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Patch 1.4.3 21-27 February - Page 35

Forum Index > SC2 General
1362 CommentsPost a Reply
Prev 1 33 34 35 36 37 69 Next
Luppy1
Profile Joined June 2011
Singapore177 Posts
Last Edited: 2012-02-21 17:21:03
February 21 2012 17:20 GMT
#681
On February 22 2012 02:09 eourcs wrote:
Show nested quote +
On February 22 2012 02:04 Luppy1 wrote:
On February 22 2012 01:54 Shiori wrote:

Snipe nerf wasn't "needed" if you consider that it is the ONLY option Terrans have.

Mass mutas are a problem all game long since Toss can't expand once they're out on the field and can't pressure due to the Spine Crawler spam. We need a gateway unit that is decent against air or a unit with reliable AoE against air that can be teched to. Not a micro intensive unit that can only work if we happened to have opened Phoenix anyway.


Snipe isn't taken out of the game. It's still an option. Terran players just need to do more now.

A handful of mutas is not an issue at all for protoss and it's not possible to get a huge muta ball until it's late late game


Neural is still technically an option after the nerf, but who uses it? It's pretty much the same thing with snipe.

When you have 6 to 8 gases and all your gas is being invested into mutas, it's quite easy to get up to 24-30 mutas, it's not late late game.


Snipe can still be spammed on T3 units at a safe distance. You do not lose the ghosts. They still help out in killing off the T3 of the zerg. But, the terran player might need more than just pure ghosts now. Infestors die outright if you simply insist on using np when the situation does not allow it. It's not the same.

What were you doing in between the time he's getting his 5th to 8th gases? If you simply do nothing, of course it's not going to be late late game. He is going to die outright if he makes nothing but mutas earlier on.
Zedonius666
Profile Joined February 2012
4 Posts
February 21 2012 17:20 GMT
#682
On February 22 2012 02:17 Mehukannu wrote:
Show nested quote +
On February 22 2012 02:12 Zedonius666 wrote:
On February 22 2012 02:07 shizna wrote:
On February 22 2012 01:54 Zedonius666 wrote:
I'm not sure what is going on, but I downloaded the patch and installed it successfully. Although when I load the game (it said 1.4.3 in the bottom). The changes Blizzard posted are not in the game. Instead Voidrays got what seems to be there speed upgrade for free (Speed is reading 2.25 now, they seem faster then before but unsure). Ghosts snipe still reads 45 dmg (is that what it was before?). Since there are no official patch notes, I wonder what is going on. Can anyone tell me the default unit stats for Voidray speed and snipe dmg?

There is also no range upgrade at fleet beacon.


i thought voidray already moved at 2.25...


I don't know. Thats why I asked the question if anyone did know. I don't play Toss but wanted to see if any changes were done in this patch. They just looked/felt faster to me since I last played Toss. Its strange because I downloaded the Patch and patched my game, but I don't have any of the changes Blizzard posted in the situation report. Bug? Or does the patch changes not take effect until the game is actually back online?

When in doubt LIQUIPEDIA! (Wiki)voidray
So yeah, they have always moved at 2.25 speed.


Ah sorry I forgot about Liquipedia. Thanks though for the response. By the looks of it, nothing change with the patch I downloaded. Unless the patch don't take effect until b.net is actually up. No phoenix upgrade or ghost change. This is using the Play VS Ai button in offline mode.
Shiori
Profile Blog Joined July 2011
3815 Posts
February 21 2012 17:21 GMT
#683
On February 22 2012 02:20 Luppy1 wrote:
Show nested quote +
On February 22 2012 02:09 eourcs wrote:
On February 22 2012 02:04 Luppy1 wrote:
On February 22 2012 01:54 Shiori wrote:

Snipe nerf wasn't "needed" if you consider that it is the ONLY option Terrans have.

Mass mutas are a problem all game long since Toss can't expand once they're out on the field and can't pressure due to the Spine Crawler spam. We need a gateway unit that is decent against air or a unit with reliable AoE against air that can be teched to. Not a micro intensive unit that can only work if we happened to have opened Phoenix anyway.


Snipe isn't taken out of the game. It's still an option. Terran players just need to do more now.

A handful of mutas is not an issue at all for protoss and it's not possible to get a huge muta ball until it's late late game


Neural is still technically an option after the nerf, but who uses it? It's pretty much the same thing with snipe.

