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Patch 1.4.3 - Preview Blog - Page 74

Forum Index > SC2 General
4449 CommentsPost a Reply
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Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
kyriores
Profile Joined February 2011
Greece178 Posts
February 10 2012 21:22 GMT
#1461
Not sure about the tvz ghost change.. I mean now terran won't be able to mass ghosts and won't have a good way to protect their vikings since zergs will probably prefer to mass corruptor-blord rather than adding too many infestors (Emp will be still pretty good against infestors). Maybe we will see ravens + seeker missile getting more popular in top level games but I honestly don't know how effective this can be..

Sad that there aren't any T mech buffs for TvP.. Maybe some +psionic dmg to mech units so that the late game TvP becomes somewhat more complex than just bio ball vs deathball and whoever has their aoe casters positioned in a better way while spamming 1 key wins.
Very casual, Diamond Terran.
R3DT1D3
Profile Joined January 2012
285 Posts
Last Edited: 2012-02-10 21:22:51
February 10 2012 21:22 GMT
#1462
Seems like any units that are fun to use for Terran eventually get exploited by pro players and nerfed for everyone else.

Reaper
Hellion
Ghost

I understand why it's done (short-sided design) but it still sucks as a Terran losing all your toys and being encouraged to use A-move units more.
courtpanda
Profile Blog Joined May 2011
866 Posts
February 10 2012 21:22 GMT
#1463
On February 11 2012 06:21 MtlGuitarist97 wrote:
I'm a little sad about the snipe nerf, but I do think it's a bit deserved. I feel like the MULE nerf is pretty much good, but I still think that gold patches are imbalanced, and I think that the phoenix buff is just retarded. Protoss have plenty of ways to deal with mutas, albeit none of them are amazing, but they are still existent. No reason for them to be spoon fed like that lol.

In all honesty, I think that the phoenix was good as is and could maybe have 5 range, but I think 6 is a bit much. It makes it much harder to use mutas once phoenix are out and makes them almost as effective as a banshee at killing workers (when they're in a group of like 3 of them).

Idk, overall decent patch, not great. I'm happier with the map changes tbh


to add to the phoenix/muta thing, i dont get why most of the HotS changes are based on countering certain units and strategies. they should let the meta develop from the game, not develop the meta from the game.

really hope im using the word meta here right...
joeschmo
Profile Joined January 2011
United States167 Posts
February 10 2012 21:23 GMT
#1464
Infestors Neural Parasite Ghosts & EMP the mass Ghost ball, rendering them useless, this is standard play.

+1 for balance discussions, it's great reading material.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
February 10 2012 21:23 GMT
#1465
On February 11 2012 06:22 courtpanda wrote:
Show nested quote +
On February 11 2012 06:21 MtlGuitarist97 wrote:
I'm a little sad about the snipe nerf, but I do think it's a bit deserved. I feel like the MULE nerf is pretty much good, but I still think that gold patches are imbalanced, and I think that the phoenix buff is just retarded. Protoss have plenty of ways to deal with mutas, albeit none of them are amazing, but they are still existent. No reason for them to be spoon fed like that lol.

In all honesty, I think that the phoenix was good as is and could maybe have 5 range, but I think 6 is a bit much. It makes it much harder to use mutas once phoenix are out and makes them almost as effective as a banshee at killing workers (when they're in a group of like 3 of them).

Idk, overall decent patch, not great. I'm happier with the map changes tbh


to add to the phoenix/muta thing, i dont get why most of the HotS changes are based on countering certain units and strategies. they should let the meta develop from the game, not develop the meta from the game.

really hope im using the word meta here right...


http://www.teamliquid.net/blogs/viewblog.php?topic_id=130447

sorry
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Mista_Masta
Profile Joined January 2009
Netherlands557 Posts
February 10 2012 21:23 GMT
#1466
Changes look really interesting. I wonder what the effect will be on pro games.
TheDougler
Profile Joined April 2010
Canada8320 Posts
February 10 2012 21:23 GMT
#1467
On February 11 2012 05:59 0neder wrote:
Wow, very awesome. Great job Blizzard! Only complaint is hanging on to gold mineral bases, but it's their idea so they're attached to it. Hopefully they'll let go eventually.


