• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:00
CEST 07:00
KST 14:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 20268Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
RSL: S6 Finals played at BlizzCon 2026 TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (June 8-14): Clem and Solar double, PTR tested Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8748 users

TLPD winrates February 2012 - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 22 23 24 Next All
Gantritor
Profile Joined January 2011
Italy112 Posts
March 02 2012 12:30 GMT
#81
On March 02 2012 19:56 DarQraven wrote:
Show nested quote +
On March 02 2012 19:28 fiveohfive wrote:
So does anyone still want to argue that Protoss isn't a little too powerful in the T v P MU now? Oh, lets give it few more months first I guess, just to make sure Protoss has nothing to argue about.

EDIT: Wasn't it only a couple of weeks ago David Kim said the T v P MU was fine? Hmmmmmmmmmm..........


Keke, loving this.
Terran heavily favored for nine months straight? Protoss are just whining.
Protoss has positive winrate for two months, for once? Protoss OP.

I find it really hard to take this attitude seriously. Apart from the snipe change, nothing was patched in PvT since early November. Are you saying that Protoss has suddenly become more and more OP, even though there weren't any patch changes between november and a week ago?

I say give this some time. For the three months that Protoss has had a positive PvT rate --in the graph--, there are actually only two months where the winrate is positive. If you look at the bars, you'll see the data for January 2012 once again show the matchup in favor of Terran by 56%. Hardly reason to call OP on anything.


It's two years that protoss are a-moving in PvT. That's a fact. Win ratio are meaningless.

User was warned for this post
Cereb
Profile Joined November 2011
Denmark3388 Posts
March 02 2012 12:31 GMT
#82
Korean Zergs need to get their act together! They've more or less been on the losing side to Protoss for 4 months now (except januar! <3) and losing to Terran since the beginning of time :p

Foreigners Zergs are doing much better vs other foreigners ! Which isn't really a surprise when you think of what great Zerg players we have on the foreinger scene. Stephano, Idra, Ret, Slush, Morrow, TLO, Sheth, Sen, Dimaga, Nerchio <3

Compared to Korea where the only Zerg's who didn't deliever a horrible performance this month are Nestea and DRG who of course are incredible beasts

"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2012-03-02 12:36:13
March 02 2012 12:33 GMT
#83
Blizzard, if you're reading this..
TvP fixes to early/late game:

Banshee from light to armored;
Buff Viking ground attack.
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
March 02 2012 12:44 GMT
#84
Lets not forget that these ratios are for pros or very high level people. I'd also like to see winrates for just plain old diamond or even platinum players. TvP and TvZ are still very very far from balanced unless you posses some insane multitasking and korean-like APM.....

I really like the banshee/ viking upgrades posted right above me, I think that would be a great change.
m0ck
Profile Blog Joined November 2010
4194 Posts
March 02 2012 12:47 GMT
#85
Korean terrans own zergs too hard. Hard to see a way out of it without a buff. Perhaps it is time to revert some of the infestor-nerfs?
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
March 02 2012 12:54 GMT
#86
On March 02 2012 21:33 StarscreamG1 wrote:
Blizzard, if you're reading this..
TvP fixes to early/late game:

Banshee from light to armored;
Buff Viking ground attack.


Lol, you're kidding right? Making banshees armored would actually make stalkers better against them...
Making vikings better on ground? Are you kidding? It's not their real purpose, so it's obvious they should not have good ground attacks.

TvP doesn't seem super imbalanced to me.
What league and server are you?
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
March 02 2012 12:59 GMT
#87
On March 02 2012 21:30 Gantritor wrote:
Show nested quote +
On March 02 2012 19:56 DarQraven wrote:
On March 02 2012 19:28 fiveohfive wrote:
So does anyone still want to argue that Protoss isn't a little too powerful in the T v P MU now? Oh, lets give it few more months first I guess, just to make sure Protoss has nothing to argue about.

EDIT: Wasn't it only a couple of weeks ago David Kim said the T v P MU was fine? Hmmmmmmmmmm..........


Keke, loving this.
Terran heavily favored for nine months straight? Protoss are just whining.
Protoss has positive winrate for two months, for once? Protoss OP.

I find it really hard to take this attitude seriously. Apart from the snipe change, nothing was patched in PvT since early November. Are you saying that Protoss has suddenly become more and more OP, even though there weren't any patch changes between november and a week ago?

