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StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 22

Forum Index > SC2 General
Post a Reply
Prev 1 20 21 22 23 24 86 Next
Basileus
Profile Joined October 2010
United States103 Posts
Last Edited: 2013-02-01 04:53:25
February 01 2013 04:52 GMT
#421
"On January 31 2013 04:04 Jones313 wrote:


"Well that's a new one. A Google search turns up this:
"When switching between the Wings of Liberty retail and the Heart of the Swarm beta game clients, you may receive an error message stating “Game client version mismatch with selected region.” This specific error message is a side effect of changes recently made within the Heart of the Swarm beta game client and should not impact your ability to log into either game. If you receive this message, please press “OK” and try logging into the game normally."



Yes, it works on both HOTS and WOL to just say ok a few times, but with this mod it now just says "cannot load map" T.T blizzard.
UberJumper
Profile Joined February 2012
Canada18 Posts
February 01 2013 05:04 GMT
#422
Just saw this on reddit a few seconds ago.

http://www.sc2mapster.com/maps/sc1-episode-6-queen-blades/
fezvez
Profile Blog Joined January 2011
France3021 Posts
February 01 2013 06:23 GMT
#423
OK, I will try this one out now that it's finished =)

thanks for the hard work!
Jones313
Profile Joined April 2011
Finland172 Posts
February 01 2013 07:25 GMT
#424
On February 01 2013 14:04 UberJumper wrote:
Just saw this on reddit a few seconds ago.

http://www.sc2mapster.com/maps/sc1-episode-6-queen-blades/


Might as well confirm this:

Ladies and gentlemen, Queen of Blades is indeed out. Enjoy. I'm off to work.
UberJumper
Profile Joined February 2012
Canada18 Posts
February 01 2013 09:24 GMT
#425
Absolutely amazing, playing it now.

Here is some bugs/comments/suggestions i noticed (i am on mission 7):

- If i change any hot key binding several hotkeys become unbound (Burrow, Morph Lurker, Unload All, etc)
- Mission 1, some of the enemy units do not move from where they are spawned. (Middle base, bottom right base)

Mission 2 (On the Kerrigan Difficulty)
- Replay briefing button doesn't work
- Devouring One's are missing an attack animation
- The enemy does not appear to rally its units together before attacking you. So enemy attacks came in streams of 1 or two units, at a time. Which makes dealing with waves really easy.
- This mission was way too easy even on harder difficulty. The enemy waves are absolutely no threat after the first 10 minutes.

Mission 3 (On Kerrigan Difficulty)
- Fenix is missing his mission briefing portrait
- Replay Briefing Button does not work
- The mission was the hardest out of the missions i have completed, it is so incredibly difficult.
- To the right Red is incredibly well dug in, he doesn't seem to attack without provoking him, but if ignore him for too long and he seems to randomly attack. Kill him, and blue gets angry. Brown/Orange is cannon fodder, but when white starts coming at you with battle cruisers, ugh.
- Even worse is when you infest a command center, the AI will still try and kill it. I am guessing you need to keep all of the infested CC's alive to get the infested terrans for the next mission?

Mission 4 (Kerrigan difficulty)
- Awesomely done mission
- Blues units in the waves seem really staggered. Often times this lead to blue's battlecruisers being compeltely isolated and alone, which made them easy pickings for scourge.
- A suggestion is that blue builds some more valkeries, otherwise mass muta's just tear the terrans apart.
- Orange is the scariest one, because he actually builds a fair amount of anti-air.

Mission 5 (On Kerrigan Difficulty)
- The Protoss really need some sort of anti-air in their waves besides dragoons, or the single carrier. They have nothing to counter a muta ball.
- I don't know what red was supposed to do. In SC1BW, he used a lot of nukes, in this he never nuked, and his attacks manly consisted of a few wraiths + tanks + marine + medic.

Mission 6 (Kerrigan)
- Brown doesn't seem to understand the concept of using overlords to transport troops, so he is barely a threat.
- Orange loves air, and he is fine.

I am currently stuck on mission 7, trying to figure it out now. But having a ton of fun.
Telenil
Profile Joined September 2010
France484 Posts
February 01 2013 09:56 GMT
#426
Weird, I thought I had fixed bugs like IA not moving or red not nuking. Will look into it.

3 and 7 are the two maps where I am a bit unsure about the difficulty. Some testers seemed to found them more difficult than I expected, so I am ready to make some tweaks if they need to be kept in line with the rest of the levels.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
UberJumper
Profile Joined February 2012
Canada18 Posts
Last Edited: 2013-02-01 10:34:32
February 01 2013 10:31 GMT
#427
On February 01 2013 18:56 Telenil wrote:
Weird, I thought I had fixed bugs like IA not moving or red not nuking. Will look into it.

3 and 7 are the two maps where I am a bit unsure about the difficulty. Some testers seemed to found them more difficult than I expected, so I am ready to make some tweaks if they need to be kept in line with the rest of the levels.


