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StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 84 85 86 Next
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 08 2012 19:56 GMT
#61
On February 08 2012 03:52 Gfire wrote:
Is it possible to save and load missions? I'm getting an error: "The mod data loaded does not match the mod data which was originally used to play this game."

Works fine for me, and has in the previous campaigns as well
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
February 09 2012 03:36 GMT
#62
I really wanna play this, but i just need to make sure, that i wont get into any trouble by downloading the mod and putting it into my sc2 folder.
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Jones313
Profile Joined April 2011
Finland172 Posts
Last Edited: 2012-02-09 04:05:56
February 09 2012 04:02 GMT
#63
On February 09 2012 12:36 Shock710 wrote:
I really wanna play this, but i just need to make sure, that i wont get into any trouble by downloading the mod and putting it into my sc2 folder.


Being monitored by the CIA is a small price to pay for enjoying these maps, I think. You shouldn't let Hollywood and those other douchebags scare you like that. Seriously though, you're probably talking about Blizzard. The mod doesn't alter any of your game files in any way whatsoever, and you're playing them offline anyway. Think of it as "testing" the maps via Blizzard's own Galaxy Editor test function, since that's basically what you're doing when playing the maps. None of the authors are in jail yet (as far as I know, anyway) so I think you're safe.
enjolstad
Profile Joined October 2010
Norway1 Post
February 09 2012 22:04 GMT
#64
awesome mod - highly nostalgic!
Jones313
Profile Joined April 2011
Finland172 Posts
February 10 2012 00:40 GMT
#65
On February 10 2012 07:04 enjolstad wrote:
awesome mod - highly nostalgic!


Why thank you, excellent first post, you're off to a good start.
Zambrah
Profile Blog Joined June 2011
United States7376 Posts
February 11 2012 17:52 GMT
#66
Fenix dies immediately whenever he would normally appear in each mission I've tried, it says theres some sort of trigger error, and some sort of sound error, I have the up to date mod and maps, but this keeps happening. Halp pl0x. D-:
Incremental change is the Democrat version of Trickle Down economics.
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2012-02-11 20:35:55
February 11 2012 20:35 GMT
#67
Chris is currently working on harder difficulties, and to help you with the waiting, here is the secret Brood War level Dark Origin adapted to Starcraft 2. This is a level that takes place at the end of Brood War, where Zeratul investigates a Protoss presence on a random world, and sets up part of the Hybrid storyline.

Note that this level spoils most of the ending of Brood War. I would not advise to play this level if you don't know the story of Brood War and want to keep the surprise.

On February 12 2012 02:52 Zambrah wrote:
Fenix dies immediately whenever he would normally appear in each mission I've tried, it says theres some sort of trigger error, and some sort of sound error, I have the up to date mod and maps, but this keeps happening. Halp pl0x. D-:
Is your mod file in Starcraft II/Mods? It has to be in the main Starcraft II folder, not in Documents.

On February 08 2012 03:52 Gfire wrote:
Is it possible to save and load missions? I'm getting an error: "The mod data loaded does not match the mod data which was originally used to play this game."
This is probably because you have installed the newest mod version. Saves work, it is simply that you can't load them once you've updated the maps. The same thing happened on Battle.net when the game was released.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Zambrah
Profile Blog Joined June 2011
United States7376 Posts
February 12 2012 15:47 GMT
#68
Well, my Starcraft II folder is IN my documents, but the mod is in the Mod folder in my StarCraft II folder, and I can't find any sort of alternative mod folder. :-S
Incremental change is the Democrat version of Trickle Down economics.
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
February 13 2012 03:51 GMT
#69
Whoa, this came really far in the last months. 0.o

Gonna replay it throughout the week! :D
BwCBlueBox.837
-y0shi-
Profile Joined July 2011
Germany994 Posts
February 13 2012 15:05 GMT
#70
Finished the Toss campaign but is it possible the attacks from the ai are messed up? Because they attacked me with random 1/2 hydras or 1 lurker at a time but nothing else :/

