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Developers Update : Heart of the Swarm - Page 2

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 2 3 4 5 91 92 93 Next
Demonhunter04
Profile Joined July 2011
1530 Posts
April 11 2012 16:30 GMT
#21
Nice! I like the changes, but I'd like to see the Thor replaced.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Bagi
Profile Joined August 2010
Germany6799 Posts
April 11 2012 16:30 GMT
#22
It was as I expected, they were just tossing ideas out there and wanted to see how the community liked them.

Glad to see the most disliked new units gone at least.
scarrow
Profile Joined March 2012
United Kingdom30 Posts
Last Edited: 2012-04-11 16:32:59
April 11 2012 16:31 GMT
#23
The tempest was a powerful splash anti-air capital ship at BlizzCon. With the addition of the range upgrade on phoenix in Wings of Liberty we no longer feel like a splash anti-air weapon is necessary on the protoss, but we would still like to give the protoss some additional firepower in the air. The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.



The Carrier?

Also as they are removing mothership, how will we deal with bl/inf without the tempest splash (that may or may not have worked)?
Demicore
Profile Joined October 2011
France503 Posts
April 11 2012 16:31 GMT
#24
I like the fact that they are pretty open about this. Hoping to hear some more soon.
"I love male nipples in starcraft; the two go together so well." ~Tasteless
Syrupjuice
Profile Blog Joined November 2010
United States173 Posts
April 11 2012 16:31 GMT
#25
I still think they should keep the overseer. Changlings are some of Zerg's best scouting options imo.
Takuah
Profile Blog Joined August 2010
United States76 Posts
April 11 2012 16:31 GMT
#26
Even if this is lacking in details, it's nice to get an update from Blizzard, glad to see the shredder and oracle gone. I also like that they want to get more factory units for Terrans. It would be great to see a standard mech and bio play for terrans.
Bagi
Profile Joined August 2010
Germany6799 Posts
April 11 2012 16:32 GMT
#27
On April 12 2012 01:28 Derez wrote:
All these new gimmicky units are wonderful, but how about they spend some time on making TvP a match-up that goes beyond MMM? ;/

I think they are trying to do exactly that with every new unit coming out of the factory.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
April 11 2012 16:32 GMT
#28

We are currently working nonstop on StarCraft II: Heart of the Swarm...


Terran

currently experimenting with an anti-air spider mine
->(Errr.. I have no idea how this can help with the troubles terran has against mass muta)

experimenting with an extremely long-ranged terran missile launcher
->(Nukes? o_O)



Zerg

Keeping abduct
->(I really don't like this ability... neural parasite seems to do the job well enough)


- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
dragonborn
Profile Joined January 2012
4781 Posts
Last Edited: 2012-04-11 16:35:13
April 11 2012 16:32 GMT
#29
they better give something like spider mine to Terran.

but not for anti air...
SovietHammer
Profile Joined March 2011
United States166 Posts
April 11 2012 16:33 GMT
#30
So there giving protoss a battlecrusier? Sounds pretty redundant. Also, the terran missile launcher sounds useless. Mech doesn't need another sight tank, its needs a way to fight the protoss deathball without being overrun.
LovE-
Profile Blog Joined September 2010
United States1963 Posts
April 11 2012 16:33 GMT
#31
Good to see some of those uits removed, but man I hope they release the beta this year!
LovE.311 (NA) || @LovE_Sc2
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
Last Edited: 2012-04-11 16:34:09
April 11 2012 16:33 GMT
#32
Glad that shredder and replicant is out. However, still no positive news about Carrier or Mothership. =/
Flying, sOs, free, Light, Soulkey & ZerO
shockaslim
Profile Joined December 2010
United States1104 Posts
April 11 2012 16:34 GMT
#33
On April 12 2012 01:25 rift wrote:
I don't want "cool" stuff, I want a well-designed esport.

I also never want to see a colossus again.


I don't think this is the attitude to have. Blizzard doesn't make games as an esport......they make them for a wider range of people than just you.
Dirty Deeds...DONE DIRT CHEAP!!!
scarrow
Profile Joined March 2012
United Kingdom30 Posts
April 11 2012 16:34 GMT
#34
On April 12 2012 01:31 Syrupjuice wrote:
I still think they should keep the overseer. Changlings are some of Zerg's best scouting options imo.



They are

We have decided to keep the overseer and make the viper a pure caster. We will be taking a look at the overseer to see what we can do to make his abilities more interesting.


I don't know why the OP didn't quote everything written.


