On March 22 2022 14:36 leoking4121996 wrote:
Is there anyway to make Mass Recall work with pirated game?
Is there anyway to make Mass Recall work with pirated game?
How dumb are you to pirate a free to Play game?
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dbRic1203
Germany2655 Posts
March 22 2022 06:00 GMT
#1701
On March 22 2022 14:36 leoking4121996 wrote: Is there anyway to make Mass Recall work with pirated game? How dumb are you to pirate a free to Play game? | ||
leoking4121996
5 Posts
March 22 2022 10:53 GMT
#1702
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leoking4121996
5 Posts
March 22 2022 10:55 GMT
#1703
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leoking4121996
5 Posts
March 22 2022 10:59 GMT
#1704
On March 22 2022 15:00 dbRic1203 wrote: Show nested quote + On March 22 2022 14:36 leoking4121996 wrote: Is there anyway to make Mass Recall work with pirated game? How dumb are you to pirate a free to Play game? Free to play? Can you give me any link for download please. I want to play Mass Recall | ||
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zatic
Zurich15279 Posts
March 22 2022 11:17 GMT
#1705
Please less spamming the forum with queries that you can easily answer by a quick google search. | ||
leoking4121996
5 Posts
March 22 2022 11:20 GMT
#1706
On March 22 2022 20:17 zatic wrote: http://www.battle.net Please less spamming the forum with queries that you can easily answer by a quick google search. Sorry I am new here wasn't able to find reply button. Won't happen again | ||
jakeroxs
1 Post
May 18 2022 14:25 GMT
#1707
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AtreiQ
1 Post
June 02 2022 17:27 GMT
#1708
and is it possible to skip in-game/mission cutscene (not the intro (esc works for that), but like those that can happen after certain action or after some time)? thanks | ||
endymon
2 Posts
July 16 2022 06:10 GMT
#1709
(not quite done with Zerg campaign yet, so this list is a WIP) Bugs: - (Minor) The spire buildable unit hint boxes does not show Scourge, only Mutalisks - Zerg mission 9, Protoss observatories are all owned by red player. No actual Protoss base for red exists.And I don't see this in the editor, so I don't know how its possible. - (Minor) Zerg mission 9: Various doodads on do not prevent buildings. Building under tree stumps and stuff. Its weird. - Reavers when afflicted by Kerrigan's crush ability are still able to move and fire while in mid-air. - Range for defiler consume appears to be melee only, which doesn't seem accurate to how I recall seeing it used in tournament BW. It is also shorter range than Kerrigan's version. - Protoss Mission 5 would not end. Just went to a black screen no victory screen or closing interlude. - Protoss Mission 7 would not end, Just went to a black screen no victory screen or closing interlude. - (minor) some water areas are ground pathable at least by a probe (example the upper right lake) A couple of annoying issues: - Kerrigan can hit herself with her own ensnare. Is this accurate to BW, I don't recall that ever happening in classic version. - It would be much nicer to be able to burrow the units that CAN burrow when grouped with units that cannot. Example ultralisks grouped with, any other ground unit. - Could burrow and unburrow be available simultaneously when in a mixed group? I recall in classic version you could ctrl click to quick select all burrowed or unburrowed units, but now all units of the same type regardless of burrow status are selected which makes the fastest thing to do is just burrow the entire group then unburrow the entire group, when all I really wanted was to unburrow those that needed it. | ||
JCarrill0
United States5 Posts
On January 14 2012 19:38 Telenil wrote: Final Words Comments and suggestions are welcome on this thread. If you find any bug, report it here or on the campaign pages, but be sure to read Troubleshooting, Working as Intended and Known Issues before you do. Cheers! @Telenil, Any chance you guys would be willing to add this to the Custom Campaigns on the Starcraft Arcade? | ||
jofaliefhelel
1 Post
User was banned for this post. | ||
razz3r
1 Post
May 22 2023 16:41 GMT
#1712
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DrakeyC
Canada9 Posts
June 11 2023 20:30 GMT
#1713
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rosepherunzer
1 Post
June 13 2023 04:56 GMT
#1714
User was banned for this post. | ||
JessIsGaming
United States1 Post
I couldn't find a way to search through the forum posts to see if this was covered by a previous post. I'm asking about a previously found order of operations bug found by GiantGrantGames in 2022. This bug involves the Corsair and Valkyrie. He discovers the problem in this video at this time: He describes the issue and describes a fix in this video: Description of What Videos Describe: Mass Recall calculates damage from a +2 Corsair against a +3/+3 Muta as: 1. Damage vs Light unit type: 7 damage / 2 => 3.5 2. Armor adjustment: 3.5 - 3 for Muta armor Total damage against Muta = 0.5, rounded up to 1 Brood War calculates damage from a +2 Corsair against a +3/+3 Muta as: 1. Armor adjustment: 7 - 3 for Muta armor 2. Damage vs Light unit type: 4 damage / 2 => 2 Total damage against Muta = 2 In other words, the armor adjustment should occur before adjusting for unit type. Has this change been incorporated into Mass Recall? If not, as a programmer, I'd like to help. | ||
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