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StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 23

Forum Index > SC2 General
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-02-02 14:00:01
February 02 2013 12:49 GMT
#441
In russian version everything is replaced by ParamValues###. How to fix it?

Edit: Nevermind, fixed problem
Raisorblade
Profile Joined November 2012
Italy32 Posts
February 02 2013 17:53 GMT
#442
In mission 4, the infested terran hasn't the animation when he burrows himself, there is only the trace on the terrain
Battlecruiser operational
Gradius
Profile Blog Joined May 2009
United States112 Posts
Last Edited: 2013-02-02 22:44:10
February 02 2013 19:57 GMT
#443
These always look like an insane amount of work. Props to you guys for getting this done.

Mission 6 (Kerrigan)
- Brown doesn't seem to understand the concept of using overlords to transport troops, so he is barely a threat.

Not for me. He drops me as often as orange, and I haven't been able to even take an expo because there aren't enough resources from my one base to survive the constant waves I get bombarded with. Which would still be fine if brown stayed on his side and didn't come over to help orange. I've been rolling along through the missions with little difficulty on Kerrigan mode. I beat 3 & 7 no problem, but this one has me stumped. I'm using the latest version with the Omega fix.
StarCraft: Subjection: http://www.teamliquid.net/forum/viewmessage.php?topic_id=410514
Estelle
Profile Joined February 2013
Russian Federation1 Post
February 02 2013 21:53 GMT
#444
Regester just to say, thank you guys for all great work you've made! I my self don't have chance to play original starcraft in past years, and you give a great opportunity to play it now and get all story)
Thank you again!!!
ToiletBomber
Profile Joined February 2012
United States5 Posts
Last Edited: 2013-02-03 02:04:47
February 03 2013 02:04 GMT
#445
Btw, you can stack lurkers by burrowing them on top of each other one at a time.

[image loading]

It seems like it would work great... until 2 tanks come with an overlord and two-shots your ball of lurkers.

[image loading]
Whenever I see a toilet untouched by war... a toilet of innocence... a toilet of lush white porcelain and clear water... I really just wanna bomb the crap out of it!
Spyridon
Profile Joined April 2010
United States997 Posts
February 03 2013 02:19 GMT
#446
On February 01 2013 13:52 Basileus wrote:
Yes, it works on both HOTS and WOL to just say ok a few times, but with this mod it now just says "cannot load map" T.T blizzard.


Has anyone figured out a work-around for this? Or is it still not playable on HotS?
Philodendron Case
Profile Joined February 2013
1 Post
February 03 2013 13:43 GMT
#447
Was reading (and playing ofc) for some time, but after release of last campaign can't be silent anymore.
Seriously, is there way to donate? I'm ready and willing to pay full price of original SC+BW because you guys deserve it no less than Blizzard itself.

Tbh, never saw remake/mod recreating old (old? wtf, 1998 was like just yesterday? Oh, God) game to such degree. Seriously, IT FEELS like I am playing original game, only on modern engine with modern resolution.
Something most mods-remake-sequels totally lack no matter if they made by fans or by some humongous corporation.
It's a magic for me and something I still can't believe is really happening.

I only hope after all the great work you did you'll find some time to fix minor bugs (like resource bug in last mission of The Fall).
I only wish other game communities had such talented teams.
I wonder what you will move on to next :D
Good luck and I wish every one of you successes IRL.
kudlaty_true
Profile Joined November 2009
Poland158 Posts
February 03 2013 14:11 GMT
#448
Playing right now.

Some request: You should REALLY consider removing the missile tower from the small island in middle of the map in sixth(?) mission, where you got lurkers for the first time.
It was the only thing that realy, REALY annoyed me in the original. I mean I'm having fun with the lurkers, completely skipping the spire in this one and what do you know?
EVERY goddamn time I fall for this crap. The one, last turret that you HAVE to get to by air or drops. SO annoying.
I mean, is it only me?
Gradius
Profile Blog Joined May 2009
United States112 Posts
Last Edited: 2013-02-03 17:06:04
February 03 2013 17:04 GMT
#449
Finished all the missions. 10/10. What a nostalgia-fest. The atmosphere in the hybrid bonus mission was amazing, especially with that black space background you guys used for the briefing. I'm also glad that you guys kept a spot to sneak a nydus canal to that remote island in the "To Slay The Beast" mission. That was my favorite thing to do back in the day - just send over my entire army, steamroll the island, and then retreat back. Awesome.

