Where did all of the terrans go? - Page 33
Forum Index > SC2 General |
Sated
England4983 Posts
| ||
petro1987
Brazil374 Posts
On March 13 2012 00:03 Sated wrote: Select all barracks, press a. Look how easy it is to make a statement as stupid as yours! ![]() Yeah, because there is no such thing called supply block. Please refrain from posting before thinking. | ||
Baum
Germany1010 Posts
On March 12 2012 23:52 Cheerio wrote: I played random for a very long time. Zerg macro is hardest by miles. I played random for a very long time, too and I disagree completely. The only thing that can be taxing is hitting injects but let's be honest you don't need to hit every inject perfectly to be in good shape. Zerg doesn't have to look back to their bases for adding production, building depots/pylons and they have by far the easiest time producing units and rallying them (you can group them as they are building). | ||
zezamer
Finland5701 Posts
| ||
reneg
United States859 Posts
On March 13 2012 00:07 petro1987 wrote: Yeah, because there is no such thing called supply block. Please refrain from posting before thinking. ....because zerg can't get supply blocked ever? I fail to see how you're proving a point by just saying, "well, there's a game mechanic called supply, and T is constrained by it, but Z isn't" | ||
Jaegeru
United Kingdom676 Posts
On March 13 2012 00:09 reneg wrote: ....because zerg can't get supply blocked ever? I fail to see how you're proving a point by just saying, "well, there's a game mechanic called supply, and T is constrained by it, but Z isn't" He's meaning that terran has to look back at their base to build supply depots, whereas zerg doesn't and only has to select their hatchery hotkey and make overlords. | ||
decaf
Austria1797 Posts
On March 12 2012 23:58 Cheerio wrote: Terran on the other side is basicly the only race that doesnt need to go back to base to macro. While zergs have to for 1) injects 2) creep spread Right, I never go back to my base when I place buildings.. I was high masters with zerg and now I'm high masters with terran, terran is harder to play, but it's easier to get better with it. The reason why Nestea does so well is because he's so smart, which is extremely hard to copy, you need a lot of experience to do that. With terran there's not that many decisions to make, you usually just play build X as well as you can and you end up winning, it does have harder micro and macro though. | ||
MandoRelease
France374 Posts
On March 13 2012 00:03 Sated wrote: Select all barracks, press a. Look how easy it is to make a statement as stupid as yours! ![]() Don't go there mate, you're surrounded by (mostly) bitter Terrans who won't take anything without bitting you. You have no chance here. | ||
Plansix
United States60190 Posts
On March 13 2012 00:15 Jaegeru wrote: He's meaning that terran has to look back at their base to build supply depots, whereas zerg doesn't and only has to select their hatchery hotkey and make overlords. Whoa, are you kidding me? Who whines about how hard it is not to get supply blocked? Is that really a thing that people think is really difficult? How about when those overlord rally to the center of the map with the rest of your army. Then it takes more APM to move them back, about the same amount as building a supply depot. | ||
DarkPlasmaBall
United States44740 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=320039 ![]() I'm enjoying all of the bitter discussions that are going on here ![]() | ||
BAMF35447
United States20 Posts
| ||
Jaegeru
United Kingdom676 Posts
On March 13 2012 00:31 Plansix wrote: Whoa, are you kidding me? Who whines about how hard it is not to get supply blocked? Is that really a thing that people think is really difficult? How about when those overlord rally to the center of the map with the rest of your army. Then it takes more APM to move them back, about the same amount as building a supply depot. Ofc nobody should whine about it being hard not to get supply blocked, I was only pointing it out to the person above. Your mechanics should be good enough not to get supply blocked in the first place and constantly build supply depots with a couple of scv's, the same goes with moving overlords as I would consider it a pretty basic and easy thing to do to spread your overlords around the map and grant better map vision rather than having them rallied with your army. Edit for grammar. | ||
Dalavita
Sweden1113 Posts
On March 13 2012 00:24 MandoRelease wrote: Don't go there mate, you're surrounded by (mostly) bitter Terrans who won't take anything without bitting you. You have no chance here. The fact that what he's saying makes no sense doesn't help either, but being accurate is only a minor gripe. | ||
BossPlaya
United States141 Posts
| ||
FinalForm
United States450 Posts
| ||
noD
2230 Posts
edit: even tho i wanted to do crazy stuff like proxy gate inside enemy's base for fun =x | ||
DarkPlasmaBall
United States44740 Posts
On March 13 2012 01:24 noD wrote: I started playing again after 56 weeks (lol!) and I strangely feel that protoss became easier to play =D edit: even tho i wanted to do crazy stuff like proxy gate inside enemy's base for fun =x We've now become a competitive race, thanks to patches and a better understanding/ exploration of race vs. race match-ups. | ||
LRObot
United States153 Posts
On March 12 2012 17:39 paradisefar wrote: Balancing for several level of play is hard and risky, but doing so only for the pro level is not as much, especially when some races have fundamental design flaws that's to be addressed supposedly over the coming expansions... I don't see what's so hard about balancing around all leagues. Here's how you do it. Create seperate patches. One for the GSL tier/KR-gm and one for the rest of us (masters - gm). There. If and when the various strats trickle down to the lower leagues and it too becomes obviously imbalanced, they patch it out as well. I say "out" because that's what Blizz basically does. Reapers, thors v P, tanks v P lategame, ghosts v Z, etc. What would be the negative consequences that come of this? | ||
DarkPlasmaBall
United States44740 Posts
On March 13 2012 01:02 FinalForm wrote: Whining : do it enough, and you'll get the buffs, keep it up, it's worked in the past Statistics: Analyze them enough and you'll still get no credit for collecting data. No reason to keep applying them; they've never been recognized in the past. | ||
LRObot
United States153 Posts
On March 12 2012 23:58 Cheerio wrote: Terran on the other side is basicly the only race that doesnt need to go back to base to macro. While zergs have to for 1) injects 2) creep spread Going back to sim city our depots, raxes/facts/ports? We build more buildings than zerg players do and all of our units don't come out of ONE building so we can't exactly spam any unit we want. | ||
| ||