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StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 25

Forum Index > SC2 General
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Malhavoc
Profile Joined October 2010
Italy308 Posts
February 18 2013 21:00 GMT
#481
Ah, so the various characters talking during briefings and start/end of missions are just the audio files taken from BW? I hadn't thought that BW had such high quality sound files
jackn8r
Profile Joined September 2012
United States3 Posts
February 18 2013 23:59 GMT
#482
Hey just wanted to point out that in Overmind, Kerrigan has two "C" hotkeys. Don't know if this was a mistake or not, but you can't use the hotkey you have to click it. On the 5th mission of Overmind I also encountered an issue where voices played over multiple times repeating themselves. I really have to give you guys props though, I'm enjoying this more than the SC2 campaign.
gronnelg
Profile Joined December 2010
Norway354 Posts
February 19 2013 09:35 GMT
#483
Ah man... This makes me wanna play the original games again :D
Lulzez || My stream: http://www.twitch.tv/gronnelg
UberJumper
Profile Joined February 2012
Canada18 Posts
February 19 2013 16:19 GMT
#484
The new patch that came out today, all of the hotkeys are a giant mess for me? Hotkeys such as Repair are unbounded, and so is unload all. Changing ether of them results in the other resetting. Welp
--Zom--
Profile Joined February 2011
19 Posts
February 21 2013 13:45 GMT
#485
The unit images in the BW Zerg campaing don't work correctly either, some of them just appear as a white / grey shaded dome Kind of gutted actually as this is the only campaign I had left to do before i replayed WoL in time for HotS release.
Jones313
Profile Joined April 2011
Finland172 Posts
February 22 2013 00:25 GMT
#486
Okay, so we're right back to fixing bugs presented by the latest Starcraft update. New version of episode 6 is out, so there's that.

Trying to get the nastiest mod-related issues sorted out before HotS. Bug reports are welcome, so far we're aware of issues related to

* burrowed Zerglings/Hydras
* Ling/Hydra attack animations
* Extractor morph
* some hotkeys missing
* Devourer/Guardian cocoon placement
* Devourer cocoon supply

Thank you for your patience.

On February 13 2013 03:45 [UoN]Sentinel wrote:
Playing the last campaign now, it's truly a work of art!

The one problem I have, do you guys stretch the splash screens to fit the dimensions of the monitor somehow? I'm noticing the distortion on my 5:4 monitor that isn't present in the WoL campaign.

It's not a huge problem, just curious.


Yeah, the loading screens were set to always stretch to fullscreen. It's changed in 1.1 so that the SC2 ones keep their aspect ratio (makes no difference for 16: 9).

On February 19 2013 06:00 Malhavoc wrote:
Ah, so the various characters talking during briefings and start/end of missions are just the audio files taken from BW? I hadn't thought that BW had such high quality sound files


I wish we could say that some sort of black magic went into it, but it's really as simple as that. We don't have access to any CSI-level software or anything. :p
pedal2000
Profile Joined February 2013
1 Post
Last Edited: 2013-02-23 16:55:09
February 23 2013 16:54 GMT
#487
Hello,

So I'm having some issues with Rebel Yell. I had it working pre-patch but post-patch it won't load. The game just crashes and (weirdly) when it tries to 'stream' the map, it usually loads between 74-82mb's. That number changes seemingly at random. Usually it loads to total minus one MB, then disappears (appearing to have fully streamed) before it finishes loading.

After that I get a DirectX/OpenGL Error and the game crashes. Every time. I've tried loading the first level, the opening menu and a save I had from the first level. (I had the luck of getting this working the day before patch! )

Any suggestions?
Blazethesage
Profile Joined June 2012
108 Posts
February 24 2013 10:53 GMT
#488
Hey, I just thought of something.

Your most recent update says that once v4.7 of the mod comes out, you'll be done until HotS. I've looked a little, and remember you mentioning something about this before, but I can't remember how specific it was or where. First of all, I assume the reason for that is because of a general "It's around the corner anyway, let's just wait for the new stuff before we just too much further in", correct?

Also, I believe you've answered this one before, but again I can't remember specifics or where it was, but do you plan in the near future to attempt to convert Episodes 2 and 3 to the Brood War mod? There are a number of very nice changes and updates included that would be very nice to see, such as updated models for the Defiler, Devourer, and such during the Zerg campaign, as well as what I believe is a solved issue of nitpicking.