My overall suggestions are:

- You guys should have used the opportunity to fix the mistake in the original game where Zeratul takes Raszagal after they slay the Overmind and Duran then says in the next mission "Zeratul bypassed our defenses and stole the Matriarch away from us". Well of course he did, we saw him take her.
- In that same scene, I would have had Zeratul slash at Raszagal a second time, instead of her just dieing like in the original.
- The High Templar's hallucination ability doesn't work in the hybrid bonus mission.
- Mission 6 seems to be the hardest. Don't know if it's a bug or if it's because I didn't use Lurkers, but the difficulty level on Kerrigan seems disproportionate compared to the other missions.
- Artanis & Fenix's portraits don't have textures sometimes.
- Talking portraits. We can make it happen and I'd be happy to chip in.
StarCraft: Subjection: http://www.teamliquid.net/forum/viewmessage.php?topic_id=410514
ToiletBomber
Profile Joined February 2012
United States5 Posts
February 03 2013 17:33 GMT
#450
Also, in mission 8, the same mission that I posted the lurker bug above, the model of Raszagal has nerve endings extending from her. But she's a Dark Templar, they cut off their nerve endings. Just a bit of a lore nitpick.

Also, I've found a bug where Devourer cocoons do not take up supply. So, you can literally morph a ton of mutalisks into cocoons, then make more mutalisks and then cancel the Devourer cocoons to have a 300+ supply army.
Whenever I see a toilet untouched by war... a toilet of innocence... a toilet of lush white porcelain and clear water... I really just wanna bomb the crap out of it!
Jones313
Profile Joined April 2011
Finland172 Posts
February 03 2013 22:26 GMT
#451
Keep the bugs coming, people. Hopefully we can fix most of them, how do you say, in one fell swoop.

On February 02 2013 21:49 Existor wrote:
In russian version everything is replaced by ParamValues###. How to fix it?

Edit: Nevermind, fixed problem


I think I know, but could you explain how you fixed it, exactly? Still trying to figure out the best way to deal with localization.

On February 04 2013 02:04 Gradius wrote:
Finished all the missions. 10/10. What a nostalgia-fest. The atmosphere in the hybrid bonus mission was amazing, especially with that black space background you guys used for the briefing. I'm also glad that you guys kept a spot to sneak a nydus canal to that remote island in the "To Slay The Beast" mission. That was my favorite thing to do back in the day - just send over my entire army, steamroll the island, and then retreat back. Awesome.

My overall suggestions are:

- You guys should have used the opportunity to fix the mistake in the original game where Zeratul takes Raszagal after they slay the Overmind and Duran then says in the next mission "Zeratul bypassed our defenses and stole the Matriarch away from us". Well of course he did, we saw him take her.
- In that same scene, I would have had Zeratul slash at Raszagal a second time, instead of her just dieing like in the original.
- The High Templar's hallucination ability doesn't work in the hybrid bonus mission.
- Mission 6 seems to be the hardest. Don't know if it's a bug or if it's because I didn't use Lurkers, but the difficulty level on Kerrigan seems disproportionate compared to the other missions.
- Artanis & Fenix's portraits don't have textures sometimes.
- Talking portraits. We can make it happen and I'd be happy to chip in.


We shall ponder these suggestions. How I understood Duran's comment was that Zed and the boys were recalled back to their fleet somewhere nearby, and they still had to bypass a bunch of Zerg air defenses and regroup somewhere on the surface.

The portrait glitch happens during briefings with ultra shaders. Doesn't seem like anything can be done about it for now, I suppose we could look into changing the portraits.