I say give this some time. For the three months that Protoss has had a positive PvT rate --in the graph--, there are actually only two months where the winrate is positive. If you look at the bars, you'll see the data for January 2012 once again show the matchup in favor of Terran by 56%. Hardly reason to call OP on anything.


It's two years that protoss are a-moving in PvT. That's a fact. Win ratio are meaningless.


Hold up, hold up... You don't have the slighest clue about protoss unit control? Pre-splits, preparing sentries, templars, blinking stalkers towards vikings without losing them to a swift stim, feedbacks, storms, forcefields, guardian shield while target firing the right units. On top of this you need to keep your observers alive, so you wont lose half your army to ghosts/banshee.
And to add insult to injury, you still need to place your units correctly (zealots at the front and such) and not a single time get a bad flank or a bad place to engage.

Yeah, obviously we're just a-moving, unlike terrans who throw some EMPs, fly in their vikings and start to kite with their MMM... Sounds reasonable to complain about unit control.
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
Kira__
Profile Joined April 2011
Sweden2672 Posts
Last Edited: 2012-03-02 12:59:53
March 02 2012 12:59 GMT
#88
On March 02 2012 21:54 Mentalizor wrote:
Show nested quote +
On March 02 2012 21:33 StarscreamG1 wrote:
Blizzard, if you're reading this..
TvP fixes to early/late game:

Banshee from light to armored;
Buff Viking ground attack.


Lol, you're kidding right? Making banshees armored would actually make stalkers better against them...
Making vikings better on ground? Are you kidding? It's not their real purpose, so it's obvious they should not have good ground attacks.

TvP doesn't seem super imbalanced to me.
What league and server are you?


His suggestions arent that bad. A stalker buff vs banshees helps against the 1-1-1, and vikings will become less useless when protoss stops building colossi. I think it would also be a good change for lategame tvz where terran struggles with tech switches.

What league and server are you?
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
keglu
Profile Joined June 2011
Poland485 Posts
March 02 2012 13:01 GMT
#89
On March 02 2012 21:54 Mentalizor wrote:
Lol, you're kidding right? Making banshees armored would actually make stalkers better against them...
Making vikings better on ground? Are you kidding? It's not their real purpose, so it's obvious they should not have good ground attacks.




That was probably his point to nerf Terran early game(Banshee) and buff late game (vikings).
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2012-03-02 13:13:25
March 02 2012 13:04 GMT
#90
On March 02 2012 21:54 Mentalizor wrote:
Show nested quote +
On March 02 2012 21:33 StarscreamG1 wrote:
Blizzard, if you're reading this..
TvP fixes to early/late game:

Banshee from light to armored;
Buff Viking ground attack.


Lol, you're kidding right? Making banshees armored would actually make stalkers better against them...
Making vikings better on ground? Are you kidding? It's not their real purpose, so it's obvious they should not have good ground attacks.

TvP doesn't seem super imbalanced to me.
What league and server are you?


General concensus seems to be that PvT is not necessarily imbalanced percentage-wise, but timing wise. Short games are almost always won by the T, while, the longer the game goes, the more the P start winning.

This shows a dynamic where Terran are very, very threatening to Protoss during the early and midgame, but it becomes hard to beat Protoss once they get their macro going.

There can be all sort of explanations for this, though. Terrans love to jump on the "Protoss a-move OP, deathball untouchable" bandwagon, but as many players have demonstrated already, it is perfectly possible to beat P lategame. Harder, yes, but the same can be said about PvT early game and it is not impossible (see: Genius proxy Stargate vs Alive).
This mostly seems to be players projecting their own ladder experiences onto these graphs.

Meanwhile, statistics like game length do not take into account how the game actually got to that point - if the only reason PvT's ever get long is because a T failed their early/mid aggression and are behind economically, it should come as no surprise that they are losing out in the late game, for instance. Possible explanations like these would never surface from stats alone, so I really think this is up to Blizzard to analyze and fix.

It really is a damn shame we have so few good Random players around, since I'd say those are the only ones who could really see the matchups honestly from both sides.
From the Protoss perspective, Terran is just frustratingly strong early on. Your units are going to be running after them, not really hitting anything. You'll get dropped in multiple locations and even if you split your army up perfectly, you're still going to take more losses than the T because of the "T>P in low numbers" dynamic. This viewpoint completely discounts how the Terran is managing two drops/fights as well, though.
Meanwhile, from the Terran perspective, deathballs can seem untouchable - as long as you're on the receiving end. From the P side of things, even with a 200/200 3/2 upgraded deathball, I still shit my pants right before I engage a Terran because even slight mistakes like getting EMP'd can completely destroy you.

