but not for long ! he;...
shall be painted red by the blood
and the nerds he slays on his way
to CODE A GLORY!!!!
there can be only uno !
Forum Index > SC2 General |
nanaoei
3358 Posts
but not for long ! he;... shall be painted red by the blood and the nerds he slays on his way to CODE A GLORY!!!! there can be only uno ! | ||
1Eris1
United States5797 Posts
On December 07 2011 09:23 Scribble wrote: Show nested quote + On December 07 2011 09:11 1Eris1 wrote: On December 07 2011 09:05 FeyFey wrote: On December 07 2011 08:27 ExO_ wrote: On December 07 2011 08:22 aintz wrote: fin is definitely skillful you cannot deny that but lets not get hyped up too much. players who are good at bw should be good at sc2 but you cant just say one game takes more skill than the other. All other things aside, the AI/pathing, no-auto harvest, 12 control group limit, etc...of BW are much harder things to deal with. So all other things equal (which idk if that's even true), BW is a harder game with more skill required. How is Sc2 just as high of a skill requirement as broodwar, when it is much easier to execute as a whole. because its easier for both people and if there aren't limitations, they can do other things. For example multitasking in bw, the highest feeling was macroing their base and being at 2 places at once. Which some diamond level player are capable of. Means if you are good you will be able to be at 4 places at once. As for forGG's success, its a playstyle the others weren't really used to, thats why he poofed through 3 differen races with ease, as they weren't really able to prepare, while their playstyle were well known. Added some underestimation and there you go. MLG Dreamhack and all those weekender tournaments where foreigners and korean meet, are a good example of this, especially naniwa who likes to march through the tournament because of his unique micro style. So don't overreact. its just the unknown factor. Have you even watched BW? Seriously, if you're going to comment on stuff like this you should at least be familar with both games You did a terrible job of addressing his point by overlooking the fact that it was an example. He's essentially saying that the limitation caused by the difficult macro effected multitasking; as in the hallmark of a top BW player was the ability to macro flawlessly and be in X places at once with his multitasking. He then posits that since macro is easier in SC2, the hallmark of a good player will be that he'll have to be doing twice as much multitasking (and that easier macro will allow him to do so). In that regard, I agree with him. This has been a long held belief of mine that 1) If you have perfect AI controlled machines controlling the action, then yes, the skill ceiling of BW is higher. 2) With human players, the skill ceiling of either game is out of reach and thus neither game is 'harder,' within the realms of what a human can attain. In other words, no person can ever be good enough at SC2 or BW to demonstrate that one is clearly harder. BW just happens to have over a decade of a headstart in development. 3) With the easier macro in SC2, more of a players mechanical ability will simply be diverted other areas. Think of it like this, if the idea of 'skill' or mechanics were to be illustrated as 50% emphasis on micro/50% emphasis on macro (a gross oversimplification) in BW, then SC2 may develop into more of a 65/35 split. The two games would be/will be equally taxing in two different proportions. Sure, that might be true if certain other factors were true. However most micro in SC2 is pretty easy/and or capped at a specific point (atleast compared to BW/WC3, etc micro). There are a few exceptions (blink micro, marine splitting), but even those have a realistic cap that will only ever be broken by machines. So if BW micro is harder, how does that point work out then? No matter how much time you devote to something, you will not be able to break it's cap, unless you are doing multiple things at once. (splitting two groups of marines in two places, etc) So that leaves multi-tasking as the only area. But even that has specific limitations. A player might be able to do 6 things at once as opposed to 4 things in BW, but if those 4 things he's doing in BW are a lot more complicated and show more talent than the 6 things, then what is the point? I suppose there might be some people who would prefer watching the 6 things, but I know I wouldn't. Anyways that's why I really want to see Blizzard add more micro mechanics to SC2, because that, imo is where it is lacking most. Macro can be determined easier by players having to micro/macro at the same time. | ||
inamorato
United States263 Posts