Talking portraits... ugh. I'm staying the hell away from that mess, for now.

On February 03 2013 22:43 Philodendron Case wrote:
Was reading (and playing ofc) for some time, but after release of last campaign can't be silent anymore.
Seriously, is there way to donate? I'm ready and willing to pay full price of original SC+BW because you guys deserve it no less than Blizzard itself.

Tbh, never saw remake/mod recreating old (old? wtf, 1998 was like just yesterday? Oh, God) game to such degree. Seriously, IT FEELS like I am playing original game, only on modern engine with modern resolution.
Something most mods-remake-sequels totally lack no matter if they made by fans or by some humongous corporation.
It's a magic for me and something I still can't believe is really happening.

I only hope after all the great work you did you'll find some time to fix minor bugs (like resource bug in last mission of The Fall).
I only wish other game communities had such talented teams.
I wonder what you will move on to next :D
Good luck and I wish every one of you successes IRL.


Oh man... well, you know, after reading comments along the lines of "I was planning on recreating the Starcraft campaign but there's no point since this one's already so good" we felt, or at least I felt almost like it was our duty to do the best remake that we possibly could. I don't think there's any mindblowing stuff in it that the Galaxy Editor is capable of, though I don't think there needs to be, we're just trying to do a solid, consistent remake with as few issues as possible.

Speaking of the Galaxy Editor, it's amazing. It's such a shame that the game restricts - or at least tries to restrict - things being created with it to the obnoxiousness that is the new battle.net. Even so, it's a great tool and most of the groundwork has obviously been done by Blizzard well before the release of SC2, so it's not like this is Black Mesa Source or anything. That is not to say we haven't spent hundreds of hours on this project, and sure, I guess I can sort of admit that it turned out to be pretty fucking good.

Thank you for the kind words. I'm not going to say the (never serious) thought of "what if everyone paid $5 or something" has never crossed my mind, but there are so many obvious reasons why we can't accept money for this. Aside from the most obvious ones, if you look at the credits after the final mission, they last for about 5 minutes. Of course, a lot of them are relatively small contributions, but trying to split that money fairly would be impossible.

I believe next we'll be moving to bigger and better things... HotS, that is. This remake isn't done, in fact it never will be, at some point we'll just get utterly sick of it for good.
kudlaty_true
Profile Joined November 2009
Poland158 Posts
February 04 2013 10:16 GMT
#452
On February 04 2013 07:26 Jones313 wrote:
I believe next we'll be moving to bigger and better things... HotS, that is. This remake isn't done, in fact it never will be, at some point we'll just get utterly sick of it for good.


Hm. After reading that, and realising that you actually could be very tired with this project, I wonder if you guys shouldn't take a break from it for a while. A two months for that matter. Why exactly two months? Because in one month HotS will come out and it will definately change editor in some significant way and especially it will add models of the old zerg units. Browder said it himself in one of the most recent interviews.
So, instead of tweaking and working on the campaign bugs now, you should wait and get it done after you'll familiarise yourself with the expansion friendly editor, which I assume the second month for

Besides, you guys DEFINATELY deserve some Carribbean vacation with lost of bikinis and coconut shell drinks. With goddamn umbrelas in them.
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2013-02-04 12:30:15
February 04 2013 12:21 GMT
#453
Well there is still the inevitable Queen of Blades v1.1 to fix the various bugs people have reported, especially those that are related to infestation. But aside from that, I don't think we are going to do much until HotS is released.

Now that I think of it, I suppose Blizzard has heard about this remake by now, but I don't know if there is anything like a Blizzard e-mail address where they can be told about community-made content. Having that project mentioned on the Blizzard website would sure be the ultimate reward apart from that bikinis/drinks idea, so if you want to help us some more, you can always spread word of this remake on Starcraft forums!
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
belgarath42
Profile Joined February 2013
3 Posts
February 04 2013 13:05 GMT
#454
So finally finished the last campaign and first of: AMAZING work.