That final tiny nitpick being a simple issue of the Hyperion's attack. I was delighted to see the Norad II restored to its SC1 attack pattern & Yamato gun with the update of Episode 1 to the Brood War mod. One thing I note though, is that looking through the unit listing in the help screen, and this will seem like a very small, inconsequential thing, but I want to bring it up as long as I'm posting anyway. The Hyperion, while it looks like it may have had its primary issue with its attack fixed (the issue present in Episode 3 where it attacks the area, not the unit), its attack speed is slower than it ought to be - in SC1, the main distinction between the Norad and the Hyperion was the Norad's superior attack strength, but the Hyperion had more HP, and a faster attack speed, whereas here the Hyperion has the same 1.8 speed as the Norad and normal BC's.

Cheers to a brilliant job recreating these campaigns, though!
jackn8r
Profile Joined September 2012
United States3 Posts
February 24 2013 20:03 GMT
#489
Bug report: I found after the newest patch, the second mission of the 3rd campaign is incredibly glitchy. From Zerglings not showing their models (they look like the orbs you see in the map editor) to Dragoons sliding instead of walking.
Telenil
Profile Joined September 2010
France484 Posts
February 24 2013 20:52 GMT
#490
On February 24 2013 01:54 pedal2000 wrote:
So I'm having some issues with Rebel Yell. I had it working pre-patch but post-patch it won't load. The game just crashes and (weirdly) when it tries to 'stream' the map, it usually loads between 74-82mb's. That number changes seemingly at random. Usually it loads to total minus one MB, then disappears (appearing to have fully streamed) before it finishes loading.

After that I get a DirectX/OpenGL Error and the game crashes. Every time. I've tried loading the first level, the opening menu and a save I had from the first level. (I had the luck of getting this working the day before patch! )
Weird, never heard of this before. You can always try to redownload the maps and mod, in case patch 2.0.4 broke something.

On February 24 2013 19:53 Blazethesage wrote:
I assume the reason for that is because of a general "It's around the corner anyway, let's just wait for the new stuff before we just too much further in", correct?
Correct.

Also, I believe you've answered this one before, but again I can't remember specifics or where it was, but do you plan in the near future to attempt to convert Episodes 2 and 3 to the Brood War mod?
Yup, we will try to release a conversion of episode 2 with the HotS update. Episode 3 will come too, though it could take a little longer.

in SC1, the main distinction between the Norad and the Hyperion was the Norad's superior attack strength, but the Hyperion had more HP, and a faster attack speed, whereas here the Hyperion has the same 1.8 speed as the Norad and normal BC's.
I tested this on the editor, it turns ou you are absolutely correct. The Hyperion (and apparently Fenix in Dragoon form) shoots 4 times in the time a regular unit shoots 3. Thank you for this, we will fix it in version 4.7.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Raisorblade
Profile Joined November 2012
Italy32 Posts
February 25 2013 01:20 GMT
#491
Hi

I try to play Rebel Yell to find some bug and first of all, in the second map, Backwater Station, I see the model of the hidden zerg in the bottom of the map are half grey sphere, the other zerg model are intact, I don't know how. I try ti download it again, maybe the 2.0.4 don't work well.
Battlecruiser operational
Blazethesage
Profile Joined June 2012
108 Posts
February 25 2013 04:45 GMT
#492
Actually, as long as it's been pointed out, I *think* Raynor's Vulture fires faster than normal vultures in Brood War, too. And one... odd bug: I can't select anything that isn't mine. At all.
Telenil
Profile Joined September 2010
France484 Posts
February 25 2013 08:27 GMT
#493
Jones has been working on this model issues for hours this week-end, they were caused by SC2 patch 2.0.4 and everything should be fixed in 4.7. Props to him!

Hotkeys not working is a bug that affects the entire SC2, not just this mod. It's something Blizzard will probably fix in their next update.

Will check Raynor's vulture firing rate.

If you cannot select anything that isn't yours, it is again a Blizzard-made change: go to Options -> Gameplay and look for an option called something like "Allow/Disallow enemy selection".
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Jones313
Profile Joined April 2011
Finland172 Posts
February 25 2013 20:39 GMT
#494
On January 14 2012 19:38 Telenil wrote:
Update 25/02: We had hoped to lay low after we published Queen of Blades, but it seems Blizzard is intent on forcing our hand.


Nicely done.
Josealtron
Profile Blog Joined June 2009
United States219 Posts
February 26 2013 05:43 GMT
#495
On February 25 2013 13:45 Blazethesage wrote:
Actually, as long as it's been pointed out, I *think* Raynor's Vulture fires faster than normal vultures in Brood War, too. And one... odd bug: I can't select anything that isn't mine. At all.


