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Patch 1.4.3 - Preview Blog - Page 78

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 76 77 78 79 80 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
February 10 2012 21:50 GMT
#1541
patch announced, tl logo gone, coincidence???
Shade_FR
Profile Joined June 2010
France378 Posts
February 10 2012 21:51 GMT
#1542
On February 11 2012 06:48 Raambo11 wrote:
Show nested quote +
On February 11 2012 02:09 zende wrote:
now TvZ will be exactly like TvP. we'll have to scan every 30 seconds to see if a tech switch is up to be able to react in time. wooooooooo!


Seriously, if this patch goes through with just these changes I'm swapping races, but sadly since It feels like Im the last terran on ladder all I will get is ZVP and ZVZ... At least I've been practicing my offraces a lot..


Terran is the most nerfed race in the Starcraft II patch history (deserved it), and yet, it's still one of the most powerfull and interesting race. You will be used to it, like always.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
SomeONEx
Profile Joined April 2011
Sweden641 Posts
February 10 2012 21:51 GMT
#1543
I know I'm really late for the party, but damn I LOVE BLIZZARD EVEN MORE AFTER READING THIS!! <3


Ps. Mods please don't ban for caps, I am simply expressing my love
BW hwaiting!
Pyre
Profile Joined July 2010
United States1940 Posts
February 10 2012 21:52 GMT
#1544
Interesting patch. Pheonix may or may not become useful. Mule change is minor but needed. With the snipe change im curious how terrans will deal with broodlord infestor. I was exspecting some kind of change in that combination as well. Since marines can't hit broods and vikings require super control with fungals out. Snipe has been really the only way to deal with this combination. Time will tell how players with deal with this change.
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
February 10 2012 21:52 GMT
#1545
why not bring back wins/losses though? or at least the option to display them?

and these terran tears are funny. Welcome to the game of SC2 where late game zerg is really hard to fight against (thank god for the mothership) and where you cant just win by building the most simplistic spell casters and just sniping everything

TvZ should be a lot more fun now, as long as not every game is proxy rax or some crappy all in about 12 mins into the game
Rye.
Profile Blog Joined July 2011
United Kingdom88 Posts
February 10 2012 21:52 GMT
#1546
Sigh,
Why nerf the unit that takes a silly amount of APM to work. Should buff and nerf the a-move broodlords so when microd they are better, but when not mircod they are weaker. Same for ultras. I get so angry when i lose to a-move tactics. No wonder i dont play much 1v1 anymore. (i play terran)

Also, zerg players should bear in mind that they actually get to use T3.
In TvP
Thors and battlecruisers are a no go. There are a million threads about these. They just dont work. Dont believe me? search the forums

In TvZ
Thors dont hold up that well in late game but they can be useful, but its likely something else will be a better use of resources. Broods deal with them easily, ultras arnt bad either, and mass zerglings do well since terrans will be going marauder / ghost / viking (will have few helions or tanks, maybe marines).
Battlecruisers dont work since mass corrupter is easy and common and then they turn into broods. BC's cant be massed. high cost, slow build time, who the hell has a high number of starports with tech labs? also...
In both TvZ and TvP, getting Ground, Mech and air upgrades is near impossible.

In terms of T3 and their counters, terran has it bad.
As for ravens. Once you've cast Seeker missile, your raven becomes a useless chunk of metal that gobbles supply. Autoturrents are only good for harass, and for cost of raven and time for energy, they suck. Better having 2 marines.