Mission 3 just needs the time between waves increased a little bit, imo. Then it would be fine. The constant waves come really fast and it makes it really difficult to do anything but defend. Since the AI pretty much instant rebuilds anything killed.

I beat Mission 7 which basically resulted me in micro'ing scourges. The hardest part is dealing with carriers that appear really early in.

Stuck on mission 8 now, there is a wave consisting of Scourges, 3 Battlecruisers, guardians and wraiths. Its gross, and costs too much to kill it. Ugh.

Also spawn broodlings/ensare are missing energy costs on their tooltip.
kudlaty_true
Profile Joined November 2009
Poland158 Posts
February 01 2013 11:44 GMT
#428
Oh my god, finally I'll play through my favourite campaign. Actually, I'll play all of it, then the SC2 before HotS come out.
Previous episodes are god damn awesome.

On a side note from this awesomness.
IF you were to make an installation of the whole series - which was stated somewhere that it will be done if your friend would help you with coding it - you got to clean up the mapster. Downloading all of the episodes and mods separately for the first time is a major pain.
For every episode there's like three languages, two mods and six versions of the above. It's a bit confisuing

Again - Can't thank you enough for your work on this.
ceewi1
Profile Joined February 2013
Australia5 Posts
February 01 2013 11:57 GMT
#429
First of all, a fantastic job on this campaign! I've only just finished the first five, but I'm really enjoying it so far. With regards to mission 3, I just grabbed the resources on the cliff to the north of your base, and seemed to have enough to take the fight to the terran bases and complete the mission easily. Not sure if it's just me, but on that mission any command centres you infest seem to produce terran SCVs instead of infested terrans. Also, despite the fact that I infested and kept alive all of the command centres, none were present in the following mission.


Raisorblade
Profile Joined November 2012
Italy32 Posts
February 01 2013 12:06 GMT
#430
Fantastic

until now, little bug in queen in mission 2 (I didn't do the 3), with a infested command centre I can build a SCV but not infested marine, I dind't remember if this happen in the original too but is a minor bug. And the end until now, not problem at all!
Battlecruiser operational
Telenil
Profile Joined September 2010
France484 Posts
February 01 2013 13:15 GMT
#431
Regarding the infested-CCs-building-SCVs bug: long story short, it happens when you infest a command center that is currently building SCVs. Expect a bug-fixing update some time next week.
When this is corrected, any living infested command center you control will be available at the beginning of mission 4.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Raisorblade
Profile Joined November 2012
Italy32 Posts
February 01 2013 13:17 GMT
#432
it's a very rare bug, minor at the end

the devourer it's very very well done
Battlecruiser operational
belgarath42
Profile Joined February 2013
3 Posts
February 01 2013 15:13 GMT
#433
ok played the first 3 missions, most seem to work fine; some things to mission 3:

If you got a SCV building CC, bring it below 50% and infest again; this will fix this problem. The mission is actually easy, if you take the easy solution for the original mission + Show Spoiler +
NEVER hold on to too many Minerals; stay below 1,5k and it gets a lot easier; in the original only orange and brown woud attack you at all, here I was only ever attacked by 2 AI at the same time. And if you infest every CC you get the 10k minerals immiidiatly.


So need to finish more missions
DaSandman
Profile Joined January 2013
Canada5 Posts
February 01 2013 17:33 GMT
#434
You guys ROCK
CastIron
Profile Joined January 2013
Ukraine5 Posts
February 01 2013 20:48 GMT
#435
<3 you guys!
What a beautiful fucking day
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2013-02-01 22:53:59
February 01 2013 21:01 GMT
#436
I've published a hotfix solving the Omega ending and infestation bug. It should make everything work for the time being. You have to re-download the maps, this will make your older saves unusable, so be sure to finish any level in progress before doing that.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Raisorblade
Profile Joined November 2012
Italy32 Posts
February 01 2013 23:08 GMT
#437
ave!
Battlecruiser operational
Jones313
Profile Joined April 2011
Finland172 Posts
February 02 2013 01:11 GMT
#438
[image loading]
BisuDagger
Profile Blog Joined October 2009
Bisutopia19246 Posts
February 02 2013 02:09 GMT
#439
I'm almost done with SC1 campaign again then ill retry on sc2.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
UberJumper
Profile Joined February 2012
Canada18 Posts
February 02 2013 11:18 GMT
#440
There finished all of the missions on Kerrigan difficulty, the campaign was really really well done.

The last mission really wasn't that hard. As long as you kill white first, and fast. His battlecruiser fleets are mean. Red's ground/wraith waves are somewhat weak compared to what white/blue throw at you.

In my opinion out of all the missions in this campaign, mission 3 gave me the most difficulty.

Etherway the amount of work you guys did is insane, and all the campaigns were extremely well done.



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