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Patch 1.4.3 21-27 February - Page 33

Forum Index > SC2 General
1362 CommentsPost a Reply
Prev 1 31 32 33 34 35 69 Next
Spades
Profile Joined September 2010
United States249 Posts
February 21 2012 16:49 GMT
#641
On February 22 2012 01:33 da_head wrote:
Show nested quote +
On February 22 2012 01:26 Maaasta wrote:
Phoenix Range Upgrade 150Mins/150Gas 90sec research time

wut. seriously?
also, my game keeps fuckin up. at 99% i get an error:

"The patch "bnet\Battle.net\i18n\enUS\String\CLIENT_GAMES.xml" could not be applied. (MD5 mismatch: expected 0x7910023471D6234022B7E4C301AE7103, actual 0xC65D91668D5E2C873E254C2539D24F19.)(PTCApply_BSDiff failed.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply)"

anyone have any ideas?

mine is 1.4.2 and goes 99% then error also ;o
Kieds
Profile Joined July 2011
Chile116 Posts
February 21 2012 16:50 GMT
#642
On February 22 2012 01:49 Spades wrote:
Show nested quote +
On February 22 2012 01:33 da_head wrote:
On February 22 2012 01:26 Maaasta wrote:
Phoenix Range Upgrade 150Mins/150Gas 90sec research time

wut. seriously?
also, my game keeps fuckin up. at 99% i get an error:

"The patch "bnet\Battle.net\i18n\enUS\String\CLIENT_GAMES.xml" could not be applied. (MD5 mismatch: expected 0x7910023471D6234022B7E4C301AE7103, actual 0xC65D91668D5E2C873E254C2539D24F19.)(PTCApply_BSDiff failed.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply)"

anyone have any ideas?

mine is 1.4.2 and goes 99% then error also ;o


Same here
Luppy1
Profile Joined June 2011
Singapore177 Posts
Last Edited: 2012-02-21 16:52:19
February 21 2012 16:51 GMT
#643
On February 22 2012 01:47 Shiori wrote:
Kinda stunned that Blizzard went ahead and made such ridiculous changes even though the vast majority of the community was against them.

Ghost nerf: TvZ unwinnable late for Terran (no, I'm not qqing, I play Toss, but anyone with eyes can see that this will make Terran lose practically automatically)

Phoenix Buff: personally I will never use it, and it completely fails to address the issue of dealing with mass Mutas REACTIVELY.


I don't think the vast majority of the community was against it. Even though a lot of players say the snipe nerf is overboard, they knew all along that a change was needed. Mass mutas are also only a problem in the late game. I think the patch does address everything. The mule nerf was long overdue too.
VPVanek
Profile Joined August 2010
Canada238 Posts
February 21 2012 16:52 GMT
#644
On February 22 2012 01:50 Kieds wrote:
Show nested quote +
On February 22 2012 01:49 Spades wrote:
On February 22 2012 01:33 da_head wrote:
On February 22 2012 01:26 Maaasta wrote:
Phoenix Range Upgrade 150Mins/150Gas 90sec research time

wut. seriously?
also, my game keeps fuckin up. at 99% i get an error:

"The patch "bnet\Battle.net\i18n\enUS\String\CLIENT_GAMES.xml" could not be applied. (MD5 mismatch: expected 0x7910023471D6234022B7E4C301AE7103, actual 0xC65D91668D5E2C873E254C2539D24F19.)(PTCApply_BSDiff failed.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply)"

anyone have any ideas?

mine is 1.4.2 and goes 99% then error also ;o


Same here


Mine worked, but didn't say anything about balance changes?.. -_-
FoXer
Merlimoo
Profile Joined January 2011
France192 Posts
February 21 2012 16:52 GMT
#645
On February 22 2012 01:47 Shiori wrote:
Kinda stunned that Blizzard went ahead and made such ridiculous changes even though the vast majority of the community was against them.

Ghost nerf: TvZ unwinnable late for Terran (no, I'm not qqing, I play Toss, but anyone with eyes can see that this will make Terran lose practically automatically)

Phoenix Buff: personally I will never use it, and it completely fails to address the issue of dealing with mass Mutas REACTIVELY.


Like the community were never wrong...
Day[9] made me do it.
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
February 21 2012 16:52 GMT
#646
On February 22 2012 00:39 Afterstar wrote:
Why are they going through with such important changes without first testing them on the PTR?
Everytime there are significant unit changes,there is PTR to test things,so what gives this time?



thats a question that has been ringing in my head forever about this patch. I remember a long time ago, they had like a UI change and we got to test that, a very small patch that fixed a few crashes, we got to test that as well. Meh we got to test basically every small change and large change before. But why this time when this change could be massive?

150/150 for the phoenix upgrade is kind of meh, considering its 300/200 for the fleet beacon, meaning total cost to just get the phoenix upgrade is 450/350, thats a bit much, well it does unlock more air upgrades as well, but those are the most expensive upgrades in the game atm.