As for my own opinion: Tone down Terran early game threat/flexibility a bit (so that Protoss actually has reliable non-cheese ways of threatening a Terran early on, then take a look at if T can still beat P and make changes to P lategame accordingly.
I don't suggest this approach because I want Terrans to stop allinning me or anything, but it just doesn't make sense to address lategame issues without a solid early game - the latter shapes the former, so you can't see them as separate issues.

It seems like very bad game design to me to have one race play dominant 'attacker' for most of the game, while the other race only gets to play their strong suit once the other player has failed/been thwarted. That would create a very volatile and unforgiving matchup.
marcesr
Profile Joined June 2008
Germany1383 Posts
March 02 2012 13:05 GMT
#91
If you look at tournament results Terran is the best race in Korea and the worst outside Korea, you cannot really fix that with patches.
Big J
Profile Joined March 2011
Austria16289 Posts
March 02 2012 13:07 GMT
#92
On March 02 2012 22:05 marcesr wrote:
If you look at tournament results Terran is the best race in Korea and the worst outside Korea, you cannot really fix that with patches.


Well, that symptom is pretty easy to describe:
1 foreign zerg has won a major tournament outside of korea
no protoss or terran has... Terran is worst race (tied with protoss) outside of korea

does 1-0-0 describe anything statistically relevant? no!
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
March 02 2012 13:07 GMT
#93
On March 02 2012 21:59 Kira__ wrote:
Show nested quote +
On March 02 2012 21:54 Mentalizor wrote:
On March 02 2012 21:33 StarscreamG1 wrote:
Blizzard, if you're reading this..
TvP fixes to early/late game:

Banshee from light to armored;
Buff Viking ground attack.


Lol, you're kidding right? Making banshees armored would actually make stalkers better against them...
Making vikings better on ground? Are you kidding? It's not their real purpose, so it's obvious they should not have good ground attacks.

TvP doesn't seem super imbalanced to me.
What league and server are you?


His suggestions arent that bad. A stalker buff vs banshees helps against the 1-1-1, and vikings will become less useless when protoss stops building colossi. I think it would also be a good change for lategame tvz where terran struggles with tech switches.

What league and server are you?


I'm top 25Masters on EU. And I don't claim to know everything about balance at all. But I really don't see a reason to buff viking ground damage. I can see the issue with suddenly having 10vikings (20 supply) just hanging around with nothing to shoot. But you can basicly tell 2 things from that scenario:
- Your opponent made the better choice
- Watching alot of terran players blindly make vikings as support to their bioball tells how bio works vs gates. They are so effecient, that you can actually spare the extra supply, if you can keep your opponent from making colos. (I realize HT's are also a huge factor in this - but looking at the viking/colos thing alone). Besides... Vikings have fine armor and health. They can still tank chargelots and archons just fine. They're not as useless as corruptors.

The banshee thing would obviously be fine by me, since I'm protoss. But I think it's uncalled for. I rarely experience (see or play) terran players straight up win games on banshees anymore.
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
March 02 2012 13:10 GMT
#94
On March 02 2012 22:04 DarQraven wrote:
Show nested quote +
On March 02 2012 21:54 Mentalizor wrote:
On March 02 2012 21:33 StarscreamG1 wrote:
Blizzard, if you're reading this..
TvP fixes to early/late game:

Banshee from light to armored;
Buff Viking ground attack.


Lol, you're kidding right? Making banshees armored would actually make stalkers better against them...
Making vikings better on ground? Are you kidding? It's not their real purpose, so it's obvious they should not have good ground attacks.

TvP doesn't seem super imbalanced to me.
What league and server are you?


General concensus seems to be that PvT is not necessarily imbalanced percentage-wise, but timing wise. Short games are almost always won by the T, while, the longer the game goes, the more the P start winning.

This shows a dynamic where Terran are very, very threatening to Protoss during the early and midgame, but it becomes hard to beat Protoss once they get their macro going.