On December 07 2011 08:22 mothergoose729 wrote: Show nested quote + On December 07 2011 07:48 inamorato wrote: I appreciate the write up and his 3 game run is undeniable. Also the recognition of a good Brood War coming from a face whose never played the game or followed it earns my respect. However some of the statements in this thread are just absurd. It is ANYTHING but easy to suggest that ForGG has the best Micro Starcraft 2 has ever seen, and is insulting to players who've accomplished much more than himself in terms of accomplishments, rewards, and respect. You're analysis of the games are sub par at best. This isn't a personal attack it is more of me pointing out blasphemy. Again with fin dispalying the best Marine Marauder micro Starcraft 2 has ever seen. In game one vs Sage he proxy 2 gated all in. His micro was fantastic that's is irrefutable. However if you noticed some of the major factors in the game like the 3 hit point SCV finishing the bunker that was bar none, the game ending event. Mind you this is around 5 and a half minutes into the game meaning he is capable of having a max of 10 marines. 10 marine with scv buffer vs a teaspoon of zealots although good micro is nothing that Brood War or Star 2 have yet to witness. Game 2 he 4 rax starport off of 2 base and then threw down another 4 rax before even taking a third. Due to Sage not scouting he was obviously going to be behind in army count. If Sage had been more informed, prepared properly it would have gone 3 games. His storm micro was almost non existent. As far as 13 minute Starcraft 2 law defying mech attack, well its anything but that. But he outplayed polt in game 1 with great banshee micro simultaneous non stop macro. Games against July were sub par. Two words that I believe fit JulyZergs play as of recent. The unorthodox strategy in game one was keeping his opponent off balance by forcing him to make units while hard countering him, AFTER he already had done significant damage. Game 2 he saved the game by raising a supply depot. There's nothing amazing about that. He has a great sense of the game and his mechanics are very good. Just don't jump the gun, he hasn't accomplished anything significant yet, and believe me I'm rooting for him. Although I'm impressed, I know that every one of his skills are matched, nullified, and surpassed by top tier players. Overall, I like the passion included in your write up, but don't let emotion take priority over your intellect when it comes to a thread. Good points, all valid criticisms. My attempt with this thread was to high light specifics of his play that were really good. I stand by my statement before that the micro he displayed in those games was the best micro I have seen in any other sc2 games. Its great that a lot of people don't agree with me though. There is certainly a lot of good micro to compare that too. What I wanted to point out the most, and what I think a lot of people picked up on, is that he played starcraft differently in those games then most players, and it looked really promising. I would like to see him play like that in code S and I believe that style could take him far. It is certainly not a forgone conclusion he will win a GSL. I will be more shocked if he wins the next season then if he does poorly. I am hopeful he does well and expect to see lots more of him in the future. You and I as well as the rest of the community could go back and forth as to who has the best micro in Starcraft 2, but it would be frivolous. The great thing about opening a thread is everyone is entitled to their own opinion, as well as everyone being able to hold an opinion of indifference or opposite polarity. What I would like to point out that quite possibly convinces people of great control is the amount of units on the field, which can be deceiving. ForGG's micro while superb, isn't what sets him apart from the rest of the pack. It is his ability to micro at a significantly high level while multitasking. Macro, crisis management, rerally, rebind, and all while simultaneously controlling his units. Where as some players miss their Barracks ques and rely completely on micro their economy goes through the ceiling because they put all their bags in one basket. What impresses me the most isn't ForGGs alleged top tier anything. It is his well roundness, and versatility to be in control of ridiculous amount of actions, almost simultaneously. Even minute actions. Rebinding hot keys mid battle while grinding out units through every barracks while containing DT drops. As far as him playing Star2 differently in conjunction to other players, I see small idiosyncrasies that set him apart. He is one guy who commits fully to what he is doing and so far I've yet to see him second guess himself which is a great characteristic to have. His game sense in my opinion is what sets him apart. When he threw down an extra 4 rax on belshir vs Sage in game 2 on only 2 bases after being harassed at both his front door and his mineral line. He had minerals piling up from defending, while mule dropping so he spent it immediately on another 4 barracks which gave him such a ridiculous amount of units in a short period of time with the ability to reinforce. Game 1 against July where he opened with 3 reapers into banshee was a very different an innovative build because it forced July to make a decision. A decision that in 99 cases out of 100 after stepping in dog shit on his way to the office to make this decision, he couldn't come out on top. The reapers did a significant amount of damage and Julys decision was roach which is just what one would ask for going cloak banshee. All in all I respect your opinion and I understand the excitement that runs through your veins and raises the hair on your whole body after witnessing a great Brood War player without any respect in Star 2 come in and do well. The bracket is only going to get harder so I won't put all my eggs in his basket, but I've been a fan for years so I will definitely be rooting for him. Would love to see him and Boxer go at it seeing as they both advanced. | ||