Terrans

Terrans have undergone significant changes since we talked about them at BlizzCon. We have not kept the shredder, and even the warhound is in contention. The shredder was very confusing for players as well as being something that was easily used to kill a large number of workers with little to no warning. It was rarely used for its intended role of map control. The warhound still feels a little too much like a small thor, which is just not new enough to give terran players new strategies. We are still experimenting with a wide range of units, particularly from the factory, which we think is a little light on options. We have had a great deal of trouble with the terrans largely because they are such a flexible and effective race in StarCraft II: Wings of Liberty. We want to provide terran players with new strategies, however, so we will continue to work on them.

If we keep the Thor, we are currently experimenting with an anti-air spider mine that would give the terrans a way to get some factory-built anti-air into small places that a Thor has trouble reaching (like near your minerals). Whether this is meaningful, considering terrans have marines, is still in question. We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic.

Protoss

Protoss have gone through some changes since BlizzCon as well. The oracle is still in and functioning as a protoss raider (as intended) that can give the protoss some reach in the mid-game to disrupt enemy plans. The replicant has been cut. He was causing enemy players to not build certain unit types and was actually removing diversity from the game instead of adding diversity.

The tempest was a powerful splash anti-air capital ship at BlizzCon. With the addition of the range upgrade on phoenix in Wings of Liberty we no longer feel like a splash anti-air weapon is necessary on the protoss, but we would still like to give the protoss some additional firepower in the air. The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.

We’re also experimenting with some nexus abilities. One example is a mass recall that allows the protoss to be more aggressive. They can move out onto the map with their slower sentry/zealot force and, if things don’t work out, recall the force back to their base if and when things go wrong.

Zerg

Zerg are the most stable and largely unchanged since BlizzCon. The swarm host is still serving well as a zerg siege unit that can burrow and pressure the enemy from a distance (in a very zergy way), but the viper has some slightly different new abilities. In addition to Abduct, the viper also has the ability to blind biological units in an area of effect. Blinded units have their range reduced to 1. This is obviously effective against terran infantry as well as zerg roach and hydra armies. The viper can also regain energy by feeding off of minerals. This locks up the mineral patch and prevents it from being harvested, so you want to use this ability away from your base.

We have decided to keep the overseer and make the viper a pure caster. We will be taking a look at the overseer to see what we can do to make his abilities more interesting.

We are also trying some additional abilities on the nydus network to allow you to spawn different types of nydus worms. The most interesting worms have been a worm that can spew creep across several screens to create a zerg assault highway, as well as a worm that attacks only enemy buildings, meant to be used as a ground-based zerg base raider.

We have some more work to do before we’re ready to begin beta testing Heart of the Swarm. We know that everybody wants a date for when they can play, and we know how important it is to get this out in front of the community as soon as possible. We’re working on it.
Linwelin
Profile Joined March 2011
Ireland7554 Posts
April 11 2012 16:34 GMT
#35
Now remove the viper and we're fine
Fuck Razor and Death Prophet
Shinespark
Profile Joined June 2011
Chile843 Posts
April 11 2012 16:34 GMT
#36
Thank god they decided to cut the replicant and shredder. They were terrible.

The warhound was boring and I hope they make something more interesting than that.

The feeding thing for the vipers sound stupid. In BW, the defiler used to feed on units, so you could do it where your army is, but the viper has to go somewhere to eat, and you either move your army with it or you send it alone, and neither sounds like a smart idea. Zerg needs to engage in open spaces and if you're hanging out at an expansion waiting for your vipers to eat you could get crushed in a terrible engagement. Maybe that's fair, rewards good positioning and scouting, I don't know. I just know it doesn't sound as good as the defiler's consume.
"I, for one, welcome our new Korean overlords."
MostDifferent
Profile Blog Joined March 2010
Norway124 Posts
April 11 2012 16:34 GMT
#37
wtf @removing shredder

what SC needs is powerful units that makes comebacks possible.. give something OP to every race
PeZuY
Profile Blog Joined February 2011
935 Posts
April 11 2012 16:34 GMT
#38
They really should just ditch blizzard dota. I don't just see any point investing in it since there are other games that are only focused to MOBA aspect.
FaCE_1
Profile Blog Joined December 2006
Canada6174 Posts
April 11 2012 16:35 GMT
#39
"with an anti-air spider mine"

holy shit
n_n
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
April 11 2012 16:35 GMT
#40
ugh...I wish Blizzard would start with the lore, and build units from that first instead of going right to balance.

Also, a "long range missile launcher" already exists, it's called the Nuke and it can already be used to break siege lines.

Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
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