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UI still sub-par 2 years later. Why don't we care? - Page 5

Forum Index > SC2 General
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True_Spike
Profile Joined July 2004
Poland3426 Posts
February 02 2012 21:19 GMT
#81
Couldn't agree more. I will not buy the game until all of the things you mentioned are fixed. The UI drived me nuts, I couldn't believe how backwards the entire system is.
Fealthas
Profile Joined May 2011
607 Posts
February 02 2012 21:21 GMT
#82
We can only hope for hots...
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
February 02 2012 21:22 GMT
#83
I don't care because most of these threads.. well they make me sad. I wouldn't give some of you people what you want if I were them, let's leave it at that.

That said I agree with some of the points in a general sort of way and some have in fact been promised so I guess Blizz does too. It seems very unlikely that we'll see any changes until Diablo hits however, but hopefully they'll have learned some lessons by then. Otherwise it'll probably be HotS. Yeah Blizzard takes forever, sucks, but no amount of forum posts will change this.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
Grohg
Profile Joined March 2011
United States243 Posts
February 02 2012 21:23 GMT
#84
Didn't they announce some of the things you mentioned like shared replays and clan support at Blizzcon this year? I think there were actually questions picked directly from TL in the interview with Dustin Browder that related to these very topics. The answers to both were wait until HotS because they are wanting to implement them. Blizzard has a way of delaying features but they tend to get them right when they do so just hold on to your seat and you'll be fine. To say they don't care is pure ignorance. Even if all they care about is money, they have to do the same things they would do if it was an open source project and they wanted to add features for the sake of adding cool things. A lot of things will get fixed and improved.

I love the idea of bringing the tourney automation to the game. I think there are good ideas out there that could be implemented and I agree on the search function. Something does need to be done to address the search algorithm responsible for finding custom maps.
You can't spell slaughter without laughter.
Cuce
Profile Joined March 2011
Turkey1127 Posts
February 02 2012 21:23 GMT
#85
I want them to fix aspect ratio issues.

Its really stupid that 4/3 shows almost %50 percent less space then 16/9. just keep the diagonal at a set value.
64K RAM SYSTEM 38911 BASIC BYTES FREE
Kanil
Profile Joined April 2010
United States1713 Posts
February 02 2012 21:24 GMT
#86
On February 03 2012 06:18 Mr. Black wrote:
What is a better way to do customs and promote new customs? How did WC3 do it?

Has Blizzard actually blocked custom development? How so? I thought the general opinion was that the tools are powerful?

I think WC3 did it like BW did it. You'd have a list of maps, you'd pick one and create a game, give it a name. Then people would look at the join list and see a list of game names, and pick out the one they liked and joined it. There was no sorting by popularity, so you could create any map and if the map was interesting enough to get 6 people to join, you could play and have fun.

Whereas in SC2, there's just the most popular maps, and those are the only ones you can really play without going into a chat channel and trying to find people.

Custom development is blocked because all maps are now hosted on Battle.net 2.0, not on your own computer -- before, if you didn't have a map, you'd download it in the lobby. Battle.net 2.0 has limits on both map size, number of maps, and total size of all your maps, in addition to the difficulties of getting maps across servers. So you can't make many maps, you can only make them so large, and you need 3 accounts to get your map played on all the major servers.

I hate the custom game system, and it's largely why I don't play SC2 anymore. It really ruins the game for me, as a UMS player.
I used to have an Oz icon over here ---->
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
Last Edited: 2012-02-02 21:26:31
February 02 2012 21:25 GMT
#87
I feel like there should really be a Q&A with somebody from Blizzard where we can specifically and personally send advice and requests about improving the Battle.net UI.

A couple of small things that could be changed easily and make a huge difference for me are

1) Make game and party invites flash the taskbar like a private message does.
2) Close a chat window when everybody leaves it.
3) Don't automatically switch which window you're typing into when you join a lobby.

PS: Does anybody else experience the chat dropping the last letter of their message when they hit enter too fast? I've said "lo" "l" so many times...
3 Hatch Before Cool
Beakyboo
Profile Joined May 2010
United States485 Posts
February 02 2012 21:25 GMT
#88
Came into topic expecting nitpicking trivial details. Was pleasantly surprised. Agree with every point. If Blizzard really cares about the quality of their product as much as they act then all of these issues should be resolved. The solutions are all so simple, yet I don't think any of this stuff is even in the works. And considering Blizzard's pace, I wouldn't expect most of this to make it into the game until well after HotS, assuming they care enough to even acknowledge these as problems.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 02 2012 21:25 GMT
#89
It took many years for BW to achieve perfection. People have kind of gotten used to it's perfection, and are thus a bit impatient for SC2 to reach the same level. Even so, it is pretty clear that Blizzard should be able to fix many of these things a hell of a lot faster than they currently are.
Proflo
Profile Blog Joined October 2010
United States148 Posts
February 02 2012 21:27 GMT
#90
This post is completely spot on... Wish that they would spend more time on WoL instead of rushing HoTS as well as D3 and that panda expansion for wow.... These fixes would certainly take some time to integrate but are by no means insurmountably difficult...
Happiness in intelligent people is the rarest thing I know.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
February 02 2012 21:29 GMT
#91
I agree the UI is really terrible compared to what it could be. Many of the things in the OP would be nice to see addressed. Maybe in HOTS? :p
maru lover forever
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
February 02 2012 21:30 GMT
#92
On February 03 2012 06:18 Mr. Black wrote:
These are not snarky questions. Just things I want to know:

How were clans supported in WC3? Why was it good?