To me it just doesnt seem worth it, as a counter to muta, as the infestation pit is very common and that will shutdown the phoenix play entirely... especially mid late game as the cost of the investment is quite high. And a stargate opener will shutdown muta play if played properly before the upgrade can even possibly come into play.

personally im more seeing this as a PvT buff to that old style where you matched phoenix production with viking production to allow colossus to survive... as phoenix will be able to avoid marines and pick off air units and other stuff much easier. Especially against sky terrans.
Zedonius666
Profile Joined February 2012
4 Posts
February 21 2012 16:54 GMT
#647
I'm not sure what is going on, but I downloaded the patch and installed it successfully. Although when I load the game (it said 1.4.3 in the bottom). The changes Blizzard posted are not in the game. Instead Voidrays got what seems to be there speed upgrade for free (Speed is reading 2.25 now, they seem faster then before but unsure). Ghosts snipe still reads 45 dmg (is that what it was before?). Since there are no official patch notes, I wonder what is going on. Can anyone tell me the default unit stats for Voidray speed and snipe dmg?

There is also no range upgrade at fleet beacon.
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
February 21 2012 16:54 GMT
#648
The new patch makes me get artifacts everywhere ._.
"If you don't give a shit which gum you buy, get stride" - Tyler
Merlimoo
Profile Joined January 2011
France192 Posts
Last Edited: 2012-02-21 16:58:20
February 21 2012 16:54 GMT
#649
On February 22 2012 01:52 KiF1rE wrote:
Show nested quote +
On February 22 2012 00:39 Afterstar wrote:
Why are they going through with such important changes without first testing them on the PTR?
Everytime there are significant unit changes,there is PTR to test things,so what gives this time?



thats a question that has been ringing in my head forever about this patch. I remember a long time ago, they had like a UI change and we got to test that, a very small patch that fixed a few crashes, we got to test that as well. Meh we got to test basically every small change and large change before. But why this time when this change could be massive?

150/150 for the phoenix upgrade is kind of meh, considering its 300/200 for the fleet beacon, meaning total cost to just get the phoenix upgrade is 450/350, thats a bit much, well it does unlock more air upgrades as well, but those are the most expensive upgrades in the game atm.

To me it just doesnt seem worth it, as a counter to muta, as the infestation pit is very common and that will shutdown the phoenix play entirely... especially mid late game as the cost of the investment is quite high. And a stargate opener will shutdown muta play if played properly before the upgrade can even possibly come into play.

personally im more seeing this as a PvT buff to that old style where you matched phoenix production with viking production to allow colossus to survive... as phoenix will be able to avoid marines and pick off air units and other stuff much easier. Especially against sky terrans.


I think they wanted to air it quickly, thus no PTR, so they can see the results (and stats) of the big tournaments that are coming.

EDIT: I also think theses change are made to see if they can be implemented before HOTS. So they can see if it is possible to remove the tempest for instance. Maybe they have to make that choice quickly, regarding the deadlines for HOTS.
Day[9] made me do it.
Shiori
Profile Blog Joined July 2011
3815 Posts
February 21 2012 16:54 GMT
#650
On February 22 2012 01:51 Luppy1 wrote:
Show nested quote +
On February 22 2012 01:47 Shiori wrote:
Kinda stunned that Blizzard went ahead and made such ridiculous changes even though the vast majority of the community was against them.

Ghost nerf: TvZ unwinnable late for Terran (no, I'm not qqing, I play Toss, but anyone with eyes can see that this will make Terran lose practically automatically)

Phoenix Buff: personally I will never use it, and it completely fails to address the issue of dealing with mass Mutas REACTIVELY.


I don't think the vast majority of the community was against it. Even though a lot of players say the snipe nerf is overboard, they knew all along that a change was needed. Mass mutas are also only a problem in the late game. I think the patch does address everything. The mule nerf was long overdue too.

What race do you play?

Snipe nerf wasn't "needed" if you consider that it is the ONLY option Terrans have.

Mass mutas are a problem all game long since Toss can't expand once they're out on the field and can't pressure due to the Spine Crawler spam. We need a gateway unit that is decent against air or a unit with reliable AoE against air that can be teched to. Not a micro intensive unit that can only work if we happened to have opened Phoenix anyway.
stormchaser
Profile Joined January 2011
Canada1009 Posts
February 21 2012 16:54 GMT
#651
On February 22 2012 01:47 Shiori wrote:
Kinda stunned that Blizzard went ahead and made such ridiculous changes even though the vast majority of the community was against them.

More like vocal minority. I can't think of a pro that thought this was a bad patch other than a few terrans (and mostly for purposes outside of zvt), in fact I think most of the community is very happy about it.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2012-02-21 16:58:19
February 21 2012 16:56 GMT
#652
On February 22 2012 01:48 CyDe wrote:
So here's an idea. Probably not particularly practical, but I am just throwing it out there. What if the price of the Fleet Beacon was reduced, and the price of the mothership went up that amount of difference in price? This way, the upgrade would be more reasonable to get, and if you were going for mothership, nothing would change. And carriers... uh... well who the hell uses carriers anyway?