Grobyc
Canada18410 Posts
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nanaoei
3358 Posts
On December 07 2011 09:25 Rikke wrote: Show nested quote + On December 07 2011 08:05 JL_GG wrote: On December 07 2011 07:59 Rikke wrote: omg OVERRATED! This guy has won like 3 games vs mediocre players, stop the hype kiddies! MSL champion bro? He beat a golden mouse winner and super tournament champion mediocore? u ez them rofl? Doesn't matter what he did 5years ago in a different game lolz! If he wins the next 2 GSLs we can talk again ![]() this thread is directed to a starcraft fan like you! even if he gets to RO4/RO2 twice in the next two gom tournaments, it is worth talking about him. but this is also where being a fan of a sport comes from, u wanna hate? get ready to appreciate : ) | ||
Kashll
United States1117 Posts
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Talin
Montenegro10532 Posts
On December 07 2011 08:54 Rebs wrote: GUYS REMEMBER when DRG showed up to team league and crushed everyone to pieces? And then he did it again ? Same old story. ForGG looks crazy good no doubt, but 3 Code A games while a huge achievement is nothing to go by. You know who else did it ? Parting and Brown also beat top players some of whom are better (at the moment) than July or a Polt. You could talk about the "manner" in which they did it and how dominating ForGG was (he was it was embarrasing for his opponents) but the jury's still out sorry. I don't understand the comparison you're making, are you implying that DRG isn't a top level player? As a matter of fact, it turns out that everyone who predicted DRG will be a monster not only during the team leagues, but even before that, based on his stream alone - was actually right. Just like everyone who predicted Bomber and MMA will be top players based on the play they showed very early in their career was right. Hell, people didn't even want to see or believe that MVP was a top player until he actually won GSL for the first time, even though it was freaking obvious to everyone who watched him play in his first season. Every single game is relevant, especially televized games. If you don't want to watch the games and the manner in which someone plays doesn't matter to you, then why are you participating in a discussion about someone's skill level in the first place? | ||
inamorato
United States263 Posts
On December 07 2011 09:25 Rikke wrote: Show nested quote + On December 07 2011 08:05 JL_GG wrote: On December 07 2011 07:59 Rikke wrote: omg OVERRATED! This guy has won like 3 games vs mediocre players, stop the hype kiddies! MSL champion bro? He beat a golden mouse winner and super tournament champion mediocore? u ez them rofl? Doesn't matter what he did 5years ago in a different game lolz! If he wins the next 2 GSLs we can talk again ![]() Why do your posts in a thought provoking thread contain 0 content? Here's an idea. When you have any empirical data or any information of the games you can talk again. Until then you could just type post's like these in a notepad document save it, and reformat your computer just so that we're sure it doesn't find its way into a thread containing years prior until this very moment of passion. | ||
Corrosive
Canada3741 Posts
On December 07 2011 08:54 superstartran wrote: Show nested quote + On December 07 2011 08:25 canikizu wrote: A pro BW plays SC2: 1. If he plays poorly, that's because he has passed his prime, blah blah blah 1. If he plays well, that's because he is, well, a BW pro and is destined to crush the current SC2 scene. Either way, BW keeps its clean image. Nada is a part time player in SC2 and for the longest time was regularly placing in the top 16 or better at almost every tournament. Show nested quote + On December 07 2011 08:50 MasterBlasterCaster wrote: On December 07 2011 08:46 Zanno wrote: + Show Spoiler + I think everyone who's trying to downplay this either didn't watch the vods or didn't watch them closely enough If you just look at a list of the players he beat to get into Code S it doesn't seem that impressive, that's true However, the reason I ForGG's rise so alarming, is how badly he roflstomped all these players As a comparison point, watch MVP vs July MVP vs. July http://www.gomtv.net/2011gslsponsors5/vod/66109 ForGG vs. July http://www.gomtv.net/2011gslsponsors7/vod/66572 Now MVP did win that series but it was a rather bloody set with some extremely long games (If you've never seen that game on Meta, you should). MVP was clearly dominant, but aside from the bunker rush on Antiga, July didn't just roll over and die immediately. ForGG, on the other