But now the things I would like to note:

Mission 5 is very easy thanks to 2 very defensive AI; i only took 1 Protoss Base in the surprise attack (remembering I once gutted Protoss in the original its not much) and had no Problem with the enemy attacks
Mission 6 is as annoying as the original with the difficulty of getting a second gas, but fine in comperision with the original
Mission 7 the Reavers are a real nightmare but nothing unexxpected
Mission 8 is imo too easy in comparision with the original (Kerrigan difficulty); The Problem I feel is that in the original the AI had 400 Supply each (200 Terran, 200 Zerg) and quite often hat more units then normally possible; in the remake the AI seems to have to few units to contest the player from taking the bases on the first island; after that a good 20 Guardians 20 Devourers were unstoppable
Mission 9 is harder then the original imo, but a nice challenge
Mission 10 was for me the most difficult, had big problems getting any expos running; after destroying the north-west Base of the UED I should have gone Air against the Dominion but since I didn´t, it took quite a while.

But again this are minor complains for a very VERY good remake of the campaigns
wwJd)El_Mojjo
Profile Blog Joined September 2009
Sweden173 Posts
February 04 2013 14:10 GMT
#455
Thank you so much for all the work you've put down into this project!
I've been waiting for this day, going to download everything and try it out now. ^^
Gc.El_Mojjo
ToiletBomber
Profile Joined February 2012
United States5 Posts
February 04 2013 16:11 GMT
#456
On February 04 2013 22:05 belgarath42 wrote:
I should have gone Air against the Dominion but since I didn´t, it took quite a while.

In the original BW campaign, the Dominion base starts out with 18 Siege tanks, and still produces more, so pretty much any attempt at a ground attack would be slaughtered in it. Get an army of guardians, mtualisks, and devourers, and you just plain roll them because they have hardly any anti-air.
Whenever I see a toilet untouched by war... a toilet of innocence... a toilet of lush white porcelain and clear water... I really just wanna bomb the crap out of it!
belgarath42
Profile Joined February 2013
3 Posts
Last Edited: 2013-02-04 20:23:40
February 04 2013 20:21 GMT
#457
as I said it was quite bad... lost around 300 Supply before i broke it (helped by a dozen or so mutas), but after that it got quite easy; white lost his second base and red was destroyed... and i had the gas to go for guardian/devourer to kill the UED and Artanis was nothing after that... although he had destroyed at least 4 expos of mine during the game; I hate DT, Reaver, Corsair combos
King_Nothing-
Profile Joined November 2008
Denmark11 Posts
February 05 2013 17:32 GMT
#458
Dont know if its a sc1 campaign bug or bliz bug. But for some reasons my game keep crashing when i try to load a saved game in map 8 in the very first terran campaign. The error message says it is some direct x problem and i should update the driver. Both directX and my GFX driver is up to date. The map works fine if i start from scratch, so i guess i have to beat the map in one go
Zoar
Profile Joined February 2013
United States39 Posts
February 05 2013 18:56 GMT
#459
I don't know if anyone has reported this yet. Guardians do not trigger a base under attack warning when they attack a structure. I have tested it and they literally can sit there for 10 minutes attacking and you will get no warning. In mission 8 of Queen of Blades, To Slay the Beast, when I got over to the main 'island' where orange's base is they had paved the entire island with units. Seems like they don't know how to use transports on that level. On the Fury of the Swarm level after the initial attacks on my outposts the zerg never attacked me again nor built a unit or even harvested any resources. Also noticed something interesting with defensive matrix and protoss units, if you use defensive matrix on a protoss unit it will recharge the units shield to full and stack with it. Really funny to see zeratul with a 800 point shield.
Malhavoc
Profile Joined October 2010
Italy308 Posts
February 06 2013 22:42 GMT
#460
I've noticed that often, when I'm almost maxed out on mutas, and I try to morph some of them into guardians, most of the cocoons don't hatch, and they remain at 100%, until I cancel them. Could have something to do with me being almost maxed? Never played SC1, but at least from the tooltips, the guardian doesn't seem to take more food than a muta (differently from the brood lord compared to the corruptor, for instance).
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