When you have 6 to 8 gases and all your gas is being invested into mutas, it's quite easy to get up to 24-30 mutas, it's not late late game.


Snipe can still be spammed on T3 units at a safe distance. You do not lose the ghosts. They still help out in killing off the T3 of the zerg. But, the terran player might need more than just pure ghosts now. Infestors die outright if you simply insist on using np when the situation does not allow it. It's not the same.

What were you doing in between the time he's getting his 5th to 8th gases? If you simply do nothing, of course it's not going to be late late game. He is going to die outright if he makes nothing but mutas earlier on.

Terran could never make "pure ghosts" and win against Infestor/BL into Ultra/Ling. No idea where this nonsense came from, but it's completely false.
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
February 21 2012 17:23 GMT
#684
Apparently the game patched to 1.43 but in the patch-er thingy there were no notes
Thats "Grand-Master" SMURF to you.....
jdsowa
Profile Joined March 2011
405 Posts
February 21 2012 17:23 GMT
#685
This past weekend a funny thing happened. There was a T player. He could've gone on TL and whined about the forthcoming snipe nerf. Instead, he queued up for a game, was matched up against Idra and utterly destroyed his broodlord/corruptor/infestor composition with ravens & BCs.

Unless the Z's you are playing are better than Idra, you should be just fine post snipe nerf.

I know the concept of actually having to get T3 units to defend against T3 units seems a bit wacky. It blew my mind as well.

Little known fact is that spread thors are actually better than ultras, cost for cost. And they also shoot air.
Xalorian
Profile Joined September 2011
Canada433 Posts
February 21 2012 17:24 GMT
#686
Same shit over and over again.

Peoples are raging before actually testing and seeing it. They all act like they know exactly what will happen and how this will be so imba now that they got nerfed to the ground.

Then, for 2-3 weeks, every Terran will state that they are losing most of their TvZ or TvP because Terran is sooo hard and because Terran can't do a shit against late game Protoss and Zerg...! Still, no one will be able to provide replay to back their claims.

And three months later... Terran will still be at the top of the global win rate % by a small to high margin.

Like a Boss
Profile Joined January 2011
502 Posts
February 21 2012 17:26 GMT
#687
On February 22 2012 02:23 AGIANTSMURF wrote:
Apparently the game patched to 1.43 but in the patch-er thingy there were no notes


My game just got patched without notes as well.
Shiori
Profile Blog Joined July 2011
3815 Posts
February 21 2012 17:28 GMT
#688
On February 22 2012 02:23 jdsowa wrote:
This past weekend a funny thing happened. There was a T player. He could've gone on TL and whined about the forthcoming snipe nerf. Instead, he queued up for a game, was matched up against Idra and utterly destroyed his broodlord/corruptor/infestor composition with ravens & BCs.

Unless the Z's you are playing are better than Idra, you should be just fine post snipe nerf.

I know the concept of actually having to get T3 units to defend against T3 units seems a bit wacky. It blew my mind as well.

Little known fact is that spread thors are actually better than ultras, cost for cost. And they also shoot air.

So you don't play Terran, right?
Luppy1
Profile Joined June 2011
Singapore177 Posts
February 21 2012 17:28 GMT
#689
On February 22 2012 02:21 Shiori wrote:
Show nested quote +
On February 22 2012 02:20 Luppy1 wrote:
On February 22 2012 02:09 eourcs wrote:
On February 22 2012 02:04 Luppy1 wrote:
On February 22 2012 01:54 Shiori wrote:

Snipe nerf wasn't "needed" if you consider that it is the ONLY option Terrans have.

Mass mutas are a problem all game long since Toss can't expand once they're out on the field and can't pressure due to the Spine Crawler spam. We need a gateway unit that is decent against air or a unit with reliable AoE against air that can be teched to. Not a micro intensive unit that can only work if we happened to have opened Phoenix anyway.


Snipe isn't taken out of the game. It's still an option. Terran players just need to do more now.

A handful of mutas is not an issue at all for protoss and it's not possible to get a huge muta ball until it's late late game


Neural is still technically an option after the nerf, but who uses it? It's pretty much the same thing with snipe.

When you have 6 to 8 gases and all your gas is being invested into mutas, it's quite easy to get up to 24-30 mutas, it's not late late game.


Snipe can still be spammed on T3 units at a safe distance. You do not lose the ghosts. They still help out in killing off the T3 of the zerg. But, the terran player might need more than just pure ghosts now. Infestors die outright if you simply insist on using np when the situation does not allow it. It's not the same.

