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Patch 1.4.3 - Preview Blog - Page 77

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 75 76 77 78 79 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
February 10 2012 21:43 GMT
#1521
On February 11 2012 06:41 Corvi wrote:
i doubt ghosts will ever be seen again in tvz after that patch ...

is blizzard even aware how expensive they are and what a huge investment it is to have a critical number to make it a viable counter to broodlords?

Okay... really??
If Terrans stop making Ghosts in TvZ then they deserve to fucking lose.
No EMP means your whole army will be fungaled into oblivion.

Stop overreacting.
mahi29
Profile Joined May 2011
United States235 Posts
February 10 2012 21:43 GMT
#1522
I'm liking blizzard's recent changes. Maps and balance all.
The mind is its own place, and in it self Can make a Heaven of Hell, a Hell of Heaven.
moregamethanSEGA
Profile Joined May 2011
United States76 Posts
February 10 2012 21:43 GMT
#1523
@roymarthyup - you are talkin craziness bro. straight craziness. your 'raven revolution' is a sweet dream, but just that, a dream. mutas, stalkers, and stim bio can also outrun seekers. the AOE for the missle is also terrbile. you be lucky to hit 5 maruaders even if they are balled up... and btw if takes 2 HSM to kill 1 maurder LOL
Heroes live forever... but legends never die.
Kovaz
Profile Joined October 2010
Canada233 Posts
February 10 2012 21:44 GMT
#1524
When is this patch going live? Season 6?
Neurosis
Profile Joined October 2010
United States893 Posts
Last Edited: 2012-02-10 21:46:36
February 10 2012 21:44 GMT
#1525
rofl, keep nerfing terran. We want only zerg and protoss players in all foreign events. I especially enjoyed IEM brazil where it was only z v z.

User was temp banned for this post.
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
February 10 2012 21:45 GMT
#1526
incontrol made a good point on his stream
will graviton beam be affected or not?
mrtomjones
Profile Joined April 2011
Canada4020 Posts
February 10 2012 21:45 GMT
#1527
On February 11 2012 06:41 Corvi wrote:
i doubt ghosts will ever be seen again in tvz after that patch ...

is blizzard even aware how expensive they are and what a huge investment it is to have a critical number to make it a viable counter to broodlords?

EMP or Snipe for Infestors is still worth it easily dude. Snipe vs Mutas is worth it too. Ravens would work well against late game Broods so maybe you will see more of them.
Roxor9999
Profile Joined December 2011
Netherlands771 Posts
February 10 2012 21:46 GMT
#1528
On February 11 2012 06:45 ThatGuy89 wrote:
incontrol made a good point on his stream
will graviton beam be affected or not?

Ofcoures it's not.
crayhasissues
Profile Blog Joined July 2010
United States682 Posts
February 10 2012 21:47 GMT
#1529
Well the snipe nerf just gives me more incentive to all-in a zerg before 15 minutes is up
twitch.tv/crayhasissues ||| @crayhasissues on twitter ||| Dota 2 Streamer that loves to help new players!
DystopiaX
Profile Joined October 2010
United States16236 Posts
February 10 2012 21:47 GMT
#1530
On February 11 2012 06:42 L3g3nd_ wrote:
Show nested quote +
On February 11 2012 06:36 Eatme wrote:
Where is the real blizzard and what have you done to it? First new maps and now a patch that seems really logical and all around good.

no, THIS is the real blizzard.

maybe they are winning some control back from activision?

As much as we all love to hate activision, suggesting that they somehow told Blizzard how to balance their game is ridiculous. They're not involved with gameplay, just distribution and sales.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
February 10 2012 21:47 GMT
#1531
apm change is best thing ever.

ppl will be able to see my 400apm spam again!
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
February 10 2012 21:47 GMT
#1532
On February 11 2012 06:46 Roxor9999 wrote:
Show nested quote +
On February 11 2012 06:45 ThatGuy89 wrote:
incontrol made a good point on his stream
will graviton beam be affected or not?

Ofcoures it's not.


didnt think so, was just curious. It'll be funny though to see graviton at whatever range it is, 3 or something, and phoenixs sitting miles away shooting at it lol
Raambo11
Profile Joined April 2011
United States828 Posts
February 10 2012 21:48 GMT
#1533
On February 11 2012 02:09 zende wrote:
now TvZ will be exactly like TvP. we'll have to scan every 30 seconds to see if a tech switch is up to be able to react in time. wooooooooo!


Seriously, if this patch goes through with just these changes I'm swapping races, but sadly since It feels like Im the last terran on ladder all I will get is ZVP and ZVZ... At least I've been practicing my offraces a lot..
SonOfBoxer
Profile Joined December 2011
Korea (South)62 Posts
February 10 2012 21:49 GMT
#1534
Wonderful changes! Everything we needed so far! Personally, I believe they could just remove the gold minerals and leave every map with only regular ones, but that's just me. And props for the APM change: now spammers will be able to spam endlessly and feel superior for it, once again.