In the end I 4* cannon rushed the overmind, then recalled ~100 siegetanks in his face :D

Still hope someone makes a harder version of those, in the last levels you basically dont get attacked at all, I dont see how anyone could loose these
kAelle_sc
Profile Joined April 2011
287 Posts
February 26 2012 13:56 GMT
#71
wow all three vanilla StarCraft campaigns are done! <3 will you do Brood War's campaigns too?
It's all about the journey, not the outcome.
Telenil
Profile Joined September 2010
France484 Posts
February 26 2012 19:45 GMT
#72
Yes! The Protoss campaign will be out in March, and the Terran campaign will almost certainly be released in 2012. Not sure about the Zerg campaign yet.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Bladefist
Profile Joined April 2011
20 Posts
March 07 2012 23:27 GMT
#73
Out in march? Aaaarghh!! Any chance to fix nuclear silo and comsat station, I mean, using it as an addon instead of having it incorporated in buildings. Last suggestion, not very important but it add 10000 point of awesomeness to your project: use ALL the sc1 sounds/voices.
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
March 12 2012 19:28 GMT
#74
Hey guys, cool project here. I hate to be a dick but how come you've used medics in SC1, they didn't get playable until BW. Having medics makes is it kinda easy mode

Any chance we'll be seeing the real portraits of Edmund Duke and Samir Duran or will you just use new ones from SC2?

Cool to see that the original sounds are getting incorporated!
For the swarm
Lunchador
Profile Joined April 2010
United States776 Posts
March 13 2012 04:42 GMT
#75
Why is Tassadar's psionic storm hotkeyed P...?

It was T, even in the original game.
Defender of truth, justice, and noontime meals!
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2012-03-13 19:46:42
March 13 2012 19:43 GMT
#76
Hard difficulties are now ready for the protoss campaign! And the fourth campaign (Protoss), will be out within two weeks. Also, Jones313 has come back to work on the fifth campaign, the Terran (UED) one. No plans for the Zerg campaign yet.

ComSat Stations and Nuclear Silos will come in the next mod update, the one that will come with The Stand.

We will probably use Starcraft 2 portraits for Duran and Duke.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Hug-A-Hydralisk
Profile Joined February 2012
United States174 Posts
Last Edited: 2012-03-13 20:34:28
March 13 2012 20:31 GMT
#77
Hello!

What if you used some campaign missions/cut-scenes that were removed from the game at the last minute to make the campaign more of a "Director's Cut"?

Has anyone ever seen this?



This mission takes place after the first Psi Emitter is placed and the Zerg swarm conquers the planet.

It was one of the deleted missions only it was totally unique from all the others since it still shows a very important event during the campaign. There are also removed dialog cut-scenes, one example is the Protoss mission where Tassadar submits himself to the Conclave. During that mission, Edmund Duke makes a brief appearance and threatens to destroy Tassadar.
Get your PC gaming fix here: http://www.youtube.com/cinicraft YOU KNOW YOU WANT TO!!
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2012-03-13 20:43:10
March 13 2012 20:42 GMT
#78
I've considered it, but it would have to wait until all of Brood War is done. There are two secret missions, Bitting the Bullet, which you linked, and Operation Silent Scream, which takes place on Tarsonis just before Duke activates the emitters. You have a huge army but no SCVs and need to destroy 3 Confederate bases, nothing happens story-wise though.

We did include some (but probably not all) hidden lines in our maps.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
March 14 2012 14:09 GMT
#79
Are those.. Are those reavers? :O
Life's good :D
Whitewing
Profile Joined October 2010
United States7483 Posts
March 16 2012 00:36 GMT
#80
On March 13 2012 13:42 Lunchador wrote:
Why is Tassadar's psionic storm hotkeyed P...?

It was T, even in the original game.


Not even usable via hotkey because hitting P sets him to patrol.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
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