• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:38
CET 02:38
KST 10:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Username Change Request - Toxickej Kapr Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [D] the control group Simple Questions/Answers [G] How to playtest arcade maps
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
SC4ALL II Brood War Complete Invited Player Lineup Rollback Netcode in Brood War BGH Auto Balance -> http://bghmmr.eu/ Sagi.gg Launcher Released Top Players of October 2026 (EBPD Rankings)
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 4 [Mixed-Gender CK] Rush+4 vs Best+4 [BSL23] RO24 Group F - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Deus Ex 3!? Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15092 users

TLPD winrates February 2012 - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 22 23 24 Next All
Gantritor
Profile Joined January 2011
Italy112 Posts
March 02 2012 12:30 GMT
#81
On March 02 2012 19:56 DarQraven wrote:
Show nested quote +
On March 02 2012 19:28 fiveohfive wrote:
So does anyone still want to argue that Protoss isn't a little too powerful in the T v P MU now? Oh, lets give it few more months first I guess, just to make sure Protoss has nothing to argue about.

EDIT: Wasn't it only a couple of weeks ago David Kim said the T v P MU was fine? Hmmmmmmmmmm..........


Keke, loving this.
Terran heavily favored for nine months straight? Protoss are just whining.
Protoss has positive winrate for two months, for once? Protoss OP.

I find it really hard to take this attitude seriously. Apart from the snipe change, nothing was patched in PvT since early November. Are you saying that Protoss has suddenly become more and more OP, even though there weren't any patch changes between november and a week ago?

I say give this some time. For the three months that Protoss has had a positive PvT rate --in the graph--, there are actually only two months where the winrate is positive. If you look at the bars, you'll see the data for January 2012 once again show the matchup in favor of Terran by 56%. Hardly reason to call OP on anything.


It's two years that protoss are a-moving in PvT. That's a fact. Win ratio are meaningless.

User was warned for this post
Cereb
Profile Joined November 2011
Denmark3388 Posts
March 02 2012 12:31 GMT
#82
Korean Zergs need to get their act together! They've more or less been on the losing side to Protoss for 4 months now (except januar! <3) and losing to Terran since the beginning of time :p

Foreigners Zergs are doing much better vs other foreigners ! Which isn't really a surprise when you think of what great Zerg players we have on the foreinger scene. Stephano, Idra, Ret, Slush, Morrow, TLO, Sheth, Sen, Dimaga, Nerchio <3

Compared to Korea where the only Zerg's who didn't deliever a horrible performance this month are Nestea and DRG who of course are incredible beasts

"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2012-03-02 12:36:13
March 02 2012 12:33 GMT
#83
Blizzard, if you're reading this..
TvP fixes to early/late game:

Banshee from light to armored;
Buff Viking ground attack.
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
March 02 2012 12:44 GMT
#84
Lets not forget that these ratios are for pros or very high level people. I'd also like to see winrates for just plain old diamond or even platinum players. TvP and TvZ are still very very far from balanced unless you posses some insane multitasking and korean-like APM.....

I really like the banshee/ viking upgrades posted right above me, I think that would be a great change.
m0ck
Profile Blog Joined November 2010
4194 Posts
March 02 2012 12:47 GMT
#85
Korean terrans own zergs too hard. Hard to see a way out of it without a buff. Perhaps it is time to revert some of the infestor-nerfs?
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
March 02 2012 12:54 GMT
#86
On March 02 2012 21:33 StarscreamG1 wrote:
Blizzard, if you're reading this..
TvP fixes to early/late game:

Banshee from light to armored;
Buff Viking ground attack.


Lol, you're kidding right? Making banshees armored would actually make stalkers better against them...
Making vikings better on ground? Are you kidding? It's not their real purpose, so it's obvious they should not have good ground attacks.

TvP doesn't seem super imbalanced to me.
What league and server are you?
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
March 02 2012 12:59 GMT
#87
On March 02 2012 21:30 Gantritor wrote:
Show nested quote +
On March 02 2012 19:56 DarQraven wrote:
On March 02 2012 19:28 fiveohfive wrote:
So does anyone still want to argue that Protoss isn't a little too powerful in the T v P MU now? Oh, lets give it few more months first I guess, just to make sure Protoss has nothing to argue about.

EDIT: Wasn't it only a couple of weeks ago David Kim said the T v P MU was fine? Hmmmmmmmmmm..........


