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[January] SC2 General Discussion - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 10 11 Next All
SovSov
Profile Joined September 2010
United States755 Posts
January 28 2012 15:00 GMT
#141
what is the bonus pool currently at for this season?
FreeZe sc2
Profile Joined July 2011
United Kingdom121 Posts
January 28 2012 15:24 GMT
#142
ive been wondering, i dont know russian but who is this "ПрямыеРуки" on the eu grandmaster?
| BlinG | Grubby | AcE | Squirtle | MC | PartinG | NesTea | Lau | TT1 | MaNa | Elfi | InCa | KiWiKaKi | 13abyKnight | slivko I Fraer | FrCoolTea | <3 all these beasts! |
b0nequad
Profile Joined December 2011
United States15 Posts
January 28 2012 15:26 GMT
#143
On January 28 2012 23:09 Rulker wrote:
Does anyone feel like with the lack of (Foreign) tournaments, MLG specifically, they are becoming more hyped and hyped for this year's MLGs? I know I am, I can't wait to see the foreigners who worked hard in korea (Nani, IdrA, Morrow, Sase, etc) at an MLG!


Totally. NASL is sweet, and I like the IPL too, but MLG throws boss events, and with the bigger prize pool, the new online qualifier set up, and the mini, seasonal championships they are doing this year...

Plus as you said we get to Korean trained foreigners play abunch of good games with top competition (Idra and Sen in the Ro32 group stage doesn't count as good games), yea i'm totally stoked.

BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
January 28 2012 20:47 GMT
#144
Gonna be hosting a LAN on the 4th, looking forward to it.

Wondering if anyone here had any ideas on fun customs or wacky tournament ideas for about 10-12 SC2 gamers? :D

Thanks, SC2General. <3
BwCBlueBox.837
fireskull66325
Profile Joined January 2011
United States42 Posts
January 28 2012 23:58 GMT
#145
My Starcraft II is unplayable. I have 80-90 fps constant with almost all ultra settings, and Fraps shows that it doesn't change much, yet I am constantly skipping frames. Never have this problem with other games or I would say it's my monitor, but it must be a problem with Starcraft II. Doesn't change even when I lower my settings down to low. Does anyone know why it does this?
Knowledge is Power. Check out my writing at http://fireskullsaerie.wordpress.com or InCGaming at incgaming.co.uk
springtree
Profile Joined August 2010
74 Posts
January 29 2012 00:27 GMT
#146
Ever since I started playing I've always heard people say 'zerg need more bases than p/t' but I realized that I never fully understood why.

Are zerg units more expensive? It doesn't feel like it.

I understand needing more HATCHES for larvae but people are saying 'need more bases' not 'need more hatches'..
斗 シ ツ ♪ ♡
SovSov
Profile Joined September 2010
United States755 Posts
January 29 2012 06:19 GMT
#147
On January 29 2012 09:27 springtree wrote:
Ever since I started playing I've always heard people say 'zerg need more bases than p/t' but I realized that I never fully understood why.

Are zerg units more expensive? It doesn't feel like it.

I understand needing more HATCHES for larvae but people are saying 'need more bases' not 'need more hatches'..

zerg units are simply weaker supply for supply, so you need more than your opponent. to have more than your opponent you need more bases for quicker income.
springtree
Profile Joined August 2010
74 Posts
January 29 2012 09:21 GMT
#148
Ah, right.. So basically, hatches are cheaper which makes up for the fact you need more income. I wonder why units aren't cheaper to make up for them being weaker instead, but at the same time I don't think the game is unfavorable for zerg so I guess it works out somehow.
斗 シ ツ ♪ ♡
SovSov
Profile Joined September 2010
United States755 Posts
January 29 2012 11:44 GMT
#149
On January 29 2012 18:21 springtree wrote:
Ah, right.. So basically, hatches are cheaper which makes up for the fact you need more income. I wonder why units aren't cheaper to make up for them being weaker instead, but at the same time I don't think the game is unfavorable for zerg so I guess it works out somehow.

