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StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 3

Forum Index > SC2 General
Post a Reply
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HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 03 2012 18:27 GMT
#41
okay, finished it all, had some camera issues in one mission, and a messed up portrait of Fenix's dragoon form, but other than that it seemed pretty flawless

Obviously, the original SC campaigns are far superior as far as actual quality goes, but it's nice to play for the nostalgia factor... it's a bit embarrasing to remember that you found some of these missions hard as a child though, given that even a bronze player could A-move his way through all of this

ow well, looking forward to seeing the BW campaigns remade in the same way, if there's anyone out there who's willing to create them that is
Zvenn3n
Profile Blog Joined July 2011
Sweden1196 Posts
February 03 2012 21:31 GMT
#42
On February 04 2012 03:27 HaXXspetten wrote:
ow well, looking forward to seeing the BW campaigns remade in the same way, if there's anyone out there who's willing to create them that is

Agreed, that'd be awesome!
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2012-02-03 22:15:32
February 03 2012 21:49 GMT
#43
I'm currently working on the first Brood War campaign (the other protoss). Almost all the maps are done, but there are still some issues with the mod, so expect it at some point in March. There will be a higher difficulty in it, and I may make one for The Fall if the author feels it's a good idea.

Speaking of that, the terrain for the last two campaigns is ready and I may have time to do the triggers, but certainly not to balance the difficulty like I do in The Stand. If someone that can finish WoL in Brutal and Jones' campaign in Hard mode is motivated for some work on balance, let me know. No experience on the editor is necessary, but keep in mind that each map may require several hours of work.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
PraefektMotus
Profile Joined February 2011
Germany129 Posts
February 03 2012 23:26 GMT
#44
Played through the whole Protoss campaign. Really cool, very nice piece of work. Especially reminded me of how much better dialog was back then. Those writers knew what they were doing.
Two things though. The camera on Choosing Sides is absolutely obnoxious. Why is it done like that?
And the last mission is waaay too much of a pushover. The original SC campaign wasn't difficult alright, but making a bunch of marines and just focussing the Overmind was kind of a bummer for the last mission. Crank up the difficulty on that one maybe?
OminouS
Profile Joined February 2010
Sweden1343 Posts
February 04 2012 00:41 GMT
#45
Damage calculations are off. Goons make full 20 dmg vs lings for example.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
Jones313
Profile Joined April 2011
Finland172 Posts
February 04 2012 01:38 GMT
#46
On February 04 2012 09:41 OminouS wrote:
Damage calculations are off. Goons make full 20 dmg vs lings for example.


Yeah. I posted this on the project page:
----------------------------------------------------------

So uh, I have some bad news. I just started my playthrough of all three episodes, and... I got annihilated in the third Terran mission, aka Desperate Alliance. Embarrassing, I know, especially considering its partly my own creation, heh. Anyway no big deal, I'm probably a little rusty and it has happened before when I've kind of messed around.

Now, something did feel a little odd about it, my infantry felt weak and Vultures seemed to do too well against Hydras so I did a quick test... apparently the damage types or unit types are all messed up so that everything deals full damage to everything. So for example Hydralisks - which are supposed to deal half damage vs. light targets - were shredding through my infantry.

I tested some different versions of the mod, and in the previous Chris/Telenil version, C.2.3, everything worked fine. So somewhere between C.2.3 and C.3.0 something went wrong. This is a problem on my end, right...? I ran SC2 Localizer on the mod but - nope. The damage/armor values are shown correctly in the in-game tooltips (when you mouse over unit weapon icons), just that they don't, you know, actually work. I do love the new Creep Colonies though

EDIT: I attached a quick mod test map I put together in two minutes, if you guys want to see for yourself. (It ends in a "tie", just hit resume) Try taking hits from Hydras, shooting marines with tanks etc.

Arkanthiel
Profile Joined March 2011
Philippines100 Posts
February 04 2012 03:54 GMT
#47
Hi Hi!