Keke, loving this.
Terran heavily favored for nine months straight? Protoss are just whining.
Protoss has positive winrate for two months, for once? Protoss OP.

I find it really hard to take this attitude seriously. Apart from the snipe change, nothing was patched in PvT since early November. Are you saying that Protoss has suddenly become more and more OP, even though there weren't any patch changes between november and a week ago?

I say give this some time. For the three months that Protoss has had a positive PvT rate --in the graph--, there are actually only two months where the winrate is positive. If you look at the bars, you'll see the data for January 2012 once again show the matchup in favor of Terran by 56%. Hardly reason to call OP on anything.


It's two years that protoss are a-moving in PvT. That's a fact. Win ratio are meaningless.


Hold up, hold up... You don't have the slighest clue about protoss unit control? Pre-splits, preparing sentries, templars, blinking stalkers towards vikings without losing them to a swift stim, feedbacks, storms, forcefields, guardian shield while target firing the right units. On top of this you need to keep your observers alive, so you wont lose half your army to ghosts/banshee.
And to add insult to injury, you still need to place your units correctly (zealots at the front and such) and not a single time get a bad flank or a bad place to engage.

Yeah, obviously we're just a-moving, unlike terrans who throw some EMPs, fly in their vikings and start to kite with their MMM... Sounds reasonable to complain about unit control.
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
Kira__
Profile Joined April 2011
Sweden2672 Posts
Last Edited: 2012-03-02 12:59:53
March 02 2012 12:59 GMT
#88
On March 02 2012 21:54 Mentalizor wrote:
Show nested quote +
On March 02 2012 21:33 StarscreamG1 wrote:
Blizzard, if you're reading this..
TvP fixes to early/late game:

Banshee from light to armored;
Buff Viking ground attack.


Lol, you're kidding right? Making banshees armored would actually make stalkers better against them...
Making vikings better on ground? Are you kidding? It's not their real purpose, so it's obvious they should not have good ground attacks.

TvP doesn't seem super imbalanced to me.
What league and server are you?


His suggestions arent that bad. A stalker buff vs banshees helps against the 1-1-1, and vikings will become less useless when protoss stops building colossi. I think it would also be a good change for lategame tvz where terran struggles with tech switches.

What league and server are you?
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
keglu
Profile Joined June 2011
Poland485 Posts
March 02 2012 13:01 GMT
#89
On March 02 2012 21:54 Mentalizor wrote:
Lol, you're kidding right? Making banshees armored would actually make stalkers better against them...
Making vikings better on ground? Are you kidding? It's not their real purpose, so it's obvious they should not have good ground attacks.




That was probably his point to nerf Terran early game(Banshee) and buff late game (vikings).
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2012-03-02 13:13:25
March 02 2012 13:04 GMT
#90
On March 02 2012 21:54 Mentalizor wrote:
Show nested quote +
On March 02 2012 21:33 StarscreamG1 wrote:
Blizzard, if you're reading this..
TvP fixes to early/late game:

Banshee from light to armored;
Buff Viking ground attack.


Lol, you're kidding right? Making banshees armored would actually make stalkers better against them...
Making vikings better on ground? Are you kidding? It's not their real purpose, so it's obvious they should not have good ground attacks.

TvP doesn't seem super imbalanced to me.
What league and server are you?


General concensus seems to be that PvT is not necessarily imbalanced percentage-wise, but timing wise. Short games are almost always won by the T, while, the longer the game goes, the more the P start winning.

This shows a dynamic where Terran are very, very threatening to Protoss during the early and midgame, but it becomes hard to beat Protoss once they get their macro going.

There can be all sort of explanations for this, though. Terrans love to jump on the "Protoss a-move OP, deathball untouchable" bandwagon, but as many players have demonstrated already, it is perfectly possible to beat P lategame. Harder, yes, but the same can be said about PvT early game and it is not impossible (see: Genius proxy Stargate vs Alive).
This mostly seems to be players projecting their own ladder experiences onto these graphs.

Meanwhile, statistics like game length do not take into account how the game actually got to that point - if the only reason PvT's ever get long is because a T failed their early/mid aggression and are behind economically, it should come as no surprise that they are losing out in the late game, for instance. Possible explanations like these would never surface from stats alone, so I really think this is up to Blizzard to analyze and fix.