It's the core principle of race diversity.
Protoss -> Strong, expensive units, few of them (high tech aliens)
Zerg -> Weak, inexpensive units, many of them (swarm)
Terran -> Versatile, middle expense, middle amount of them (humans as the "all around" race)
springtree
Profile Joined August 2010
74 Posts
January 29 2012 14:44 GMT
#150
On January 29 2012 20:44 SovSov wrote:
It's the core principle of race diversity.
Protoss -> Strong, expensive units, few of them (high tech aliens)
Zerg -> Weak, inexpensive units, many of them (swarm)
Terran -> Versatile, middle expense, middle amount of them (humans as the "all around" race)


Don't mean to nag but that's just the thing -- zerg is the "weak, inexpensive" race, but it needs the most eco? O.o
斗 シ ツ ♪ ♡
SovSov
Profile Joined September 2010
United States755 Posts
January 29 2012 15:15 GMT
#151
On January 29 2012 23:44 springtree wrote:
Show nested quote +
On January 29 2012 20:44 SovSov wrote:
It's the core principle of race diversity.
Protoss -> Strong, expensive units, few of them (high tech aliens)
Zerg -> Weak, inexpensive units, many of them (swarm)
Terran -> Versatile, middle expense, middle amount of them (humans as the "all around" race)


Don't mean to nag but that's just the thing -- zerg is the "weak, inexpensive" race, but it needs the most eco? O.o

Yes, 1000 minerals worth of Zerg units is a lot weaker than 1000 minerals worth of Protoss units. So in order to stay even Zerg needs 1.5k minerals worth of units to compete.

(numbers are made up, but its for concept)
_scout
Profile Joined November 2011
United States11 Posts
January 30 2012 03:03 GMT
#152
On January 30 2012 00:15 SovSov wrote:
Show nested quote +
On January 29 2012 23:44 springtree wrote:
On January 29 2012 20:44 SovSov wrote:
It's the core principle of race diversity.
Protoss -> Strong, expensive units, few of them (high tech aliens)
Zerg -> Weak, inexpensive units, many of them (swarm)
Terran -> Versatile, middle expense, middle amount of them (humans as the "all around" race)


Don't mean to nag but that's just the thing -- zerg is the "weak, inexpensive" race, but it needs the most eco? O.o

Yes, 1000 minerals worth of Zerg units is a lot weaker than 1000 minerals worth of Protoss units. So in order to stay even Zerg needs 1.5k minerals worth of units to compete.

(numbers are made up, but its for concept)


Forty lings will kill eight stalkers, so it can never be a straightforward comparison (and that's 400 gas to boot). Zerg produces out of hatcheries, so they need to continue hatchery production / larva inject to keep up in supply. Because of the creep vision and creep bonus Zerg players can and should expand ahead of their opponents. Do they need to? Probably not actually, if a Zerg player acted like a Terran and nailed some juicy 2-base timing push with roaches/hydras it would probably be fairly good against a Protoss also on 2-base (as long as the timing is while P is teching to colossi).
On a long enough timeline, everyone's survival rate drops to zero.
tryteyker
Profile Joined December 2011
Germany83 Posts
January 30 2012 08:54 GMT
#153
Alright, so I'm trying to catch up with the Day9 Dailies (never watched them actually D: ), and I'm trying to find the most important Dailies, ie most useful, would be nice if anyone could help me out there.
Blezza
Profile Joined June 2011
United Kingdom191 Posts
Last Edited: 2012-01-30 11:17:02
January 30 2012 09:25 GMT
#154
On January 30 2012 12:03 _scout wrote:
Show nested quote +
On January 30 2012 00:15 SovSov wrote:
On January 29 2012 23:44 springtree wrote:
On January 29 2012 20:44 SovSov wrote:
It's the core principle of race diversity.
Protoss -> Strong, expensive units, few of them (high tech aliens)
Zerg -> Weak, inexpensive units, many of them (swarm)
Terran -> Versatile, middle expense, middle amount of them (humans as the "all around" race)


Don't mean to nag but that's just the thing -- zerg is the "weak, inexpensive" race, but it needs the most eco? O.o

Yes, 1000 minerals worth of Zerg units is a lot weaker than 1000 minerals worth of Protoss units. So in order to stay even Zerg needs 1.5k minerals worth of units to compete.

(numbers are made up, but its for concept)


Forty lings will kill eight stalkers, so it can never be a straightforward comparison (and that's 400 gas to boot). Zerg produces out of hatcheries, so they need to continue hatchery production / larva inject to keep up in supply. Because of the creep vision and creep bonus Zerg players can and should expand ahead of their opponents. Do they need to? Probably not actually, if a Zerg player acted like a Terran and nailed some juicy 2-base timing push with roaches/hydras it would probably be fairly good against a Protoss also on 2-base (as long as the timing is while P is teching to colossi).