What were you doing in between the time he's getting his 5th to 8th gases? If you simply do nothing, of course it's not going to be late late game. He is going to die outright if he makes nothing but mutas earlier on.

Terran could never make "pure ghosts" and win against Infestor/BL into Ultra/Ling. No idea where this nonsense came from, but it's completely false.


Pure Ghosts + original army is sufficient. That's why this patch is going through. Why else would they be nerfed if they are fine the way they were.
ohampatu
Profile Joined July 2010
United States1448 Posts
February 21 2012 17:29 GMT
#690
On February 22 2012 02:26 Like a Boss wrote:
Show nested quote +
On February 22 2012 02:23 AGIANTSMURF wrote:
Apparently the game patched to 1.43 but in the patch-er thingy there were no notes


My game just got patched without notes as well.



Blizzard Patch Notes are always late. Generally the notes you see are the notes from previous patches. They have been better about this in SC2 but are notorious for it
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Shiori
Profile Blog Joined July 2011
3815 Posts
February 21 2012 17:32 GMT
#691
On February 22 2012 02:28 Luppy1 wrote:
Show nested quote +
On February 22 2012 02:21 Shiori wrote:
On February 22 2012 02:20 Luppy1 wrote:
On February 22 2012 02:09 eourcs wrote:
On February 22 2012 02:04 Luppy1 wrote:
On February 22 2012 01:54 Shiori wrote:

Snipe nerf wasn't "needed" if you consider that it is the ONLY option Terrans have.

Mass mutas are a problem all game long since Toss can't expand once they're out on the field and can't pressure due to the Spine Crawler spam. We need a gateway unit that is decent against air or a unit with reliable AoE against air that can be teched to. Not a micro intensive unit that can only work if we happened to have opened Phoenix anyway.


Snipe isn't taken out of the game. It's still an option. Terran players just need to do more now.

A handful of mutas is not an issue at all for protoss and it's not possible to get a huge muta ball until it's late late game


Neural is still technically an option after the nerf, but who uses it? It's pretty much the same thing with snipe.

When you have 6 to 8 gases and all your gas is being invested into mutas, it's quite easy to get up to 24-30 mutas, it's not late late game.


Snipe can still be spammed on T3 units at a safe distance. You do not lose the ghosts. They still help out in killing off the T3 of the zerg. But, the terran player might need more than just pure ghosts now. Infestors die outright if you simply insist on using np when the situation does not allow it. It's not the same.

What were you doing in between the time he's getting his 5th to 8th gases? If you simply do nothing, of course it's not going to be late late game. He is going to die outright if he makes nothing but mutas earlier on.

Terran could never make "pure ghosts" and win against Infestor/BL into Ultra/Ling. No idea where this nonsense came from, but it's completely false.


Pure Ghosts + original army is sufficient. That's why this patch is going through. Why else would they be nerfed if they are fine the way they were.

So...not pure Ghosts, lol.

The reason is obvious: Blizzard is caving to QQ and not testing their changes.
jdsowa
Profile Joined March 2011
405 Posts
February 21 2012 17:32 GMT
#692
On February 22 2012 02:28 Shiori wrote:
Show nested quote +
On February 22 2012 02:23 jdsowa wrote:
This past weekend a funny thing happened. There was a T player. He could've gone on TL and whined about the forthcoming snipe nerf. Instead, he queued up for a game, was matched up against Idra and utterly destroyed his broodlord/corruptor/infestor composition with ravens & BCs.

Unless the Z's you are playing are better than Idra, you should be just fine post snipe nerf.

I know the concept of actually having to get T3 units to defend against T3 units seems a bit wacky. It blew my mind as well.

Little known fact is that spread thors are actually better than ultras, cost for cost. And they also shoot air.

So you don't play Terran, right?