It really is a damn shame we have so few good Random players around, since I'd say those are the only ones who could really see the matchups honestly from both sides.
From the Protoss perspective, Terran is just frustratingly strong early on. Your units are going to be running after them, not really hitting anything. You'll get dropped in multiple locations and even if you split your army up perfectly, you're still going to take more losses than the T because of the "T>P in low numbers" dynamic. This viewpoint completely discounts how the Terran is managing two drops/fights as well, though.
Meanwhile, from the Terran perspective, deathballs can seem untouchable - as long as you're on the receiving end. From the P side of things, even with a 200/200 3/2 upgraded deathball, I still shit my pants right before I engage a Terran because even slight mistakes like getting EMP'd can completely destroy you.

As for my own opinion: Tone down Terran early game threat/flexibility a bit (so that Protoss actually has reliable non-cheese ways of threatening a Terran early on, then take a look at if T can still beat P and make changes to P lategame accordingly.
I don't suggest this approach because I want Terrans to stop allinning me or anything, but it just doesn't make sense to address lategame issues without a solid early game - the latter shapes the former, so you can't see them as separate issues.

It seems like very bad game design to me to have one race play dominant 'attacker' for most of the game, while the other race only gets to play their strong suit once the other player has failed/been thwarted. That would create a very volatile and unforgiving matchup.
marcesr
Profile Joined June 2008
Germany1383 Posts
March 02 2012 13:05 GMT
#91
If you look at tournament results Terran is the best race in Korea and the worst outside Korea, you cannot really fix that with patches.
Big J
Profile Joined March 2011
Austria16289 Posts
March 02 2012 13:07 GMT
#92
On March 02 2012 22:05 marcesr wrote:
If you look at tournament results Terran is the best race in Korea and the worst outside Korea, you cannot really fix that with patches.


Well, that symptom is pretty easy to describe:
1 foreign zerg has won a major tournament outside of korea
no protoss or terran has... Terran is worst race (tied with protoss) outside of korea

does 1-0-0 describe anything statistically relevant? no!
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
March 02 2012 13:07 GMT
#93
On March 02 2012 21:59 Kira__ wrote:
Show nested quote +
On March 02 2012 21:54 Mentalizor wrote:
On March 02 2012 21:33 StarscreamG1 wrote:
Blizzard, if you're reading this..
TvP fixes to early/late game:

Banshee from light to armored;
Buff Viking ground attack.


Lol, you're kidding right? Making banshees armored would actually make stalkers better against them...
Making vikings better on ground? Are you kidding? It's not their real purpose, so it's obvious they should not have good ground attacks.

TvP doesn't seem super imbalanced to me.
What league and server are you?


His suggestions arent that bad. A stalker buff vs banshees helps against the 1-1-1, and vikings will become less useless when protoss stops building colossi. I think it would also be a good change for lategame tvz where terran struggles with tech switches.

What league and server are you?


I'm top 25Masters on EU. And I don't claim to know everything about balance at all. But I really don't see a reason to buff viking ground damage. I can see the issue with suddenly having 10vikings (20 supply) just hanging around with nothing to shoot. But you can basicly tell 2 things from that scenario:
- Your opponent made the better choice
- Watching alot of terran players blindly make vikings as support to their bioball tells how bio works vs gates. They are so effecient, that you can actually spare the extra supply, if you can keep your opponent from making colos. (I realize HT's are also a huge factor in this - but looking at the viking/colos thing alone). Besides... Vikings have fine armor and health. They can still tank chargelots and archons just fine. They're not as useless as corruptors.

The banshee thing would obviously be fine by me, since I'm protoss. But I think it's uncalled for. I rarely experience (see or play) terran players straight up win games on banshees anymore.
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
March 02 2012 13:10 GMT
#94
On March 02 2012 22:04 DarQraven wrote:
Show nested quote +
On March 02 2012 21:54 Mentalizor wrote:
On March 02 2012 21:33 StarscreamG1 wrote:
Blizzard, if you're reading this..
TvP fixes to early/late game:

Banshee from light to armored;
Buff Viking ground attack.


Lol, you're kidding right? Making banshees armored would actually make stalkers better against them...
Making vikings better on ground? Are you kidding? It's not their real purpose, so it's obvious they should not have good ground attacks.

TvP doesn't seem super imbalanced to me.
What league and server are you?


General concensus seems to be that PvT is not necessarily imbalanced percentage-wise, but timing wise. Short games are almost always won by the T, while, the longer the game goes, the more the P start winning.

