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StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 86

Forum Index > SC2 General
Post a Reply
Prev 1 84 85 86
dbRic1203
Profile Joined July 2019
Germany2655 Posts
March 22 2022 06:00 GMT
#1701
On March 22 2022 14:36 leoking4121996 wrote:
Is there anyway to make Mass Recall work with pirated game?

How dumb are you to pirate a free to Play game?
MaxPax
leoking4121996
Profile Joined March 2022
5 Posts
March 22 2022 10:53 GMT
#1702
Free to play? Can you give me any luck for download please. I want to play Mass Recall
leoking4121996
Profile Joined March 2022
5 Posts
March 22 2022 10:55 GMT
#1703
*Link
leoking4121996
Profile Joined March 2022
5 Posts
March 22 2022 10:59 GMT
#1704
On March 22 2022 15:00 dbRic1203 wrote:
Show nested quote +
On March 22 2022 14:36 leoking4121996 wrote:
Is there anyway to make Mass Recall work with pirated game?

How dumb are you to pirate a free to Play game?

Free to play? Can you give me any link for download please. I want to play Mass Recall
zatic
Profile Blog Joined September 2007
Zurich15325 Posts
March 22 2022 11:17 GMT
#1705
http://www.battle.net

Please less spamming the forum with queries that you can easily answer by a quick google search.
ModeratorI know Teamliquid is known as a massive building
leoking4121996
Profile Joined March 2022
5 Posts
March 22 2022 11:20 GMT
#1706
On March 22 2022 20:17 zatic wrote:
http://www.battle.net

Please less spamming the forum with queries that you can easily answer by a quick google search.

Sorry I am new here wasn't able to find reply button. Won't happen again
jakeroxs
Profile Joined May 2022
1 Post
May 18 2022 14:25 GMT
#1707
Noticed “The Downing of Norad II” Cinematic's audio is only playing out the right channel on the latest version, not sure where else to report a bug like this.
AtreiQ
Profile Joined June 2022
1 Post
June 02 2022 17:27 GMT
#1708
hello, quick questions, how to reset progress in enslaver campaign ? specifically, zeratul's progress. (unless its a bug and im blind) cause when i collect 3rd artifact in showdown, im softlocked (cannot upgrade any more abilities, dunno how that happened)...
and is it possible to skip in-game/mission cutscene (not the intro (esc works for that), but like those that can happen after certain action or after some time)?

thanks
endymon
Profile Joined December 2015
2 Posts
Last Edited: 2022-07-19 08:25:38
July 16 2022 06:10 GMT
#1709
I would like to report a couple of issues that I noticed in 8.0 just in case anyone with ability to address them has time to do so.

(not quite done with Zerg campaign yet, so this list is a WIP)

Bugs:
- (Minor) The spire buildable unit hint boxes does not show Scourge, only Mutalisks
- Zerg mission 9, Protoss observatories are all owned by red player. No actual Protoss base for red exists.And I don't see this in the editor, so I don't know how its possible.
- (Minor) Zerg mission 9: Various doodads on do not prevent buildings. Building under tree stumps and stuff. Its weird.
- Reavers when afflicted by Kerrigan's crush ability are still able to move and fire while in mid-air.
- Range for defiler consume appears to be melee only, which doesn't seem accurate to how I recall seeing it used in tournament BW. It is also shorter range than Kerrigan's version.
- Protoss Mission 5 would not end. Just went to a black screen no victory screen or closing interlude.
- Protoss Mission 7 would not end, Just went to a black screen no victory screen or closing interlude.
- (minor) some water areas are ground pathable at least by a probe (example the upper right lake)

A couple of annoying issues:
- Kerrigan can hit herself with her own ensnare. Is this accurate to BW, I don't recall that ever happening in classic version.
- It would be much nicer to be able to burrow the units that CAN burrow when grouped with units that cannot. Example ultralisks grouped with, any other ground unit.
- Could burrow and unburrow be available simultaneously when in a mixed group? I recall in classic version you could ctrl click to quick select all burrowed or unburrowed units, but now all units of the same type regardless of burrow status are selected which makes the fastest thing to do is just burrow the entire group then unburrow the entire group, when all I really wanted was to unburrow those that needed it.
JCarrill0
Profile Joined February 2013
United States5 Posts
December 26 2022 05:42 GMT
#1710
On January 14 2012 19:38 Telenil wrote:
Final Words

Comments and suggestions are welcome on this thread. If you find any bug, report it here or on the campaign pages, but be sure to read Troubleshooting, Working as Intended and Known Issues before you do.

Cheers!

@Telenil,
Any chance you guys would be willing to add this to the Custom Campaigns on the Starcraft Arcade?
jofaliefhelel
Profile Joined December 2022
1 Post
Last Edited: 2022-12-27 05:00:22
December 27 2022 05:00 GMT
#1711
Bot edit.

User was banned for this post.
razz3r
Profile Joined May 2023
1 Post
May 22 2023 16:41 GMT
#1712
Hi there! Weirdly, English version of cinematics link points to v. 7.2, German and Spanish are correct (v. 8.0.1). Is it ok to use older cinematics or there is latest version somwhere?
DrakeyC
Profile Joined April 2014
Canada9 Posts
June 11 2023 20:30 GMT
#1713
Mission 3-5 hangs when I bring Tassadar, Raynor, and the Zealots to the installation entrance. I explored various causes - let the Duke scene trigger and play out, kill Kerrigan, avoid killing the installation gate - and it still hung.
rosepherunzer
Profile Joined June 2023
1 Post
Last Edited: 2023-06-13 04:56:29
June 13 2023 04:56 GMT
#1714
Bot edit.

User was banned for this post.
JessIsGaming
Profile Joined November 2010
United States1 Post
February 28 2024 05:31 GMT
#1715
Howdy! Thanks for this great mod, which I'm playing through and enjoying greatly!

I couldn't find a way to search through the forum posts to see if this was covered by a previous post.

I'm asking about a previously found order of operations bug found by GiantGrantGames in 2022.
This bug involves the Corsair and Valkyrie.
He discovers the problem in this video at this time:

He describes the issue and describes a fix in this video:


Description of What Videos Describe:
Mass Recall calculates damage from a +2 Corsair against a +3/+3 Muta as:
1. Damage vs Light unit type: 7 damage / 2 => 3.5
2. Armor adjustment: 3.5 - 3 for Muta armor
Total damage against Muta = 0.5, rounded up to 1

Brood War calculates damage from a +2 Corsair against a +3/+3 Muta as:
1. Armor adjustment: 7 - 3 for Muta armor
2. Damage vs Light unit type: 4 damage / 2 => 2
Total damage against Muta = 2

In other words, the armor adjustment should occur before adjusting for unit type.

Has this change been incorporated into Mass Recall?

If not, as a programmer, I'd like to help.
"They should have brought a poet!"
yockey
Profile Joined September 2024
1 Post
September 26 2024 19:24 GMT
#1716
Video tutorial

The installation instructions are outdated, but the mod works. Follow the manual installation instructions, ignore the files in said instructions which don't exist in the five downloads. Create a shortcut to anything you want, then right-click it, select properties, and change the "target" line to the following:

"D:\StarCraft II\Support64\SC2Switcher_x64.exe" -run "D:\StarCraft II\Maps\Starcraft Mass Recall\SCMR Campaign Launcher.SC2Map" -displaymode 2

Be sure to edit the two paths so it matches where you installed StarCraft 2 on your computer. You can rename the shortcut to whatever, change the icon to whatever, run it and bingo, you're in.

Alternatively, you can run the Campaign Launcher file from the StarCraft 2 editor.
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