Also, the question mark in the subject is dumb.
The Hero Unit obsession by blizzard? - Page 9
Forum Index > SC2 General |
briandawkins
United States19 Posts
Also, the question mark in the subject is dumb. | ||
power-overwhelming
Canada306 Posts
Anyways Mothership is not even that viable. If it comes to the late game two players of even skill will always have better econ than protoss, let alone have hard counters for deathballs. | ||
Bobster
Germany3075 Posts
Always fun to watch. | ||
PanN
United States2828 Posts
On December 24 2011 14:08 power-overwhelming wrote: I wonder if the OP would make this thread if Zerg had a hero unit. Anyways Mothership is not even that viable. If it comes to the late game two players of even skill will always have better econ than protoss, let alone have hard counters for deathballs. Except you're 100% wrong in saying that the mothership isn't viable. It's an AMAZING unit. | ||
dhe95
United States1213 Posts
But this has nothing to do with the fact that only one race has one. | ||
castled
United States322 Posts
| ||
Daralii
United States16991 Posts
| ||
FeyFey
Germany10114 Posts
And if someone doesn't understand that a support unit that adds to the army will be one of the first targets and has to be protected (same goes for guardian shield sentries by the way), will never have success with it. While a Hero unit can defend itself and also fight off enemy masses. I don't know i have not seen a Mothership beat up an 100 supply terran army. That being said it is sad that the mothership doesn't represent the last 8 supply of every toss lategame army, but if you see the ms float directly above the toss army directly after it was build, you really understand why those people don't build a mothership more often. though i don't think its the reason why they remove it, they want to get toss away from the deathball, and the mothership was build to go against the weaknesses of the deathball so you could make the deathball better. Also fungal only decloaks for 4 seconds, which could be another reason. I don't really understand why everyone dislikes the protoss deathball, it was obvious that protoss would be designed on having an unstoppable army, since thats how they worked in bw, but i think blizzard did a to good job at getting rid of their weaknesses. Warpgate just allows a toss to reinforce their deathball, while a good zerg in bw always made sure to cut of reinforcements. It was something well liked in bw, so i guess it got blizzard a bit off-guard to see all the hate towards it. So atm they try to slowly change the protoss strength, which will most likely destroy the beauty of what zvp was in bw. Though since zerg can go into a deathball themself that is stronger then the protoss deathball without the mothership, it must have been really frustrating for the balance team. I bet they scream every lategame get a damn mothership to force the zerg to split their army more XD. So in heart of the swarm they will replace the mothership with a fighting unit that will take care of what the mothership already does perfectly, but with something that does damage, so people can see what its supposed to do. It's sad to see sc2 be destroyed by the people that want to change the game instead of finding an solution, because its faster that way. Atleast i have faith in Blizzard to still make a good game despite them having to change stuff, because most people just refuse it and thats only because it can't be 1a clicked. Anyway if i ever see a hero unit in sc2 multiplayer, i will come back to this thread and talk about it. The single player had a few hero units, the viking, and our small cave adventure team hehe, and soon kerrigan. And of course i will "present it" to everyone and present it ... present it ....... And the op would have a bigger chance if the poll would look a bit more serious, but probably would look different. | ||
Nizzy
United States839 Posts
On December 24 2011 14:30 castled wrote: Hero units only work when the game is really built around them, like in WC3. There is no place for them in Starcraft. Please don't bring WC3 talk in here. WC3 failed. Heros were supposed to support armies. Auras giving 10%, 20%, 30% plus or neg abilities. In addition to nuke skills/stuns that helped your armies get in better positions both physical positions or damage/HP positions. However instead the game got so abusive it was Armies supporting Stacked Heros + healing scrolls every game. | ||
Mohdoo
United States15690 Posts
| ||
Kuja
United States1759 Posts
| ||
Erik.TheRed
United States1655 Posts
double down thor is coming... and he's got a score to settle. aka THE RISE OF GOODY | ||
DjRetro
Chile309 Posts
Massive units in sc2 are fine imho. ![]() | ||
Geovu
Estonia1344 Posts
On December 24 2011 15:46 Erik.TheRed wrote: BEWARE double down thor is coming... and he's got a score to settle. aka THE RISE OF GOODY More like The Return of the 1 base SCV all in. | ||
tWR
Canada138 Posts
perhaps thats why I don't like the idea of a hero unit, and think that they could do well with buildings that had the functions of the hero unit, like how they supposed the nexus have recall for 75 energy, that reminded me of the shield battery from Brood War. | ||
AlecPyron
United States131 Posts
| ||
wei2coolman
United States60033 Posts
Also from a design perspective it really looks bad when only one race has access to a "hero" unit. | ||
peekn
United States1152 Posts
| ||
Cattlecruiser
United States340 Posts
| ||
ZiegFeld
351 Posts
Where the hell are the hero units for Terran and Zerg? Or remove Mothership entirely and offer each race another mass-able high tier unit. And yeah. Motherships are effing ridiculous. They aren't overpowered, but definitely offer Protoss a considerable edge in the late game. | ||
| ||