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StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 85

Forum Index > SC2 General
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Jose10
Profile Joined November 2018
6 Posts
May 31 2019 22:19 GMT
#1681
i can load some maps directly from explorer but not from the launcher, i get the 'unable to load map' error. is there a fix to this or is it some secret?
Jose10
Profile Joined November 2018
6 Posts
Last Edited: 2019-06-01 01:49:03
June 01 2019 01:48 GMT
#1682
lol, figured it out. just applied the Starcraft Mass Recall v7.0 Campaign Launcher hotfix. this file really should be renamed for people who run into this problem. maybe call it Starcraft Mass Recall v7.Mission 3 'Desperate Alliance' hotfix. just a suggestion.
Jose10
Profile Joined November 2018
6 Posts
Last Edited: 2019-07-04 03:45:22
July 04 2019 03:24 GMT
#1683
i got v7.1 to install by disabling the antivirus. once its done you can turn your antivirus back on.
Soul Reaver
Profile Joined July 2019
2 Posts
July 27 2019 03:30 GMT
#1684
I'm having real issues saving in the campaign. I keep getting "Save Failed" messages.
When that happens a save file gets created, but it's a 'broken' one that can't be loaded.

It's not entirely consistent though. I had issues initially trying to save at the SCMR main menu, but later I did manage to save there.

However, I'm currently on the Terran Mission "Norad II" and no matter how many times I try, it never seems to let me save.

This isn't related to me finishing and restarting the mission - I've never finished it. It happens even if I start the game fresh, load the SCMR menu, start the map from there, and try to save. Nothing helps.

Any advice? Am I doing something wrong?
Krisz
Profile Joined May 2015
6 Posts
July 29 2019 16:58 GMT
#1685
Question: Is missons from Retrbution and Insurrection be in Mass Recall in the future? Have never played them not even when there where new back in the late 90s, did not know about them lol.
Soul Reaver
Profile Joined July 2019
2 Posts
July 30 2019 08:25 GMT
#1686
By the way, I've found a workaround for my "Save Failed" problem above:

When you start a mission, try saving early on to see if you get the "Save Failed" message. If you do, bring up the menu, select Quit, select Return to the SCMR Menu and then try restarting the mission from scratch from there. Try saving again and see if it works.

So far, this has worked for me.
Krisz
Profile Joined May 2015
6 Posts
August 01 2019 17:48 GMT
#1687
Should i play Stukov episode before or after Enslavers episode 3? If i want to play them in order?
Insidious611
Profile Joined April 2012
United States3 Posts
September 12 2019 11:23 GMT
#1688
Hi all! Doesn't look like this gets posted in much but I don't know where else to ask and I can't seem to find anything talking about this one way or the other. I have a question about cutscenes. I have SCMR v7.1 installed with the cutscene pack, and have both the cutscenes and interludes turned on.

I saw the opening cutscene from the original game, but I'm on Mission Five of the terran campagn and haven't seen a cutscene since. I thought the cutscene with Lester (y'know, "that's a zerglin' lester, smaller type of zerg, they wouldn't be out this far unless.... oh shit") appeared in early game during the Mar Sara bits. Was that cutscene cut out of SCMR for some reason, am I just remembering wrong where that cutscene is placed in the story, or is there something wrong with my install?

It's a minor nitpick I know but that cutscene was one of the funniest parts of the original game for me.
LHK
Profile Joined May 2015
204 Posts
Last Edited: 2019-09-12 19:03:08
September 12 2019 19:02 GMT
#1689
bump because that cutscene is also my favorite, would love to see it if its in SCMR
-Laura
RealityTheGreat
Profile Joined January 2018
China564 Posts
September 13 2019 02:20 GMT
#1690
I'm sure that the mapmaker never play his highest difficulty mode.
Betrayed, forgotten, abandoned.
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
November 29 2019 22:11 GMT
#1691
So I have been trying this again. Is it intentional that reavers shoot straight over cliffs? Playing SC Terran Campaign and the AI reavers just shoot me from the high ground.
ModeratorI know Teamliquid is known as a massive building
nanthil
Profile Joined April 2020
2 Posts
April 18 2020 01:35 GMT
#1692
Are there settings to limit control group size and stop auto rally workers to minerals?
Byproduct
Profile Joined June 2020
4 Posts
Last Edited: 2020-06-25 13:40:52
June 25 2020 13:23 GMT
#1693
I've played this some years ago, now gave it another go, and I'm blown away by all the improvements. Fantastic work! Makes SC1 (an immensely better story than SC2) a pleasure to play again.

