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Patch 1.4.3 - Preview Blog - Page 76

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 74 75 76 77 78 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
phodacbiet
Profile Joined August 2010
United States1740 Posts
February 10 2012 21:35 GMT
#1501
Why are people complaining about ghost nerf anyways? Most of you probably dont even make ghosts end game and MMA usually never make any ghosts and his tvz seems fine to me.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
February 10 2012 21:36 GMT
#1502
Where is the real blizzard and what have you done to it? First new maps and now a patch that seems really logical and all around good.
I have the best fucking lawyers in the country including the man they call the Malmis.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2012-02-10 21:36:54
February 10 2012 21:36 GMT
#1503
- Glad they fixed APM.
- Glad they gave protoss something to experiment with against mutas.
- Mules on gold was a bit too much, this seems like the correct fix.
- I think the snipe nerf might be too much tho. 35 dmg+15?

This + new maps is all around good.
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Resonance
Profile Joined October 2010
Canada113 Posts
February 10 2012 21:36 GMT
#1504
i think the last buff to terran was when they added terran to the game. ._.
all jokes aside, the protoss buff is ridiculously funny because fleet beacon usually comes out after mutas have outlived their purpose. snipe is a joke now, but it always was. MULES... i dont think people floating 4k minerals will notice a slight decrease in their income from before when they call mules down to the gold.

the most important change is the apm change. i can not emphasize how important this is to the game. It makes for a much more interesting mid-game and allows for many news approaches to the late game! :D

Unless this list is finalized, i'd like to say that the list will just quadruple into a major patch with 10 things getting nerffed and 30 things getting buffed. standard blizzard XP
I play protoss because it's imbalanced. :D
zhurai
Profile Blog Joined September 2010
United States5660 Posts
February 10 2012 21:36 GMT
#1505
On February 11 2012 06:35 phodacbiet wrote:
Why are people complaining about ghost nerf anyways? Most of you probably dont even make ghosts end game and MMA usually never make any ghosts and his tvz seems fine to me.

Different TvZ styles

MMA plays a slightly different style that's more aggressive
Twitter: @zhurai | Site: http://zhurai.com
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
February 10 2012 21:37 GMT
#1506
I'm happy they gave something back to Protoss now after they removed Flux Vanes and the Amulet.
Pokemon Master
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
February 10 2012 21:37 GMT
#1507
The more I think about it, the more I'm okay with the Snipe change but I kind of wish they did a "warp prism" buff for Terran, where they give a slight very reasonable stat change to encourage people to try different answers for the vZ lategame.

Like maybe make raven upgrades slightly less expensive or have battlecruiser yamato take up slightly less energy/time.

Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
February 10 2012 21:37 GMT
#1508
Awesome Terran buff. Infestors can be two shot while mouse scrolling is no longer an excessive way of casting snipe. Awesome changes to ghost.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2012-02-10 21:40:59
February 10 2012 21:38 GMT
#1509
On February 11 2012 06:17 Ghostfoot wrote:
Show nested quote +
On February 11 2012 06:11 The KY wrote:
On February 11 2012 06:03 Qaatar wrote:
On February 11 2012 05:59 Whitewing wrote:
On February 11 2012 05:56 oxxo wrote:
On February 11 2012 05:55 AnYvia wrote:
LOL I called the ghost change back when there was the MVP vs July in GSL Semifinal (I think). I think this will make terrans play a little more creatively late game.


You shouldn't have. Mvp was already ahead and July completely throw away his ultras. He sent them against CCs and let them all be sniped. He could have just killed every ghost right there. That's a horrible game to use as an example of 'overpowered snipe'. It's like a terran sending 20 tanks unsieged into a horde of zerglings and then complaining that zerglings are overpowered.


Okay, how about Nestea vs. MVP at Blizzcon on Shakuras?


Shakuras is a terrible map for TvZ.

Also, funny how it's always MVP who crops up in these example discussions.



Plus did you watch that game? Anyone who watches that and goes yep, nothing the zerg could have done there is BATSHIT INSANE. Nestea was in the tens of thousands of resources, maxed out, for about 10 minutes while he did literally nothing except kill the marines MVP sent out to die so he could remax on ghosts. It continues to baffle me what Nestea was thinking...200/200 and untold resources and he defends...aaaaah whaaaat.


I wonder. In a hypothetical situation where that game was played out with the snipe nerf, would Mvp actually have any chance vs Nestea there? I mean, he cleaned it up but if he required even 50% (and from what I can tell, its greater) more snipes to do that, I think he wouldn't have held. I suppose only time will tell and we'll have to new other ways of dealing with heavy BL/infestor counts.



i think MVP could have held in that situation in the new patch if he goes for some ravens instead of ghosts. actually snipe is now so bad in terns of damage that terrans should only get 2-3 ghosts for EMP and +bonus damage to light, and ravens should be the new damage spellcaster now

the new buffed HSM is so fricken overpowered and it will take a while for terrans to realize it. . just wait until terran turn that floating 1000gas lategame into 5 HSM's . it obliterates a 200food army and now HSM flys faster than every unit other than hellions and speedlings

theres a reason super lategame stalemate mass battlecruiser/viking TvT always devolves into a bunch of HSM's per side and whoever HSM's better wins

the same concept terran says against fungal about how its impossible to not let clumps of vikings get fungalled because zerg waits until vikings engage before they come in with infestors and fungal them, thats the same tactic terran can use with HSM against clumped broodlords

same concept applies to HSM. terran may say they cannot use HSM because the ravens will just get chain fungalled before they can deploy it, however thats not true because whats stopping infestors from getting EMP'ed before they get off their fungals against vikings?

