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Developers Update : Heart of the Swarm - Page 7

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 5 6 7 8 9 93 Next
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
April 11 2012 17:00 GMT
#121
So they want to keep Protoss drop-proofed? Fine with me, lol. It also adds a whole new dimension to manner Nexi :D
Sp00ly
Profile Joined September 2011
United Kingdom1546 Posts
April 11 2012 17:00 GMT
#122
On April 12 2012 01:58 Warpath wrote:
Vipers eating minerals. Under attack? blinding cloud.
I can see 4-5 of these eating minerals in your opponents base pretty frustrating if your terran, with the lack of melee units.


Totally agree. I can see that mechanic getting seriously annoying. I guess turrets shut it down though?
Altsa
Profile Blog Joined August 2010
Finland990 Posts
April 11 2012 17:01 GMT
#123
Thank god the replicator was cut
AoD
Lexpar
Profile Blog Joined March 2009
1813 Posts
April 11 2012 17:01 GMT
#124
I sort of hate a lot of this. Like that Viper thing. I wish that they would just stop beating around the bush and give it dark swarm. "It's not BW blah blah blah" but heres a unit that looks the same and plays the same and can cast the same spell except its a tiny bit different and much worse.

Or air spider mines? Hellions? Scrap both, give terrans vultures with real spider mines. I mean, they go to such lengths to not be BW, but all they're really doing is changing one tiny factor of a BW spell or unit, for the worse.

The lunkers that shoot out tiny bitches? Fuck those. Lurkers are an incredibly interesting and skill demanding unit- so lets make them the exact same except lame as fuck and useless.

These are goliaths that are just goliaths but not as cool and also they do extra damage to mech.

What if the arbiter was the nexus? But also put arbiters in the expansion. Except make them suck.

I'm bummed out.

[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
April 11 2012 17:01 GMT
#125
On April 12 2012 01:25 OyvN wrote:
Its going forward but i dont like the "maybe we keep the thor" line..

same!
hopefully we just get the Goliath. and leave the one big thor for lategame
Shiori
Profile Blog Joined July 2011
3815 Posts
April 11 2012 17:01 GMT
#126
I really don't think Zerg needs a ground version of the Broodlord. I'm also wary of the Viper: it seems like it's extremely strong against all tier 3 in general (brb pulling your expensive Colossus into my Hydras/Roaches/Corruptors/whatever) but is also really good against massed low tier units, like Marines (brb reduing your range to 1). Considering that one of the fundamental ways to fight Zerg is to take advantage of their low range, I feel like, unless this unit is only buildable after looooong tech times, it's going to be kinda like the pre-nerf Infestor in that it's good against everything but bad against nothing. The recharge on mineral thing is utterly unnecessary.

Protoss changes are still seeming a bit lackluster. I like the Tempst change. I still think the Oracle is 100% useless because rebuilding workers is always more damage than just having them maynard for a few seconds. Hoping for something else...possibly a midgame unit that actually does DPS at a range.
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
April 11 2012 17:02 GMT
#127
This all sounds excellent, Blizzard listening to the community and moving HoTS in the right direction!
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
April 11 2012 17:02 GMT
#128
On April 12 2012 02:01 Lexpar wrote:
I sort of hate a lot of this. Like that Viper thing. I wish that they would just stop beating around the bush and give it dark swarm. "It's not BW blah blah blah" but heres a unit that looks the same and plays the same and can cast the same spell except its a tiny bit different and much worse.

Or air spider mines? Hellions? Scrap both, give terrans vultures with real spider mines. I mean, they go to such lengths to not be BW, but all they're really doing is changing one tiny factor of a BW spell or unit, for the worse.

The lunkers that shoot out tiny bitches? Fuck those. Lurkers are an incredibly interesting and skill demanding unit- so lets make them the exact same except lame as fuck and useless.

These are goliaths that are just goliaths but not as cool and also they do extra damage to mech.

