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Patch 1.4.3 - Preview Blog - Page 14

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 12 13 14 15 16 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
MisterTea
Profile Joined September 2010
United Kingdom1047 Posts
February 10 2012 17:43 GMT
#261
On February 11 2012 02:41 Roe wrote:
Show nested quote +
On February 11 2012 02:34 Josh_rakoons wrote:
On February 11 2012 02:16 Roe wrote:
i dont get the phoenix change. phoenixes were always better against mutas if you had micro, and they could always outrange them anyways. now it'll just be a bit easier. with the ghost change zerg is gonna have such a huge advantage lategame...i'm not even sure what terran will be able to do.

silver league talking at it's best, have you actually ever tried microing phoenixes against a good muta user?

um..what? are you sure you read my post?

you have to have utter flawless micro vs mutas, if you mess up once, that big muta ball fires 1 volley and kills most of your phoenix
Whitewing
Profile Joined October 2010
United States7483 Posts
February 10 2012 17:43 GMT
#262
On February 11 2012 02:41 Linz wrote:
Show nested quote +
On February 11 2012 02:34 dignitas.merz wrote:
^^ I wish people would realize Ghosts are not the problem. It's zerg insisting on making T3 units vs mass ghost, when ghost is an excellent counter to what? T3 units.

Tech switch more zergs, you are the only race of the three who can max out on an entirely different unit composition in the matter of seconds. 3-3 ling/bling vs massghost, m&m and a couple of tanks? It's not even close.


I kinda agree, but what should we switch to? It's not like you have 0 tanks in the lategame, and Ghosts do +dmg to Light units...


Lol no. The only unit ghosts don't counter for the zerg is the roach, and terrans don't completely abandon tanks in the lategame. Exactly what are you going to do against a tank/thor/ghost/marine army? Broods? Sniped. Ultras? Tanks and snipes. Lings? Tanks, marines and ghosts do great damage vs. light. Hydras? lol. Banelings? He's got tanks still. Ghosts annihilate every zerg unit except roaches.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
February 10 2012 17:43 GMT
#263
On February 11 2012 02:40 Papulatus wrote:
Show nested quote +
On February 11 2012 02:38 magnaflow wrote:
I feel that 1 more small change could make this perfect. Make fungal slow units, not trap them in place.


If anything, infestors should be buffed. infestors are pretty bad

Are you trolling? infestors are the backbone of most zerg compositions.
"let your freak flag fly"
Tulkas25
Profile Joined August 2011
Greece292 Posts
February 10 2012 17:43 GMT
#264
On February 11 2012 02:40 Thorzain wrote:
I really feel that they overdid the snipe nerf. Ghosts really isn't a counter to ultralisks (300 energy to kill 1 ultralisk), and not a hard-counter to brood lords (they are good against them but not imba).

I feel that 20 damage is too much of a removal. When snipe doesn't even one shot a baneling or a zergling, something is wrong. Will be useless against zealots as well because the normal attack is just as strong as the snipe will be against light units.



Thank you for stating obvious stuff.But i guess it will be up to players of your caliber to figure out and guide all of us chobos in lategame tvz....If the balance is fine for you it should be more than enough for us lower lvl players
What happens when an unstoppable force meets an immovable object?
Risljaninasim
Profile Joined July 2011
Netherlands228 Posts
February 10 2012 17:44 GMT
#265
I like this, i like this very much.
;;
Neverplay
Profile Joined May 2010
Austria532 Posts
February 10 2012 17:44 GMT
#266
great patch
Better light a candle than curse the darkness
4Servy
Profile Joined August 2008
Netherlands1542 Posts
February 10 2012 17:44 GMT
#267
On February 11 2012 02:40 Thorzain wrote:
I really feel that they overdid the snipe nerf. Ghosts really isn't a counter to ultralisks (300 energy to kill 1 ultralisk), and not a hard-counter to brood lords (they are good against them but not imba).