This shows a dynamic where Terran are very, very threatening to Protoss during the early and midgame, but it becomes hard to beat Protoss once they get their macro going.

There can be all sort of explanations for this, though. Terrans love to jump on the "Protoss a-move OP, deathball untouchable" bandwagon, but as many players have demonstrated already, it is perfectly possible to beat P lategame. Harder, yes, but the same can be said about PvT early game and it is not impossible (see: Genius proxy Stargate vs Alive).
This mostly seems to be players projecting their own ladder experiences onto these graphs.

Meanwhile, statistics like game length do not take into account how the game actually got to that point - if the only reason PvT's ever get long is because a T failed their early/mid aggression and are behind economically, it should come as no surprise that they are losing out in the late game, for instance. Possible explanations like these would never surface from stats alone, so I really think this is up to Blizzard to analyze and fix.

As for my own opinion: Tone down Terran early game threat/flexibility a bit (so that Protoss actually has reliable non-cheese ways of threatening a Terran early on, then take a look at if T can still beat P and make changes to P lategame accordingly.
I don't suggest this approach because I want Terrans to stop allinning me or anything, but it just doesn't make sense to address lategame issues without a solid early game - the latter shapes the former, so you can't see them as separate issues.

It seems like very bad game design to me to have one race play dominant 'attacker' for most of the game, while the other race only gets to play their strong suit once the other player has failed/been thwarted. That would create a very volatile and unforgiving matchup.


This is a high quality post, in my opinion You're right on money with almost everything you mention
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
March 02 2012 13:14 GMT
#95
On March 02 2012 21:30 Gantritor wrote:
Show nested quote +
On March 02 2012 19:56 DarQraven wrote:
On March 02 2012 19:28 fiveohfive wrote:
So does anyone still want to argue that Protoss isn't a little too powerful in the T v P MU now? Oh, lets give it few more months first I guess, just to make sure Protoss has nothing to argue about.

EDIT: Wasn't it only a couple of weeks ago David Kim said the T v P MU was fine? Hmmmmmmmmmm..........


Keke, loving this.
Terran heavily favored for nine months straight? Protoss are just whining.
Protoss has positive winrate for two months, for once? Protoss OP.

I find it really hard to take this attitude seriously. Apart from the snipe change, nothing was patched in PvT since early November. Are you saying that Protoss has suddenly become more and more OP, even though there weren't any patch changes between november and a week ago?

I say give this some time. For the three months that Protoss has had a positive PvT rate --in the graph--, there are actually only two months where the winrate is positive. If you look at the bars, you'll see the data for January 2012 once again show the matchup in favor of Terran by 56%. Hardly reason to call OP on anything.


It's two years that protoss are a-moving in PvT. That's a fact. Win ratio are meaningless.



hahah no its not a fact. Go look at any good PvT'er and you'll see how much micro and good choices it take to win at that.
Crazy people dont sit around and wonder if they are insane
keglu
Profile Joined June 2011
Poland485 Posts
March 02 2012 13:14 GMT
#96
On March 02 2012 22:07 Big J wrote:
Show nested quote +
On March 02 2012 22:05 marcesr wrote:
If you look at tournament results Terran is the best race in Korea and the worst outside Korea, you cannot really fix that with patches.


Well, that symptom is pretty easy to describe:
1 foreign zerg has won a major tournament outside of korea
no protoss or terran has... Terran is worst race (tied with protoss) outside of korea

does 1-0-0 describe anything statistically relevant? no!


Not really.
For 2011, only biggest tournaments

http://wiki.teamliquid.net/starcraft2/Premier_Tournaments
non Koreans:
race 1st place 2nd place
Terran 2 0
Zerg 5 3
Protoss 5 5

Koreans

Terran 18 11
Zerg 4 12
Protoss 4 7

m0ck
Profile Blog Joined November 2010
4194 Posts
March 02 2012 13:21 GMT
#97
On March 02 2012 22:04 DarQraven wrote:
Show nested quote +
On March 02 2012 21:54 Mentalizor wrote:
On March 02 2012 21:33 StarscreamG1 wrote:
Blizzard, if you're reading this..
TvP fixes to early/late game:

Banshee from light to armored;
Buff Viking ground attack.


Lol, you're kidding right? Making banshees armored would actually make stalkers better against them...
Making vikings better on ground? Are you kidding? It's not their real purpose, so it's obvious they should not have good ground attacks.

TvP doesn't seem super imbalanced to me.
What league and server are you?