its the same logic. one side is terrans saying you cannot use emp to stop the infestors from getting off their chain fungals on the vikings, but on the other hand terrans are saying zerg CAN stop ravens from getting off their HSM's?

why can the zerg stop it, but the terran cant?

the truth is terrans saying that just havnt tried HSM and truly abused it. its just as powerful or even more powerful than fungal now that the missiles fly about as fast as mutalisks

everything terran complains about in fungals, they will realize once they start adding in 10 ravens to their army they actually have had a more powerful version of fungal all along (actually, not all along, just since the massive buff to HSM)

the only thing HSM doesnt obliterate is ultra-ling, however planetaries and marauders/hellions/medivacs deal with that nicely

once terran realize the power of HSM they will start having higher winrates. HSM is pretty ridiculous right now but its needed to counter how stupid powerful fungal is. fungal in its current state will always hit bunched up vikings that are trying to counter broodlords, and 1 fungal on some vikings ends up doing 300+damage for 75energy

id say the new lategame army against zerg will be a frontline of marauder/hellion to deal with ultra ling, and then 2 tanks and 3medivacs with some marines behind that, and its very important to use the marauder/hellion to defend the tank/marine/medivac from fungals since marines are important anti air but die quick to fungals

next the rest of terrans food is in raven / viking and its important to magic box them. terran keeps his tanks unsieged until he is 100% sure broodlords are gone. when the zerg comes in with broodlords you use HSM + vikings to try to kill all the broodlords. once the broodlords are dead, then you can siege up your 2 tanks which help immensely against the ultralisks with the marines and marauder/hellion support
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
Last Edited: 2012-02-10 21:40:15
February 10 2012 21:38 GMT
#1510
Snipe damage should have been 25+25 light, not psionic... now it will be utterly impossible for Terran to beat infinite number of chargelots!

Also there were some rogue strategies involving ghost to counter early bio in TvT and early mutas in TvZ and they are also worthless now. =(
Crimson @ Clan CORE | ESFI World Translator
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
February 10 2012 21:39 GMT
#1511
http://wiki.teamliquid.net/starcraft2/Psionic

For reference.
FinalForm
Profile Joined August 2010
United States450 Posts
February 10 2012 21:39 GMT
#1512
On February 11 2012 06:35 phodacbiet wrote:
Why are people complaining about ghost nerf anyways? Most of you probably dont even make ghosts end game and MMA usually never make any ghosts and his tvz seems fine to me.


can a brother get a break plzz, I just learned how to abuse the mouse-wheel snipe
Siggeh
Profile Joined January 2012
Norway71 Posts
February 10 2012 21:39 GMT
#1513
Good changes, but they should still remove gold bases -_-
inF.LiFe
Profile Joined January 2011
Italy75 Posts
February 10 2012 21:39 GMT
#1514
Good patch to me, gg blizzy
http://www.gamerslegacy.it/
corpsepose
Profile Blog Joined August 2010
1678 Posts
February 10 2012 21:39 GMT
#1515
On February 11 2012 06:38 mrlie3 wrote:
Snipe damage should have been 25+25 light, not psionic... now it will be utterly impossible for Terran to beat infinite number of chargelots!


i duno if youre trolling but snipe was never particularly great vs chargelots..
http://www.twitch.tv/corpsep0se
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
February 10 2012 21:40 GMT
#1516
Another comment on the snipe nerf: I really dislike how they''re, once again, making units increasingly designed for specialized situations - ie pin-holing the ghost as the "anti-spellcaster" and that alone. I forget which thread it was, but that's been a fundamental problem with the SC2 design compared to SC1 design...
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
moregamethanSEGA
Profile Joined May 2011
United States76 Posts
February 10 2012 21:40 GMT
#1517
I'm sorry to be the one to say this, but NO ONE should support the snipe change. I'm 99% sure nobody is complaining about 45 min games where neither players can kill each other so the terrran just replaces is marines with ghosts late game - which actually makes sense.

Blizzard - let zerg players figure out how to abuse the immobility of ghosts (maybe through nydus worms or drops) before you go and make them useless.
Heroes live forever... but legends never die.
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
February 10 2012 21:41 GMT
#1518
i doubt ghosts will ever be seen again in tvz after that patch ...

is blizzard even aware how expensive they are and what a huge investment it is to have a critical number to make it a viable counter to broodlords?
Tazerenix
Profile Joined December 2010
Australia340 Posts
February 10 2012 21:42 GMT
#1519
On February 11 2012 06:39 Jinsho wrote:
http://wiki.teamliquid.net/starcraft2/Psionic

For reference.

Keep in mind it still only snipes biological psionic units, so not sentries, archons, warp prisms or motherships.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
Last Edited: 2012-02-10 21:43:09
February 10 2012 21:42 GMT
#1520
On February 11 2012 06:36 Eatme wrote:
Where is the real blizzard and what have you done to it? First new maps and now a patch that seems really logical and all around good.

no, THIS is the real blizzard.

maybe they are winning some control back from activision?
https://twitter.com/#!/IrisAnother
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