Seriously David Kim, make mechanics more rewarding for Zerg (and protoss) instead of nerfing terran because their good mechanics can be powerful.
Pretty when naked
SeAK
Profile Joined September 2010
Canada69 Posts
February 10 2012 21:52 GMT
#1547
Yea absolutely, I'm already having a hard enough time against Z's Brood/Ultra and infestor using ghosts now....
I think its time to switch races, its really disheartening to keep getting nerfed like this. The mule on gold nerf is fine but the ghost nerf is like the final blow
Kruxt
Profile Joined April 2010
United States113 Posts
February 10 2012 21:52 GMT
#1548
Now terrans get to overcommit to vikings for the broodlords then lose to ultralisks, like blizzard originally intended =/
Protect Ya Neck
Sub40APM
Profile Joined August 2010
6336 Posts
February 10 2012 21:53 GMT
#1549
thats good, terrans forced to rely solely on tier 1 units to win games now. well played blizzard.
Fubi
Profile Joined March 2011
2228 Posts
February 10 2012 21:53 GMT
#1550
How will terran deal with Broodlord/Infestor now? Mass vikings then die to Ultra switch?
Sackings
Profile Joined April 2011
Canada457 Posts
Last Edited: 2012-02-10 21:54:52
February 10 2012 21:53 GMT
#1551
its time for the price of the fleet beacon to be lowered to something reasonable... 300/200 really? what is the justification for it being the most expensive building in the game? Seems like another one of those examples where they just kept the price the same as it was in BW, yet in Sc2 its usefulness is nowhere near what it was in BW....
naniwa fighting!!!
shizna
Profile Joined April 2011
United Kingdom803 Posts
February 10 2012 21:53 GMT
#1552
braindead auto-turret spam is better than seeker missile
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
Last Edited: 2012-02-10 21:54:28
February 10 2012 21:53 GMT
#1553
On February 11 2012 06:47 DystopiaX wrote:
Show nested quote +
On February 11 2012 06:42 L3g3nd_ wrote:
On February 11 2012 06:36 Eatme wrote:
Where is the real blizzard and what have you done to it? First new maps and now a patch that seems really logical and all around good.

no, THIS is the real blizzard.

maybe they are winning some control back from activision?

As much as we all love to hate activision, suggesting that they somehow told Blizzard how to balance their game is ridiculous. They're not involved with gameplay, just distribution and sales.


I highly doubt they influence much about Blizzard, because for one: the DRM in blizzard games is far worse than anything Activision has ever thrown at us. Activision just release the same game every year and people happily buy them by the millions.
nvrs
Profile Joined October 2010
Greece481 Posts
Last Edited: 2012-02-10 21:55:08
February 10 2012 21:54 GMT
#1554
On February 11 2012 06:40 LlamaNamedOsama wrote:
Another comment on the snipe nerf: I really dislike how they''re, once again, making units increasingly designed for specialized situations - ie pin-holing the ghost as the "anti-spellcaster" and that alone. I forget which thread it was, but that's been a fundamental problem with the SC2 design compared to SC1 design...


Amen to that brother. Someone in the SC balance team (ahem David ahem Kim ??) seems obsessed with having each unit play out the way they designed it.
This is stubborness from their part and bad game design in general, the game has already a rock-paper-scisors feel and instead of trying to remove that element they are boosting it.
i am at loss of words...
Tofugrinder
Profile Joined September 2010
Austria899 Posts
February 10 2012 21:54 GMT
#1555
due to different reasons I didn't play the game myself very much lately.. but damn I just want to play now after reading this changes. Looks awesome
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
February 10 2012 21:55 GMT
#1556
On February 11 2012 06:52 Rye. wrote:
Sigh,
Why nerf the unit that takes a silly amount of APM to work. Should buff and nerf the a-move broodlords so when microd they are better, but when not mircod they are weaker. Same for ultras. I get so angry when i lose to a-move tactics. No wonder i dont play much 1v1 anymore. (i play terran)

Also, zerg players should bear in mind that they actually get to use T3.
In TvP
Thors and battlecruisers are a no go. There are a million threads about these. They just dont work. Dont believe me? search the forums

In TvZ
Thors dont hold up that well in late game but they can be useful, but its likely something else will be a better use of resources. Broods deal with them easily, ultras arnt bad either, and mass zerglings do well since terrans will be going marauder / ghost / viking (will have few helions or tanks, maybe marines).
Battlecruisers dont work since mass corrupter is easy and common and then they turn into broods. BC's cant be massed. high cost, slow build time, who the hell has a high number of starports with tech labs? also...
In both TvZ and TvP, getting Ground, Mech and air upgrades is near impossible.

In terms of T3 and their counters, terran has it bad.
As for ravens. Once you've cast Seeker missile, your raven becomes a useless chunk of metal that gobbles supply. Autoturrents are only good for harass, and for cost of raven and time for energy, they suck. Better having 2 marines.