I feel that 20 damage is too much of a removal. When snipe doesn't even one shot a baneling or a zergling, something is wrong. Will be useless against zealots as well because the normal attack is just as strong as the snipe will be against light units.

terran wins 20% of their lategame games mate there has to be done something about it. Toss and zerg doing nothin whole game mb fly arround with some mutas and call it harras and ten making some deathblob of units amove across the map is were blizzard balances their game on.
Maitolasi
Profile Joined December 2010
Finland441 Posts
February 10 2012 17:44 GMT
#268
Even though I agree with the snipe change I can't but feel sad about the fact that TLO style snipe rushes hin TvT will not be possible anymore
shadymmj
Profile Joined June 2010
1906 Posts
February 10 2012 17:44 GMT
#269
LOL terran nerfed again. thank god i've stopped playing this game altogether.

take a leaf out of BW's book and stop changing things, there has been no balance changes for 10 years and the amount of progress made in the game has been enormous.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Hardigan
Profile Joined June 2011
Switzerland1297 Posts
February 10 2012 17:44 GMT
#270
6 attack range???? 6?????? what???
i mean.. phoenx should win against mutas... but not THAT hard!!!
VTArlock
Profile Blog Joined December 2009
United States1763 Posts
Last Edited: 2012-02-10 17:46:14
February 10 2012 17:44 GMT
#271
I agree with the mule changes

I agree with the snipe change

The apm thing is cool but makes zero difference...

Really blizzard... phoenix range? Your trying to tell me that instead of going blink stalkers which transitions PERFECTLY into storm, you want me to make...

A stargate...
A Fleet Beacon...
BUY AN UPGRADE...
To get a unit that ONLY attacks air?

wtf do I do when I have 10 phoenix and the Zerg starts laughing hysterically after he switches to MASS ROACH AND HYDRA and I don't have a support bay let alone enough gateways to produce anything substantial.

I predict fail.

I also predict that Zerg players go mutas on purpose to force players into the stargate/fleet beacon/upgrade/wasted units for the sole purpose of switching to roach/hydra.
Why?
Ventor
Profile Joined February 2011
United States336 Posts
February 10 2012 17:44 GMT
#272
On February 11 2012 02:40 Thorzain wrote:
I really feel that they overdid the snipe nerf. Ghosts really isn't a counter to ultralisks (300 energy to kill 1 ultralisk), and not a hard-counter to brood lords (they are good against them but not imba).

I feel that 20 damage is too much of a removal. When snipe doesn't even one shot a baneling or a zergling, something is wrong. Will be useless against zealots as well because the normal attack is just as strong as the snipe will be against light units.


Did you read the reasons for the nerf? Currently, massing ghosts is too powerful in the lategame. They don't want one unit being able to really well vs all late game zerg units.
oGsMc - EGHuK - White-Ra - SlayerSBoxeR - STBomber Fighting!~
Noocta
Profile Joined June 2010
France12578 Posts
February 10 2012 17:44 GMT
#273
Gonna be weird when there will be less than 15% terran in middle league too.
:/
" I'm not gonna fight you. I'm gonna kick your ass ! "
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
Last Edited: 2012-02-10 17:45:06
February 10 2012 17:44 GMT
#274
good changes, ghosts countering whole t3 of zerg was a bit imbalanced imo
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
February 10 2012 17:44 GMT
#275
On February 11 2012 02:41 archangel967 wrote:
Show nested quote +
On February 11 2012 02:39 PaterPatriae wrote:
On February 11 2012 02:33 JeffGoldblum wrote:
On February 11 2012 02:31 archangel967 wrote:
On February 11 2012 02:29 JeffGoldblum wrote:
Sometimes I seriously think David Kim was born with birth defects. "We think Infestor Queen Broodlord wasn't strong enough so DURR LETS NERF THE GHOST HEUEHEUEHE" "OH SHIT A COUPLE OF PROTOSSES IN PRO PLAY HAVE HAD ISSUES RECENTLY WITH MUTAS ON MAPS THAT MUTAS ARE A GOOD CHOICE BECAUSE THEY DIDN'T GO STARGATE oh also phoenixes weren't good enough with their auto micro. So now all tosses will go stargate and no zergs will go spire tech which will lead to tosses blind countering ultras and make the game fucking stupid YAAAY IMA SMART GAME DESIGNER!!"


lolumad?