What if the arbiter was the nexus? But also put arbiters in the expansion. Except make them suck.

I'm bummed out.



Sry but I don't want BW again.
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-04-11 17:08:06
April 11 2012 17:03 GMT
#129
On April 12 2012 02:01 [N3O]r3d33m3r wrote:
Show nested quote +
On April 12 2012 01:25 OyvN wrote:
Its going forward but i dont like the "maybe we keep the thor" line..

same!
hopefully we just get the Goliath. and leave the one big thor for lategame

The Viking is the Goliath...it just has to switch forms to go between ground to ground and air to air attacks.

The Warhound is there as more as an anti-armored ground to ground unit, and replacement for the Thor ground to air volley. It's more like a cheaper more massable version of the Thor.

I think the missle launcher idea is dumb. Sounds like another unit catered to newbie who don't know how to micro siege tank vs siege tank wars. TvT is already way more dynamic than BW TvT with the stronger bionic potential in SC2 vs BW. It's quite easily the most entertaining mirror matchup to watch and play, imo.

For the love of god, experiment with the Carrier before deleting it! Add BWesque Carrier micro, problem solved! The Phoenix was completely overhauled from an A-move unit to a unit that requires intensive attention to micromanage it to it's full potential.
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
April 11 2012 17:03 GMT
#130
On April 12 2012 01:54 baldgye wrote:
Show nested quote +
On April 12 2012 01:41 Kimaker wrote:
On April 12 2012 01:38 baldgye wrote:
so happy the shreader is gone, but I really don't agree with the phonex range negating the need for the tempest.. in the blizzcon build while totally OP the tempest gave P players to go stargate without having to build robo units aswell and allowed you to be an 'air protoss' with gateway units in tow... this is something phonex range dsnt at all allow and simply makes them a little better to deal with muta's...

...some good changes and some interesting ones... I wish they would just bring out a beta for us to play around with but by the sounds of the changes they have made and are still making, i can't see a beta being anywhere close to being ready...

I don't know that I want "air protoss" to be an option. It doesn't exactly fit with their particular idiom of being an honorable warrior culture with superior technology.


you can't be a honorable warrior in an aircraft??
And I just think it would give Protoss more options than they currently have, and isn't that Blizz's whole 'things' behind the expansions?

I addressed that in a previous post.

I guess I just feel like Blizzard's approach to this has been broken from the start. All the races are not supposed to be equal. Just balanced. And there is a difference.

I'd have been much happier if they'd have released a complete game, with no mention of an expansion, and then released one later. Instead we have a work in progress that I'm not sure needs to be. They've boxed themselves into having to come up with enough material to fill 3 games and keep interest and balance. That'll be tough and I'm not saying it's not doable, but I'm hesitant to put any money on it. ^_^
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
April 11 2012 17:03 GMT
#131
I just hope they change some things that move Zs away from roaches in ZvZ. So far it doesn't look like it. Although... hmm. I guess 1 range roaches mean that "balls" of roaches will be less effective because only the outer edge would be fighting. We'll see, I guess.
http://grooveshark.com/#/deltrus/music
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 11 2012 17:03 GMT
#132
On April 12 2012 02:00 Sp00ly wrote:
Show nested quote +
On April 12 2012 01:58 Warpath wrote:
Vipers eating minerals. Under attack? blinding cloud.
I can see 4-5 of these eating minerals in your opponents base pretty frustrating if your terran, with the lack of melee units.


Totally agree. I can see that mechanic getting seriously annoying. I guess turrets shut it down though?


I thought blinding cloud had to be on top of the BIO for it to blind it I am pretty sure? I could be wrong they didn't really say but that's what I was assuming is it had to be on top of the bio for it to work.
When I think of something else, something will go here
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
April 11 2012 17:04 GMT
#133
I don't really like if they add stuff for specific purposes when those can already achieved in some more engaging other ways. You can use overlords to spread creep. And something like the nydus is also not really good for the game, since you usually just want overlord drop. In this case the overlord is an interesting unit and they keep finding ways to try and replace it, because it's not ..visual enough, or something.