hand, completely managed to cripple July both games in his very first attack, and he didn't cheese or all-in doing it, either, he used a very small number of units to maximum effect and macroed up an even bigger attack behind it. I think July is a good reference point because as much as I am a fan of him, I feel like in recent months July's sc2 skill has remained constant while everyone else in Code S has either shot well beyond him, or was better than him to begin with. That's why I'm convinced ForGG is already one of the best at SC2, myself. MVP crushed July, but ForGG pulverized him. I imagine absolutely nobody is going to have the balls to pick him in group selection. This means that next season we have an almost 95% guarantee of seeing Leenock vs ForGG, who will be the poor sap stuck in group H on merit of getting 2nd place. If he beats Leenock, then I think there's no question anymore. MVP v July was from months ago, so IDK if that's the best comparison... Also, no one is underrating him, from what I can see, most people are just saying that 3 series against mid-tier pros are not the damning evidence we need to crown him the GoAT of SC2 yet. I watched him against July and he looked really good, sure, but also lucky. I want to see a nice Bo5 or a Bo7 against MVP, NesTea, Leenock, Jjakji, Oz, etc. before I make my predictions. That being said... dude is obviously legit. LOL. PoltPrime is a GSL winner, and still regularly does well in most tournaments he plays in. JulyZerg is a multiple GSL finalist. Sage is the most underachieved and yet still is touted as one of the most talented Protoss prospects coming out of Korea. Yeah.... mid tier pros. That would stomp the living shit out of 95% of the foreign pros. yeah polt and july really stomped the shit out of foreign pros at mlg <_< | ||
TheBanana
Norway2183 Posts
Granted I haven't watched more than g2 vs Polt, but I didn't see anything we haven't seen a million times before in that game. What was special was that I was getting annoyed at the casters hype, that doesn't bother me usually, but it seemed like we were watching different games. I also remember Fin flying up to 800 minerals while microing a single reaper, I remember that because whenever someone is being complemented on their control early in the game I glaze over to the bank. If he looked like a God in the other games, go ahead hype him up. If it was anything like g2 vs Polt, then simmer down guys. | ||
RJGooner
United States2076 Posts
On December 07 2011 09:23 Scribble wrote: Show nested quote + On December 07 2011 09:11 1Eris1 wrote: On December 07 2011 09:05 FeyFey wrote: On December 07 2011 08:27 ExO_ wrote: On December 07 2011 08:22 aintz wrote: fin is definitely skillful you cannot deny that but lets not get hyped up too much. players who are good at bw should be good at sc2 but you cant just say one game takes more skill than the other. All other things aside, the AI/pathing, no-auto harvest, 12 control group limit, etc...of BW are much harder things to deal with. So all other things equal (which idk if that's even true), BW is a harder game with more skill required. How is Sc2 just as high of a skill requirement as broodwar, when it is much easier to execute as a whole. because its easier for both people and if there aren't limitations, they can do other things. For example multitasking in bw, the highest feeling was macroing their base and being at 2 places at once. Which some diamond level player are capable of. Means if you are good you will be able to be at 4 places at once. As for forGG's success, its a playstyle the others weren't really used to, thats why he poofed through 3 differen races with ease, as they weren't really able to prepare, while their playstyle were well known. Added some underestimation and there you go. MLG Dreamhack and all those weekender tournaments where foreigners and korean meet, are a good example of this, especially naniwa who likes to march through the tournament because of his unique micro style. So don't overreact. its just the unknown factor. Have you even watched BW? Seriously, if you're going to comment on stuff like this you should at least be familar with both games You did a terrible job of addressing his point by overlooking the fact that it was an example. He's essentially saying that the limitation caused by the difficult macro effected multitasking; as in the hallmark of a top BW player was the ability to macro flawlessly and be in X places at once with his multitasking. He then posits that since macro is easier in SC2, the hallmark of a good player will be that he'll have to be doing twice as much multitasking (and that easier macro will allow him to do so). In that regard, I agree with him. This has been a long held belief of mine that 1) If you have perfect AI controlled machines controlling the action, then yes, the skill ceiling of BW is higher. 2) With human players, the skill ceiling of either game is out of reach and thus neither game is 'harder,' within the realms of what a human can attain. In other words, no person can ever be good enough at SC2 or BW to demonstrate that one is clearly harder. BW just happens to have over a decade of a headstart in development. 