How did automated tournaments work (that sounds awesome--there were supposed to be ladder tournaments at the end of each system !!!!!)

What is a better way to do customs and promote new customs? How did WC3 do it?

Has Blizzard actually blocked custom development? How so? I thought the general opinion was that the tools are powerful?

Shared replay is the thing that I feel the absence of the most. Most of the other things, I don't have enough experience with the other games to miss them. I do like the league system -- if you want to compare with your friend, just play a best of 5. But again, I don't know how WC3 worked on that front.

I dont want them to change the team ladder -- it already takes too long to queue -- but I dont really care one way or the other on that.


1) WC3 clans had their own channel which they could moderate; they had officers which could help with the channel and recruitment. Clan members could message their whole clan, the channel had a message of the day, and you had visible clan tags.

2) The WC3 system consisted of a list that updated every 30 seconds or when you prompted it with all games currently running. You could name the games yourself, such as inviting only a certain level of players or promoting a certain game mode which is agreed upon beforehand (impossible in SC2). The game lobby actually gave the host rights to kick and choose people, instead of being the meaningless lobby it's now.

3) Custom map makers had to struggle with a limit regarding size and number of the maps they create. Both limits were raised afaik, but not high enough. Also, Blizzard has been very protective about their IP and has messaged / warned authors of maps that could have been considered trademark-risky (like World of Starcraft, which was brilliant).

SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
February 02 2012 21:32 GMT
#93
Great write-up I agree with you on all parts. I also would like a clan war challenge system in the game, where you can have list of registered teams to challenge and have a separate ladder for that. It feels Blizzard got real lazy with bnet 2.0 and we really need bnet 3.0+ asap.
I am Godzilla You are Japan
Seam
Profile Blog Joined April 2010
United States1093 Posts
February 02 2012 21:33 GMT
#94
On February 03 2012 06:30 Shockk wrote:
Also, Blizzard has been very protective about their IP and has messaged / warned authors of maps that could have been considered trademark-risky (like World of Starcraft, which was brilliant).



That was Blizzard's law team.

Once the actual higher ups of Blizzard itself heard, they appologized, gave the guy a free trip to Blizzard HQ, and iirc offered him a job.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
di3alot
Profile Joined December 2011
172 Posts
February 02 2012 21:36 GMT
#95
Chat. It still sucks.
yeah

Clan support (+clan channels)
i dont care.but it comes

A working custom game system
might be true but i also dont rly care

Shared replay watching. It was such a great feature in SC/BW. Requested since beta, and we'll probably never see it.
actually they said it comes

Statistics
yeah sc2gears

The whole league system.
there might be some problems with gm or whatsoever but the sc2 league system is one of the best Systems im played in.
and to say the one in wc3 was sooo much better its ridiculous.
but then you say "(which is great, btw, and the only redeeming feature)" WTF

and im rly sry for you and your friend
that both of you can not compete in a who has the biggest virtualpenis in SC2 .
when you wanna know if you are better then your m8
guess what?play the fuck against him...

im not trying to defend blizz here but this is just stupid wrong and not informed.

dont forget that blizz. as much as you guys might hate them
for doing stuff/not doing stuff/hearing/not hearing
they still give a fuck about us and that is more then 98% of the game Industry

User was warned for this post
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
February 02 2012 21:37 GMT
#96
I'm convinced this is all some sick marketing ploy and HOTS will include a total overhaul of the bnet system if you buy it.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Ph4ZeD
Profile Joined September 2011
United Kingdom753 Posts
February 02 2012 21:39 GMT
#97
On February 03 2012 06:37 Drowsy wrote:
I'm convinced this is all some sick marketing ploy and HOTS will include a total overhaul of the bnet system if you buy it.


Heres hoping!
zuperketla
Profile Joined September 2010
Norway212 Posts
February 02 2012 21:39 GMT
#98
Automated tournaments! <----- THIS.

would make so many people play more! this is one of the main things I am praying for in HotS !
heyho
StarBrift
Profile Joined January 2008
Sweden1761 Posts
February 02 2012 21:40 GMT
#99
I like that you point out that it's actually offensive and belittling that they try to shield noobs from seing their own score. It seems like they are pandering to some kind of archetype of player that has an antisocial narcisistic anti-competetive personality. Do these people really exist? And if they do, are they really the majority of users?

I know they market games now adays based on what the clueless majority will pay the most money for but I gotta believe that they would make more money in the long run by trying to model the game for the more competetive players. And by that I mean anyone from bronze to GM that likes to have a match vs another player.
Uncultured
Profile Joined September 2010
United States1340 Posts
February 02 2012 21:41 GMT
#100
I came here expecting shit for the UI. Like putting food/supply next to minimap and stuff.
Don't you rage when you lose too? -FruitDealer
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