Patch 1.4.3 - Preview Blog - Page 78
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
JustPassingBy
10776 Posts
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Shade_FR
France378 Posts
On February 11 2012 06:48 Raambo11 wrote: Seriously, if this patch goes through with just these changes I'm swapping races, but sadly since It feels like Im the last terran on ladder all I will get is ZVP and ZVZ... At least I've been practicing my offraces a lot.. Terran is the most nerfed race in the Starcraft II patch history (deserved it), and yet, it's still one of the most powerfull and interesting race. You will be used to it, like always. | ||
SomeONEx
Sweden641 Posts
Ps. Mods please don't ban for caps, I am simply expressing my love ![]() | ||
Pyre
United States1940 Posts
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ThatGuy89
United Kingdom1968 Posts
and these terran tears are funny. Welcome to the game of SC2 where late game zerg is really hard to fight against (thank god for the mothership) and where you cant just win by building the most simplistic spell casters and just sniping everything TvZ should be a lot more fun now, as long as not every game is proxy rax or some crappy all in about 12 mins into the game | ||
Rye.
United Kingdom88 Posts
Why nerf the unit that takes a silly amount of APM to work. Should buff and nerf the a-move broodlords so when microd they are better, but when not mircod they are weaker. Same for ultras. I get so angry when i lose to a-move tactics. No wonder i dont play much 1v1 anymore. (i play terran) Also, zerg players should bear in mind that they actually get to use T3. In TvP Thors and battlecruisers are a no go. There are a million threads about these. They just dont work. Dont believe me? search the forums In TvZ Thors dont hold up that well in late game but they can be useful, but its likely something else will be a better use of resources. Broods deal with them easily, ultras arnt bad either, and mass zerglings do well since terrans will be going marauder / ghost / viking (will have few helions or tanks, maybe marines). Battlecruisers dont work since mass corrupter is easy and common and then they turn into broods. BC's cant be massed. high cost, slow build time, who the hell has a high number of starports with tech labs? also... In both TvZ and TvP, getting Ground, Mech and air upgrades is near impossible. In terms of T3 and their counters, terran has it bad. As for ravens. Once you've cast Seeker missile, your raven becomes a useless chunk of metal that gobbles supply. Autoturrents are only good for harass, and for cost of raven and time for energy, they suck. Better having 2 marines. Seriously David Kim, make mechanics more rewarding for Zerg (and protoss) instead of nerfing terran because their good mechanics can be powerful. | ||
SeAK
Canada69 Posts
I think its time to switch races, its really disheartening to keep getting nerfed like this. The mule on gold nerf is fine but the ghost nerf is like the final blow | ||
Kruxt
United States113 Posts
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Sub40APM
6336 Posts
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Fubi
2228 Posts
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Sackings
Canada457 Posts
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shizna
United Kingdom803 Posts
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Ysellian
Netherlands9029 Posts
On February 11 2012 06:47 DystopiaX wrote: As much as we all love to hate activision, suggesting that they somehow told Blizzard how to balance their game is ridiculous. They're not involved with gameplay, just distribution and sales. I highly doubt they influence much about Blizzard, because for one: the DRM in blizzard games is far worse than anything Activision has ever thrown at us. Activision just release the same game every year and people happily buy them by the millions. | ||
nvrs
Greece481 Posts
On February 11 2012 06:40 LlamaNamedOsama wrote: Another comment on the snipe nerf: I really dislike how they''re, once again, making units increasingly designed for specialized situations - ie pin-holing the ghost as the "anti-spellcaster" and that alone. I forget which thread it was, but that's been a fundamental problem with the SC2 design compared to SC1 design... Amen to that brother. Someone in the SC balance team (ahem David ahem Kim ??) seems obsessed with having each unit play out the way they designed it. This is stubborness from their part and bad game design in general, the game has already a rock-paper-scisors feel and instead of trying to remove that element they are boosting it. i am at loss of words... | ||
Tofugrinder
Austria899 Posts
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ThatGuy89
United Kingdom1968 Posts
On February 11 2012 06:52 Rye. wrote: Sigh, Why nerf the unit that takes a silly amount of APM to work. Should buff and nerf the a-move broodlords so when microd they are better, but when not mircod they are weaker. Same for ultras. I get so angry when i lose to a-move tactics. No wonder i dont play much 1v1 anymore. (i play terran) Also, zerg players should bear in mind that they actually get to use T3. In TvP Thors and battlecruisers are a no go. There are a million threads about these. They just dont work. Dont believe me? search the forums In TvZ Thors dont hold up that well in late game but they can be useful, but its likely something else will be a better use of resources. Broods deal with them easily, ultras arnt bad either, and mass zerglings do well since terrans will be going marauder / ghost / viking (will have few helions or tanks, maybe marines). Battlecruisers dont work since mass corrupter is easy and common and then they turn into broods. BC's cant be massed. high cost, slow build time, who the hell has a high number of starports with tech labs? also... In both TvZ and TvP, getting Ground, Mech and air upgrades is near impossible. In terms of T3 and their counters, terran has it bad. As for ravens. Once you've cast Seeker missile, your raven becomes a useless chunk of metal that gobbles supply. Autoturrents are only good for harass, and for cost of raven and time for energy, they suck. Better having 2 marines. Seriously David Kim, make mechanics more rewarding for Zerg (and protoss) instead of nerfing terran because their good mechanics can be powerful. im sorry are you calling snipe a 'good mechanic'? im not sure if troll or just stupid.... | ||
Noocta
France12578 Posts
On February 11 2012 06:43 Condor Hero wrote: Okay... really?? If Terrans stop making Ghosts in TvZ then they deserve to fucking lose. No EMP means your whole army will be fungaled into oblivion. Stop overreacting. Fungal doesn't really matter, since you can't kill BLs anyway. | ||
Vehemus
United States586 Posts
On February 11 2012 06:50 ToInfinity wrote: 3/8 of the quarter finalist play terran seems fine? its not 6/8 like normal but 3 seems pretty reasonable It seems fine, but they started with 15 Terrans in Code S and 3 are left. They started with 8 Protoss in Code S and 4 are left. | ||
penguin8r
United States10 Posts
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neoghaleon55
United States7435 Posts
On February 11 2012 06:22 R3DT1D3 wrote: Seems like any units that are fun to use for Terran eventually get exploited by pro players and nerfed for everyone else. Reaper Hellion Ghost I understand why it's done (short-sided design) but it still sucks as a Terran losing all your toys and being encouraged to use A-move units more. Hunter Seeker missiles are fun to use on corruptor broodlords.... and the missles cannot be fungaled. | ||
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