You can read me like a book. No, I am not a low league T player looking for Blizzard to hand me free wins.
SLAYER29
Profile Joined June 2011
United States50 Posts
February 21 2012 17:32 GMT
#693
Is the NA server down? I cant log in
Judgment day the second coming arrives. Before you see the light you must die
brotosterone
Profile Blog Joined April 2010
United States260 Posts
February 21 2012 17:33 GMT
#694
On February 22 2012 01:49 Spades wrote:
Show nested quote +
On February 22 2012 01:33 da_head wrote:
On February 22 2012 01:26 Maaasta wrote:
Phoenix Range Upgrade 150Mins/150Gas 90sec research time

wut. seriously?
also, my game keeps fuckin up. at 99% i get an error:

"The patch "bnet\Battle.net\i18n\enUS\String\CLIENT_GAMES.xml" could not be applied. (MD5 mismatch: expected 0x7910023471D6234022B7E4C301AE7103, actual 0xC65D91668D5E2C873E254C2539D24F19.)(PTCApply_BSDiff failed.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply)"

anyone have any ideas?

mine is 1.4.2 and goes 99% then error also ;o



Hey Spades, I had this same problem. I ran a clean install from my relocalizer and it fixed the problem. I hope this works for you!
ZeromuS
Profile Blog Joined October 2010
Canada13412 Posts
February 21 2012 17:33 GMT
#695
On February 22 2012 02:32 SLAYER29 wrote:
Is the NA server down? I cant log in


still down for now yes
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
CyDe
Profile Blog Joined November 2011
United States1010 Posts
February 21 2012 17:33 GMT
#696
On February 22 2012 02:29 ohampatu wrote:
Show nested quote +
On February 22 2012 02:26 Like a Boss wrote:
On February 22 2012 02:23 AGIANTSMURF wrote:
Apparently the game patched to 1.43 but in the patch-er thingy there were no notes


My game just got patched without notes as well.



Blizzard Patch Notes are always late. Generally the notes you see are the notes from previous patches. They have been better about this in SC2 but are notorious for it


Haha, I can just imagine someone coming in here:

"WHAT TEH FUCK, EMP IS NERFED N PROTOSS UPGRADES R OPPP"

xD

..now I really want that to happen =/
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
CyDe
Profile Blog Joined November 2011
United States1010 Posts
Last Edited: 2012-02-21 17:35:57
February 21 2012 17:35 GMT
#697
On February 22 2012 02:32 jdsowa wrote:
Show nested quote +
On February 22 2012 02:28 Shiori wrote:
On February 22 2012 02:23 jdsowa wrote:
This past weekend a funny thing happened. There was a T player. He could've gone on TL and whined about the forthcoming snipe nerf. Instead, he queued up for a game, was matched up against Idra and utterly destroyed his broodlord/corruptor/infestor composition with ravens & BCs.

Unless the Z's you are playing are better than Idra, you should be just fine post snipe nerf.

I know the concept of actually having to get T3 units to defend against T3 units seems a bit wacky. It blew my mind as well.

Little known fact is that spread thors are actually better than ultras, cost for cost. And they also shoot air.

So you don't play Terran, right?


You can read me like a book. No, I am not a low league T player looking for Blizzard to hand me free wins.


You do know that it is not only "low league T player[s]" that are protesting this patch, right?
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
Shiori
Profile Blog Joined July 2011
3815 Posts
February 21 2012 17:35 GMT
#698
On February 22 2012 02:32 jdsowa wrote:
Show nested quote +
On February 22 2012 02:28 Shiori wrote:
On February 22 2012 02:23 jdsowa wrote:
This past weekend a funny thing happened. There was a T player. He could've gone on TL and whined about the forthcoming snipe nerf. Instead, he queued up for a game, was matched up against Idra and utterly destroyed his broodlord/corruptor/infestor composition with ravens & BCs.

Unless the Z's you are playing are better than Idra, you should be just fine post snipe nerf.

I know the concept of actually having to get T3 units to defend against T3 units seems a bit wacky. It blew my mind as well.

Little known fact is that spread thors are actually better than ultras, cost for cost. And they also shoot air.

So you don't play Terran, right?


You can read me like a book. No, I am not a low league T player looking for Blizzard to hand me free wins.

I don't play Terran, so you can't really imply that I'm biased. But I do watch TvZ a lot and I've talked with a lot of good T players. None of them are happy about this, and it's not because they want 'free wins' rofl. Yeah, because TvZ was 99% Terrans winning, right?
Luppy1
Profile Joined June 2011
Singapore177 Posts
February 21 2012 17:36 GMT
#699
On February 22 2012 02:32 Shiori wrote:
Show nested quote +
On February 22 2012 02:28 Luppy1 wrote:
On February 22 2012 02:21 Shiori wrote:
On February 22 2012 02:20 Luppy1 wrote:
On February 22 2012 02:09 eourcs wrote:
On February 22 2012 02:04 Luppy1 wrote:
On February 22 2012 01:54 Shiori wrote:

Snipe nerf wasn't "needed" if you consider that it is the ONLY option Terrans have.