There can be all sort of explanations for this, though. Terrans love to jump on the "Protoss a-move OP, deathball untouchable" bandwagon, but as many players have demonstrated already, it is perfectly possible to beat P lategame. Harder, yes, but the same can be said about PvT early game and it is not impossible (see: Genius proxy Stargate vs Alive).
This mostly seems to be players projecting their own ladder experiences onto these graphs.

Meanwhile, statistics like game length do not take into account how the game actually got to that point - if the only reason PvT's ever get long is because a T failed their early/mid aggression and are behind economically, it should come as no surprise that they are losing out in the late game, for instance. Possible explanations like these would never surface from stats alone, so I really think this is up to Blizzard to analyze and fix.

As for my own opinion: Tone down Terran early game threat/flexibility a bit (so that Protoss actually has reliable non-cheese ways of threatening a Terran early on, then take a look at if T can still beat P and make changes to P lategame accordingly.
I don't suggest this approach because I want Terrans to stop allinning me or anything, but it just doesn't make sense to address lategame issues without a solid early game - the latter shapes the former, so you can't see them as separate issues.

It seems like very bad game design to me to have one race play dominant 'attacker' for most of the game, while the other race only gets to play their strong suit once the other player has failed/been thwarted. That would create a very volatile and unforgiving matchup.


This is a high quality post, in my opinion You're right on money with almost everything you mention
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
March 02 2012 13:14 GMT
#95
On March 02 2012 21:30 Gantritor wrote:
Show nested quote +
On March 02 2012 19:56 DarQraven wrote:
On March 02 2012 19:28 fiveohfive wrote:
So does anyone still want to argue that Protoss isn't a little too powerful in the T v P MU now? Oh, lets give it few more months first I guess, just to make sure Protoss has nothing to argue about.

EDIT: Wasn't it only a couple of weeks ago David Kim said the T v P MU was fine? Hmmmmmmmmmm..........


Keke, loving this.
Terran heavily favored for nine months straight? Protoss are just whining.
Protoss has positive winrate for two months, for once? Protoss OP.

I find it really hard to take this attitude seriously. Apart from the snipe change, nothing was patched in PvT since early November. Are you saying that Protoss has suddenly become more and more OP, even though there weren't any patch changes between november and a week ago?

I say give this some time. For the three months that Protoss has had a positive PvT rate --in the graph--, there are actually only two months where the winrate is positive. If you look at the bars, you'll see the data for January 2012 once again show the matchup in favor of Terran by 56%. Hardly reason to call OP on anything.


It's two years that protoss are a-moving in PvT. That's a fact. Win ratio are meaningless.



hahah no its not a fact. Go look at any good PvT'er and you'll see how much micro and good choices it take to win at that.
Crazy people dont sit around and wonder if they are insane
keglu
Profile Joined June 2011
Poland485 Posts
March 02 2012 13:14 GMT
#96
On March 02 2012 22:07 Big J wrote:
Show nested quote +
On March 02 2012 22:05 marcesr wrote:
If you look at tournament results Terran is the best race in Korea and the worst outside Korea, you cannot really fix that with patches.


Well, that symptom is pretty easy to describe:
1 foreign zerg has won a major tournament outside of korea
no protoss or terran has... Terran is worst race (tied with protoss) outside of korea

does 1-0-0 describe anything statistically relevant? no!


Not really.
For 2011, only biggest tournaments

http://wiki.teamliquid.net/starcraft2/Premier_Tournaments
non Koreans:
race 1st place 2nd place
Terran 2 0
Zerg 5 3
Protoss 5 5

Koreans

Terran 18 11
Zerg 4 12
Protoss 4 7

m0ck
Profile Blog Joined November 2010
4194 Posts
March 02 2012 13:21 GMT
#97
On March 02 2012 22:04 DarQraven wrote:
Show nested quote +
On March 02 2012 21:54 Mentalizor wrote:
On March 02 2012 21:33 StarscreamG1 wrote:
Blizzard, if you're reading this..
TvP fixes to early/late game:

Banshee from light to armored;
Buff Viking ground attack.


Lol, you're kidding right? Making banshees armored would actually make stalkers better against them...
Making vikings better on ground? Are you kidding? It's not their real purpose, so it's obvious they should not have good ground attacks.

TvP doesn't seem super imbalanced to me.
What league and server are you?


General concensus seems to be that PvT is not necessarily imbalanced percentage-wise, but timing wise. Short games are almost always won by the T, while, the longer the game goes, the more the P start winning.