Why bother? Without mules upsetting the balance we can FINALLY see gold bases used in pro level games and incoporated into strategies that don't say "I'm terran. I mule gold base, defend it, build units and win".

Now there is STRATEGY in all matchups behind taking gold base
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Ashfalt
Profile Joined August 2010
Canada83 Posts
February 10 2012 21:24 GMT
#1468
I personally cant wait for the changes.

The Pheonix change seems like it could be good but we will have to see how it goes once Blizzard actually implements it live, the mule change however will definitely help balance our gold bases for terrans alot more, theres nothing more saddening than seeing a terran with a planetary fortress on a gold base with mules a plenty draining it out.
The Final Boss
Profile Joined February 2011
United States1839 Posts
February 10 2012 21:24 GMT
#1469
These changes are interesting. The Phoenix range seems like a good idea, but I don't know how much that it going to really change. It still means that the Protoss player has to invest a lot to beat the Muta and they're still microing like crazy, but it certainly does give an extra option for Protoss players and that's probably a good thing when you're talking about the Muta vP situation.

The APM/CPM change doesn't really affect anything, but I'm glad to have my APM back. I never really understood why they changed it in the first place, if somebody wants to brag about having 300 APM then let them, because it doesn't necessarily mean that they're better than a person with 100 APM.

The MULE thing is okay I guess. I play mech so if I take Gold bases it's generally to harvest the gas that goes with it. I guess that's better.

When it comes to the Snipe nerf, I'm a bit unsure how I feel about it. Ghosts against late game Zerg required an immense amount of control, APM, and were extremely fragile if the Terran messed up. However, when you have players like IMMvp who don't tend to make mistakes, strategies like that look far too potent. Even other Korean Terrans don't look nearly as invincible late game TvZ. Late game TvZ is already extremely scary and hard to play, making it even harder is just ridiculous. It wouldn't be nearly as big of a deal if fungal were getting some sort of change so that it caused a slow instead of a root, but Blizzard isn't doing that. Vikings die if they get fungal growth-ed once due to chain fungals, and Vikings also tend to stack up when they're attacking Brood Lords. So what was the other option instead of Vikings? Ghosts. No longer an option, you have to go Vikings, and Vikings suck.

There really should be some sort of buff going along with this for Terran. This ridiculous nerfing persecution of Terran players has to stop sometime right? I mean if you keep "solving the problem" and Mvp and MMA keep winning while other Terrans struggle more and more--maybe it's not "imbalance" that keeps those guys winning..... This game is just getting ridiculous. If you want to nerf Terran, take out the Marauder in TvT. That would be a welcome "nerf."
karpo
Profile Joined October 2010
Sweden1998 Posts
February 10 2012 21:24 GMT
#1470
On February 11 2012 06:22 R3DT1D3 wrote:
Seems like any units that are fun to use for Terran eventually get exploited by pro players and nerfed for everyone else.

Reaper
Hellion
Ghost

I understand why it's done (short-sided design) but it still sucks as a Terran losing all your toys and being encouraged to use A-move units more.


I'm pretty sure there's been alot of hellions and will see alot of ghost used even after the changes. Reapers are underused, i'll give you that.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
February 10 2012 21:25 GMT
#1471
good patch, but need to remove mousewheel click. or rather, ghosts should have cooldown on snipe.
| Idra | YuGiOh | Leenock | Coca |
dragoon
Profile Joined December 2010
United States695 Posts
February 10 2012 21:25 GMT
#1472
my hope is coming back!! wooo go blizz!! :D :D

and yay my apm is back :D
i love you
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
February 10 2012 21:25 GMT
#1473
On February 11 2012 06:22 R3DT1D3 wrote:
Seems like any units that are fun to use for Terran eventually get exploited by pro players and nerfed for everyone else.

Reaper
Hellion
Ghost

I understand why it's done (short-sided design) but it still sucks as a Terran losing all your toys and being encouraged to use A-move units more.

Hellions are still used a lot on TvZ. If you reactor them you force your opponent to stay in his base and to make at least some units/spines.

