StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 6
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HarryHood
United States105 Posts
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Patton3D
United States65 Posts
On March 29 2012 00:20 Muppetz wrote: Just played map 7 from the Protoss Campaign (The Fall) and lost losing a pylon on the expo. The message said Fenix died... Which of the Zealots and Dts are Fenix and Zeratul anyway? The only visible hero is Tassadar. On map 7 i lost getting hit on the starting cloaking thing by a hydra. Kinda annyoing ^^ Yeah bunch of people are getting the error, I assume they will fix it eventually. | ||
OminouS
Sweden1343 Posts
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topschutter
Netherlands93 Posts
In the first map of new protoss campaign, I come to the base and i see black thing is ''supposed'' to talk. Nothing happend, so i just explore the base, I see something called ?''grenade''? and suddenly a guy called Fenix died, without me knowing anything about him O.o ![]() Still awesome work on those campaign I really love it. Gonna try again :D Btw the background of the mission briefing is purple ![]() EDIT 1: second try the same Fenix died, I am gonna try lvl 2 (played on very hard) ![]() EDIT 2: the AI seems bugged in the second mission (on very hard), the zerg units are not attacking me, they are just running around, not that I think I could hold them off that early xD I think it has something to do with units are or are not attacking them, when my stalkers attack them the zerg units are heading towards the stalkers, but when the cannon is attacking them they are running towards the cannon. And Fenix died again without any reason in mission two O.o gg | ||
Telenil
France484 Posts
Is there a way to play 'The Jacobs Installation' as an RTS rather than 3rd person? Not yet, but we're working on it. | ||
topschutter
Netherlands93 Posts
The third map is working fine (not that far, but so far the zerg units are attacking me) ![]() EDIT: mission four when I get to Tassadar there comes a zerg attack, just when I win that it says Tassadar died and goes to bottom left point, like if he died there O.o EDIT 2: mission five happens the same Tassadar died... ![]() | ||
Telenil
France484 Posts
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topschutter
Netherlands93 Posts
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Telenil
France484 Posts
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topschutter
Netherlands93 Posts
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-y0shi-
Germany994 Posts
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Patton3D
United States65 Posts
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topschutter
Netherlands93 Posts
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Telenil
France484 Posts
On April 01 2012 18:25 topschutter wrote: You are playing the first Protoss campaign, episode III - The Fall. He speaks about the second Protoss campaign, episode IV - The Stand.Patton3D why dont you play on very hard or brutal (or something like that)? Only The Fall has four difficulty levels, simply because it would have taken too long for me to balance four difficulties in The Stand. On April 01 2012 03:15 Patton3D wrote: Heh, I was a bit unsure about that final part, but I eventually thought that most of the players who would be caught unprepared would be those who had easily stomped their way through the campaign, and thus could restart one level without feeling too bad.That was quite a surprise on the last mission on hard. I was thinking that it was way too easy. | ||
OminouS
Sweden1343 Posts
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[UoN]Sentinel
United States11320 Posts
When I get home this afternoon, I'm definitely playing it. | ||
Jones313
Finland172 Posts
Also each map will have a 30-minute mission timer - when it expires, the Robot HQ will pinpoint your location and burn the entire map. edit: sonofa bitch. Too late, according to TL. | ||
topschutter
Netherlands93 Posts
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Jones313
Finland172 Posts
On April 02 2012 00:26 topschutter wrote: Bad joke Jones313, it is so not funny... In case it's not yet obvious, a lot of thought has gone into this design so I would appreciate the criticism to be more constructive, at least. | ||
Shadowforce17
18 Posts
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