This shows a dynamic where Terran are very, very threatening to Protoss during the early and midgame, but it becomes hard to beat Protoss once they get their macro going.

There can be all sort of explanations for this, though. Terrans love to jump on the "Protoss a-move OP, deathball untouchable" bandwagon, but as many players have demonstrated already, it is perfectly possible to beat P lategame. Harder, yes, but the same can be said about PvT early game and it is not impossible (see: Genius proxy Stargate vs Alive).
This mostly seems to be players projecting their own ladder experiences onto these graphs.

Meanwhile, statistics like game length do not take into account how the game actually got to that point - if the only reason PvT's ever get long is because a T failed their early/mid aggression and are behind economically, it should come as no surprise that they are losing out in the late game, for instance. Possible explanations like these would never surface from stats alone, so I really think this is up to Blizzard to analyze and fix.

It really is a damn shame we have so few good Random players around, since I'd say those are the only ones who could really see the matchups honestly from both sides.
From the Protoss perspective, Terran is just frustratingly strong early on. Your units are going to be running after them, not really hitting anything. You'll get dropped in multiple locations and even if you split your army up perfectly, you're still going to take more losses than the T because of the "T>P in low numbers" dynamic. This viewpoint completely discounts how the Terran is managing two drops/fights as well, though.
Meanwhile, from the Terran perspective, deathballs can seem untouchable - as long as you're on the receiving end. From the P side of things, even with a 200/200 3/2 upgraded deathball, I still shit my pants right before I engage a Terran because even slight mistakes like getting EMP'd can completely destroy you.

As for my own opinion: Tone down Terran early game threat/flexibility a bit (so that Protoss actually has reliable non-cheese ways of threatening a Terran early on, then take a look at if T can still beat P and make changes to P lategame accordingly.
I don't suggest this approach because I want Terrans to stop allinning me or anything, but it just doesn't make sense to address lategame issues without a solid early game - the latter shapes the former, so you can't see them as separate issues.

It seems like very bad game design to me to have one race play dominant 'attacker' for most of the game, while the other race only gets to play their strong suit once the other player has failed/been thwarted. That would create a very volatile and unforgiving matchup.

You're forgetting the early gateway or gateway+robo busts that are very effective. It's not true that early/mid terran >>> protoss.
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2012-03-02 13:29:36
March 02 2012 13:25 GMT
#98
On March 02 2012 22:21 m0ck wrote:
Show nested quote +
On March 02 2012 22:04 DarQraven wrote:
On March 02 2012 21:54 Mentalizor wrote:
On March 02 2012 21:33 StarscreamG1 wrote:
Blizzard, if you're reading this..
TvP fixes to early/late game:

Banshee from light to armored;
Buff Viking ground attack.


Lol, you're kidding right? Making banshees armored would actually make stalkers better against them...
Making vikings better on ground? Are you kidding? It's not their real purpose, so it's obvious they should not have good ground attacks.

TvP doesn't seem super imbalanced to me.
What league and server are you?


General concensus seems to be that PvT is not necessarily imbalanced percentage-wise, but timing wise. Short games are almost always won by the T, while, the longer the game goes, the more the P start winning.

This shows a dynamic where Terran are very, very threatening to Protoss during the early and midgame, but it becomes hard to beat Protoss once they get their macro going.

There can be all sort of explanations for this, though. Terrans love to jump on the "Protoss a-move OP, deathball untouchable" bandwagon, but as many players have demonstrated already, it is perfectly possible to beat P lategame. Harder, yes, but the same can be said about PvT early game and it is not impossible (see: Genius proxy Stargate vs Alive).
This mostly seems to be players projecting their own ladder experiences onto these graphs.

Meanwhile, statistics like game length do not take into account how the game actually got to that point - if the only reason PvT's ever get long is because a T failed their early/mid aggression and are behind economically, it should come as no surprise that they are losing out in the late game, for instance. Possible explanations like these would never surface from stats alone, so I really think this is up to Blizzard to analyze and fix.

It really is a damn shame we have so few good Random players around, since I'd say those are the only ones who could really see the matchups honestly from both sides.
From the Protoss perspective, Terran is just frustratingly strong early on. Your units are going to be running after them, not really hitting anything. You'll get dropped in multiple locations and even if you split your army up perfectly, you're still going to take more losses than the T because of the "T>P in low numbers" dynamic. This viewpoint completely discounts how the Terran is managing two drops/fights as well, though.
Meanwhile, from the Terran perspective, deathballs can seem untouchable - as long as you're on the receiving end. From the P side of things, even with a 200/200 3/2 upgraded deathball, I still shit my pants right before I engage a Terran because even slight mistakes like getting EMP'd can completely destroy you.