General concensus seems to be that PvT is not necessarily imbalanced percentage-wise, but timing wise. Short games are almost always won by the T, while, the longer the game goes, the more the P start winning.

This shows a dynamic where Terran are very, very threatening to Protoss during the early and midgame, but it becomes hard to beat Protoss once they get their macro going.

There can be all sort of explanations for this, though. Terrans love to jump on the "Protoss a-move OP, deathball untouchable" bandwagon, but as many players have demonstrated already, it is perfectly possible to beat P lategame. Harder, yes, but the same can be said about PvT early game and it is not impossible (see: Genius proxy Stargate vs Alive).
This mostly seems to be players projecting their own ladder experiences onto these graphs.

Meanwhile, statistics like game length do not take into account how the game actually got to that point - if the only reason PvT's ever get long is because a T failed their early/mid aggression and are behind economically, it should come as no surprise that they are losing out in the late game, for instance. Possible explanations like these would never surface from stats alone, so I really think this is up to Blizzard to analyze and fix.

It really is a damn shame we have so few good Random players around, since I'd say those are the only ones who could really see the matchups honestly from both sides.
From the Protoss perspective, Terran is just frustratingly strong early on. Your units are going to be running after them, not really hitting anything. You'll get dropped in multiple locations and even if you split your army up perfectly, you're still going to take more losses than the T because of the "T>P in low numbers" dynamic. This viewpoint completely discounts how the Terran is managing two drops/fights as well, though.
Meanwhile, from the Terran perspective, deathballs can seem untouchable - as long as you're on the receiving end. From the P side of things, even with a 200/200 3/2 upgraded deathball, I still shit my pants right before I engage a Terran because even slight mistakes like getting EMP'd can completely destroy you.

As for my own opinion: Tone down Terran early game threat/flexibility a bit (so that Protoss actually has reliable non-cheese ways of threatening a Terran early on, then take a look at if T can still beat P and make changes to P lategame accordingly.
I don't suggest this approach because I want Terrans to stop allinning me or anything, but it just doesn't make sense to address lategame issues without a solid early game - the latter shapes the former, so you can't see them as separate issues.

It seems like very bad game design to me to have one race play dominant 'attacker' for most of the game, while the other race only gets to play their strong suit once the other player has failed/been thwarted. That would create a very volatile and unforgiving matchup.

You're forgetting the early gateway or gateway+robo busts that are very effective. It's not true that early/mid terran >>> protoss.
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2012-03-02 13:29:36
March 02 2012 13:25 GMT
#98
On March 02 2012 22:21 m0ck wrote:
Show nested quote +
On March 02 2012 22:04 DarQraven wrote:
On March 02 2012 21:54 Mentalizor wrote:
On March 02 2012 21:33 StarscreamG1 wrote:
Blizzard, if you're reading this..
TvP fixes to early/late game:

Banshee from light to armored;
Buff Viking ground attack.


Lol, you're kidding right? Making banshees armored would actually make stalkers better against them...
Making vikings better on ground? Are you kidding? It's not their real purpose, so it's obvious they should not have good ground attacks.

TvP doesn't seem super imbalanced to me.
What league and server are you?


General concensus seems to be that PvT is not necessarily imbalanced percentage-wise, but timing wise. Short games are almost always won by the T, while, the longer the game goes, the more the P start winning.

This shows a dynamic where Terran are very, very threatening to Protoss during the early and midgame, but it becomes hard to beat Protoss once they get their macro going.

There can be all sort of explanations for this, though. Terrans love to jump on the "Protoss a-move OP, deathball untouchable" bandwagon, but as many players have demonstrated already, it is perfectly possible to beat P lategame. Harder, yes, but the same can be said about PvT early game and it is not impossible (see: Genius proxy Stargate vs Alive).
This mostly seems to be players projecting their own ladder experiences onto these graphs.

Meanwhile, statistics like game length do not take into account how the game actually got to that point - if the only reason PvT's ever get long is because a T failed their early/mid aggression and are behind economically, it should come as no surprise that they are losing out in the late game, for instance. Possible explanations like these would never surface from stats alone, so I really think this is up to Blizzard to analyze and fix.

