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On January 31 2012 16:10 Jisall wrote: My question is why don't more terrans get Ravens against Zerg. with extra gas invested you can get hunterseeker, which kicks ass against zerg since they are all bunched up, as well as it would take care of some of the excess gas midgame
the seeker missile costs extra gas as well and takes along time of energy collection, also its not really true that the seeker missile does alot of damage against zerg. They might be bunched up but with the exception of lings and banelings you won't do alot of damage as most survive. Seeker Missile works against air units quiet okay, but mutas are good with magic box and then the damage is bad. Also Against low hp units like banelings. The seeker Missile self detonates if the target dies, and there is a chance of detonation right after the shot when you fire it at lings or banelings.
The raven itself is a nice unit against zerg (boosts your macro indirectly), but its an extra unit to control (can't even use it in a medivac group), or you will lose the raven fairly fast. And terrans have a hard time controling their army already. Another reason is that the timings of terran builds are base upon gas, means there is currently no room to throw in 200 gas, or the timings would get delayed.
I personally use the raven in tvz, but i gave up on the seeker missile. And use auto turrets mostly and while the raven builds i get medivac energy, a perfect cloak banshee fake and medivac energy is pretty neat against zerg as runbys are really popular (which means stim alot, so medivacs never reach max in general but often 0).
Just getting the gas earlier and cut off a bit of eco, but after saving 2 scans of creep tumor killing you are far ahead with the raven.
I love to use autofollow to optimize formation and spread out casters in sc2, but most of the time i only see this with thors and hellion being used. But i think its mostly because people box their whole army instead of using groups to move. So far i boosted my army with all 3 races that way. On the other hand i barely tried this one control group stuff and spread out after the battle started.
That being said while the raven is bad in the medivac group (if you even have any). Its good in his own group and following the medivac as its the perfect detection position when attacking and the raven won't fly over the opponent. And if you used its spells and don't need the detection for now its pretty wise to send the raven home, while the opponents mutas are busy.
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On January 31 2012 21:03 Flyingcookie wrote: What's the next Funday Monday topic? :D
edit: kk killing enemys in alphabetic order FFA Yeah you notice it when you play FFA's today. I think I run into a funday monday opponent all games.
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1 raven and 2 banshee opening is really strong against zergs going infestor tech because it lets you control creep spread for so long. As more zergs in korea start using infestor styles more and more, I think the raven might become more common.
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On January 11 2012 22:42 Falcons_Kaz wrote: I'm trying to become a coach for my school's CSL team. Btw it'll be the first generation...and wondering if there's any kind of advice out there for trying to coach a SC2 team?? You have to do your best I guess they won't hate you if you at least try to do your best. That and try to be like day9 or watch Spanishiwa's videos in his youtube channel he recently uploaded some videos of examining some games.
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Is there a place out there (Terran Strategy on Liquipedia doesn't seem as updated as I necessary) that I can peruse all of the up-to-date and best Terran build orders? From all-ins to macro builds. What the top tier Koreans use etc.
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I assume that they play on the KR server on the GSL.
How is it that the observer's interface has both english sounds and text?
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Are anyone else familiar with this; If I want to do multiple snipes (or any other ability in the game) by holding the R button and spamming left click, I get of one snipe, and afterward I just select the enemy unit. Is this heard of?
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On February 02 2012 00:10 Kamelixs wrote: Are anyone else familiar with this; If I want to do multiple snipes (or any other ability in the game) by holding the R button and spamming left click, I get of one snipe, and afterward I just select the enemy unit. Is this heard of?
Press R. Hold Shift. Select Units you want to snipe. Holding down the R button won't help, you have to use Shift.
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On February 02 2012 00:15 tryteyker wrote:Show nested quote +On February 02 2012 00:10 Kamelixs wrote: Are anyone else familiar with this; If I want to do multiple snipes (or any other ability in the game) by holding the R button and spamming left click, I get of one snipe, and afterward I just select the enemy unit. Is this heard of? Press R. Hold Shift. Select Units you want to snipe. Holding down the R button won't help, you have to use Shift.
I tried some stuff in a unit tester some minutes ago. Just holding down the R button is actually doable. It's just that you either have to wait a bit after the first snipe before pressing leftclick again, or that you have to hold the button in advance of using the spell.
Edit: This have to do with the keyrepeater not turning on imidiatley
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Does anyone know who 껨조녀, the current KR ladder #1 (also Zerg), is? They have an incredible 80-17 record (82%), with 23-2 in their most recent games. The only mentions of the ID I can find on the internet lead to 403'd pages. I was thinking that it might be another DongRaeGu account (as he seems to have abandoned laddering on 동래구프로에쓰 and he hasn't played many ladder games recently on 프링글스), but it's just a guess. The account had only 1 win in Masters last season and was in Gold the season before, so my guess is that it's been given to a pro.
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Does anyone know if the new seasons are now on a certain schedule? Like every couple of months or something? or are they still random? Also, will they be adding a few new maps every season for the ladder?
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Random thought here. I just played in offline mode to see if there was a noticeable difference in delay compared to when I'm connected to BNET, as I felt there was more delay tonight for some reason. And oh my was shit so fucking responsive. To me, it is like night and day.
Now I haven't played BW too much, and certainly not with LAN mode, but this just felt so much better with almost zero delay in responsiveness.
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I am noob(terran gold) I have a lot of problem defending my 3rd & 4th bases especially when opponent have large group of mutas. cz of this I can not attack and all the time defending my bases & later lose to a big army of bls, infes & ultras. I can not also use med cz of mutas. I have lost almost all the games in which opp have large group of mutas. Pls reply
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Hey everyone, quick question:
Is it possible to have a Korean game ID on a NA account?
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What do you guys think of this as a map idea: Map name: Awkward So its an 8 player game on a FFA melee map, except each player is LOCKED on to share vision and ally with the player's 2 direct neighbours. Every one else is an enemy. However, the catch is, when a player is eliminated, the players next to the former player now become allied and shared vision. The last 3 people standing win. The name awkward occured to me, as that's exactly what it is when your 2 neighbours are fighting each other. On top of your own army.
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Them darned Mutalisks!
Does anyone have replays or a guide (not coL.rsvp's guide) to beating mass Mutalisks? Cannons are useless, storms don't stack (so leaving more than one HT is pointless because they all get sniped before the first storm finishes), Stalkers are too slow, mass phoenix is a one-trick pony that won't win you the game...assistance required!
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Does anyone feel like BLs morph too long? If you moprh them in back its another minute to fly them anywhere they should have been minute ago and if you morph them in not as safe position you risk them beeing picked off and that basically losses you the game; its basically 20 ''dead'' supply and ton of resources for 34s. I feel it might be worth to consider lowering it to like 25ish.
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