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StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 25
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Malhavoc
Italy308 Posts
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jackn8r
United States3 Posts
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gronnelg
Norway354 Posts
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UberJumper
Canada18 Posts
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--Zom--
19 Posts
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Jones313
Finland172 Posts
Trying to get the nastiest mod-related issues sorted out before HotS. Bug reports are welcome, so far we're aware of issues related to * burrowed Zerglings/Hydras * Ling/Hydra attack animations * Extractor morph * some hotkeys missing * Devourer/Guardian cocoon placement * Devourer cocoon supply Thank you for your patience. On February 13 2013 03:45 [UoN]Sentinel wrote: Playing the last campaign now, it's truly a work of art! The one problem I have, do you guys stretch the splash screens to fit the dimensions of the monitor somehow? I'm noticing the distortion on my 5:4 monitor that isn't present in the WoL campaign. It's not a huge problem, just curious. Yeah, the loading screens were set to always stretch to fullscreen. It's changed in 1.1 so that the SC2 ones keep their aspect ratio (makes no difference for 16: 9). On February 19 2013 06:00 Malhavoc wrote: Ah, so the various characters talking during briefings and start/end of missions are just the audio files taken from BW? I hadn't thought that BW had such high quality sound files ![]() I wish we could say that some sort of black magic went into it, but it's really as simple as that. We don't have access to any CSI-level software or anything. :p | ||
pedal2000
1 Post
So I'm having some issues with Rebel Yell. I had it working pre-patch but post-patch it won't load. The game just crashes and (weirdly) when it tries to 'stream' the map, it usually loads between 74-82mb's. That number changes seemingly at random. Usually it loads to total minus one MB, then disappears (appearing to have fully streamed) before it finishes loading. After that I get a DirectX/OpenGL Error and the game crashes. Every time. I've tried loading the first level, the opening menu and a save I had from the first level. (I had the luck of getting this working the day before patch! ![]() Any suggestions? | ||
Blazethesage
108 Posts
Your most recent update says that once v4.7 of the mod comes out, you'll be done until HotS. I've looked a little, and remember you mentioning something about this before, but I can't remember how specific it was or where. First of all, I assume the reason for that is because of a general "It's around the corner anyway, let's just wait for the new stuff before we just too much further in", correct? Also, I believe you've answered this one before, but again I can't remember specifics or where it was, but do you plan in the near future to attempt to convert Episodes 2 and 3 to the Brood War mod? There are a number of very nice changes and updates included that would be very nice to see, such as updated models for the Defiler, Devourer, and such during the Zerg campaign, as well as what I believe is a solved issue of nitpicking. That final tiny nitpick being a simple issue of the Hyperion's attack. I was delighted to see the Norad II restored to its SC1 attack pattern & Yamato gun with the update of Episode 1 to the Brood War mod. One thing I note though, is that looking through the unit listing in the help screen, and this will seem like a very small, inconsequential thing, but I want to bring it up as long as I'm posting anyway. The Hyperion, while it looks like it may have had its primary issue with its attack fixed (the issue present in Episode 3 where it attacks the area, not the unit), its attack speed is slower than it ought to be - in SC1, the main distinction between the Norad and the Hyperion was the Norad's superior attack strength, but the Hyperion had more HP, and a faster attack speed, whereas here the Hyperion has the same 1.8 speed as the Norad and normal BC's. Cheers to a brilliant job recreating these campaigns, though! | ||
jackn8r
United States3 Posts
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Telenil
France484 Posts
On February 24 2013 01:54 pedal2000 wrote: Weird, never heard of this before. You can always try to redownload the maps and mod, in case patch 2.0.4 broke something.So I'm having some issues with Rebel Yell. I had it working pre-patch but post-patch it won't load. The game just crashes and (weirdly) when it tries to 'stream' the map, it usually loads between 74-82mb's. That number changes seemingly at random. Usually it loads to total minus one MB, then disappears (appearing to have fully streamed) before it finishes loading. After that I get a DirectX/OpenGL Error and the game crashes. Every time. I've tried loading the first level, the opening menu and a save I had from the first level. (I had the luck of getting this working the day before patch! ![]() On February 24 2013 19:53 Blazethesage wrote: Correct.I assume the reason for that is because of a general "It's around the corner anyway, let's just wait for the new stuff before we just too much further in", correct? Also, I believe you've answered this one before, but again I can't remember specifics or where it was, but do you plan in the near future to attempt to convert Episodes 2 and 3 to the Brood War mod? Yup, we will try to release a conversion of episode 2 with the HotS update. Episode 3 will come too, though it could take a little longer.in SC1, the main distinction between the Norad and the Hyperion was the Norad's superior attack strength, but the Hyperion had more HP, and a faster attack speed, whereas here the Hyperion has the same 1.8 speed as the Norad and normal BC's. I tested this on the editor, it turns ou you are absolutely correct. The Hyperion (and apparently Fenix in Dragoon form) shoots 4 times in the time a regular unit shoots 3. Thank you for this, we will fix it in version 4.7. | ||