Seriously David Kim, make mechanics more rewarding for Zerg (and protoss) instead of nerfing terran because their good mechanics can be powerful.


im sorry are you calling snipe a 'good mechanic'?
im not sure if troll or just stupid....
Noocta
Profile Joined June 2010
France12578 Posts
February 10 2012 21:55 GMT
#1557
On February 11 2012 06:43 Condor Hero wrote:
Show nested quote +
On February 11 2012 06:41 Corvi wrote:
i doubt ghosts will ever be seen again in tvz after that patch ...

is blizzard even aware how expensive they are and what a huge investment it is to have a critical number to make it a viable counter to broodlords?

Okay... really??
If Terrans stop making Ghosts in TvZ then they deserve to fucking lose.
No EMP means your whole army will be fungaled into oblivion.

Stop overreacting.


Fungal doesn't really matter, since you can't kill BLs anyway.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Vehemus
Profile Joined November 2010
United States586 Posts
February 10 2012 21:55 GMT
#1558
On February 11 2012 06:50 ToInfinity wrote:
Show nested quote +
On February 11 2012 06:34 moregamethanSEGA wrote:
hmmm... two more nerfs to terran... surprise, surpise. Everytime I watch GSL terran is getting owned by toss and zerg (Nada, MKP, JJakji). This is such a joke... what do you expect when you can't spend your gas late game cause Blizzard makes worthless lategame terran units (thor, BC, banshee). you could argue that, terrans have no choice but to mass ghosts because there isn't another opportunity cost available to them.

"we were seeing a lot of games where terrans were playing very defensive games while massing ghosts" aka "we were seeing terrans use an unconventional, yet effective strategy late game vs zerg on extremely large macro maps when the zerg couldn't stop terran from getting on 4 base because they were too concerned with making 100 drones and 25 mutas instead of just strategically attacking before the terran was able to make ghosts to begin with."

So niche, so unnecessary - this is not terran's problem. Zerg can adapt with spines/spores/fungals to prevent ghost from moving up while the broods rain the pain down. I see it all the time. Or perhaps they could just make units that arent countered strongly by ghosts (lings roaches). OR (and this will blow ur mind) bane/roach drop on ghosts with brood corrupter support or (gasp) a nydus worm.

Unless I am mistaken the idea here is: punish terran for being TOO turtley by making them be even MORE turtley in order to get the insane amount of energy they will need to be effective against both zerg tier 2.5 and 3 units. I mean... 19 snipes to kill ultra... and now i can't snipe workers/zealots... fml

btw, question: does your data show you that terran is 'forced' to go bio in every matchup now? I saw MKP yesterday do a hellion tank marine build and it BARELY won against Genius. That was the most variation I have seen in TvP since Jinro was in GSL... and MKP still lost to Genius in the end. My point is maybe this wouldn't be a problem if terran wasnt always going bio to begin with.

Mech just isn't viable because hellions dont even counter zealots in TvP and anything except lings in TvZ so there is no 'meatsheld' for your army. On top of that terrans currently have no air-to-ground transitions to open with (or go late game with) vs zerg and toss - BC/banshees seem completely worthless in standard tvp and tvz.

Unless I am mistaken, now ghosts don't counter anything except infestors and hts. Man, what a veristile unit just like the thor and BC.

JOY.


3/8 of the quarter finalist play terran seems fine?

its not 6/8 like normal but 3 seems pretty reasonable


It seems fine, but they started with 15 Terrans in Code S and 3 are left.
They started with 8 Protoss in Code S and 4 are left.
This space for rent.
penguin8r
Profile Joined December 2011
United States10 Posts
February 10 2012 21:56 GMT
#1559
snipe nerf too much, maybe some is necessary, but not nearly half
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
February 10 2012 21:56 GMT
#1560
On February 11 2012 06:22 R3DT1D3 wrote:
Seems like any units that are fun to use for Terran eventually get exploited by pro players and nerfed for everyone else.

Reaper
Hellion
Ghost

I understand why it's done (short-sided design) but it still sucks as a Terran losing all your toys and being encouraged to use A-move units more.



Hunter Seeker missiles are fun to use on corruptor broodlords....
and the missles cannot be fungaled.
moo...for DRG
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