As for my own opinion: Tone down Terran early game threat/flexibility a bit (so that Protoss actually has reliable non-cheese ways of threatening a Terran early on, then take a look at if T can still beat P and make changes to P lategame accordingly.
I don't suggest this approach because I want Terrans to stop allinning me or anything, but it just doesn't make sense to address lategame issues without a solid early game - the latter shapes the former, so you can't see them as separate issues.

It seems like very bad game design to me to have one race play dominant 'attacker' for most of the game, while the other race only gets to play their strong suit once the other player has failed/been thwarted. That would create a very volatile and unforgiving matchup.

You're forgetting the early gateway or gateway+robo busts that are very effective. It's not true that early/mid terran >>> protoss.


Are you suggesting we 4gate Terran?
With Gate+Robo bust I assume you're referring to something along these lines and that only really does damage if the Terran doesn't know it's coming. Retreat lowground buildings to highground => Safe, cannot be busted anymore, still higher income than P due to double Mules.
Doublemint
Profile Joined July 2011
Austria8754 Posts
March 02 2012 13:29 GMT
#99
On March 02 2012 22:10 Mentalizor wrote:
Show nested quote +
On March 02 2012 22:04 DarQraven wrote:
On March 02 2012 21:54 Mentalizor wrote:
On March 02 2012 21:33 StarscreamG1 wrote:
Blizzard, if you're reading this..
TvP fixes to early/late game:

Banshee from light to armored;
Buff Viking ground attack.


Lol, you're kidding right? Making banshees armored would actually make stalkers better against them...
Making vikings better on ground? Are you kidding? It's not their real purpose, so it's obvious they should not have good ground attacks.

TvP doesn't seem super imbalanced to me.
What league and server are you?


General concensus seems to be that PvT is not necessarily imbalanced percentage-wise, but timing wise. Short games are almost always won by the T, while, the longer the game goes, the more the P start winning.

This shows a dynamic where Terran are very, very threatening to Protoss during the early and midgame, but it becomes hard to beat Protoss once they get their macro going.

There can be all sort of explanations for this, though. Terrans love to jump on the "Protoss a-move OP, deathball untouchable" bandwagon, but as many players have demonstrated already, it is perfectly possible to beat P lategame. Harder, yes, but the same can be said about PvT early game and it is not impossible (see: Genius proxy Stargate vs Alive).
This mostly seems to be players projecting their own ladder experiences onto these graphs.

Meanwhile, statistics like game length do not take into account how the game actually got to that point - if the only reason PvT's ever get long is because a T failed their early/mid aggression and are behind economically, it should come as no surprise that they are losing out in the late game, for instance. Possible explanations like these would never surface from stats alone, so I really think this is up to Blizzard to analyze and fix.

As for my own opinion: Tone down Terran early game threat/flexibility a bit (so that Protoss actually has reliable non-cheese ways of threatening a Terran early on, then take a look at if T can still beat P and make changes to P lategame accordingly.
I don't suggest this approach because I want Terrans to stop allinning me or anything, but it just doesn't make sense to address lategame issues without a solid early game - the latter shapes the former, so you can't see them as separate issues.

It seems like very bad game design to me to have one race play dominant 'attacker' for most of the game, while the other race only gets to play their strong suit once the other player has failed/been thwarted. That would create a very volatile and unforgiving matchup.


This is a high quality post, in my opinion You're right on money with almost everything you mention


+1 and #1 Post here. This dude got the moves like Jagger for putting in so much good stuff in this post.
Pride goeth before destruction, and an haughty spirit before the fall.
m0ck
Profile Blog Joined November 2010
4194 Posts
March 02 2012 13:56 GMT
#100
On March 02 2012 22:25 DarQraven wrote:
Show nested quote +
On March 02 2012 22:21 m0ck wrote:
On March 02 2012 22:04 DarQraven wrote:
On March 02 2012 21:54 Mentalizor wrote:
On March 02 2012 21:33 StarscreamG1 wrote:
Blizzard, if you're reading this..
TvP fixes to early/late game:

Banshee from light to armored;
Buff Viking ground attack.


