Patch 1.4.3 - Preview Blog - Page 76
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
phodacbiet
United States1739 Posts
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Eatme
Switzerland3919 Posts
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tnud
Sweden2233 Posts
- Glad they gave protoss something to experiment with against mutas. - Mules on gold was a bit too much, this seems like the correct fix. - I think the snipe nerf might be too much tho. 35 dmg+15? This + new maps is all around good. | ||
Resonance
Canada113 Posts
all jokes aside, the protoss buff is ridiculously funny because fleet beacon usually comes out after mutas have outlived their purpose. snipe is a joke now, but it always was. MULES... i dont think people floating 4k minerals will notice a slight decrease in their income from before when they call mules down to the gold. the most important change is the apm change. i can not emphasize how important this is to the game. It makes for a much more interesting mid-game and allows for many news approaches to the late game! :D Unless this list is finalized, i'd like to say that the list will just quadruple into a major patch with 10 things getting nerffed and 30 things getting buffed. standard blizzard XP | ||
zhurai
United States5660 Posts
On February 11 2012 06:35 phodacbiet wrote: Why are people complaining about ghost nerf anyways? Most of you probably dont even make ghosts end game and MMA usually never make any ghosts and his tvz seems fine to me. Different TvZ styles MMA plays a slightly different style that's more aggressive | ||
Seiniyta
Belgium1815 Posts
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Gamegene
United States8308 Posts
Like maybe make raven upgrades slightly less expensive or have battlecruiser yamato take up slightly less energy/time. | ||
lorkac
United States2297 Posts
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roymarthyup
1442 Posts
On February 11 2012 06:17 Ghostfoot wrote: I wonder. In a hypothetical situation where that game was played out with the snipe nerf, would Mvp actually have any chance vs Nestea there? I mean, he cleaned it up but if he required even 50% (and from what I can tell, its greater) more snipes to do that, I think he wouldn't have held. I suppose only time will tell and we'll have to new other ways of dealing with heavy BL/infestor counts. i think MVP could have held in that situation in the new patch if he goes for some ravens instead of ghosts. actually snipe is now so bad in terns of damage that terrans should only get 2-3 ghosts for EMP and +bonus damage to light, and ravens should be the new damage spellcaster now the new buffed HSM is so fricken overpowered and it will take a while for terrans to realize it. . just wait until terran turn that floating 1000gas lategame into 5 HSM's . it obliterates a 200food army and now HSM flys faster than every unit other than hellions and speedlings theres a reason super lategame stalemate mass battlecruiser/viking TvT always devolves into a bunch of HSM's per side and whoever HSM's better wins the same concept terran says against fungal about how its impossible to not let clumps of vikings get fungalled because zerg waits until vikings engage before they come in with infestors and fungal them, thats the same tactic terran can use with HSM against clumped broodlords same concept applies to HSM. terran may say they cannot use HSM because the ravens will just get chain fungalled before they can deploy it, however thats not true because whats stopping infestors from getting EMP'ed before they get off their fungals against vikings? its the same logic. one side is terrans saying you cannot use emp to stop the infestors from getting off their chain fungals on the vikings, but on the other hand terrans are saying zerg CAN stop ravens from getting off their HSM's? why can the zerg stop it, but the terran cant? the truth is terrans saying that just havnt tried HSM and truly abused it. its just as powerful or even more powerful than fungal now that the missiles fly about as fast as mutalisks everything terran complains about in fungals, they will realize once they start adding in 10 ravens to their army they actually have had a more powerful version of fungal all along (actually, not all along, just since the massive buff to HSM) the only thing HSM doesnt obliterate is ultra-ling, however planetaries and marauders/hellions/medivacs deal with that nicely once terran realize the power of HSM they will start having higher winrates. HSM is pretty ridiculous right now but its needed to counter how stupid powerful fungal is. fungal in its current state will always hit bunched up vikings that are trying to counter broodlords, and 1 fungal on some vikings ends up doing 300+damage for 75energy id say the new lategame army against zerg will be a frontline of marauder/hellion to deal with ultra ling, and then 2 tanks and 3medivacs with some marines behind that, and its very important to use the marauder/hellion to defend the tank/marine/medivac from fungals since marines are important anti air but die quick to fungals next the rest of terrans food is in raven / viking and its important to magic box them. terran keeps his tanks unsieged until he is 100% sure broodlords are gone. when the zerg comes in with broodlords you use HSM + vikings to try to kill all the broodlords. once the broodlords are dead, then you can siege up your 2 tanks which help immensely against the ultralisks with the marines and marauder/hellion support | ||
mrlie3
Canada350 Posts
Also there were some rogue strategies involving ghost to counter early bio in TvT and early mutas in TvZ and they are also worthless now. =( | ||
Jinsho
United Kingdom3101 Posts
For reference. | ||
FinalForm
United States450 Posts
On February 11 2012 06:35 phodacbiet wrote: Why are people complaining about ghost nerf anyways? Most of you probably dont even make ghosts end game and MMA usually never make any ghosts and his tvz seems fine to me. can a brother get a break plzz, I just learned how to abuse the mouse-wheel snipe | ||
Siggeh
Norway71 Posts
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inF.LiFe
Italy75 Posts
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corpsepose
1678 Posts
On February 11 2012 06:38 mrlie3 wrote: Snipe damage should have been 25+25 light, not psionic... now it will be utterly impossible for Terran to beat infinite number of chargelots! i duno if youre trolling but snipe was never particularly great vs chargelots.. | ||
LlamaNamedOsama
United States1900 Posts
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moregamethanSEGA
United States76 Posts
Blizzard - let zerg players figure out how to abuse the immobility of ghosts (maybe through nydus worms or drops) before you go and make them useless. | ||
Corvi
Germany1406 Posts
is blizzard even aware how expensive they are and what a huge investment it is to have a critical number to make it a viable counter to broodlords? | ||
Tazerenix
Australia340 Posts
Keep in mind it still only snipes biological psionic units, so not sentries, archons, warp prisms or motherships. | ||
L3g3nd_
New Zealand10461 Posts
On February 11 2012 06:36 Eatme wrote: Where is the real blizzard and what have you done to it? First new maps and now a patch that seems really logical and all around good. no, THIS is the real blizzard. maybe they are winning some control back from activision? | ||
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