On February 08 2012 03:52 Gfire wrote: Is it possible to save and load missions? I'm getting an error: "The mod data loaded does not match the mod data which was originally used to play this game."
Works fine for me, and has in the previous campaigns as well
On February 09 2012 12:36 Shock710 wrote: I really wanna play this, but i just need to make sure, that i wont get into any trouble by downloading the mod and putting it into my sc2 folder.
Being monitored by the CIA is a small price to pay for enjoying these maps, I think. You shouldn't let Hollywood and those other douchebags scare you like that. Seriously though, you're probably talking about Blizzard. The mod doesn't alter any of your game files in any way whatsoever, and you're playing them offline anyway. Think of it as "testing" the maps via Blizzard's own Galaxy Editor test function, since that's basically what you're doing when playing the maps. None of the authors are in jail yet (as far as I know, anyway) so I think you're safe.
Fenix dies immediately whenever he would normally appear in each mission I've tried, it says theres some sort of trigger error, and some sort of sound error, I have the up to date mod and maps, but this keeps happening. Halp pl0x. D-:
Chris is currently working on harder difficulties, and to help you with the waiting, here is the secret Brood War level Dark Origin adapted to Starcraft 2. This is a level that takes place at the end of Brood War, where Zeratul investigates a Protoss presence on a random world, and sets up part of the Hybrid storyline.
Note that this level spoils most of the ending of Brood War. I would not advise to play this level if you don't know the story of Brood War and want to keep the surprise.
On February 12 2012 02:52 Zambrah wrote: Fenix dies immediately whenever he would normally appear in each mission I've tried, it says theres some sort of trigger error, and some sort of sound error, I have the up to date mod and maps, but this keeps happening. Halp pl0x. D-:
Is your mod file in Starcraft II/Mods? It has to be in the main Starcraft II folder, not in Documents.
On February 08 2012 03:52 Gfire wrote: Is it possible to save and load missions? I'm getting an error: "The mod data loaded does not match the mod data which was originally used to play this game."
This is probably because you have installed the newest mod version. Saves work, it is simply that you can't load them once you've updated the maps. The same thing happened on Battle.net when the game was released.
Well, my Starcraft II folder is IN my documents, but the mod is in the Mod folder in my StarCraft II folder, and I can't find any sort of alternative mod folder. :-S
Finished the Toss campaign but is it possible the attacks from the ai are messed up? Because they attacked me with random 1/2 hydras or 1 lurker at a time but nothing else :/
In the end I 4* cannon rushed the overmind, then recalled ~100 siegetanks in his face :D
Still hope someone makes a harder version of those, in the last levels you basically dont get attacked at all, I dont see how anyone could loose these
Yes! The Protoss campaign will be out in March, and the Terran campaign will almost certainly be released in 2012. Not sure about the Zerg campaign yet.
Out in march? Aaaarghh!! Any chance to fix nuclear silo and comsat station, I mean, using it as an addon instead of having it incorporated in buildings. Last suggestion, not very important but it add 10000 point of awesomeness to your project: use ALL the sc1 sounds/voices.
Hey guys, cool project here. I hate to be a dick but how come you've used medics in SC1, they didn't get playable until BW. Having medics makes is it kinda easy mode
Any chance we'll be seeing the real portraits of Edmund Duke and Samir Duran or will you just use new ones from SC2?
Cool to see that the original sounds are getting incorporated!
Hard difficulties are now ready for the protoss campaign! And the fourth campaign (Protoss), will be out within two weeks. Also, Jones313 has come back to work on the fifth campaign, the Terran (UED) one. No plans for the Zerg campaign yet.
ComSat Stations and Nuclear Silos will come in the next mod update, the one that will come with The Stand.
We will probably use Starcraft 2 portraits for Duran and Duke.
What if you used some campaign missions/cut-scenes that were removed from the game at the last minute to make the campaign more of a "Director's Cut"?
Has anyone ever seen this?
This mission takes place after the first Psi Emitter is placed and the Zerg swarm conquers the planet.
It was one of the deleted missions only it was totally unique from all the others since it still shows a very important event during the campaign. There are also removed dialog cut-scenes, one example is the Protoss mission where Tassadar submits himself to the Conclave. During that mission, Edmund Duke makes a brief appearance and threatens to destroy Tassadar.
I've considered it, but it would have to wait until all of Brood War is done. There are two secret missions, Bitting the Bullet, which you linked, and Operation Silent Scream, which takes place on Tarsonis just before Duke activates the emitters. You have a huge army but no SCVs and need to destroy 3 Confederate bases, nothing happens story-wise though.
We did include some (but probably not all) hidden lines in our maps.