZuY wrote:
They really should just ditch blizzard dota. I don't just see any point investing in it since there are other games that are only focused to MOBA aspect.


Wait is Blizz Dota real? Wasn't it some April fools joke by Blizz or something?

It's real, and it will die a slow, miserable death. Everyone knows this.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2012-04-11 16:42:28
April 11 2012 16:40 GMT
#62
The viper blind cloud ability was announced in blizzcon, how did they forget that? Not a first time they done this in situation reports. Same thing about nexus mass recall.

Mineral feed vipers sound silly
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
Last Edited: 2012-04-11 16:41:03
April 11 2012 16:40 GMT
#63
On April 12 2012 01:27 Tsenister wrote:
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."

Makes me believe they don't really have players on the development team. I mean they already have ghosts for nukes to make people move siege lines. It would also be a bit weird if the turret was indirect fire and make the game feel less "starcrafty". It would probably be built defensively against tank pushes making the game even more gridlocked.

LOL

"We are stopping long-range stand offs by introducing even longer-ranged units. When those cause stand offs we will introduce an even longer-ranged unit."
Moderator
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-04-11 16:41:33
April 11 2012 16:41 GMT
#64
Mods, please fix the OP with the whole post before a bunch of misinformed replies are made. Several already have been.
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
April 11 2012 16:41 GMT
#65
On April 12 2012 01:38 baldgye wrote:
so happy the shreader is gone, but I really don't agree with the phonex range negating the need for the tempest.. in the blizzcon build while totally OP the tempest gave P players to go stargate without having to build robo units aswell and allowed you to be an 'air protoss' with gateway units in tow... this is something phonex range dsnt at all allow and simply makes them a little better to deal with muta's...

...some good changes and some interesting ones... I wish they would just bring out a beta for us to play around with but by the sounds of the changes they have made and are still making, i can't see a beta being anywhere close to being ready...

I don't know that I want "air protoss" to be an option. It doesn't exactly fit with their particular idiom of being an honorable warrior culture with superior technology.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
April 11 2012 16:41 GMT
#66
On April 12 2012 01:37 decaf wrote:
Being caught out of position is a good thing for esports, there have to be mistakes to be made. The recall must be cut.


YES LETS CUT EVERYTHING NEW PROTOSS GETS!
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 11 2012 16:41 GMT
#67
Terran doesn't need any help vs mutalisks they deal with them so easily now of days lol, interesting that blizzard is trying to help terran vs a problem that doesn't exist (at least they make it sound like it's a problem).

Glad to see the replicant cut and shredder. In general I like the new zerg units which is awesome and I am super glad they kept the overseer. I think they are making great changes to zerg in HOTS, not sure about toss and terran is already great, but hopefully the new units can make mech more viable in TvP.
When I think of something else, something will go here
ZeromuS
Profile Blog Joined October 2010
Canada13392 Posts
April 11 2012 16:41 GMT
#68
I dont like the mineral harvest into energy thing. If the z can destroy some far off base on your side of the map they have a powerful spell caster and your econ is more hurt.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Gescom
Profile Joined February 2010
Canada3508 Posts
April 11 2012 16:41 GMT
#69
On April 12 2012 01:41 Kimaker wrote:
Show nested quote +
On April 12 2012 01:38 baldgye wrote:
so happy the shreader is gone, but I really don't agree with the phonex range negating the need for the tempest.. in the blizzcon build while totally OP the tempest gave P players to go stargate without having to build robo units aswell and allowed you to be an 'air protoss' with gateway units in tow... this is something phonex range dsnt at all allow and simply makes them a little better to deal with muta's...

...some good changes and some interesting ones... I wish they would just bring out a beta for us to play around with but by the sounds of the changes they have made and are still making, i can't see a beta being anywhere close to being ready...

I don't know that I want "air protoss" to be an option. It doesn't exactly fit with their particular idiom of being an honorable warrior culture with superior technology.

What is a carrier..
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Bagi
Profile Joined August 2010
Germany6799 Posts
April 11 2012 16:42 GMT
#70
On April 12 2012 01:40 Sea_Food wrote:
The viper blind cloud ability was announced in blizzcon, how did they forget that? Not a first time they done this in situation reports.