You can't just isolate units like that though. If I went 1000 into lings then toss would 1000 into zealots and the Protoss would definetly win that engage. Also sentries give the Protoss a better engage and the Zerg worse. This is why roaches have 4 range so that they are more affected by forcefields. Mutas are extremely gas heavy so if u were on equal bases u would most definetly lose. If our units cost less it wouldn't make difference because we would have the same amount of larva, Zerg need the extra income.
Winners race > Other race I don't play > My race. How Twitch chat work in tournaments...
BoggieMan
Profile Blog Joined August 2011
520 Posts
Last Edited: 2012-01-30 10:26:24
January 30 2012 10:24 GMT
#155
On January 16 2012 10:52 Sportnlife wrote:
So I've been watching a lot of TvZ recently and I've noticed Zerg players are starting to handle Reactor Hellion openings surprisingly well, and the common transition to Siege Tank/Marine is usually well countered by mass Ling/Baneling. Like in the Stephano vs Thorzain games in the SCI4. Do you think the meta game will start to shift away from Reactor Hellion openings to something else?

no, because only hellion and banshee will allow the terran to mapcontrol until muta. Which will allow him to stop the zerg from taking a free third and spreading creep.
hellion allows faster expansion than banshee, so thats mostly the reason for it being alot more ideal.
(harrasing the mineral line is not needed at all, forcing spines is always nice.)
PlunderGames
Profile Joined December 2011
United States5 Posts
January 30 2012 15:02 GMT
#156
On January 30 2012 17:54 tryteyker wrote:
Alright, so I'm trying to catch up with the Day9 Dailies (never watched them actually D: ), and I'm trying to find the most important Dailies, ie most useful, would be nice if anyone could help me out there.


Here's one I find most important for newbies like myself http://blip.tv/day9tv/day-9-daily-252-secrets-of-hotkeys-apm-and-mouse-movement-4730506
But why is the rum gone?
FreeZe sc2
Profile Joined July 2011
United Kingdom121 Posts
January 30 2012 15:16 GMT
#157
how is the latency from Europe to korea as I want to start playing on KR (btw im from England)
| BlinG | Grubby | AcE | Squirtle | MC | PartinG | NesTea | Lau | TT1 | MaNa | Elfi | InCa | KiWiKaKi | 13abyKnight | slivko I Fraer | FrCoolTea | <3 all these beasts! |
kseutron
Profile Joined June 2011
France56 Posts
Last Edited: 2012-01-30 15:25:30
January 30 2012 15:24 GMT
#158
Dear everyone

I need a list of your top 10 North American players, all races included. I can easily find plenty of european and koreans stars, but when it comes to NA's very strong players I can only think of Huk, Idra, Kiwikaki, maybe Incontrol/Select... I still need more big names.

Could you guys help me with that ? Don't want to start a war about who is the best, just throw some names

Regards

nam nam
Profile Joined June 2010
Sweden4672 Posts
January 30 2012 15:29 GMT
#159
A question for zerg players: What fingers do you use for what keys on your keyboard? I've never really payed attention to others and just done it my way but lately I've been feeling it's not really optimal the way I do it. If you can give a brief description of the most common keys that would be great, thanks.
m3rciless
Profile Joined August 2009
United States1476 Posts
January 30 2012 15:33 GMT
#160
On January 30 2012 18:25 Blezza wrote:
Show nested quote +
On January 30 2012 12:03 _scout wrote:
On January 30 2012 00:15 SovSov wrote:
On January 29 2012 23:44 springtree wrote:
On January 29 2012 20:44 SovSov wrote:
It's the core principle of race diversity.
Protoss -> Strong, expensive units, few of them (high tech aliens)
Zerg -> Weak, inexpensive units, many of them (swarm)
Terran -> Versatile, middle expense, middle amount of them (humans as the "all around" race)


Don't mean to nag but that's just the thing -- zerg is the "weak, inexpensive" race, but it needs the most eco? O.o

Yes, 1000 minerals worth of Zerg units is a lot weaker than 1000 minerals worth of Protoss units. So in order to stay even Zerg needs 1.5k minerals worth of units to compete.

(numbers are made up, but its for concept)


Forty lings will kill eight stalkers, so it can never be a straightforward comparison (and that's 400 gas to boot). Zerg produces out of hatcheries, so they need to continue hatchery production / larva inject to keep up in supply. Because of the creep vision and creep bonus Zerg players can and should expand ahead of their opponents. Do they need to? Probably not actually, if a Zerg player acted like a Terran and nailed some juicy 2-base timing push with roaches/hydras it would probably be fairly good against a Protoss also on 2-base (as long as the timing is while P is teching to colossi).


You can't just isolate units like that though. If I went 1000 into lings then toss would 1000 into zealots and the Protoss would definetly win that engage. Also sentries give the Protoss a better engage and the Zerg worse. This is why roaches have 4 range so that they are more affected by forcefields. Mutas are extremely gas heavy so if u were on equal bases u would most definetly lose. If our units cost less it wouldn't make difference because we would have the same amount of larva, Zerg need the extra income.


eh, 40 lings against 10 zealots will be close unless theres a wall or something near by.
White-Ra fighting!
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