Raisorblade
Italy32 Posts
I try to play Rebel Yell to find some bug and first of all, in the second map, Backwater Station, I see the model of the hidden zerg in the bottom of the map are half grey sphere, the other zerg model are intact, I don't know how. I try ti download it again, maybe the 2.0.4 don't work well. | ||
Blazethesage
108 Posts
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Telenil
France484 Posts
Hotkeys not working is a bug that affects the entire SC2, not just this mod. It's something Blizzard will probably fix in their next update. Will check Raynor's vulture firing rate. If you cannot select anything that isn't yours, it is again a Blizzard-made change: go to Options -> Gameplay and look for an option called something like "Allow/Disallow enemy selection". | ||
Jones313
Finland172 Posts
On January 14 2012 19:38 Telenil wrote: Update 25/02: We had hoped to lay low after we published Queen of Blades, but it seems Blizzard is intent on forcing our hand. Nicely done. | ||
Josealtron
United States219 Posts
On February 25 2013 13:45 Blazethesage wrote: Actually, as long as it's been pointed out, I *think* Raynor's Vulture fires faster than normal vultures in Brood War, too. And one... odd bug: I can't select anything that isn't mine. At all. Go to the menu, under Gameplay there should be an option to select neutral/enemy units. | ||
wololoo
1 Post
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Blazethesage
108 Posts
The thing is, all the unit dialogue, campaign audio and stuff... look closely. All the lip syncing is custom done for each quote, that or there's some sort of speech recognition thing that automatically animates appropriately, but I doubt it. There is no generic speaking animation to apply. As for bugs, right now most bugs can be attributed to patch 2.0.4, though as they say at the top of the topic post, most of those will be addressed in a few days with the new version of the mod. edit: Going through these again, I might make one suggestion regarding the cinematics in Episode 4. In particular I noticed in The Insurgent at the end. I finished off Mr. Rebel McZealousTemplar with Carriers (much like the rest of the level), but then that resulted in said carriers blocking the view of nearly the entire scene. Might I suggest doing as Blizzard did and either moving or REmoving units from an area where Cinematics are to take place? That way, they don't block the view. (Amusing fact, in the Zerg level where you use Dark Templar to kill the Overmind, in SC1 unless you kill everything nearby, any unit-producing structures owned by the computer will continue to attempt to produce units, only to have them vanish instantly due to this very trigger.) | ||
Jones313
Finland172 Posts
On February 26 2013 19:44 Blazethesage wrote: edit: Going through these again, I might make one suggestion regarding the cinematics in Episode 4. In particular I noticed in The Insurgent at the end. I finished off Mr. Rebel McZealousTemplar with Carriers (much like the rest of the level), but then that resulted in said carriers blocking the view of nearly the entire scene. Might I suggest doing as Blizzard did and either moving or REmoving units from an area where Cinematics are to take place? That way, they don't block the view. (Amusing fact, in the Zerg level where you use Dark Templar to kill the Overmind, in SC1 unless you kill everything nearby, any unit-producing structures owned by the computer will continue to attempt to produce units, only to have them vanish instantly due to this very trigger.) Depends on the cutscene but yes, especially for end cutscenes this is generally a good idea. It's done in some cutscenes, but not all of them. | ||
KDot2
United States1213 Posts
for those who have played the original SC1 campaigns and this remake Should I play the original or the remake looking to play them before HotS comes out | ||
thorvath
5 Posts
On February 28 2013 05:39 ToguRo wrote: for those who have played the original SC1 campaigns and this remake Should I play the original or the remake looking to play them before HotS comes out Having played campaigns 1-4 of the remake, at this point the original makes my eyes bleed. This is basically the exact same game as the original only better. I even used some strats I got from an old GameFAQs walkthrough for the original game they recreated it so well. I can only recommend the original to hardcore purists at this point... If you just want to play the story then play this and watch the cutscenes on YouTube. These guys have done such a great job Blizz should have contracted them and charged us for it, thankfully its free! My one caveat is I finished those 4 campaigns before 2.0 dropped, the new 4.7 BroodWar Mod which they just got out today should squash any bugs but campaigns 2 and 3 use an old mod that hasn't been updated as far as I know. So your mileage may vary with those. Campaign 2 and especially 3 are kind of barebones. The Terran campaign and Brood War have some cutscenes and a Third Person Shooter Level (Kerrigan's introduction is as great as anything Blizz ever did in the old games), whereas 2 & 3 are pretty much just copies of the old maps without much added fluff so there might not be as much that got messed up by the patch. Here's hoping they add some bells and whistles to them in the future, maybe Zeratul killling Zsaz or Tassadar charging up the Gantrithor. And to the mod makers thanks for a fantastic ride! | ||
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