Developers Update : Heart of the Swarm - Page 8
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Vod.kaholic
United States1052 Posts
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torm3ntin
Brazil2534 Posts
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kinglemon
Germany199 Posts
On April 12 2012 01:46 rift wrote: Why should I care about casuals? They can still make a good game for everyone with an esports focus, they aren't mutually exclusive. This is TL, not the Bnet forums. coolnes is the most important thing in game design. as gay as it may sound, it's true. still afraid of the recall for toss. this sounds too much like toss doesn't has to risk something when moving out | ||
Woizit
801 Posts
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Chloroplaste
France281 Posts
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tryteyker
Germany83 Posts
Not that I play T or Z, it just sounds ridicolous. | ||
blade55555
United States17423 Posts
On April 12 2012 02:06 kinglemon wrote: coolnes is the most important thing in game design. as gay as it may sound, it's true. still afraid of the recall for toss. this sounds too much like toss doesn't has to risk something when moving out I agree, I really really really hope this mass recall does not make it through. It just sounds absolutely dumb as a toss could just move out and then recall back. I just see it being dumb and if blizzard does this will be bad for the game imo. | ||
Beastyqt
Serbia516 Posts
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Wildmoon
Thailand4189 Posts
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PassiveAce
United States18076 Posts
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sc14s
United States5052 Posts
On April 12 2012 01:29 Fission wrote: I actually shouted "YES!" outloud to these changes (particularly to the removal of the replicant). Good steps forward - hopefully P gets something useful instead, and T gets something that makes mech more viable xD idk.. what they had added made mech entirely viable in all matches tbh armored firebats for vs toss and an easier to get antiair (which is now gone from what i read) really they should scrap the tempest or w/e that ship is called for P and rework carrier to be a more efficient unit .. my personal opinion is to add +1 base armor to the intereceptors and add some move speed to the actual carrier with a better aquisition range and it would actually be a useful capital ship. | ||
Vod.kaholic
United States1052 Posts
On April 12 2012 02:06 kinglemon wrote: coolnes is the most important thing in game design. as gay as it may sound, it's true. still afraid of the recall for toss. this sounds too much like toss doesn't has to risk something when moving out It's still an opportunity cost. Recall is probably going to cost 50 energy minimum, which means toss HAS to delay some of their tech or upgrades to get one or two "free" move-outs depending on how long they wait and how many nexi they have. Sure they get to poke and be annoying, but it will take a long time between pokes, and they're going to have slow as balls tech. | ||
Noocta
France12578 Posts
Why would Zerg ever go muta with that somewhere you can't see them? | ||
SnowSC2
United States678 Posts
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Arco
United States2090 Posts
Right on, but it had it's place in mech compositions. It does in SC2 too. You must haven't seen much high level Viking ground form play. It can be quite useful in TvT in the early-midgame. Also, in late late late late late game TvT. :D (remember the game with Alive vs MVP or someone on Daybreak in GSL??) | ||
eviltomahawk
United States11133 Posts
On April 12 2012 02:03 blade55555 wrote: I thought blinding cloud had to be on top of the BIO for it to blind it I am pretty sure? I could be wrong they didn't really say but that's what I was assuming is it had to be on top of the bio for it to work. Eh, I don't like the idea for Blinding Cloud to only affect bio, as this makes it useless against pretty much all Protoss ranged units like Stalkers, Sentries, Colossi, and Archons which are all not biological. However, perhaps blinding Siege Tanks might make things a bit too difficult for Terran, but maybe that can be tweaked through balancing. I like this mineral to energy siphon idea. It brings back memories of Consume without necessarily being Consume. However, I'm kinda worried about how this would affect the super late game when most of the map is mined out, or on maps where expansions tend to be farther away from where engagements and pushes happen (like on Tal'Darim). | ||
DayWalk3r
Canada192 Posts
On April 12 2012 02:04 Testuser wrote: I'm sad the replicant is gone ![]() ditto | ||
Zealos
United Kingdom3571 Posts
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mikedebo
Canada4341 Posts
On April 12 2012 01:39 scarrow wrote: Sounds pretty much like the carrier to me but with guaranteed damage (no interceptors to be killed). They should just give the Colossus a jetpack :D | ||
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ZeromuS
Canada13379 Posts
On April 12 2012 02:08 blade55555 wrote: I agree, I really really really hope this mass recall does not make it through. It just sounds absolutely dumb as a toss could just move out and then recall back. I just see it being dumb and if blizzard does this will be bad for the game imo. I think I can fix both the archon toilet and this nexus recall problem easily Arbiters(sssssssssssssssss) | ||
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