Coming from the faster-paced SC2, I sometimes find myself getting bored at the early phase of the campaign missions where I'm basically just building workers. I think that stage could benefit from a game speed option that is even faster than the standard "faster". I've no idea if it's easy or hard to implement though.
fishjie
Profile Blog Joined September 2010
United States1519 Posts
June 27 2020 19:18 GMT
#1694
cool bump am gonna check it out
UndeadStar
Profile Joined October 2020
France2 Posts
Last Edited: 2020-11-18 14:40:26
October 29 2020 13:00 GMT
#1695
I finally managed to fix the "operation cwal" and "power overwhelming" cheats to work the way I wanted (sometimes as a bugfix, sometimes as something I deemed better).
I added a push on S button to start from the briefing like in the original (when replaying the same map over and over again to test stuff, it's an useful feature), though I can't press it too early before characters speak in briefing, or they will speak over the gameplay instead.
And based on previous behavior of terran missile turret under operation cwal (cooldown between attacks -90%), I made a cheat that give that attack speed increase to all owned units (funnier way to win a mission than power overwhelming.
...
Now the question is: if I don't like Twitch and don't want to register to it, how can I share what I did (either with the mod devs or just with players) ?

Note: I'm still at episode 2, maybe some things could be unexpectedly broken with Protoss
Note2: this reply is based on version 7.3.1 for future reference

edit: things did get broken on some things with Protoss, but they got better after some fixes.
edit2: last map of non-bw campaign broke more stuff, but I got it fixed...to an extent (some bugs are within the map out of reach of a generic fix). Also currently my mod would include a mistake: attempt to give a proper look to the Queen's nest (because it's far too ridiculous to see the Scourge Nest standing there, even if the SC1 Queen Nest fan model is unfinished). But If I don't get to share anything, who care?
BenMcLean
Profile Joined August 2014
United States20 Posts
January 16 2021 23:33 GMT
#1696
Question: I know in the past, choosing Grid hotkeys has required a separate mod. Is that still the case?

Call me a Zealot, but without grid hotkeys, I consider both StarCrafts to be unplayable.
Burninating the countryside!
heronn
Profile Joined January 2013
34 Posts
Last Edited: 2021-01-17 13:09:40
January 17 2021 10:56 GMT
#1697
nvm
UndeadStar
Profile Joined October 2020
France2 Posts
Last Edited: 2021-02-01 09:32:47
January 29 2021 17:44 GMT
#1698
The mod got an update, took some some time to reapply some of my changes.
I was at episode 5, and I'm running into a bunch of bugs (double objectives display, starting sequence of map suddenly repeating (horrible when it also reset resources to initial values)).
I hope the developers of the mod/maps will try to go for completion unlike those of the actual game.

edit: some of the bugs were from my changes, but it's true it's not complete yet, and I haven't tested everything that is likely to be bugged either.
Arcanewinds
Profile Blog Joined May 2010
United Kingdom197 Posts
Last Edited: 2021-06-13 00:12:19
June 12 2021 23:49 GMT
#1699
It took me a little time to get Mass Recall working on Mac OS X - I couldn't find the shortcut .zip file named 'Starcraft Mass Recall - MAC' in the download packages. In case there are others who have the same issue, I'll share the approach to launching the campaign which worked for me.

Once the mods and maps are unpacked, open up Terminal and (copy/paste) the following command:

/Applications/StarCraft\ II/Support/SC2Switcher.app/Contents/MacOS/SC2Switcher /Applications/StarCraft\ II/Maps/Starcraft\ Mass\ Recall/SCMR\ Campaign\ Launcher.SC2Map; exit;


This will tell the SC2Switcher executable to run the SCMR Campaign Launcher. Hope it helps!
leoking4121996
Profile Joined March 2022
5 Posts
March 22 2022 05:36 GMT
#1700
Is there anyway to make Mass Recall work with pirated game?
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