StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 24
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Zoar
United States39 Posts
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Malhavoc
Italy308 Posts
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winz
Slovakia5 Posts
On February 06 2013 02:32 King_Nothing- wrote: Dont know if its a sc1 campaign bug or bliz bug. But for some reasons my game keep crashing when i try to load a saved game in map 8 in the very first terran campaign. The error message says it is some direct x problem and i should update the driver. Both directX and my GFX driver is up to date. The map works fine if i start from scratch, so i guess i have to beat the map in one go I have this problem as well, I've found a workaround that works for me. Loading the first level from the second campaign (the zerg one) and then loading the saved game (without quiting the mission) results in a successful load. No idea why ![]() | ||
King_Nothing-
Denmark11 Posts
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CVV
6 Posts
Coz with my luck I'll start playing today and next week the patch will come out and the saves will be incompatible...so I better ask. Cheers ![]() | ||
Jones313
Finland172 Posts
On February 09 2013 02:30 CVV wrote: Hey guys, can you give us an estimate when is the patch you mentioned coming out? Coz with my luck I'll start playing today and next week the patch will come out and the saves will be incompatible...so I better ask. Cheers ![]() No estimate. It'll probably take a week, at the very least. Would losing saves be such a big deal though, just finish whatever map you're on before getting the update, and you're good. Nothing is carried over between the maps - not by saves, anyway. | ||
Telenil
France484 Posts
I have no idea what could cause the IA to forget how to use transport, I've never had that problem in any of my testings. Map 3 is broken because of a line I added when testing the map, it makes all IAs activate right at the beginning of the map. you can skip map 3 (and 4 if you want to do it with infested CCs) until this is fixed. Congrats if you beat it even with that bug ^^ The patch will probably take a week or two to come, there have been quite a lot of useful bug reports and suggestions for the campaign - thanks to everyone who gave some, by the way. | ||
CVV
6 Posts
![]() As for chapter 3 - that was completely insane, I restarted like six or seven times but finaly made it. On Duran. Can't imagine playing that on Kerrigan. The key is to take the expo on the high ground to the right of the main and block off Red's attacks with sunkens. Then you'll be fine - that is, if you can deal with the constant waves of tanks and BCs ![]() Otherwise no complaints, everything worked perfectly, cheers again. | ||
Malhavoc
Italy308 Posts
![]() ..as I said, maybe that was the case even in the original! :D ..all thing aside, that was awesome and incredibly well made! ![]() EDIT: BTW, is the "Dark Origin" mission available somewhere? I've noticed a link in the first pages of this thread, but it does not work.. | ||
CVV
6 Posts
![]() ![]() The problem is the gameplay can become a bit boring, going with the same strategy all the time, then again in the toss campaign you always go with mass carrier. Only the terran campaign is more variable. But it's still the best game ever. | ||
Telenil
France484 Posts
On February 11 2013 21:14 Malhavoc wrote: It was more difficult to pull off in the original because it required a lot more micro, you couldn't select 30 mutas and stack them, nor could you get 20 larvas and morph them all. For that reason, I'm not completely satisfied with the mass mutas and I'll probably add more valkyries to the attack waves in version 1.1.BTW, don't know if it was so in the original SC1 too, but mass muta just own everything.. in every mission I just try to get on 2+ gas and then mass muta and air upgrades (double spire). Opponents almost never has enough counter-air.. only risks are science vessels, valkiries, storms, reavers and maybe defilers, but the opponent seldom use them.. which in the end makes the mass muta strategy a good solution for every mission.. which is a pity ![]() ..as I said, maybe that was the case even in the original! :D ..all thing aside, that was awesome and incredibly well made! ![]() On February 11 2013 21:14 Malhavoc wrote: Dark Origin is available in Queen of Blades as "ZergX09S" (possibly ZergX09b in the launcher).is the "Dark Origin" mission available somewhere? I've noticed a link in the first pages of this thread, but it does not work.. | ||
UberJumper
Canada18 Posts
On February 10 2013 23:26 Telenil wrote: There are too many things for me to answer them all, but I'll take this into account for the next patch. I have no idea what could cause the IA to forget how to use transport, I've never had that problem in any of my testings. Map 3 is broken because of a line I added when testing the map, it makes all IAs activate right at the beginning of the map. you can skip map 3 (and 4 if you want to do it with infested CCs) until this is fixed. Congrats if you beat it even with that bug ^^ The patch will probably take a week or two to come, there have been quite a lot of useful bug reports and suggestions for the campaign - thanks to everyone who gave some, by the way. Well that explains mission 3 being so difficult. | ||
TheFrankOne
United States667 Posts
On February 12 2013 07:28 UberJumper wrote: Well that explains mission 3 being so difficult. I enjoyed it. 3 felt about as hard or harder than 10 took me 4 or 5 restarts after figuring out a way to get a little more ahead at the very beginning and so many reloads from saves. The campaign was awesome overall. | ||
CVV
6 Posts
I'd say the AI should be able to scan for cloaked/burrowed attackers but not without some kind of limit. | ||
Telenil
France484 Posts
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--Zom--
19 Posts
![]() The only problem I have encountered so far is that the sc1BWmod seems to be out of date? Episode 2 and 3 works fine, but Episode 1, 4, 5 and 6 don't work at all, they give an error reading "The launch of this game makes reference to mod or map dependencies which are no longer available" Has this been fixed at all? I'm using the v4.6 of the sc1BWmod and have downloaded it multiple times but get this error everytime! Thanks for any help, Zom! | ||
Malhavoc
Italy308 Posts
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[UoN]Sentinel
United States11320 Posts
The one problem I have, do you guys stretch the splash screens to fit the dimensions of the monitor somehow? I'm noticing the distortion on my 5:4 monitor that isn't present in the WoL campaign. It's not a huge problem, just curious. | ||
jackn8r
United States3 Posts
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Telenil
France484 Posts
On February 13 2013 03:45 [UoN]Sentinel wrote: Uh, I think the loading screen is set to "fullscreen", yes.The one problem I have, do you guys stretch the splash screens to fit the dimensions of the monitor somehow? I'm noticing the distortion on my 5:4 monitor that isn't present in the WoL campaign. On February 13 2013 01:10 --Zom-- wrote: If episode 2 and 3 work, then you have sc1mod, not sc1BWmod. Which language are you playing in?The only problem I have encountered so far is that the sc1BWmod seems to be out of date? Episode 2 and 3 works fine, but Episode 1, 4, 5 and 6 don't work at all, they give an error reading "The launch of this game makes reference to mod or map dependencies which are no longer available" On February 13 2013 01:30 Malhavoc wrote: Which voices, those of units, of characters?Out of curiosity: how do you make the voices? They are absolutely perfect. Does the editor just require to assign a Text To Speech "voice" (one for each character, which were already available from WoL), or did you have to follow a much more difficult approach? Basically, we get the files from Brood War, and import them as Sounds in the editor. Then the sounds can be linked to a unit, or be used independently as a transmission. On February 18 2013 13:01 jackn8r wrote: Much appreciated =)I have to say...I've just finished rebel yell and this is fun as shit, and extremely well made. Props to you guys, and thanks for being such great community members. | ||
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