Mass mutas are a problem all game long since Toss can't expand once they're out on the field and can't pressure due to the Spine Crawler spam. We need a gateway unit that is decent against air or a unit with reliable AoE against air that can be teched to. Not a micro intensive unit that can only work if we happened to have opened Phoenix anyway.


Snipe isn't taken out of the game. It's still an option. Terran players just need to do more now.

A handful of mutas is not an issue at all for protoss and it's not possible to get a huge muta ball until it's late late game


Neural is still technically an option after the nerf, but who uses it? It's pretty much the same thing with snipe.

When you have 6 to 8 gases and all your gas is being invested into mutas, it's quite easy to get up to 24-30 mutas, it's not late late game.


Snipe can still be spammed on T3 units at a safe distance. You do not lose the ghosts. They still help out in killing off the T3 of the zerg. But, the terran player might need more than just pure ghosts now. Infestors die outright if you simply insist on using np when the situation does not allow it. It's not the same.

What were you doing in between the time he's getting his 5th to 8th gases? If you simply do nothing, of course it's not going to be late late game. He is going to die outright if he makes nothing but mutas earlier on.

Terran could never make "pure ghosts" and win against Infestor/BL into Ultra/Ling. No idea where this nonsense came from, but it's completely false.


Pure Ghosts + original army is sufficient. That's why this patch is going through. Why else would they be nerfed if they are fine the way they were.

So...not pure Ghosts, lol.

The reason is obvious: Blizzard is caving to QQ and not testing their changes.


I mean going pure ghosts as the counter. I thought it's clear enough. My bad for overestimating.

No one openly QQ-ed about ghosts. So, I don't know what you're talking about. Good thing blizzard picked it up though.
Shiori
Profile Blog Joined July 2011
3815 Posts
February 21 2012 17:38 GMT
#700
On February 22 2012 02:36 Luppy1 wrote:
Show nested quote +
On February 22 2012 02:32 Shiori wrote:
On February 22 2012 02:28 Luppy1 wrote:
On February 22 2012 02:21 Shiori wrote:
On February 22 2012 02:20 Luppy1 wrote:
On February 22 2012 02:09 eourcs wrote:
On February 22 2012 02:04 Luppy1 wrote:
On February 22 2012 01:54 Shiori wrote:

Snipe nerf wasn't "needed" if you consider that it is the ONLY option Terrans have.

Mass mutas are a problem all game long since Toss can't expand once they're out on the field and can't pressure due to the Spine Crawler spam. We need a gateway unit that is decent against air or a unit with reliable AoE against air that can be teched to. Not a micro intensive unit that can only work if we happened to have opened Phoenix anyway.


Snipe isn't taken out of the game. It's still an option. Terran players just need to do more now.

A handful of mutas is not an issue at all for protoss and it's not possible to get a huge muta ball until it's late late game


Neural is still technically an option after the nerf, but who uses it? It's pretty much the same thing with snipe.

When you have 6 to 8 gases and all your gas is being invested into mutas, it's quite easy to get up to 24-30 mutas, it's not late late game.


Snipe can still be spammed on T3 units at a safe distance. You do not lose the ghosts. They still help out in killing off the T3 of the zerg. But, the terran player might need more than just pure ghosts now. Infestors die outright if you simply insist on using np when the situation does not allow it. It's not the same.

What were you doing in between the time he's getting his 5th to 8th gases? If you simply do nothing, of course it's not going to be late late game. He is going to die outright if he makes nothing but mutas earlier on.

Terran could never make "pure ghosts" and win against Infestor/BL into Ultra/Ling. No idea where this nonsense came from, but it's completely false.


Pure Ghosts + original army is sufficient. That's why this patch is going through. Why else would they be nerfed if they are fine the way they were.

So...not pure Ghosts, lol.

The reason is obvious: Blizzard is caving to QQ and not testing their changes.


I mean going pure ghosts as the counter. I thought it's clear enough. My bad for overestimating.

No one openly QQ-ed about ghosts. So, I don't know what you're talking about. Good thing blizzard picked it up though.


Sounds like you're pretty open about QQing about it. You can't counter BL/Infestor into Ultra/Ling with just Ghosts. You MUST increase Siege Tank/Marauder production, since Zerg will always outproduce Terran. This isn't hard.
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