That said, if they can turn nydus into a multi-purpose building with a variety of worms to use, then that's cool. I think part of better design for Starcraft 2 has to be to have more interesting base management. i.e. instead of spending all our time coming up with unit design, we should also have interesting uses of buildings, macro, resource gathering and such. The viper and oracle interacting with mineral fields, nydus worms having additional abilities, the oracle being able to disable tech and such are interesting precisely because they create more depth to this aspect of the game.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Rednaxela_19
Profile Joined December 2010
United States150 Posts
April 11 2012 17:04 GMT
#134
On April 12 2012 01:25 rift wrote:
I don't want "cool" stuff, I want a well-designed esport. They should have the assistance of Kespa/progamers as was originally planned.
Blizzard, please stop making units that are explicitly role-specific.


This. I know they want SC2 to become a big esport... but by making it more competitive and taking advice of progamers, in the end, will make it a better esport, and attract more viewers.
Tritanis
Profile Joined November 2007
Poland344 Posts
April 11 2012 17:04 GMT
#135
Wow, I really like the zerg changes.
Viper feeding on minerals to gain energy and more types of nydus worms? <3<3<3
I live, I serve, I die for the Metal
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
April 11 2012 17:04 GMT
#136
On April 12 2012 02:01 Lexpar wrote:
I sort of hate a lot of this. Like that Viper thing. I wish that they would just stop beating around the bush and give it dark swarm. "It's not BW blah blah blah" but heres a unit that looks the same and plays the same and can cast the same spell except its a tiny bit different and much worse.

Or air spider mines? Hellions? Scrap both, give terrans vultures with real spider mines. I mean, they go to such lengths to not be BW, but all they're really doing is changing one tiny factor of a BW spell or unit, for the worse.

The lunkers that shoot out tiny bitches? Fuck those. Lurkers are an incredibly interesting and skill demanding unit- so lets make them the exact same except lame as fuck and useless.

These are goliaths that are just goliaths but not as cool and also they do extra damage to mech.

What if the arbiter was the nexus? But also put arbiters in the expansion. Except make them suck.

I'm bummed out.


You and me both.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
April 11 2012 17:04 GMT
#137
On April 12 2012 02:03 Tump wrote:
Show nested quote +
On April 12 2012 02:01 [N3O]r3d33m3r wrote:
On April 12 2012 01:25 OyvN wrote:
Its going forward but i dont like the "maybe we keep the thor" line..

same!
hopefully we just get the Goliath. and leave the one big thor for lategame

The Viking is the Goliath...it just has to switch forms to go between ground to ground and air to air attacks.


you forgot it sux vs ground ^^
Testuser
Profile Blog Joined June 2011
6469 Posts
April 11 2012 17:04 GMT
#138
I'm sad the replicant is gone
https://soundcloud.com/papercranesdk
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
April 11 2012 17:05 GMT
#139
On April 12 2012 02:04 Pulimuli wrote:
Show nested quote +
On April 12 2012 02:03 Tump wrote:
On April 12 2012 02:01 [N3O]r3d33m3r wrote:
On April 12 2012 01:25 OyvN wrote:
Its going forward but i dont like the "maybe we keep the thor" line..

same!
hopefully we just get the Goliath. and leave the one big thor for lategame

The Viking is the Goliath...it just has to switch forms to go between ground to ground and air to air attacks.


you forgot it sux vs ground ^^

To be fair, so did the Goliath xD
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
Split.
Profile Joined September 2011
Switzerland234 Posts
April 11 2012 17:05 GMT
#140
Wow HotS is going to turn the multiplayer upside down. Blizzard should launch the beta already, as they themselves can barely foresee the full impact of the changes they're making
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