UI still sub-par 2 years later. Why don't we care? - Page 5
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True_Spike
Poland3410 Posts
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Fealthas
607 Posts
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schimmetje
Netherlands1104 Posts
That said I agree with some of the points in a general sort of way and some have in fact been promised so I guess Blizz does too. It seems very unlikely that we'll see any changes until Diablo hits however, but hopefully they'll have learned some lessons by then. Otherwise it'll probably be HotS. Yeah Blizzard takes forever, sucks, but no amount of forum posts will change this. | ||
Grohg
United States243 Posts
I love the idea of bringing the tourney automation to the game. I think there are good ideas out there that could be implemented and I agree on the search function. Something does need to be done to address the search algorithm responsible for finding custom maps. | ||
Cuce
Turkey1127 Posts
Its really stupid that 4/3 shows almost %50 percent less space then 16/9. just keep the diagonal at a set value. | ||
Kanil
United States1713 Posts
On February 03 2012 06:18 Mr. Black wrote: What is a better way to do customs and promote new customs? How did WC3 do it? Has Blizzard actually blocked custom development? How so? I thought the general opinion was that the tools are powerful? I think WC3 did it like BW did it. You'd have a list of maps, you'd pick one and create a game, give it a name. Then people would look at the join list and see a list of game names, and pick out the one they liked and joined it. There was no sorting by popularity, so you could create any map and if the map was interesting enough to get 6 people to join, you could play and have fun. Whereas in SC2, there's just the most popular maps, and those are the only ones you can really play without going into a chat channel and trying to find people. Custom development is blocked because all maps are now hosted on Battle.net 2.0, not on your own computer -- before, if you didn't have a map, you'd download it in the lobby. Battle.net 2.0 has limits on both map size, number of maps, and total size of all your maps, in addition to the difficulties of getting maps across servers. So you can't make many maps, you can only make them so large, and you need 3 accounts to get your map played on all the major servers. I hate the custom game system, and it's largely why I don't play SC2 anymore. It really ruins the game for me, as a UMS player. | ||
-Kaiser-
Canada932 Posts
A couple of small things that could be changed easily and make a huge difference for me are 1) Make game and party invites flash the taskbar like a private message does. 2) Close a chat window when everybody leaves it. 3) Don't automatically switch which window you're typing into when you join a lobby. PS: Does anybody else experience the chat dropping the last letter of their message when they hit enter too fast? I've said "lo" "l" so many times... | ||
Beakyboo
United States485 Posts
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HaXXspetten
Sweden15718 Posts
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Proflo
United States148 Posts
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Incognoto
France10239 Posts
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Shockk
Germany2269 Posts
On February 03 2012 06:18 Mr. Black wrote: These are not snarky questions. Just things I want to know: How were clans supported in WC3? Why was it good? How did automated tournaments work (that sounds awesome--there were supposed to be ladder tournaments at the end of each system !!!!!) What is a better way to do customs and promote new customs? How did WC3 do it? Has Blizzard actually blocked custom development? How so? I thought the general opinion was that the tools are powerful? Shared replay is the thing that I feel the absence of the most. Most of the other things, I don't have enough experience with the other games to miss them. I do like the league system -- if you want to compare with your friend, just play a best of 5. But again, I don't know how WC3 worked on that front. I dont want them to change the team ladder -- it already takes too long to queue -- but I dont really care one way or the other on that. 1) WC3 clans had their own channel which they could moderate; they had officers which could help with the channel and recruitment. Clan members could message their whole clan, the channel had a message of the day, and you had visible clan tags. 2) The WC3 system consisted of a list that updated every 30 seconds or when you prompted it with all games currently running. You could name the games yourself, such as inviting only a certain level of players or promoting a certain game mode which is agreed upon beforehand (impossible in SC2). The game lobby actually gave the host rights to kick and choose people, instead of being the meaningless lobby it's now. 3) Custom map makers had to struggle with a limit regarding size and number of the maps they create. Both limits were raised afaik, but not high enough. Also, Blizzard has been very protective about their IP and has messaged / warned authors of maps that could have been considered trademark-risky (like World of Starcraft, which was brilliant). | ||
SigmaoctanusIV
United States3313 Posts
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Seam
United States1093 Posts
On February 03 2012 06:30 Shockk wrote: Also, Blizzard has been very protective about their IP and has messaged / warned authors of maps that could have been considered trademark-risky (like World of Starcraft, which was brilliant). That was Blizzard's law team. Once the actual higher ups of Blizzard itself heard, they appologized, gave the guy a free trip to Blizzard HQ, and iirc offered him a job. | ||
di3alot
172 Posts
yeah Clan support (+clan channels) i dont care.but it comes A working custom game system might be true but i also dont rly care Shared replay watching. It was such a great feature in SC/BW. Requested since beta, and we'll probably never see it. actually they said it comes Statistics yeah sc2gears The whole league system. there might be some problems with gm or whatsoever but the sc2 league system is one of the best Systems im played in. and to say the one in wc3 was sooo much better its ridiculous. but then you say "(which is great, btw, and the only redeeming feature)" WTF and im rly sry for you and your friend that both of you can not compete in a who has the biggest virtualpenis in SC2 . when you wanna know if you are better then your m8 guess what?play the fuck against him... im not trying to defend blizz here but this is just stupid wrong and not informed. dont forget that blizz. as much as you guys might hate them for doing stuff/not doing stuff/hearing/not hearing they still give a fuck about us and that is more then 98% of the game Industry User was warned for this post | ||
Drowsy
United States4876 Posts
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Ph4ZeD
United Kingdom753 Posts
On February 03 2012 06:37 Drowsy wrote: I'm convinced this is all some sick marketing ploy and HOTS will include a total overhaul of the bnet system if you buy it. Heres hoping! | ||
zuperketla
Norway212 Posts
would make so many people play more! this is one of the main things I am praying for in HotS ! | ||
StarBrift
Sweden1761 Posts
I know they market games now adays based on what the clueless majority will pay the most money for but I gotta believe that they would make more money in the long run by trying to model the game for the more competetive players. And by that I mean anyone from bronze to GM that likes to have a match vs another player. | ||
Uncultured
United States1340 Posts
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