It really is a damn shame we have so few good Random players around, since I'd say those are the only ones who could really see the matchups honestly from both sides.
From the Protoss perspective, Terran is just frustratingly strong early on. Your units are going to be running after them, not really hitting anything. You'll get dropped in multiple locations and even if you split your army up perfectly, you're still going to take more losses than the T because of the "T>P in low numbers" dynamic. This viewpoint completely discounts how the Terran is managing two drops/fights as well, though.
Meanwhile, from the Terran perspective, deathballs can seem untouchable - as long as you're on the receiving end. From the P side of things, even with a 200/200 3/2 upgraded deathball, I still shit my pants right before I engage a Terran because even slight mistakes like getting EMP'd can completely destroy you.

As for my own opinion: Tone down Terran early game threat/flexibility a bit (so that Protoss actually has reliable non-cheese ways of threatening a Terran early on, then take a look at if T can still beat P and make changes to P lategame accordingly.
I don't suggest this approach because I want Terrans to stop allinning me or anything, but it just doesn't make sense to address lategame issues without a solid early game - the latter shapes the former, so you can't see them as separate issues.

It seems like very bad game design to me to have one race play dominant 'attacker' for most of the game, while the other race only gets to play their strong suit once the other player has failed/been thwarted. That would create a very volatile and unforgiving matchup.

You're forgetting the early gateway or gateway+robo busts that are very effective. It's not true that early/mid terran >>> protoss.


Are you suggesting we 4gate Terran?
With Gate+Robo bust I assume you're referring to something along these lines and that only really does damage if the Terran doesn't know it's coming. Retreat lowground buildings to highground => Safe, cannot be busted anymore, still higher income than P due to double Mules.
Doublemint
Profile Joined July 2011
Austria8772 Posts
March 02 2012 13:29 GMT
#99
On March 02 2012 22:10 Mentalizor wrote:
Show nested quote +
On March 02 2012 22:04 DarQraven wrote:
On March 02 2012 21:54 Mentalizor wrote:
On March 02 2012 21:33 StarscreamG1 wrote:
Blizzard, if you're reading this..
TvP fixes to early/late game:

Banshee from light to armored;
Buff Viking ground attack.


Lol, you're kidding right? Making banshees armored would actually make stalkers better against them...
Making vikings better on ground? Are you kidding? It's not their real purpose, so it's obvious they should not have good ground attacks.

TvP doesn't seem super imbalanced to me.
What league and server are you?


General concensus seems to be that PvT is not necessarily imbalanced percentage-wise, but timing wise. Short games are almost always won by the T, while, the longer the game goes, the more the P start winning.

This shows a dynamic where Terran are very, very threatening to Protoss during the early and midgame, but it becomes hard to beat Protoss once they get their macro going.

There can be all sort of explanations for this, though. Terrans love to jump on the "Protoss a-move OP, deathball untouchable" bandwagon, but as many players have demonstrated already, it is perfectly possible to beat P lategame. Harder, yes, but the same can be said about PvT early game and it is not impossible (see: Genius proxy Stargate vs Alive).
This mostly seems to be players projecting their own ladder experiences onto these graphs.

Meanwhile, statistics like game length do not take into account how the game actually got to that point - if the only reason PvT's ever get long is because a T failed their early/mid aggression and are behind economically, it should come as no surprise that they are losing out in the late game, for instance. Possible explanations like these would never surface from stats alone, so I really think this is up to Blizzard to analyze and fix.

As for my own opinion: Tone down Terran early game threat/flexibility a bit (so that Protoss actually has reliable non-cheese ways of threatening a Terran early on, then take a look at if T can still beat P and make changes to P lategame accordingly.
I don't suggest this approach because I want Terrans to stop allinning me or anything, but it just doesn't make sense to address lategame issues without a solid early game - the latter shapes the former, so you can't see them as separate issues.

It seems like very bad game design to me to have one race play dominant 'attacker' for most of the game, while the other race only gets to play their strong suit once the other player has failed/been thwarted. That would create a very volatile and unforgiving matchup.


This is a high quality post, in my opinion You're right on money with almost everything you mention


+1 and #1 Post here. This dude got the moves like Jagger for putting in so much good stuff in this post.
fawns over the new helipad's rave reviews.
m0ck
Profile Blog Joined November 2010
4194 Posts
March 02 2012 13:56 GMT
#100
On March 02 2012 22:25 DarQraven wrote:
Show nested quote +
On March 02 2012 22:21 m0ck wrote:
On March 02 2012 22:04 DarQraven wrote:
On March 02 2012 21:54 Mentalizor wrote:
On March 02 2012 21:33 StarscreamG1 wrote:
Blizzard, if you're reading this..
TvP fixes to early/late game:

Banshee from light to armored;
Buff Viking ground attack.