I've Been watching this since Rebel Yell, I just have one question. Are the dialogue sounds in the maps now? They would really add a lot to the campaign! :D
Los! Los Cabadrin!
Lunchador
Profile Joined April 2010
United States776 Posts
February 04 2012 09:22 GMT
#48
Oh meh god, zealots are laughably bad. Taking full damage from EVERYTHING! >_<
Defender of truth, justice, and noontime meals!
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2012-02-04 10:51:43
February 04 2012 10:51 GMT
#49
The author has apparently found a way to fix that, the update should be online soon.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
-y0shi-
Profile Joined July 2011
Germany994 Posts
February 04 2012 15:12 GMT
#50
Just played through the protoss compaign and I like it but t he difficulty is sooo low Its way easier then the original, I didnt get stasis fielded into oblivion once which happened all the time in the original. I really appreciate all the work you guys put into this but please make it more difficult because right now its really boring and after all this work this shouldnt be too much to do, right?
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 04 2012 20:04 GMT
#51
Problem is that the AI just about never attacks. In the Shadow Hunters mission, I took 4 nexii right away, maxed out, and A-moved through the map, without ever being attacked... similar scenarios on other maps. Hopefully there will be some rescripting on AI behaviour in ep 4.
Telenil
Profile Joined September 2010
France484 Posts
February 04 2012 20:30 GMT
#52
Don't worry about that, the IA *does* attack in episode 4.
I could make a Hard difficulty for episode 3 without too much trouble, but the author of the campaign is Chris, not me, so I would need his permission before publishing it.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
February 05 2012 01:08 GMT
#53
Currently playing through the Protoss campaign and I'm enjoying it!

One small problem: the unit movement sounds sometimes overlap the dialogue of the "hero" characters. I unchecked "Response Sounds" in the "Sounds" tab but that seems to turn off the dialogue too...
Blade Fox
Profile Blog Joined August 2011
United States215 Posts
February 05 2012 08:42 GMT
#54
Woot this is great thanks
Blame it on my A.D.D
monk
Profile Blog Joined May 2009
United States8476 Posts
February 05 2012 19:09 GMT
#55
The hyperion's yamato only does 100 damage, when it says it does 300. Not sure about regular bcs. Also, marines and medics make the last protoss mission so easy. O_O.
Moderator
Telenil
Profile Joined September 2010
France484 Posts
February 06 2012 08:34 GMT
#56
Version 3.1 is out, fixing a few bugs. You can also download a version of the last map that has a few more attack waves.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
kudlaty_true
Profile Joined November 2009
Poland158 Posts
February 06 2012 13:21 GMT
#57
Oh hell yeah!
I've been waiting for the end of original SC for months now. First thing I'll do when I come back from work.
Also, Telenil, or Chris, can you guys put all three parts as one campaign? Not three separate ones? It would be much better and simpler for the end user.
And it would be so friggin cool if you put annotations of some kind in the middle of campaigns, at the end of each necessary mission, when the movies should be watched.
Like "Victory, now you should watch this video:
and link to youtube or something"

Great work.
Gfire
Profile Joined March 2011
United States1699 Posts
February 07 2012 18:52 GMT
#58
Is it possible to save and load missions? I'm getting an error: "The mod data loaded does not match the mod data which was originally used to play this game."
all's fair in love and melodies
quannguyen
Profile Joined January 2012
Vietnam1390 Posts
Last Edited: 2012-02-08 07:43:30
February 07 2012 19:03 GMT
#59
The Protoss campaign is as awesome as it has always been. Great job guys

Anyway, I found a small problem on the latest patch: +1 and +3 attacks doesn't work on zealots (Goons are fine though), but +2 does.
Unlimited Warcraft Works and Super Starcraft Taisen ^^
Blade Fox
Profile Blog Joined August 2011
United States215 Posts
February 08 2012 04:43 GMT
#60
Is there a broodwar campaign for sc2? If not I hope you do that too! I just finished all of them with SC2 and it was great.
Blame it on my A.D.D
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