Mineral feed vipers sound silly

It sounds like they changed it from being a cloud effect to just blinding all units in an AOE.

That way you can't just micro out of it in an instant.
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
April 11 2012 16:42 GMT
#71
Blizzard really doesn't want us building seige tanks.

Just get rid of the viking, Blizzard. It'll take some of the pain away.
I am boss. -Minami-ke
DeadBull
Profile Joined August 2011
421 Posts
April 11 2012 16:42 GMT
#72
no replicant thank god!
GypsyBeast
Profile Joined December 2010
Canada630 Posts
April 11 2012 16:42 GMT
#73
i dont get the reasoning behind a "anti-air spider mine" for Terran. Most pro agree that Muta play is pretty much dead, Terran has figured it out pretty well. Why kill it further?
Ya? Well ill BM you harder! Another win in 10 seconds flat! -Rainbow Dash playing SC2.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 11 2012 16:42 GMT
#74
On April 12 2012 01:40 Chill wrote:
Show nested quote +
On April 12 2012 01:27 Tsenister wrote:
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."

Makes me believe they don't really have players on the development team. I mean they already have ghosts for nukes to make people move siege lines. It would also be a bit weird if the turret was indirect fire and make the game feel less "starcrafty". It would probably be built defensively against tank pushes making the game even more gridlocked.

LOL

"We are stopping long-range stand offs by introducing even longer-ranged units. When those cause stand offs we will introduce an even longer-ranged unit."

HAHAHAH. Oh man.

I'm glad they're removing the replicator, warhound and the huge spider mine thingy. I didnt like any of them. Just curious to see what's going to replace them instead.
When they see MC Probe, all the ladies disrobe.
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-04-11 16:44:13
April 11 2012 16:43 GMT
#75
Pretty happy with the cut units, and adding the overseer back. The viper as a pure spellcaster seems good. I like it's ability to consume minerals, that's kinda cool. Abduct really needs to go. IDK what they were saying about the blinding spell, I hope it is still a field that you can run out of like at Blizzcon, and not something that you target and affect all the units you hit like Fungal Growth. There's way less micro involved if you do that.

Maybe if they made the Thor real slow so it had to move with a medivac and buffed it's AA against non-light so it could fight broods, then added vikings back to the factory like alpha, made medivacs require a tech lab and added a new mineral only air to air unit that had the air spider mines (a flying vulture.)

The nydus worm stuff looks cool, I hope they add it.
all's fair in love and melodies
ETisME
Profile Blog Joined April 2011
12680 Posts
April 11 2012 16:43 GMT
#76
hmmm, I hope some more zerggy stuff can be added in to make us more swarm like. the change in nydus sounds really awesome to be honest but really weird at the same time
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
SirKibbleX
Profile Blog Joined October 2006
United States479 Posts
April 11 2012 16:44 GMT
#77
Wtf they removed the shredder instead of just fixing it? Whatever happened to area denial and aoe? Spider mines didn't work on workers or vultures, why not just make a somewhat similar exception? Jeeze everything else is awesome but I can't believe that shit.
Praemonitus, Praemunitus.
Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2012-04-11 16:45:33
April 11 2012 16:44 GMT
#78
On April 12 2012 01:40 Gator wrote:
i still don't see the point of making zerg have more seige options, seems like the complete opposite of zerg. the broodlord is already as anti-zerg feel unit possible why add more?


They need to have a way for Zergs to break bases, or weaken the overall strength of turtling, or complete re-think the way maps are created.


On April 12 2012 01:44 SirKibbleX wrote:
Wtf they removed the shredder instead of just fixing it? Whatever happened to area denial and aoe? Spider mines didn't work on workers or vultures, why not just make a somewhat similar exception? Jeeze everything else is awesome but I can't believe that shit.


I feel like between Siege Tanks, bunkers and PFs, that Terran has plenty of Area Control.
pStar
Profile Blog Joined December 2010
996 Posts
April 11 2012 16:44 GMT
#79
Really nice updates.

Seems like Blizzard is really heading in the right direction for HoTS.

gj
Czarnodziej
Profile Joined January 2011
Poland624 Posts
April 11 2012 16:44 GMT
#80
They want to make a Carrier out of Tempest after removing the Carrier.


?


.

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