Lol, you're kidding right? Making banshees armored would actually make stalkers better against them...
Making vikings better on ground? Are you kidding? It's not their real purpose, so it's obvious they should not have good ground attacks.

TvP doesn't seem super imbalanced to me.
What league and server are you?


General concensus seems to be that PvT is not necessarily imbalanced percentage-wise, but timing wise. Short games are almost always won by the T, while, the longer the game goes, the more the P start winning.

This shows a dynamic where Terran are very, very threatening to Protoss during the early and midgame, but it becomes hard to beat Protoss once they get their macro going.

There can be all sort of explanations for this, though. Terrans love to jump on the "Protoss a-move OP, deathball untouchable" bandwagon, but as many players have demonstrated already, it is perfectly possible to beat P lategame. Harder, yes, but the same can be said about PvT early game and it is not impossible (see: Genius proxy Stargate vs Alive).
This mostly seems to be players projecting their own ladder experiences onto these graphs.

Meanwhile, statistics like game length do not take into account how the game actually got to that point - if the only reason PvT's ever get long is because a T failed their early/mid aggression and are behind economically, it should come as no surprise that they are losing out in the late game, for instance. Possible explanations like these would never surface from stats alone, so I really think this is up to Blizzard to analyze and fix.

It really is a damn shame we have so few good Random players around, since I'd say those are the only ones who could really see the matchups honestly from both sides.
From the Protoss perspective, Terran is just frustratingly strong early on. Your units are going to be running after them, not really hitting anything. You'll get dropped in multiple locations and even if you split your army up perfectly, you're still going to take more losses than the T because of the "T>P in low numbers" dynamic. This viewpoint completely discounts how the Terran is managing two drops/fights as well, though.
Meanwhile, from the Terran perspective, deathballs can seem untouchable - as long as you're on the receiving end. From the P side of things, even with a 200/200 3/2 upgraded deathball, I still shit my pants right before I engage a Terran because even slight mistakes like getting EMP'd can completely destroy you.

As for my own opinion: Tone down Terran early game threat/flexibility a bit (so that Protoss actually has reliable non-cheese ways of threatening a Terran early on, then take a look at if T can still beat P and make changes to P lategame accordingly.
I don't suggest this approach because I want Terrans to stop allinning me or anything, but it just doesn't make sense to address lategame issues without a solid early game - the latter shapes the former, so you can't see them as separate issues.

It seems like very bad game design to me to have one race play dominant 'attacker' for most of the game, while the other race only gets to play their strong suit once the other player has failed/been thwarted. That would create a very volatile and unforgiving matchup.

You're forgetting the early gateway or gateway+robo busts that are very effective. It's not true that early/mid terran >>> protoss.


Are you suggesting we 4gate Terran?
With Gate+Robo bust I assume you're referring to something along these lines and that only really does damage if the Terran doesn't know it's coming. Retreat lowground buildings to highground => Safe, cannot be busted anymore, still higher income than P due to double Mules.

No, I'm referring to the 1-gate nexus into 7gate/8gate/robo busts. This GSL season have shown you many of these games. Although the 1-basing can certainly work (as shown by hero yesterday), but is much more of a risk.
Prev 1 2 3 4 5 6 7 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
CranKy Ducklings78
CranKy Ducklings SOOP28
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 74
RuFF_SC2 0
StarCraft: Brood War
Rain 3565
GuemChi 2412
Artosis 462
ProTech145
Leta 137
Dota 2
monkeys_forever716
PGG 233
League of Legends
Doublelift5463
Counter-Strike
taco 454
Super Smash Bros
PPMD45
Other Games
summit1g10466
singsing1467
fl0m954
Coldzera 902
Day[9].tv840
JimRising 570
XaKoH 277
C9.Mang0272
byalli98
Maynarde81
NeuroSwarm71
ViBE69
Fuzer 33
Organizations
Other Games
BasetradeTV143
Counter-Strike
PGL113
StarCraft: Brood War
lovetv 13
[ Show 11 non-featured ]
StarCraft 2
• davetesta17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv840
Upcoming Events
IntoTheTV X SOOP
1d 9h
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
1d 15h
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
1d 17h
IntoTheTV X SOOP
2 days
IPSL
2 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
2 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
4 days
[ Show More ]
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.