It's an interesting approach. Basically there's nothing wrong with the carriers, it's just pretty impossible to safely tech to them because of cost and building time. Reducing fleet beacon cost would give protoss a lot more flexibility and viable options.
The mothership wouldn't be THAT much more expensive as well as it's brought in lategame where getting one and even replacing it should be possible.
I approve the idea.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Shiori
Profile Blog Joined July 2011
3815 Posts
February 21 2012 16:57 GMT
#653
On February 22 2012 01:54 stormchaser wrote:
Show nested quote +
On February 22 2012 01:47 Shiori wrote:
Kinda stunned that Blizzard went ahead and made such ridiculous changes even though the vast majority of the community was against them.

More like vocal minority. I can't think of a pro that thought this was a bad patch other than a few terrans (and mostly for purposes outside of zvt), in fact I think most of the community is very happy about it.

Just watch TvZ lategame from now on. You cannot deal with Bl/Infestor and Ultra/Ling remax without Snipe. It's just not possible.

And again, I don't see many Protoss players celebrating the Phoenix buff, since it totally misses the actual problem.

The only thing people are happy about is the MULE change.
twistedalpha
Profile Joined September 2010
Philippines139 Posts
February 21 2012 16:57 GMT
#654
Can someone post a pic of the phoenix range upgrade in the fleet beacon.

Thanks
HitMonkie
Profile Joined June 2011
Australia518 Posts
February 21 2012 16:58 GMT
#655
Anyone know the manual download link?
zimms
Profile Joined November 2009
Austria561 Posts
February 21 2012 16:58 GMT
#656
On February 22 2012 01:54 stormchaser wrote:
Show nested quote +
On February 22 2012 01:47 Shiori wrote:
Kinda stunned that Blizzard went ahead and made such ridiculous changes even though the vast majority of the community was against them.

More like vocal minority. I can't think of a pro that thought this was a bad patch other than a few terrans (and mostly for purposes outside of zvt), in fact I think most of the community is very happy about it.


I have to disagree, I think at least one third of the community isn't happy about it (terrans ). And quite some pros said that the snipe nerf was way too much, even Zerg players like CatZ.
VPVanek
Profile Joined August 2010
Canada238 Posts
February 21 2012 17:00 GMT
#657
On February 22 2012 01:54 stormchaser wrote:
Show nested quote +
On February 22 2012 01:47 Shiori wrote:
Kinda stunned that Blizzard went ahead and made such ridiculous changes even though the vast majority of the community was against them.

More like vocal minority. I can't think of a pro that thought this was a bad patch other than a few terrans (and mostly for purposes outside of zvt), in fact I think most of the community is very happy about it.


I think everyone knew snipe needed some kind of change or balance done to it.
But now, there is no reasonable way to deal with late game zerg.
FoXer
brotosterone
Profile Blog Joined April 2010
United States260 Posts
Last Edited: 2012-02-21 17:00:59
February 21 2012 17:00 GMT
#658
The patch "bnet\Battle.net\i18n\enGB\String\CLIENT_GAMES.xml" could not be applied. (MD5 mismatch: expected 0x25573BF133988C8C94E64D89293ABA0A, actual 0xB325334A4AE5A9B139310E25EB875E05.)(PTCApply_BSDiff failed.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply)


This error! WHYYY!??
stormchaser
Profile Joined January 2011
Canada1009 Posts
February 21 2012 17:00 GMT
#659
On February 22 2012 01:57 Shiori wrote:
Show nested quote +
On February 22 2012 01:54 stormchaser wrote:
On February 22 2012 01:47 Shiori wrote:
Kinda stunned that Blizzard went ahead and made such ridiculous changes even though the vast majority of the community was against them.

More like vocal minority. I can't think of a pro that thought this was a bad patch other than a few terrans (and mostly for purposes outside of zvt), in fact I think most of the community is very happy about it.

Just watch TvZ lategame from now on. You cannot deal with Bl/Infestor and Ultra/Ling remax without Snipe. It's just not possible.

And again, I don't see many Protoss players celebrating the Phoenix buff, since it totally misses the actual problem.

The only thing people are happy about is the MULE change.

Nah terrans haven't played around with ravens yet, and you act like ghosts don't exist now, they're still extremely good.
Shiori
Profile Blog Joined July 2011
3815 Posts
February 21 2012 17:01 GMT
#660
On February 22 2012 02:00 VPVanek wrote:
Show nested quote +
On February 22 2012 01:54 stormchaser wrote:
On February 22 2012 01:47 Shiori wrote:
Kinda stunned that Blizzard went ahead and made such ridiculous changes even though the vast majority of the community was against them.

More like vocal minority. I can't think of a pro that thought this was a bad patch other than a few terrans (and mostly for purposes outside of zvt), in fact I think most of the community is very happy about it.


I think everyone knew snipe needed some kind of change or balance done to it.
But now, there is no reasonable way to deal with late game zerg.

This. What confuses me the most is that TvZ wasn't even imbalanced. People just didn't like seeing T3 die to Ghosts (even though this was GROSSLY exaggerated; Ghosts have never been "strong" against Ultras, merely useful). But now, I have no idea how Terran can deal with Infestor/Ultra tech switches without Ghosts holding the line until enough Marauders can be produced.
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