3) With the easier macro in SC2, more of a players mechanical ability will simply be diverted to other areas. Think of it like this. If the idea of 'skill' or mechanics were to be illustrated as 50% emphasis on micro / 50% emphasis on macro (a gross oversimplification) in BW, then SC2 may develop into more of a 65/35 split. The two games would be/will be equally taxing in two different proportions. The premise of this point sounds correct but what you just said illustrates why the Broodwar Pros WILL dominate when/if they switch. JD, Bisu, Flash, Stork and even the top-tier but not necessarily S-Class pros (Firebathero, Hydra, Effort, Sea etc.) all have the skill to not only be fantastic mechanically (which was harder in Broodwar) but also have absolutely insane multi-task. If multi-task is actually easier in SC2 because the mechanics are easier, wouldn't this just magnify their multi-tasking ability rather than make things more equal? The games are not equal. I'm sorry but they're not, and I'm a huge fan of SC2 myself. The new features that have been put in to SC2 make it this way. Micro in Broodwar was much harder than SC2, as was macro. I guess we'll never have a true answer until the top pros do switch. How ForGG performs will be a good barometer I feel. | ||
milesfacade
United Kingdom799 Posts
On December 07 2011 09:23 Scribble wrote: Show nested quote + On December 07 2011 09:11 1Eris1 wrote: On December 07 2011 09:05 FeyFey wrote: On December 07 2011 08:27 ExO_ wrote: On December 07 2011 08:22 aintz wrote: fin is definitely skillful you cannot deny that but lets not get hyped up too much. players who are good at bw should be good at sc2 but you cant just say one game takes more skill than the other. All other things aside, the AI/pathing, no-auto harvest, 12 control group limit, etc...of BW are much harder things to deal with. So all other things equal (which idk if that's even true), BW is a harder game with more skill required. How is Sc2 just as high of a skill requirement as broodwar, when it is much easier to execute as a whole. because its easier for both people and if there aren't limitations, they can do other things. For example multitasking in bw, the highest feeling was macroing their base and being at 2 places at once. Which some diamond level player are capable of. Means if you are good you will be able to be at 4 places at once. As for forGG's success, its a playstyle the others weren't really used to, thats why he poofed through 3 differen races with ease, as they weren't really able to prepare, while their playstyle were well known. Added some underestimation and there you go. MLG Dreamhack and all those weekender tournaments where foreigners and korean meet, are a good example of this, especially naniwa who likes to march through the tournament because of his unique micro style. So don't overreact. its just the unknown factor. Have you even watched BW? Seriously, if you're going to comment on stuff like this you should at least be familar with both games You did a terrible job of addressing his point by overlooking the fact that it was an example. He's essentially saying that the limitation caused by the difficult macro effected multitasking; as in the hallmark of a top BW player was the ability to macro flawlessly and be in X places at once with his multitasking. He then posits that since macro is easier in SC2, the hallmark of a good player will be that he'll have to be doing twice as much multitasking (and that easier macro will allow him to do so). In that regard, I agree with him. This has been a long held belief of mine that 1) If you have perfect AI controlled machines controlling the action, then yes, the skill ceiling of BW is higher. 2) With human players, the skill ceiling of either game is out of reach and thus neither game is 'harder,' within the realms of what a human can attain. In other words, no person can ever be good enough at SC2 or BW to demonstrate that one is clearly harder. BW just happens to have over a decade of a headstart in development. 3) With the easier macro in SC2, more of a players mechanical ability will simply be diverted to other areas. Think of it like this. If the idea of 'skill' or mechanics were to be illustrated as 50% emphasis on micro / 50% emphasis on macro (a gross oversimplification) in BW, then SC2 may develop into more of a 65/35 split. The two games would be/will be equally taxing in two different proportions. This is a great post and articulates my thoughts on the issue of skill ceiling perfectly. | ||
mlspmatt
Canada404 Posts
