Patch 1.4.3 - Preview Blog - Page 17
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
Gescom
Canada3309 Posts
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mburke05
United States130 Posts
On February 11 2012 02:47 antilyon wrote: My battlecruisers aren't imposing at all, neither are carriers, shouldn't zergs be punished for let toss and terran get to tier 3? Lol this, same with Thors/Motherships/Void rays in the ultra late game vs. zerg (they're awful and immobile). Serious case of backwards logic in that awful Mauldo post. | ||
Dakure
United States513 Posts
On February 11 2012 02:41 Linz wrote: I kinda agree, but what should we switch to? It's not like you have 0 tanks in the lategame, and Ghosts do +dmg to Light units... I disagree. Tanks are a common unit in TvZ. Trying to break siege lines with lings, banes, roaches, or anything except Ultras or BLs is generally a terrible idea. So when a Terran is playing defensive Zerg needs these T3 units. And Ghosts effectively negate not one but both options? That's just too unfair. And it's not like ghosts can't supplement your vikings or marauders against BL or Ultra, respectively, which in my opinion should be their proper rule (that is support against T3 instead of being a main unit). | ||
Xanbatou
United States805 Posts
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MiKTeX
United States234 Posts
perhaps phoenix will have an easier time killing colossus in pvp as well | ||
thezanursic
5478 Posts
I don't like the fact that the matchup will get a lot easier on zerg decision making wise + Show Spoiler + I don't really use ghosts so this doesn't effect me I tend to go viking/marauder to counter this two units, but this change still seems unnecessary and stupid. | ||
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Liquid`TLO
Germany766 Posts
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Obbalord
Germany166 Posts
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deadmau
960 Posts
On February 11 2012 02:47 robih wrote: i dont see how the phoenix upgrade changes much you will still have to go 2 stargate phoenix to counter mutalisks, and you wont go 2 base fleet beacon i guess Protoss don't have the income to support double stargate phoenix, AND fleat beacon AND penix upgrade. This change isn't anything broken. | ||
CyDe
United States1010 Posts
On February 11 2012 02:37 CyDe wrote: Nice! This really addresses many of the concerns that people have regarding balance. Although, this really hurts to see as a terran player =/ I don't really know what to do vs BLs now, although I didn't really know anyway. I AM SO HAPPY ABOUT THE MULE CHANGE. I really hope it'll stop some of the bitching I hear, and it won't affect me at all, since I can't macro to the MULEs@gold level. Actually, now that I think about it, I don't really know what role snipe will take now. Are infestors psionic? Ooooh, HTs are pisonic, I think. Hm. Maybe, I don't know how I feel about this change. I guess ghosts are really taking a beating in regards to balance. GOGO Blizzard! Well, okay, I've thought about this for about five minutes, and I've come to a decision. I really do think that this change is too much, it would be like making infested terrans last half of the time (<-- not a good analogy). I think that snipe should have reduced damage, and be unit-type specific, but down to 25 damage... very useless now unless used against very specific unit compositions. Like the harassment potential of ghosts is now virtually gone, besides nukes... and who the hell has the skill to pull those off (besides TLO). Ahhh, well, I hope Blizz figures it out. I hardly use ghosts anyway, so again, this patch won't really hurt me. Although I am afraid of sky protoss with crazy range. | ||
stonetalon
Netherlands482 Posts
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bgx
Poland6595 Posts
On February 11 2012 02:40 Thorzain wrote: I really feel that they overdid the snipe nerf. Ghosts really isn't a counter to ultralisks (300 energy to kill 1 ultralisk), and not a hard-counter to brood lords (they are good against them but not imba). I feel that 20 damage is too much of a removal. When snipe doesn't even one shot a baneling or a zergling, something is wrong. Will be useless against zealots as well because the normal attack is just as strong as the snipe will be against light units. but they cant overcome the spam nature of sc2, every ability is spammable hence its the question of how much energy do i have? Not how do i use it. And terran has easy turtling into banking energy. Hence it create an annoying split map situation like Nestea vs MVP. Treat it as second K amulet. Both ultra and broods have their respective primary counters, ghost was always a supportive unit, but when MVP found out you can bank your energy and be better than primary counter it became silly, kill terran now or you are dead. | ||
Akhee
Brazil811 Posts
imo it shouldnt counter hts, ghost already emps for that, having it + 25 psionic makes no sense to me :\\ | ||
DrAbuse
Germany209 Posts
On February 11 2012 02:48 Excludos wrote: +1 range for phoenixes seems like an incredible small buff in my head, especially for the price. But then again, what do I know? I havent tested it. I honestly hope it becomes viable vs mutalisks. Its +2, bro. | ||
Wildmoon
Thailand4189 Posts
On February 11 2012 02:49 DarkPlasmaBall wrote: There aren't any Terran units that are good against broodlords besides ghosts? And there aren't any Terran units that are good against ultralisks besides ghosts? What will you do against IF/BL/Coruptor? | ||
turdburgler
England6749 Posts
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xsevR
United States324 Posts
The snipe nerf seems very strange. EMP seems like the ability to counter casters, not snipe. As many people pointed out before, if the problem was with BL/Ultra only, nerf it versus massive, or make it affected by armor (which ultras have a lot of). Watching the ghost rush TvT builds was extremely entertaining ^^ The Phoenix upgrade is an interesting idea, and I defintely like seeing another upgrade/use in the fleet beacon. I don't think Zerg will have to worry about mutas becoming useless because the fleet beacon + upgrade is a huge investment, especially on two base. But even in the situation where a zerg has 30 mutas, assuming you want twilight for blink, a templar archives and storm upgrade is going to cost the same amount as fleet beacon + range. Corrupters mixed in with muta will also still remain effective. | ||
Burns
United States2300 Posts
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Azzur
Australia6253 Posts
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Garmer
1286 Posts
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