Go to the menu, under Gameplay there should be an option to select neutral/enemy units.
"If you give up on yourself, you give up on the world."
wololoo
Profile Joined February 2013
1 Post
February 26 2013 10:15 GMT
#496
Hi, i've just found this fabolous mod (i have almost finished rebel yell). I didn't found too much bugs, only some strange glitchs in the mission "the big push", but after a restart of the game all was ok. Anyway, probably this is already know, but is it normal that when a character speak its model dosen't move the mouth?
Blazethesage
Profile Joined June 2012
108 Posts
Last Edited: 2013-02-26 14:35:58
February 26 2013 10:44 GMT
#497
Yes that is normal, and I honestly doubt there's much they'll be able to do to fix it, unless they find a way to create their own speaking animations.

The thing is, all the unit dialogue, campaign audio and stuff... look closely. All the lip syncing is custom done for each quote, that or there's some sort of speech recognition thing that automatically animates appropriately, but I doubt it. There is no generic speaking animation to apply.

As for bugs, right now most bugs can be attributed to patch 2.0.4, though as they say at the top of the topic post, most of those will be addressed in a few days with the new version of the mod.


edit: Going through these again, I might make one suggestion regarding the cinematics in Episode 4. In particular I noticed in The Insurgent at the end. I finished off Mr. Rebel McZealousTemplar with Carriers (much like the rest of the level), but then that resulted in said carriers blocking the view of nearly the entire scene. Might I suggest doing as Blizzard did and either moving or REmoving units from an area where Cinematics are to take place? That way, they don't block the view.

(Amusing fact, in the Zerg level where you use Dark Templar to kill the Overmind, in SC1 unless you kill everything nearby, any unit-producing structures owned by the computer will continue to attempt to produce units, only to have them vanish instantly due to this very trigger.)
Jones313
Profile Joined April 2011
Finland172 Posts
February 27 2013 17:00 GMT
#498
To all my friends! Mod 4.7 is out, and we're now closed until further notice. Enjoy HotS.

On February 26 2013 19:44 Blazethesage wrote:
edit: Going through these again, I might make one suggestion regarding the cinematics in Episode 4. In particular I noticed in The Insurgent at the end. I finished off Mr. Rebel McZealousTemplar with Carriers (much like the rest of the level), but then that resulted in said carriers blocking the view of nearly the entire scene. Might I suggest doing as Blizzard did and either moving or REmoving units from an area where Cinematics are to take place? That way, they don't block the view.

(Amusing fact, in the Zerg level where you use Dark Templar to kill the Overmind, in SC1 unless you kill everything nearby, any unit-producing structures owned by the computer will continue to attempt to produce units, only to have them vanish instantly due to this very trigger.)


Depends on the cutscene but yes, especially for end cutscenes this is generally a good idea. It's done in some cutscenes, but not all of them.
KDot2
Profile Blog Joined March 2011
United States1213 Posts
February 27 2013 20:39 GMT
#499

for those who have played the original SC1 campaigns and this remake

Should I play the original or the remake

looking to play them before HotS comes out
thorvath
Profile Joined February 2013
5 Posts
Last Edited: 2013-02-28 03:13:02
February 28 2013 03:04 GMT
#500
On February 28 2013 05:39 ToguRo wrote:

for those who have played the original SC1 campaigns and this remake

Should I play the original or the remake

looking to play them before HotS comes out


Having played campaigns 1-4 of the remake, at this point the original makes my eyes bleed. This is basically the exact same game as the original only better. I even used some strats I got from an old GameFAQs walkthrough for the original game they recreated it so well. I can only recommend the original to hardcore purists at this point... If you just want to play the story then play this and watch the cutscenes on YouTube. These guys have done such a great job Blizz should have contracted them and charged us for it, thankfully its free!

My one caveat is I finished those 4 campaigns before 2.0 dropped, the new 4.7 BroodWar Mod which they just got out today should squash any bugs but campaigns 2 and 3 use an old mod that hasn't been updated as far as I know. So your mileage may vary with those.

Campaign 2 and especially 3 are kind of barebones. The Terran campaign and Brood War have some cutscenes and a Third Person Shooter Level (Kerrigan's introduction is as great as anything Blizz ever did in the old games), whereas 2 & 3 are pretty much just copies of the old maps without much added fluff so there might not be as much that got messed up by the patch. Here's hoping they add some bells and whistles to them in the future, maybe Zeratul killling Zsaz or Tassadar charging up the Gantrithor. And to the mod makers thanks for a fantastic ride!
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