Terrans have to change their play-style finally. What a shame.

This change will be good for all matchups and should yield some awesome games in the coming months as progamers adjust.


Change to what!? Vikings? Inferstor corruptor says hi!


what about the new (mass) raven late game O.O HSM is pretty sick. Oh wait terran never discovered the raven


Bam. My point exactly. It won't just be the same old "oh, z is going hive? buildghostsloliwin".

Can't wait for this to hit.



You can't just suddenly tech switch into Raven and have an outstanding composition. Ravens are actually pretty useless even with HSM. 125 energy is still too much. For a fast pace game that requires trading armies a lot, Ravens will be forced to use their energy on auto turrets just so terran can hold. You won't have enough time to sit back and fuel your energy. HSM was 100 or 75 energy then I can see it viable
Depetrify
Profile Blog Joined March 2011
978 Posts
February 10 2012 17:45 GMT
#276
From a top master random perspective, I like the changes. Although I feel like they really need to do something about the anti micro spells, fungal and forcefields.

Have queens smash forcefields and fungal slow units.
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
February 10 2012 17:45 GMT
#277
On February 11 2012 02:42 CyDe wrote:
Show nested quote +
On February 11 2012 02:38 magnaflow wrote:
I feel that 1 more small change could make this perfect. Make fungal slow units, not trap them in place.


THIS. I've always thought this, even if it the movement speed is reduced INSANELY, but just make it possible, to move, at least a little.

Definitely for air units, anyway.


I agree.

I dont play Terran, but its kinda sad to see a bunch of viking getting destroyed by a few fungals.

Yes, you can spread them, but its no that simple, especially because units in SC2 clump a lot.

Maybe fungal should damage air units, but not trap them.

I've got moves like Jagger
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-02-10 17:45:21
February 10 2012 17:45 GMT
#278
On February 11 2012 02:41 Lonyo wrote:
The Phoenix change is terrible. Basically making mutalisks + corruptors won't do anything because you will NEVER be able to hit the Phoenixes.
Since they made the range 6, which is equal to a corruptor, the corruptor is slow, so your mutalisks will have to move at the speed of the corruptors, for fear of getting ahead. If they get ahead, Phoenixes will get free hits on the mutalisks, and the corruptors will NEVER be able to hit the Phoenixes, because they can run away before the slow corruptors get in range.

Range of 6 is too much. The idea in principle is fine, but 6 range is too much because of the range of the corruptor. This makes Phoenix now hard counter mutalisks with the upgrade AND still counter muta + corruptor.
What are corruptors supposed to be useful for? Anti air.
Now they will only be viable against colossi, since they get destroyed by voidrays, and phoenixes can hit and flee targets before the corruptors get in range, unless you limite the mutalisks to the speed of the corruptors, which is impossible.

Increase phoenix range, fine. But don't make it equal to corruptors.


It's a Fleet Beacon upgrade, by the time they have that range you should be able to afford an Infestor or two to help snag Phoenix so it won't ever truly be a hard counter.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
February 10 2012 17:45 GMT
#279
This cant be real :D. An awesome map pool followed by a patch that make much much sense. Blizzard is heading in the right direction to really make SC2 a game as huge as SC:BW.
Terran
Mohdoo
Profile Joined August 2007
United States15690 Posts
February 10 2012 17:45 GMT
#280
On February 11 2012 02:43 Bashion wrote:
Show nested quote +
On February 11 2012 02:40 Papulatus wrote:
On February 11 2012 02:38 magnaflow wrote:
I feel that 1 more small change could make this perfect. Make fungal slow units, not trap them in place.


If anything, infestors should be buffed. infestors are pretty bad


I hope you are being sarcastic.


He plays Zerg, I would have thought everyone knew how this goes by now. Destiny and Idra whining is their religious literature.

As a Protoss player, I'm glad that ZvT won't be slowly building up towards mass ghosts. Just looked silly. And the Phoenix buff should be sweet too ^^
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