Lol, you're kidding right? Making banshees armored would actually make stalkers better against them...
Making vikings better on ground? Are you kidding? It's not their real purpose, so it's obvious they should not have good ground attacks.

TvP doesn't seem super imbalanced to me.
What league and server are you?


General concensus seems to be that PvT is not necessarily imbalanced percentage-wise, but timing wise. Short games are almost always won by the T, while, the longer the game goes, the more the P start winning.

This shows a dynamic where Terran are very, very threatening to Protoss during the early and midgame, but it becomes hard to beat Protoss once they get their macro going.

There can be all sort of explanations for this, though. Terrans love to jump on the "Protoss a-move OP, deathball untouchable" bandwagon, but as many players have demonstrated already, it is perfectly possible to beat P lategame. Harder, yes, but the same can be said about PvT early game and it is not impossible (see: Genius proxy Stargate vs Alive).
This mostly seems to be players projecting their own ladder experiences onto these graphs.

Meanwhile, statistics like game length do not take into account how the game actually got to that point - if the only reason PvT's ever get long is because a T failed their early/mid aggression and are behind economically, it should come as no surprise that they are losing out in the late game, for instance. Possible explanations like these would never surface from stats alone, so I really think this is up to Blizzard to analyze and fix.

It really is a damn shame we have so few good Random players around, since I'd say those are the only ones who could really see the matchups honestly from both sides.
From the Protoss perspective, Terran is just frustratingly strong early on. Your units are going to be running after them, not really hitting anything. You'll get dropped in multiple locations and even if you split your army up perfectly, you're still going to take more losses than the T because of the "T>P in low numbers" dynamic. This viewpoint completely discounts how the Terran is managing two drops/fights as well, though.
Meanwhile, from the Terran perspective, deathballs can seem untouchable - as long as you're on the receiving end. From the P side of things, even with a 200/200 3/2 upgraded deathball, I still shit my pants right before I engage a Terran because even slight mistakes like getting EMP'd can completely destroy you.

As for my own opinion: Tone down Terran early game threat/flexibility a bit (so that Protoss actually has reliable non-cheese ways of threatening a Terran early on, then take a look at if T can still beat P and make changes to P lategame accordingly.
I don't suggest this approach because I want Terrans to stop allinning me or anything, but it just doesn't make sense to address lategame issues without a solid early game - the latter shapes the former, so you can't see them as separate issues.

It seems like very bad game design to me to have one race play dominant 'attacker' for most of the game, while the other race only gets to play their strong suit once the other player has failed/been thwarted. That would create a very volatile and unforgiving matchup.

You're forgetting the early gateway or gateway+robo busts that are very effective. It's not true that early/mid terran >>> protoss.


Are you suggesting we 4gate Terran?
With Gate+Robo bust I assume you're referring to something along these lines and that only really does damage if the Terran doesn't know it's coming. Retreat lowground buildings to highground => Safe, cannot be busted anymore, still higher income than P due to double Mules.

No, I'm referring to the 1-gate nexus into 7gate/8gate/robo busts. This GSL season have shown you many of these games. Although the 1-basing can certainly work (as shown by hero yesterday), but is much more of a risk.
Prev 1 2 3 4 5 6 7 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
Mid Season Playoffs
ByuN vs Shameless
CranKy Ducklings104
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 121
StarCraft: Brood War
Sea 4159
Rain 4149
GuemChi 3324
Mind 121
Tasteless 110
Sexy 43
Noble 22
ZergMaN 21
Bale 18
Icarus 9
Dota 2
NeuroSwarm153
League of Legends
JimRising 794
Super Smash Bros
Mew2King94
Other Games
summit1g9488
Day[9].tv1357
WinterStarcraft557
C9.Mang0552
PiGStarcraft293
Maynarde124
Trikslyr74
Liquid`Ken7
Organizations
Dota 2
PGL Dota 2 - Secondary Stream1731
Other Games
gamesdonequick1442
StarCraft: Brood War
lovetv 29
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP73
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1488
• Lourlo1292
• Stunt561
Other Games
• Day9tv1357
Upcoming Events
PiGosaur Cup
19h
Replay Cast
1d 4h
The PondCast
2 days
OSC
2 days
CranKy Ducklings
3 days
GSL
4 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
4 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
4 days
GSL
5 days
Patches Events
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
5 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-15
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.