On December 07 2011 05:10 superstartran wrote: Show nested quote + On December 07 2011 05:04 Senx wrote: He's been in the top of the ladder for several months and just now has had some "public" success. His play is impressive, but its not like he magicly became amazing. He has been amazing for quite some time. He just annihilated one of the most talented Protoss prospects, a GSL Super Tournament winner, and a two time finalist and former BW Champion. If you don't describe that as magical, please, do tell me what it is. He beat Sage who has done very little, Polt who is quickly trending downward, and July who as Artosis has said has not been playing well. Lets not exaggerate his accomplishments. His play has been stellar and he looks great, but magical? Come on. People throw superlatives too freely. If he moves to code "S", beats MVP, Nestea, and jakji, wins GSL - then it's magical. Making it to code 'S' isn't magical. Magical is Kurt Gibson's game winning walk off home run, or Boise State beating Oklahoma in a bowl game, Joe Namath walking off in victory after Superbowl 3. That's magical, not making it to code 'S'. | ||
nanaoei
3358 Posts
On December 07 2011 09:42 inamorato wrote: Show nested quote + On December 07 2011 09:25 Rikke wrote: On December 07 2011 08:05 JL_GG wrote: On December 07 2011 07:59 Rikke wrote: omg OVERRATED! This guy has won like 3 games vs mediocre players, stop the hype kiddies! MSL champion bro? He beat a golden mouse winner and super tournament champion mediocore? u ez them rofl? Doesn't matter what he did 5years ago in a different game lolz! If he wins the next 2 GSLs we can talk again ![]() Why do your posts in a thought provoking thread contain 0 content? Here's an idea. When you have any empirical data or any information of the games you can talk again. Until then you could just type post's like these in a notepad document save it, and reformat your computer just so that we're sure it doesn't find its way into a thread containing years prior until this very moment of passion. oh, shit, just have to say ._. served... rofl it has been much more rewarding for me to do simple acts of multitasking in sc2 as opposed to BW.. rewarding as in, satisfying in terms of results. there have been a couple people who have said that it is a game of inches--- a game within a game, but honestly to me, it is like a game of millimeters at most. how many games were you allowed BIO in a T v P (BW) as opposed to how many of those games you've seen the terran sit with his fast expansion on low barracks count while he builds enough to feel comfortable moving out? you're allowed to do so many things you didn't think were possible. you would find that out by trying things out at the highest level you could possibly go at, but luckily we also have others (sc2 pros) to do that for us : ) | ||
DarkGo
29 Posts
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GARO
United States2255 Posts
On December 07 2011 09:44 Corrosive wrote: yeah polt and july really stomped the shit out of foreign pros at mlg <_< Yeah bro, I'm sure July losing to Moon and HongUn in the championship brackets at Columbus and Anaheim respectively qualify as foreign pros beating him. | ||
BabyGiraldo
United States135 Posts
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ibreakurface
United States664 Posts
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TheBanana
Norway2183 Posts
On December 07 2011 09:46 mlspmatt wrote: Show nested quote + On December 07 2011 05:10 superstartran wrote: On December 07 2011 05:04 Senx wrote: He's been in the top of the ladder for several months and just now has had some "public" success. His play is impressive, but its not like he magicly became amazing. He has been amazing for quite some time. He just annihilated one of the most talented Protoss prospects, a GSL Super Tournament winner, and a two time finalist and former BW Champion. If you don't describe that as magical, please, do tell me what it is. He beat Sage who has done very little, Polt who is quickly trending downward, and July who as Artosis has said has not been playing well. Lets not exaggerate his accomplishments. His play has been stellar and he looks great, but magical? Come on. People throw superlatives too freely. If he moves to code "S", beats MVP, Nestea, and jakji, wins GSL - then it's magical. Making it to code 'S' isn't magical. Magical is Kurt Gibson's game winning walk off home run, or Boise State beating Oklahoma in a bowl game, Joe Namath walking off in victory after Superbowl 3. That's magical, not making it to code 'S'. To put it in perspective, at Orlando Hongun "annihilated one of the most talented Protoss prospects, a GSL Open finalist and a two time finalist and former BW Champion. " I don't think I've ever heard anyone refer to Hongun as magical. | ||
nanaoei
3358 Posts
On December 07 2011 09:54 DarkGo wrote: wow you people still dont get it? he's not as good as you think, his style is perfect aggressive. we have NOT seen his macro yet, and i bet his is awful, you think in next season people wont figure him out?? please.. just like TASTOSIS SAID: macro players are the best players, not agressive gimicky players, bye. he is better than how i thought he was, or would be by this point, and he is as good as many people think he is. i don't think his style though, is as simple as you describe, even though i'm not exactly a fan of this player yet. if tastosis told you that a mule is never worth sacrificing, you would take it to your grave then? bye ~ ~;; have fun having your opinion as it is. | ||
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