I expect ghost will still be used in TvP for emp/ ht snipe.
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
February 10 2012 21:25 GMT
#1474
On February 11 2012 06:22 courtpanda wrote:
Show nested quote +
On February 11 2012 06:21 MtlGuitarist97 wrote:
I'm a little sad about the snipe nerf, but I do think it's a bit deserved. I feel like the MULE nerf is pretty much good, but I still think that gold patches are imbalanced, and I think that the phoenix buff is just retarded. Protoss have plenty of ways to deal with mutas, albeit none of them are amazing, but they are still existent. No reason for them to be spoon fed like that lol.

In all honesty, I think that the phoenix was good as is and could maybe have 5 range, but I think 6 is a bit much. It makes it much harder to use mutas once phoenix are out and makes them almost as effective as a banshee at killing workers (when they're in a group of like 3 of them).

Idk, overall decent patch, not great. I'm happier with the map changes tbh


to add to the phoenix/muta thing, i dont get why most of the HotS changes are based on countering certain units and strategies. they should let the meta develop from the game, not develop the meta from the game.

really hope im using the word meta here right...

well you kinda got the idea, just messed your words up a little bit.

It should be....

They should let the meta develop from the game, not the game develop from the meta
ok
Bango
Profile Joined April 2011
United States106 Posts
February 10 2012 21:26 GMT
#1475
i am kinda happy about the changes. i like the ghost changes, because now terran will be forced to use mauraders/vikings with the ghosts.

i think the increase range on the pheonix's is too much. pheonix's can already kill mutalisks really easily, i don think this is necessary. obviously micro is needed but, thats what makes the game so fun to watch. for i watch the players play because of amazing micro along with strategy. but if there is such a hard counter like this, then its just not as entertaining.... =(
ello x]
Bazzyrick
Profile Blog Joined June 2011
United Kingdom361 Posts
February 10 2012 21:27 GMT
#1476
The snipe nerf seems good, it could get way out of control vs Brood Lords and Ultralisks. I like how they make it do more vs psionic as well. That is kind of making the Ghost a counter to other casters, like they obviously want it to be.

Mule nerf is good, not much to say here.

The phoenix buff is.. unusual. To put it on the fleet beacon means that the Protoss who is already investing -heavily- into air, now needs to invest even more, you aren't going to get the range buff for 1-4 phoenixes, you will be getting it with more like 7 or more. If Zerg even suspect the Protoss is going for Range Phoenixes then they are likely to not make any Mutalisks at all, at which point the Protoss has already wasted a considerable sum on either the Stargate and Fleet Beacon, and maybe even several Phoenixes as well, which have limited usage if the Zerg decides to make no Mutas.

Maybe putting the upgrade on the Cyber Core or Twilight Council with the Stargate as a requirement would of been a better choice... maybe.
You exist because we allow it and you will end because we demand it.
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2012-02-10 21:30:44
February 10 2012 21:27 GMT
#1477
Sad about the snipe nerve
Snipe kinda useless now against manny units, a normal ghost attack agains light deals 20 damage and snipe now 25:s

Mule nerve not happy with either, terran so slow suv production
how they go make use of gold with not sufficient suvs?
guess it was needed though then rather remove all gold base.

Hope they did patch it correctly, and that a mule also only takes of 5 minerals from a rich mineral patch and not mine 7 and return 5
such things easily get overlooked

phoenix nerve seems weird, specially the fleetbacon req
phoenix suposed to be toss most accesible air unit (shortest build time, lowest cost)
to then need to add a verry expensive fleetbacon, only for the upgrade wich apearently is essential against muta, makes the upgrade rather expensive and time consuming.

small patch btw, only 3 things changed
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
February 10 2012 21:27 GMT
#1478
i LOVE these changes
GOGO blizzard
You can type "StarCraft" with just your left hand.
pHAcide
Profile Joined September 2011
France10 Posts
February 10 2012 21:27 GMT
#1479
Thank you soooo much for the APM change! I LOVE YOU GUYS!!!
Cow
Profile Joined May 2010
Canada1104 Posts
February 10 2012 21:27 GMT
#1480
Coming from a Protoss player, I am really excited to see these changes. The Phoenix one will be really fun to play around with, and hopefully it will provide an effective means of dealing with Mutas so that they can keep the Carrier in HotS and not even bother with the Tempest! The MULE nerf is a pleasant addition, and reasonable since it will not apply to some maps as well. The APM/CPM differentiation is also more than welcome, always nice to have multiple features instead of straight-up changing APM.
R.I.P. Nujabes ♫
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