No Pain, No Gain.
NachiMe
Profile Joined November 2011
250 Posts
February 10 2012 21:49 GMT
#1535
Anyone think that the +2 range buff to phoenix will make them really strong (borderline OP)? I mean, tbh 1 stargate pumping out pheonix already does a decent job of holding out mass muta and buying time for your army to arrive, and if you do 2 stargate coupled with the phoenix +2 range then I think mass muta will be eradicated in ZvP as a playstyle.
Mentor
Profile Joined July 2010
Germany219 Posts
February 10 2012 21:50 GMT
#1536
I think the changes are slightly too drastic. I think a snipe reduction to 30 or 35 and Phoenix range of 5 would've been enough.
"Fame is like salty water, no last sip after the first, and before you drown you'll be dying of thirst." -Prezident-
Latham
Profile Blog Joined May 2007
9588 Posts
February 10 2012 21:50 GMT
#1537
On February 11 2012 06:45 mrtomjones wrote:
Show nested quote +
On February 11 2012 06:41 Corvi wrote:
i doubt ghosts will ever be seen again in tvz after that patch ...

is blizzard even aware how expensive they are and what a huge investment it is to have a critical number to make it a viable counter to broodlords?

EMP or Snipe for Infestors is still worth it easily dude. Snipe vs Mutas is worth it too. Ravens would work well against late game Broods so maybe you will see more of them.


No it isn't. Ghosts already deal 20 DMG to mutas. and for 25 energy you want them to deal 5 more? Complete waste.
Blizzard just made a versatile unit in all 3 matchups (arguably), a pure anti-spellcaster (anti infestor anti-HT anti-ghost) unit.
This type of game and unit design is exactly what's wrong with SC2. Hard counters or 1-role units are not a good way to build a game out of.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
jgelling
Profile Joined February 2011
55 Posts
Last Edited: 2012-02-10 21:53:47
February 10 2012 21:50 GMT
#1538
On February 11 2012 06:45 ThatGuy89 wrote:
incontrol made a good point on his stream
will graviton beam be affected or not?

If it was then I'd change my mind on the gimmicky-ness of the phoenix buff. Phoenix would suddenly become kick-ass harassment units (lol, scooping up drones from the edge of max spore range), able to counter even somewhat large numbers of hydras, and would be infinitely stronger against infestors.

So yeah, there's no way the +2 adds to graviton. The spell's range is a separate thing from weapon range, although they both happen to be 4 now. Nothing Blizz has said would indicate such a huge buff for Phoenix. If it happened, I think you'd have to open 2 stargate in every PvZ and rush out that fleet beacon on 2 base!
Cloud9157
Profile Joined December 2010
United States2968 Posts
February 10 2012 21:50 GMT
#1539
On February 11 2012 06:45 mrtomjones wrote:
Show nested quote +
On February 11 2012 06:41 Corvi wrote:
i doubt ghosts will ever be seen again in tvz after that patch ...

is blizzard even aware how expensive they are and what a huge investment it is to have a critical number to make it a viable counter to broodlords?

EMP or Snipe for Infestors is still worth it easily dude. Snipe vs Mutas is worth it too. Ravens would work well against late game Broods so maybe you will see more of them.


I feel missile needs more range on Ravens. 10 range BL>HSM.

I like the Phoenix addition. Should be able to handle Mutas much more effectively while kiting.

This should be interesting to see how much more Phoenix will be used.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
ToInfinity
Profile Joined September 2010
Netherlands61 Posts
February 10 2012 21:50 GMT
#1540
On February 11 2012 06:34 moregamethanSEGA wrote:
hmmm... two more nerfs to terran... surprise, surpise. Everytime I watch GSL terran is getting owned by toss and zerg (Nada, MKP, JJakji). This is such a joke... what do you expect when you can't spend your gas late game cause Blizzard makes worthless lategame terran units (thor, BC, banshee). you could argue that, terrans have no choice but to mass ghosts because there isn't another opportunity cost available to them.

"we were seeing a lot of games where terrans were playing very defensive games while massing ghosts" aka "we were seeing terrans use an unconventional, yet effective strategy late game vs zerg on extremely large macro maps when the zerg couldn't stop terran from getting on 4 base because they were too concerned with making 100 drones and 25 mutas instead of just strategically attacking before the terran was able to make ghosts to begin with."

So niche, so unnecessary - this is not terran's problem. Zerg can adapt with spines/spores/fungals to prevent ghost from moving up while the broods rain the pain down. I see it all the time. Or perhaps they could just make units that arent countered strongly by ghosts (lings roaches). OR (and this will blow ur mind) bane/roach drop on ghosts with brood corrupter support or (gasp) a nydus worm.

Unless I am mistaken the idea here is: punish terran for being TOO turtley by making them be even MORE turtley in order to get the insane amount of energy they will need to be effective against both zerg tier 2.5 and 3 units. I mean... 19 snipes to kill ultra... and now i can't snipe workers/zealots... fml

btw, question: does your data show you that terran is 'forced' to go bio in every matchup now? I saw MKP yesterday do a hellion tank marine build and it BARELY won against Genius. That was the most variation I have seen in TvP since Jinro was in GSL... and MKP still lost to Genius in the end. My point is maybe this wouldn't be a problem if terran wasnt always going bio to begin with.

Mech just isn't viable because hellions dont even counter zealots in TvP and anything except lings in TvZ so there is no 'meatsheld' for your army. On top of that terrans currently have no air-to-ground transitions to open with (or go late game with) vs zerg and toss - BC/banshees seem completely worthless in standard tvp and tvz.

Unless I am mistaken, now ghosts don't counter anything except infestors and hts. Man, what a veristile unit just like the thor and BC.

JOY.


3/8 of the quarter finalist play terran seems fine?

its not 6/8 like normal but 3 seems pretty reasonable
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