I feel like snipe nerf probably won't pass completely in it's current state, probably will only be nerfed by a smaller amount, which I think is justified.
Patch 1.4.3 - Preview Blog - Page 15
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
Witten
United States2094 Posts
I feel like snipe nerf probably won't pass completely in it's current state, probably will only be nerfed by a smaller amount, which I think is justified. | ||
MangoTango
United States3670 Posts
also, snipe nerf sounds about right. | ||
Omri
Israel638 Posts
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See.Blue
United States2673 Posts
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HaXXspetten
Sweden15718 Posts
![]() Mule's finally getting fixed, Snipe finally not gonna break lategame ZvT, and Pheonix might actually counter mutas in the way they're intended to. So fucking happy with this ![]() Edit: APM change also much appreciated | ||
Zarahtra
Iceland4053 Posts
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Roe
Canada6002 Posts
On February 11 2012 02:43 MisterTea wrote: you have to have utter flawless micro vs mutas, if you mess up once, that big muta ball fires 1 volley and kills most of your phoenix that was my point. you had to have good micro to use phoenixes. now it'll just be easy | ||
Phays
Sweden162 Posts
On February 11 2012 02:42 Avril_Lavigne wrote: this is quite true. isn't the ghost attack 20 vs light? and snipe is 25 damage? LOL?? | ||
nam nam
Sweden4672 Posts
I'm pretty sure he's arguing against your "it won't make a difference" point. Your reasoning being that it's theoretically possible to micro phenoix against muta is not really valid since people are not able to do that. | ||
R0YAL
United States1768 Posts
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chipmonklord17
United States11944 Posts
On February 11 2012 02:45 MangoTango wrote: 6 range phoenix? :O they're going to smash mutas so damn hard. also, snipe nerf sounds about right. I wonder how the test relm is going to go with imba phoenix killing mutas all day. Back to roach/hydra zvp or all ins | ||
Depetrify
978 Posts
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Sapphire.lux
Romania2620 Posts
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Strivers
United States358 Posts
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Tenks
United States3104 Posts
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Whitewing
United States7483 Posts
On February 11 2012 02:43 Kvz wrote: I dont really like the fact that phoenix will have 6 range and attack while moving. That is quite ridiculous. By the time that upgrade is out it should be trivial to deal with, at least defensively. Not like their attack range is an issue for terran, and infestors will shut them down just as easily as before. | ||
covetousrat
2109 Posts
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xBillehx
United States1289 Posts
Not too sure about the Ghost change and I don't know how the Mule change will affect things but I guess we'll see. It's also great they brought back APM due to feedback. | ||
antilyon
Brazil2546 Posts
On February 11 2012 02:41 Mauldo wrote: I like that they fix buff the Ultra by nerfing Ghost snipe against non-Psionics, while buffing the Ghost against psionics. Now Ghosts are how the were intended to be (at least, I seem to remember their description as being more anti-caster than anti-Zerg T3). It's like one big ball of nerf/buff that's pretty cool. For the record Terrans that are complaining, Zerg T3 is supposed to be imposing. It's Zerg Tier 3. You let us get that far, and you're supposed to have to scramble. It's not my fault you didn't kill me before 20 minutes. I shouldn't be melted by Ghosts because of it. I just overall really like the patch. An attempt at fixing TvZ's muta shenanigans, a weird buff/nerf for Terran/Zerg/Protoss with the snipe buff/nerf, and MULEs only extra mining from regular minerals? And when you combine the addition of community tournament maps to the map pool (both of which were included in the TL Map Contest, just sayin') people should really stop bitching about Blizzard not listening to us. They let some things fall through the cracks, but this Patch is testament to the fact that they know what we're saying. It's just that what we bitch about isn't necessarily reasonable/intelligent half the time. My battlecruisers aren't imposing at all, neither are carriers, shouldn't zergs be punished for let toss and terran get to tier 3? | ||
Wildmoon
Thailand4189 Posts
On February 11 2012 02:44 Ventor wrote: Did you read the reasons for the nerf? Currently, massing ghosts is too powerful in the lategame. They don't want one unit being able to really well vs all late game zerg units. It's is only viable option for terran in late game vs zerg now. If you take that away then how terran will do late game? | ||
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